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RobberyCallouts - A variety callout pack 1.2.12.4

(3 reviews)

11 Screenshots

About

RobberyCallouts is a callout extension pack for LSPDFR that I made for fun, so I hope you're having fun too : )

This pack adds 10 different callouts to your game.

The pack does not evolve around robberies, as the the title might suggest, but it contains mixed callouts.

 

Newest additions

RC-TroubleAtAirport

RC-ShooterAtGunStore

 

This pack supports CalloutInterface

 

Installation
Copy everything from the files folder into your main GTA V directory

 

Edited by LouiDev
change title

What's New in Version 1.2.12.4

Released

Hotfix:
- NPC drives off now in RC-HoldUp

- RC-HoldUp does no longer end automatically

- "Callout concluded" notification no longer shows when not accepting callout


Short Description

Callout extension pack for LSPDFR

User Feedback

Recommended Comments

LouiDev

Members Author

(edited)

Works fine with no issues on my system

 

Edit: Original comment was deleted ...

Edited by LouiDev

Gruntelicious

Members

I suggest to link the "Fleeing Suspect"-Report on "1" to the basic "Crime Report"-Mechanic of LSPDFR.

LouiDev

Members Author

14 hours ago, adam69 said:

Ok, these callouts are causing poor game performance issues. 

 

I have tested all of the 6 callouts with all of their variations and outcomes and did not encounter any performance issues / fps drops / texture loss.

Can you elaborate on when these issues ocurred / what missions did you play for them to show up?

I tweaked two missions where I assumed performance issues could come from and fixed them. 

  • Community Team

The assembly info in your callout is wrong. The name does not match, and the version is set to 1.0.0.0. I would recommend fixing that as it makes it confusing to recognize in people's logs.

LouiDev

Members Author

1 hour ago, SuperPyroManiac said:

The assembly info in your callout is wrong. The name does not match, and the version is set to 1.0.0.0. I would recommend fixing that as it makes it confusing to recognize in people's logs.

Thank you for mentioning! I tbh didn't know about that...
I am pretty new to coding stuff in c#

The newest version has the right Assembly Info

Benjamiin

Members

I like the idea of the activist callout! Thank you for your work, I look forward to more

LouiDev

Members Author

Just now, Benjamiin said:

I like the idea of the activist callout! Thank you for your work, I look forward to more

Thank you! I appreciate that ❤️

I have some more things planned ... 🙂

Gelse16

Members

did i understand right? these callouts do not trigger automatic i have to trigger them manually?

LouiDev

Members Author

40 minutes ago, Gelse16 said:

did i understand right? these callouts do not trigger automatic i have to trigger them manually?

No, they trigger automatically just like the regular ones.

I just mentioned this for anyone wanting to manually trigger a specific callout.  🙂

Gelse16

Members

(edited)

sadly too buggy for me. i've tried the previous version and also the new one from today. callouts are still ending automatically which seems to create some problems resulting either in a btd crash or in weird situations (clones appearing and disappearing). on the new callout, money transporter requires help, there's no money transporter or staff at the marker. or they are invisible, i don't know. i hope this will develop in future and makes me come back!

Edited by Gelse16

zoffy

Members

how do i disable a specific callout? The Regular Pursuit callout crashes my game anytime I dont accept it. Saw it on the logs but just went ok its probably just interfering with something. Disabled every callout i had installed and only had Robbery Callout Enabled with Callout Interface. Manually activated the Regular Pursuit Callout and upon not accepting it the game crashes. 

LSPD First Response: ==============================
[9/4/2024 8:29:20 PM.826] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Exception type: System.ArgumentNullException
[9/4/2024 8:29:20 PM.826] LSPD First Response: Exception message: Value cannot be null.
[9/4/2024 8:29:20 PM.826] Parameter name: pursuit
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Inner exceptions:
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Stack trace:
[9/4/2024 8:29:20 PM.826] LSPD First Response: at LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 617
[9/4/2024 8:29:20 PM.826] at LSPDFRCallout.callouts.RegularPursuit.End()
[9/4/2024 8:29:20 PM.826] at LSPDFRCallout.callouts.RegularPursuit.OnCalloutNotAccepted()
[9/4/2024 8:29:20 PM.826] at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.NouPeovEFDKvGnnYFWPpiozkeNLkA(Object[] ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 390
[9/4/2024 8:29:20 PM.826] at LMS.Common.Timers.DelayedCaller.Process()
[9/4/2024 8:29:20 PM.826] at RdMLWnPmyOtWHGMIluhcBWeTekys.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 68
[9/4/2024 8:29:20 PM.826] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.sGWOzlXfqUrackafxsjvPqLpLxCq() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820
[9/4/2024 8:29:20 PM.826] at Rage.GameFiber.Main()

LouiDev

Members Author

On 9/5/2024 at 2:34 AM, zoffy said:

how do i disable a specific callout? The Regular Pursuit callout crashes my game anytime I dont accept it. Saw it on the logs but just went ok its probably just interfering with something. Disabled every callout i had installed and only had Robbery Callout Enabled with Callout Interface. Manually activated the Regular Pursuit Callout and upon not accepting it the game crashes. 

LSPD First Response: ==============================
[9/4/2024 8:29:20 PM.826] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Exception type: System.ArgumentNullException
[9/4/2024 8:29:20 PM.826] LSPD First Response: Exception message: Value cannot be null.
[9/4/2024 8:29:20 PM.826] Parameter name: pursuit
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Inner exceptions:
[9/4/2024 8:29:20 PM.826] LSPD First Response: ------------------------------
[9/4/2024 8:29:20 PM.826] LSPD First Response: Stack trace:
[9/4/2024 8:29:20 PM.826] LSPD First Response: at LSPD_First_Response.Mod.API.Functions.IsPursuitStillRunning(LHandle pursuit) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 617
[9/4/2024 8:29:20 PM.826] at LSPDFRCallout.callouts.RegularPursuit.End()
[9/4/2024 8:29:20 PM.826] at LSPDFRCallout.callouts.RegularPursuit.OnCalloutNotAccepted()
[9/4/2024 8:29:20 PM.826] at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.NouPeovEFDKvGnnYFWPpiozkeNLkA(Object[] ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 390
[9/4/2024 8:29:20 PM.826] at LMS.Common.Timers.DelayedCaller.Process()
[9/4/2024 8:29:20 PM.826] at RdMLWnPmyOtWHGMIluhcBWeTekys.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 68
[9/4/2024 8:29:20 PM.826] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.sGWOzlXfqUrackafxsjvPqLpLxCq() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820
[9/4/2024 8:29:20 PM.826] at Rage.GameFiber.Main()

I‘m sorry for the inconveniency. I‘ll have a look and fix that asap

Bear82

Members

Danke für deine tolle Arbeit und das du am Ball bleibst 😉

LouiDev

Members Author

1 hour ago, Bear82 said:

Danke für deine tolle Arbeit und das du am Ball bleibst 😉

 

Danke für das Lob ❤️ ! Ich hoffe du hast Spaß mit dem pack : )

IceGuy221

Members

robbery.cs line 111 is an error i'm seeing for a lot of people, maybe the dev can look into it?

LouiDev

Members Author

5 hours ago, IceGuy221 said:

robbery.cs line 111 is an error i'm seeing for a lot of people, maybe the dev can look into it?

Thank you for posting! Could you provide the full stack trace? Especially what error happend at line 111. 

IceGuy221

Members

3 hours ago, LouiDev said:

Thank you for posting! Could you provide the full stack trace? Especially what error happend at line 111. 

yeah i'll look for it really quick, i was seeing them from a support post somewhere

 

Could contain: text, screenshot, font

RagePluginHook (2).log

LouiDev

Members Author

1 hour ago, IceGuy221 said:

yeah i'll look for it really quick, i was seeing them from a support post somewhere

 

Could contain: text, screenshot, font

RagePluginHook (2).log 680.68 kB · 0 downloads

This error seems to be from a different source. I've looked through the log you provided and the callout pack was never laoded.

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