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NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

doublehook

Members Author

1 hour ago, Woensel said:

The talking works perfectly fine but if i ask to do something or give their id or license the npc responds but doesnt do it. What can that be?

 

Hey there! Thanks for your message. The ID/license check action is one of the new features in NPCI v2.0, which hasn't released yet. The version currently available for download is the old version 1.0.3, which doesn't have any actions -- only dialog interaction. 

 

I'm hoping to release 2.0 this weekend, so stay tuned. 

doublehook

Members Author

13 hours ago, lspdfr swat fan said:

Does this work with Policing Redefined's felony stop function? If not, could you add that as a feature?

Hey lspdfr swat fan. Hope all is well. I'd love to implement this feature for you, but PR's felony stop is their code and programmed action, so it's not possible for me to control this feature. I "can" trigger keybinds by voice command though, which the felony stop action doesn't currently have, but if it gets one in a future update, I'll add it in for you. 🙂

nova2727

Members

On 10/22/2025 at 2:16 AM, doublehook said:

I actually have a "bro" hand shake and hug action in version 2.0. They're not as formal as the ones you're describing, and sadly I don't think any exist for GTA 5, but for the ones that I've included in 2.0, you could script your interaction to achieve this (you'd modify the XML phrases and the desired responses). The PED won't do it automatically when you walk up to them though, as my plugin relies on voice input to trigger an action.

 

I'll double check to see if there are more formal hand shakes and hug actions available in the GTA 5 animations library. If I can find some others that might better match your scenario, I'll add them in before the release. I'll put up a video showing the current actions, so you can at least see what I have in the plugin currently. I'll put it up on YT in the next day or so. Thanks for your suggested feature! 

Amazing thanks 

Charles Flanery

Members

(edited)

For some reason I cant get this to work, I have been trouble shooting it for a minute. I followed the Install and changed the Key bindings to a couple different keys. When Push the button to speak to the ped, I can hear it toggling something but its not giving me any responses. I know my mic is working because grammar police is hearing me just fine. Has anyone ran into anything similar? I am using Policing redefined if that matters or not

Edited by Charles Flanery

doublehook

Members Author

2 hours ago, Charles Flanery said:

For some reason I cant get this to work, I have been trouble shooting it for a minute. I followed the Install and changed the Key bindings to a couple different keys. When Push the button to speak to the ped, I can hear it toggling something but its not giving me any responses. I know my mic is working because grammar police is hearing me just fine. Has anyone ran into anything similar? I am using Policing redefined if that matters or not

Hey Charles. Sorry you're experiencing some issues. No worries, I'll do what I can to get you up and running. Are you seeing any responses onscreen at all when you press and let off the key bind? Even if you don't speak and press the key bind, a default unrecognized message should appear onscreen. It was hard to tell in your description if you're seeing this or not. Also, you shouldn't be hearing any sound either when you press and let off the key bind. There aren't any sound indicators attached to this function. It's compatible with PR, so you're good there. When you get the chance, let me know if you're seeing any onscreen text at all and then I can provide next steps. 

Charles Flanery

Members

4 hours ago, doublehook said:

Hey Charles. Sorry you're experiencing some issues. No worries, I'll do what I can to get you up and running. Are you seeing any responses onscreen at all when you press and let off the key bind? Even if you don't speak and press the key bind, a default unrecognized message should appear onscreen. It was hard to tell in your description if you're seeing this or not. Also, you shouldn't be hearing any sound either when you press and let off the key bind. There aren't any sound indicators attached to this function. It's compatible with PR, so you're good there. When you get the chance, let me know if you're seeing any onscreen text at all and then I can provide next steps. 

Ok, sorry for the confusion! I'm not getting any text on screen at all. Than makes me wonder if I'm still using bad key binds because every time I would press N to talk it would make a sound, even when I would let go it would make the sound again. Ill try a couple more Key binds and see what's up! And its awesome that you are active and responding to people all the time on here, It shows you truly care. Thanks for your time!

doublehook

Members Author

(edited)

1 hour ago, Charles Flanery said:

Ok, sorry for the confusion! I'm not getting any text on screen at all. Than makes me wonder if I'm still using bad key binds because every time I would press N to talk it would make a sound, even when I would let go it would make the sound again. Ill try a couple more Key binds and see what's up! And its awesome that you are active and responding to people all the time on here, It shows you truly care. Thanks for your time!

Thanks for the confirmation. That's exactly what I needed to know. Did you enable the plugin to load on start in RPH? Since this is a plugin outside of the LSPDFR mod itself, it doesn't automatically load at startup without modifying this through RPH. Make sure you enable it to load at startup in the RPH settings, or you'll have to manually start it in-game using the F4 console (loadplugin NPCI) each time you start your gaming session. This should get you up and running. I hope you enjoy!

Edited by doublehook

Charles Flanery

Members

41 minutes ago, doublehook said:

Thanks for the confirmation. That's exactly what I needed to know. Did you enable the plugin to load on start in RPH? Since this is a plugin outside of the LSPDFR mod itself, it doesn't automatically load at startup without modifying this through RPH. Make sure you enable it to load at startup in the RPH settings, or you'll have to manually start it in-game using the F4 console (loadplugin NPCI) each time you start your gaming session. This should get you up and running. I hope you enjoy!

Yeah I enabled it to start! I changed the Key bind again to Left Alt and now its working great, I just had a string of key binds that it didn't work on I guess lol Thanks for all the help! Looking forward to 2.0!

doublehook

Members Author

19 minutes ago, Charles Flanery said:

Yeah I enabled it to start! I changed the Key bind again to Left Alt and now its working great, I just had a string of key binds that it didn't work on I guess lol Thanks for all the help! Looking forward to 2.0!

That's great news! I'm glad you're up and running now and thanks for letting me know! Version 2.0 is a huge leap forward and I can't wait to share it with the community! I'm hoping to release it this weekend.  🙂

JohnNolan7A15

Members

Using version 1.0.3 with Policing Redefined — but all I get back is "I'm sorry, could you say that again?" or "Yes sir." Is this a PR compatibility issue, or did I mess something up? Grammar Police is working fine, so I don’t think it’s a speech function problem.

doublehook

Members Author

(edited)

1 hour ago, JohnNolan7A15 said:

Using version 1.0.3 with Policing Redefined — but all I get back is "I'm sorry, could you say that again?" or "Yes sir." Is this a PR compatibility issue, or did I mess something up? Grammar Police is working fine, so I don’t think it’s a speech function problem.

Hey there. Sorry you're having issues. Version 1.0.3 only only uses speech recognition, so you don't have to worry about PR compatibility issues. Are you using English? I see that you're location is Germany. The latest version of Grammar Police uses MSP, whereas my plugin uses WSR. You might need to enable Windows Speech Recognition on your PC if you haven't already. If you join my Discord, I'd be happy to work with you on the issue. I'd like to get a copy of your rage log so I can see what errors are being generated. The Discord channel link is posted towards the top and bottom of my LCPDFR page. I'll get you sorted out. 

Edited by doublehook

JohnNolan7A15

Members

(edited)

Hey, thanks for the quick reply 😄 I don’t think I have Windows Speech Recognition turned on — I just installed the stuff I needed for Grammar Police when I set it up. I’d be happy to join your Discord to get this sorted, I was getting frustrated since I really want to try out this mod! Could you send me the invite link? 

Quick update: I figured it out! The issue was with Windows Speech Recognition — I had it turned on, but the language was set to German by default. Switched it to English, and now everything’s working perfectly. Great mod btw, it’s a real game-changer when it comes to immersion. Thanks again for the help!

Edited by JohnNolan7A15

Great Release Cant wait for 2.0 will this be compatible with Policing Redefined or just Strictly Stop The Ped Users

(edited)

On 10/27/2025 at 10:50 PM, JohnNolan7A15 said:

Hey, thanks for the quick reply 😄 I don’t think I have Windows Speech Recognition turned on — I just installed the stuff I needed for Grammar Police when I set it up. I’d be happy to join your Discord to get this sorted, I was getting frustrated since I really want to try out this mod! Could you send me the invite link? 

Quick update: I figured it out! The issue was with Windows Speech Recognition — I had it turned on, but the language was set to German by default. Switched it to English, and now everything’s working perfectly. Great mod btw, it’s a real game-changer when it comes to immersion. Thanks again for the help!

How did you switch the language? I am still having the same issue. I have three US packs installed; what do I do next?

 

Edited by 2 Girls 1 Cop Police GTA

doublehook

Members Author

(edited)

22 hours ago, Walker Code 3 said:

Great Release Cant wait for 2.0 will this be compatible with Policing Redefined or just Strictly Stop The Ped Users

Hey. Thanks for sharing your excitement! 2.0 will be compatible with both PR & STP. Since both mods are very different from one another in how they were coded, there will be a different NPCI version for each one for optimal compatibility. 🙂

Edited by doublehook

doublehook

Members Author

5 hours ago, nova2727 said:

Any update on the 2.0 release schedule 

I'm aiming for this weekend. Sunday most likely.  🙂

doublehook

Members Author

On 10/31/2025 at 5:37 PM, nova2727 said:

Any update on the 2.0 release schedule 

Sorry for the delay on the release. An issue popped up Sunday for the STP version, but it's been resolved. The release is officially 11/7 (no more delays). I look forward to hearing about your experiences once you've a chance to take it for a spin.  

Asackofpotatoes

Members

(edited)

First of all what a great mod. i just have a issue where NPCI Speech Recognition Rejected. it seems like the game can hear me, when i ask a question they respond, (can i see your ID) "sure" (can you turn the vehicle off) "ok" they acknowledge the command but dont do anything. do you have any solutions Appreciate the sick mod just got to get it to work lolRagePluginHook_03112025_083419.log

Edited by Asackofpotatoes

doublehook

Members Author

2 hours ago, Asackofpotatoes said:

First of all what a great mod. i just have a issue where NPCI Speech Recognition Rejected. it seems like the game can hear me, when i ask a question they respond, (can i see your ID) "sure" (can you turn the vehicle off) "ok" they acknowledge the command but dont do anything. do you have any solutions Appreciate the sick mod just got to get it to work lolRagePluginHook_03112025_083419.log

Hey there! I really appreciate the kind words! I'm so glad your digging the mod. 🙂  It looks like your edited post shows that you're up and running now(?), so that's great news if so. Yeah, what you're seeing is version 1.0.3's limitations. In the version currently available, the PEDS don't actually do anything that you ask. They only respond with onscreen text. They're not animated in their responses either. The actions/scenarios (handing over their license when asked or shutting off the engine when asked) are features coming in version 2.0, which releases this Friday (11/07). So only a few days away! Let me know if you have any issues. You can hit up NPCI's Discord server and leave me a message there as well. Enjoy!

5 hours ago, doublehook said:

Hey there! I really appreciate the kind words! I'm so glad your digging the mod. 🙂  It looks like your edited post shows that you're up and running now(?), so that's great news if so. Yeah, what you're seeing is version 1.0.3's limitations. In the version currently available, the PEDS don't actually do anything that you ask. They only respond with onscreen text. They're not animated in their responses either. The actions/scenarios (handing over their license when asked or shutting off the engine when asked) are features coming in version 2.0, which releases this Friday (11/07). So only a few days away! Let me know if you have any issues. You can hit up NPCI's Discord server and leave me a message there as well. Enjoy!

!!

J.J Designs

Members

great another stop the ped mod but with a different name

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