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MDTPro 0.9.9.2-beta

(8 reviews)

9 Screenshots

MDT Pro is a police computer (MDT) plugin for LSPDFR that runs a local web server when you go on duty. Open the MDT in any browser—on your PC or over your network—and use it like a real mobile data terminal alongside the game. This release is in beta. MDT Pro started from the source code of ExternalPoliceComputer by jullevistrunz; that mod was the foundation this one was built on.

Requirements

• LSPDFR

• CommonDataFramework (CDF) — required; plugin will not load without it

• CalloutInterfaceAPI — required (DLL in game root or plugins/LSPDFR/)

• CalloutInterface — required for the Active Call page (live callout details)

• Policing Redefined (PR) OR STP & UltimateBackup

Installation

  1. Extract the mod and its files into your GTA V folder (same level as GTA5.exe). | Alternatively use the OpenIV install package.

  2. Go on duty with LSPDFR; MDT Pro will show on-screen addresses (e.g. http://127.0.0.1:9000).

  3. Open that URL in a browser (Chrome/Brave recommended). Or SteamOverlay works well when setting your URL as your homepage

Features

Control Panel & Officer Info

Enter and save your officer details (name, badge, rank, call sign, department). Use “Fill from Game” when supported. Start and end shifts; view career statistics. All reports can auto-fill officer and location from your profile and current position.

Reports (Incident, Citation, Arrest, Injury, Traffic Incident, Impound, Property and Evidence Receipt (seizure reports) for drugs and firearms, Impound reports)
Create incident reports (general reporting), citation reports, arrest reports, injury reports, traffic incident reports, and impound reports. Each report has auto-generated IDs, status filters (active/completed/canceled), and notes. Reports created during an active shift are tied to that shift and appear in Shift History. Injury reports record injured party, type, severity, treatment, and context; they can be created from Reports or from Person Search with the name pre-filled. Traffic incident reports cover collisions and multi-vehicle incidents (drivers, passengers, pedestrians, vehicles, injury details, collision type). Impound reports record plate, model, owner, VIN, reason, tow company, and impound lot, and can be created from Reports or from Vehicle Search with the vehicle pre-filled. Charges you add are stored and, when an offender is set, added to that person’s record for future lookups. Citations in-game: with Policing Redefined, you can issue from the PR ped menu when you close the citation in the MDT. With StopThePed and without Policing Redefined, use the MDT’s StopThePed citation handoff (in-game key; default F10, set in MDTPro.ini). Do not mix Policing Redefined and StopThePed for this.

BOLO
Add and remove BOLOs from the BOLO Noticeboard without needing the vehicle in front of you: enter plate, optional model, reason, and duration. Only active (non-expired) BOLOs are shown. When a vehicle with a BOLO’d plate is seen or stopped, the BOLO syncs to Common Data Framework. Vehicle Search and ALPR show BOLOs for in-world and noticeboard-only plates; ALPR flags a hit as “BOLO” and can alert.

Person Lookup (Ped Search)

Search by name to view a person’s info (from MDT Pro and CDF). History shows citations and arrests; click an entry to start a new report for that ped with fields pre-filled. Callout suspect names mentioned in Active Call messages (e.g. “associated with …”) can be added as stub records so you can look them up—configurable in settings.

Vehicle Lookup

Search by license plate or VIN. View vehicle details and click the owner to open Person Lookup for the registered owner.

Ped & Vehicle Persistence

People and vehicles you’ve stopped or run are stored in the MDT database. When you stop someone again, there’s a configurable chance they’re recognized as the same person (matched by character model)—their name, citation and arrest history, times stopped, and wanted/probation/parole status carry over and sync to CDF. Same idea for vehicles: a car you stop later can be matched by model and owner to a vehicle you’ve seen before, so the same plate and history show up.

Shift History

View past shifts and every report linked to each shift (reports created while that shift was active).

Court
Manage court cases from arrest reports. Filter and sort by status, case number, ped name, or report ID. Attach Incident, Injury, Citation, Traffic Incident, or Impound reports to an arrest or case as evidence; report relevance and evidence amounts are configurable in Config → Court. Document evidence seized on arrest (drugs found, firearms found) so the case reflects what was actually seized. New arrests start as Pending; save and attach reports, then Close arrest (submit for court) to create the case; you can attach or detach reports until the hearing. Verdict and sentencing reflect all evidence (weapon, warrant, fleeing, resistance, assault, intoxication, drugs, etc.). Sentencing Rationale explains aggravating and mitigating factors, recidivism, and district policy; resolved cases show per-charge outcome (Convicted, Acquitted, Dismissed) and total fine and jail time for convicted charges. Document Use of Force on the arrest (type, justification, injury, witnesses) for a court evidence bonus. For homicide or manslaughter, attach an Injury report with Fatal severity or DOA/pronounced deceased so the case is treated as having documented death. Charges and sentencing are based on California law; license revocations apply correctly from convictions.

Map (GPS)

Live map with your current position (updated via WebSocket). Route from your position to a point with turn-by-turn directions using in-game road data.

Active Call
Shows the current callout when CalloutInterface is installed: location (postal, street, area, county), priority, message, advisory, unit/callsign, and timestamps. When your callout system supports it, set a GPS waypoint and use Accept or En Route; the page shows status (Pending, Accepted, En Route, Finished), a short timeline, and expandable cards. Without CalloutInterface, the page opens but receives no callout data.

Backup & Quick Actions
Request backup (patrol, traffic stop, transport, tow, etc.) from the MDT. Backup is sent through Policing Redefined or Ultimate Backup according to Mod integration (and Auto uses Policing Redefined when it is loaded, otherwise Ultimate Backup when available). The Quick Actions bar (bottom-right) offers one-tap Panic, Backup, and Clear ALPR; backup can be sent Code 1, 2, or 3.

ALPR (optional plugin - enable in game)

In-game automatic license plate recognition. Enable in Customization or via the in-game Settings menu (default F7). When on duty in a police vehicle, nearby vehicles are scanned; flagged plates (stolen, expired reg/insurance, owner wanted) can show an HUD panel and optional sound. Flags come from CDF and the MDT database. The ALPR plugin can show hit popups inside the MDT in your browser.

Plugins

Drop plugin folders into MDTPro/plugins and enable them on the Customization page. Plugins can add pages, scripts, and styles; see the README for the plugin API and folder structure.

Updating

Overwrite the existing plugin files and MDTPro folder contents. Your MDTPro/data/ and config.json are preserved. Adjust new defaults (e.g. WebSocket update rate) in Settings → Customization → Config or by editing config.json if you want different behavior.

Source Code: https://github.com/stocky789/MDT-Pro

Known bugs

  • After generating a citation in the MDT, the PolicingRedefined menu loses a lot of options such as Dismiss etc.
    - Workaround: Press your vanilla LSPDFR traffic stop keybind (e.g. "E") and dismiss the PED.

Acknowledgments

MDT Pro is based on ExternalPoliceComputer. That mod’s source code was the starting point for this project.

Edited by stocky789

What's New in Version 0.9.9.2-beta

Released

## [0.9.9.2] — 2026-04-21

### Minor Changes

- **ALPR** — Further tweaks to how many plates are flagged and displayed in the MDT. 

- **Reports** — Saved report lists (**native desktop MDT** and **in-game / browser MDT**) show the **newest** report first (by time, then report number), instead of oldest at the top.

### Bug Fixes

- Fixed occasional frame drops and stutter while the MDT is open in your browser or native desktop app. (Complete wipe / reinstall of the mod recommended)

Short Description

Modern MDT Police Computer accessible from a web browser and Steam Overlay - Features Ped and Vehicle persistence

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

AI was used to code and generate images in this mod.

User Feedback

Recommended Comments

quiney23

Members

i cant get the mdt web address to work it keeps coming up with with page cant be loaded errors am i missing something ???

stocky789

Members Author

2 hours ago, quiney23 said:

i cant get the mdt web address to work it keeps coming up with with page cant be loaded errors am i missing something ???


Are you just putting http://127.0.0.1:8080 ?

Otherwise make sure you have all the files/folders

You should have an MDTPro folder in your GTA 5 root directory as well that's where the web server hosts from

manu450

Members

(edited)

On 3/8/2026 at 5:36 PM, stocky789 said:


That comes with policing redefined and goes in your lspdfr folder

image.png

@stocky789 Did you make this plugin based on the latest Common Data Framework? Or the one that comes with PR? IDK if you are aware, but there is a new version on NuGet addressing some previous issues. The latest version is 1.0.0.8

Edited by manu450

stocky789

Members Author

1 hour ago, manu450 said:

@stocky789 Did you make this plugin based on the latest Common Data Framework? Or the one that comes with PR? IDK if you are aware, but there is a new version on NuGet addressing some previous issues. The latest version is 1.0.0.8


It's tested on the older version of PR because I assumed majority of people are only going to get CDF from PR
I'll need to check the changelog for CDF at some stage though and make sure that nothing my mod is using is going to have issues with the new version

Have you had problems with your CDF and MDT Pro as of yet?

Airberlin030

Members

Everything starts right up, but i cant open the menu via F7 and no IP ADRESS will be shown, pls help <3

Could contain: text, font, screenshot, information

manu450

Members

(edited)

51 minutes ago, stocky789 said:


It's tested on the older version of PR because I assumed majority of people are only going to get CDF from PR
I'll need to check the changelog for CDF at some stage though and make sure that nothing my mod is using is going to have issues with the new version

Have you had problems with your CDF and MDT Pro as of yet?

I heard that many of the vehicles that were stopped came back as the driver was not the owner of the vehicle in most traffic stops. Apparently, the new version fixes some of that a little. Maybe you can link the new Common Data Framework on this website and update your MDT to work with it. On another note, when searching a ped(Pat down), the info doesn't come up in the MDT. You have to ask the ped to give you the ID/Driver's License.

Edited by manu450

Airberlin030

Members

1 hour ago, Airberlin030 said:

Everything starts right up, but i cant open the menu via F7 and no IP ADRESS will be shown, pls help <3

Could contain: text, font, screenshot, information

FIXED!!!!!!!! by changing the port to another one. dont use 8080!

manu450

Members

48 minutes ago, Airberlin030 said:

FIXED!!!!!!!! by changing the port to another one. dont use 8080!

8080 won't work if you are using it on another computer, only when using an overlay like Steam.

trooperjake121

Members

13 hours ago, stocky789 said:

Nah man just a basic copy and paste into your folder will do. If anything settings wise etc needs to be replaced later down the line I'll either script it in to override it or will mention in a readme

I will start adding readme instructions to updates from now on to clear up any confusion though, so thanks for your feedback


Sorry adding to this

What kind of report types would you like to see? I have thought of this a few times myself but I've been steering clear of things that don't really provide any in game / gameplay value or substance.

We do have persistence in our mod so obviously on a reencounter these reports can show up again and I can even have them influence the court system but they don't really hold any value or provide any value to your gameplay

I'm all ears though for this kind of thing its something people want just for roleplay purposes but I don't know - maybe I hate paperwork but I just don't like filling in arbitrary forms that don't tie into any gameplay loops.

to reply to this i will do it without sounding rude lol.

Real Policing Is Mostly Paperwork

In real departments, officers spend a large portion of their shift writing reports. Every significant event requires documentation.

Examples include:

  • Traffic crash reports

  • Arrest reports

  • Use-of-force reports

  • Evidence logs

  • Field interview cards

  • Incident reports

Players who want realism try to simulate the full workflow of a police officer, not just the action parts. Having multiple report types allows them to mirror the real administrative side of policing.

Why it matters:

  • Makes gameplay closer to real life

  • Adds structure to calls

  • Reinforces the idea that actions have official records


2. Different Incidents Require Different Documentation

Not every call is the same. A traffic collision, domestic dispute, and armed robbery require very different reports.

For example:

Situation

Realistic Report

Car crash

Accident report

Traffic stop with warning

Field contact report

Arrest

Arrest report

Suspicious person

Field interview card

Property damage

Incident report

If a player only has one generic report, it feels unrealistic. Multiple report types help simulate real departmental procedures.


3. It Adds Depth to Role-Play

Many LSPDFR players treat the game like a single-player police role-play simulator.

More report types allow players to:

  • Write detailed narratives

  • Document evidence

  • Record witness statements

  • Log suspect information

This transforms the experience from:

“Respond → Arrest → End call”

into something closer to:

  1. Respond to call

  2. Investigate scene

  3. Identify suspect/witnesses

  4. Determine charges

  5. Complete appropriate reports

That process creates investigation gameplay, not just action gameplay.


4. Encourages Investigation Instead of Rushing

If reports require details like:

  • Cause of accident

  • Witness statements

  • Suspect behavior

  • Evidence collected

players are encouraged to investigate scenes more carefully.

Example with a crash:

Without reports:

  • Tow car

  • End call

With a crash report:

  • Determine fault

  • Interview drivers

  • Note vehicle damage

  • Record location/time

  • Document injuries

This makes scenes longer, more immersive, and more meaningful.


5. Improves Realistic Department Simulation

Some players simulate a full police department environment, even in single player.

Reports allow them to:

  • Track arrests made during a shift

  • Log major incidents

  • Build a case record

  • Review past calls

It creates the feeling of having a real shift history, similar to how real officers maintain records.


6. Helps With Evidence and Legal Realism

Real police work requires documentation to justify actions.

For example:

  • Why someone was arrested

  • Why force was used

  • Why a vehicle was searched

Having separate reports helps simulate legal accountability.

Example:

If a player uses force on a suspect, they might fill out:

  • Incident report

  • Use-of-force report

This adds consequences and realism to gameplay decisions.


7. Makes the Game Feel Like a Simulation Instead of an Action Game

Grand Theft Auto V by default is an action-focused game.

But LSPDFR turns it into more of a police simulator.

More report types help shift the gameplay toward:

  • Procedure

  • Investigation

  • Documentation

  • Decision-making

instead of just:

  • Shooting

  • Chasing

  • Arresting

This appeals to players who enjoy simulation realism.


8. Increases Replayability

Different report types make each call feel unique.

Example:

Two car crashes could involve:

Crash 1

  • Minor fender-bender

  • Accident report only

Crash 2

  • DUI driver

  • Arrest report + crash report

The paperwork process reflects different outcomes, which makes calls less repetitive.


9. Supports Immersion and Personal Play Styles

Realism players often enjoy:

  • Writing narratives

  • Acting like real officers

  • Following real policing procedures

Reports become part of their personal immersion system.

Some players even:

  • Use real police terminology

  • Write detailed narratives

  • Track shift statistics

Multiple report types support these playstyles.


Summary

Players who want more report types in LSPDFR usually want them because they:

  • Simulate real police procedures

  • Encourage investigation and scene management

  • Add depth and immersion

  • Reflect different types of incidents

  • Create accountability and realism

  • Turn gameplay into a police simulation rather than just action

stocky789

Members Author

8 hours ago, manu450 said:

I heard that many of the vehicles that were stopped came back as the driver was not the owner of the vehicle in most traffic stops. Apparently, the new version fixes some of that a little. Maybe you can link the new Common Data Framework on this website and update your MDT to work with it. On another note, when searching a ped(Pat down), the info doesn't come up in the MDT. You have to ask the ped to give you the ID/Driver's License.


Yeh that fix is already in the next version I'm working on.

Basically any ID will pop them up so you don't have to go typing in anything

5 hours ago, trooperjake121 said:

to reply to this i will do it without sounding rude lol.

Real Policing Is Mostly Paperwork

In real departments, officers spend a large portion of their shift writing reports. Every significant event requires documentation.

Examples include:

  • Traffic crash reports

  • Arrest reports

  • Use-of-force reports

  • Evidence logs

  • Field interview cards

  • Incident reports

Players who want realism try to simulate the full workflow of a police officer, not just the action parts. Having multiple report types allows them to mirror the real administrative side of policing.

Why it matters:

  • Makes gameplay closer to real life

  • Adds structure to calls

  • Reinforces the idea that actions have official records


2. Different Incidents Require Different Documentation

Not every call is the same. A traffic collision, domestic dispute, and armed robbery require very different reports.

For example:

Situation

Realistic Report

Car crash

Accident report

Traffic stop with warning

Field contact report

Arrest

Arrest report

Suspicious person

Field interview card

Property damage

Incident report

If a player only has one generic report, it feels unrealistic. Multiple report types help simulate real departmental procedures.


3. It Adds Depth to Role-Play

Many LSPDFR players treat the game like a single-player police role-play simulator.

More report types allow players to:

  • Write detailed narratives

  • Document evidence

  • Record witness statements

  • Log suspect information

This transforms the experience from:

“Respond → Arrest → End call”

into something closer to:

  1. Respond to call

  2. Investigate scene

  3. Identify suspect/witnesses

  4. Determine charges

  5. Complete appropriate reports

That process creates investigation gameplay, not just action gameplay.


4. Encourages Investigation Instead of Rushing

If reports require details like:

  • Cause of accident

  • Witness statements

  • Suspect behavior

  • Evidence collected

players are encouraged to investigate scenes more carefully.

Example with a crash:

Without reports:

  • Tow car

  • End call

With a crash report:

  • Determine fault

  • Interview drivers

  • Note vehicle damage

  • Record location/time

  • Document injuries

This makes scenes longer, more immersive, and more meaningful.


5. Improves Realistic Department Simulation

Some players simulate a full police department environment, even in single player.

Reports allow them to:

  • Track arrests made during a shift

  • Log major incidents

  • Build a case record

  • Review past calls

It creates the feeling of having a real shift history, similar to how real officers maintain records.


6. Helps With Evidence and Legal Realism

Real police work requires documentation to justify actions.

For example:

  • Why someone was arrested

  • Why force was used

  • Why a vehicle was searched

Having separate reports helps simulate legal accountability.

Example:

If a player uses force on a suspect, they might fill out:

  • Incident report

  • Use-of-force report

This adds consequences and realism to gameplay decisions.


7. Makes the Game Feel Like a Simulation Instead of an Action Game

Grand Theft Auto V by default is an action-focused game.

But LSPDFR turns it into more of a police simulator.

More report types help shift the gameplay toward:

  • Procedure

  • Investigation

  • Documentation

  • Decision-making

instead of just:

  • Shooting

  • Chasing

  • Arresting

This appeals to players who enjoy simulation realism.


8. Increases Replayability

Different report types make each call feel unique.

Example:

Two car crashes could involve:

Crash 1

  • Minor fender-bender

  • Accident report only

Crash 2

  • DUI driver

  • Arrest report + crash report

The paperwork process reflects different outcomes, which makes calls less repetitive.


9. Supports Immersion and Personal Play Styles

Realism players often enjoy:

  • Writing narratives

  • Acting like real officers

  • Following real policing procedures

Reports become part of their personal immersion system.

Some players even:

  • Use real police terminology

  • Write detailed narratives

  • Track shift statistics

Multiple report types support these playstyles.


Summary

Players who want more report types in LSPDFR usually want them because they:

  • Simulate real police procedures

  • Encourage investigation and scene management

  • Add depth and immersion

  • Reflect different types of incidents

  • Create accountability and realism

  • Turn gameplay into a police simulation rather than just action


I am working on the reports in the next version as we speak
Doing some cool shit with them that ties into the court system and damage tracker framework

7 hours ago, Airberlin030 said:

FIXED!!!!!!!! by changing the port to another one. dont use 8080!


This sounds like a windows/windows firewall issue if you are on another computer accessing it
Which port did you change it to?

twohoppies

Members

(edited)

I get an error saying that the mod has failed to load because it cannot find a .json file. Will find the full name but it doesn't show in logs.

Edit: The full name of this file it cannot find is Newtonsoft.json, it says the file cannot be found.

Edited by twohoppies

manu450

Members

(edited)

48 minutes ago, twohoppies said:

I get an error saying that the mod has failed to load because it cannot find a .json file. Will find the full name but it doesn't show in logs.

Edit: The full name of this file it cannot find is Newtonsoft.json, it says the file cannot be found.

Until he updates it, you can get it from the External Police Computer mod download and put it in your GTA V root folder.https://www.lcpdfr.com/downloads/gta5mods/scripts/45400-externalpolicecomputer/

Edited by manu450

boomer2840

Members

for some reason i can't get it to work it shows on start up that it is the right version and latest update but when i go in the police car no matter what i press nothing happens. i press F7 no computer comes up. i never see an IP address either. MDTPRO folder x64 and system data file are all in GTA root directory and the MDTPro.dll is in plugins/lspdfr folder. am i missing or doing something wrong? please help thanks.

manu450

Members

(edited)

F7 is the menu, not the computer. For the MDT to work, you need to enter the IP address in the Steam overlay in-game. Go to Steam/settings/in-game and set the browser address to 127.0.0.1:8080 and exit. In-game, open the Steam overlay using the associated keybind, and your MDT will appear. If you are using it on a different computer, you have to enter the provided IP address in a browser like Chrome or Firefox. Hope it helps. If that doesn't work, you need to do a clean reinstall and make sure you drag all the content of the download into your GTA V root folder. Make sure you don't mistakenly drop it into a different folder.

Edited by manu450

stocky789

Members Author

Hey mate

The install instructions are in the mod description above. The F7 key is just a settings button more so to configure your ALPR and where you want it to be positioned and whether or not it is enabled.

24 minutes ago, boomer2840 said:

for some reason i can't get it to work it shows on start up that it is the right version and latest update but when i go in the police car no matter what i press nothing happens. i press F7 no computer comes up. i never see an IP address either. MDTPRO folder x64 and system data file are all in GTA root directory and the MDTPro.dll is in plugins/lspdfr folder. am i missing or doing something wrong? please help thanks.


Just now, manu450 said:

F7 is the menu, not the computer. For the MDT to work, you need to enter the IP address in the Steam overlay in-game. Go to Steam/settings/in-game and set the browser address to 127.0.0.1:8080 and exit. In-game, open the Steam overlay using the associated keybind, and your MDT will appear. If you are using it on a different computer, you have to enter the provided IP address in a browser like Chrome or Firefox. Hope it helps. If that doesn't work, you need to do a clean reinstall and make sure you drag all the content of the download into your GTA V root folder. Make sure you don't mistakenly drop it into a different folder.

I have fixed this and it is included in the next release
Appreciate your feedback and assistance to others as well - I was not going to release this mod early but I'm glad I did so these things are being picked up on now rather than later

boomer2840

Members

(edited)

i got it to work thank you very much

Edited by boomer2840

boomer2840

Members

are the names/plates gonna be in the system automatically once you ID them or are you gonna always have to enter them manually?

Lightning200

Members

Could you add an option to change the postal codes for the other ones in callout interface? Great mod otherwise once you get it to work much nicer than EPC

stocky789

Members Author

This is fixed in the next version - just for now though if you ask for Drivers license specifically it will show up automatically for you. Just patting them down and getting State ID etc was bugged in the current release

9 hours ago, boomer2840 said:

are the names/plates gonna be in the system automatically once you ID them or are you gonna always have to enter them manually?

Hey man - sorry I'm not sure what you are referring to? If you can clarify I'll take a look.

9 hours ago, Lightning200 said:

Could you add an option to change the postal codes for the other ones in callout interface? Great mod otherwise once you get it to work much nicer than EPC

Machinomancer

Members

Update borked handing citations to peds. PR recognizes the citation but is greyed out when interacting ped.

twohoppies

Members

When using MDTPro I experience a lag spike in my every few seconds when driving around, is there a fix for this?

stocky789

Members Author

9 hours ago, Machinomancer said:

Update borked handing citations to peds. PR recognizes the citation but is greyed out when interacting ped.

Try a fresh install - it was actually the opposite in my testing. I had to fix it.

But I would wipe the MDTPro folder from your GTA 5 install and wipe the MDTPro plugin out and reinstall it
I haven't had that happen to me once in testing on this new version but it happened quite often in 0.9.3.0 so I think there are remnants of that in your install still causing it.

7 hours ago, twohoppies said:

When using MDTPro I experience a lag spike in my every few seconds when driving around, is there a fix for this?


Howdy!

I would try lower some of the refresh rates in your config on the MDT Pro dashboard > Settings > Plugins & Config

Check out some of the refresh rates, they may be to aggressive for your CPU but I haven't had this issue with mine on defaults.

Lightning200

Members

On 3/13/2026 at 8:12 PM, stocky789 said:

This is fixed in the next version - just for now though if you ask for Drivers license specifically it will show up automatically for you. Just patting them down and getting State ID etc was bugged in the current release

Hey man - sorry I'm not sure what you are referring to? If you can clarify I'll take a look.

So where is shows your current location in the MDT it shows a 3 digit number which is the postal. In callout interface you can choose between 3 sets of postal codes: OCRP, Virus_city, and priest0802 which are the main ones used in fivem from my experience. The MDT uses the OCRP ones I was wondering if you could put something in the settings tab that would allow us to switch between these three. I'm no coder so I don't know how difficult this would be but I hope this clarifies what I was trying to say earlier. If it doesn't please tell me exactly what doesn't make sense and I will try again. Thanks

stocky789

Members Author

I'll take a look into this one. Good catch.

31 minutes ago, Lightning200 said:

So where is shows your current location in the MDT it shows a 3 digit number which is the postal. In callout interface you can choose between 3 sets of postal codes: OCRP, Virus_city, and priest0802 which are the main ones used in fivem from my experience. The MDT uses the OCRP ones I was wondering if you could put something in the settings tab that would allow us to switch between these three. I'm no coder so I don't know how difficult this would be but I hope this clarifies what I was trying to say earlier. If it doesn't please tell me exactly what doesn't make sense and I will try again. Thanks

trooperjake121

Members

hey man your new update is some good shit bro nice stuff thanks for your hard work

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