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4 Screenshots

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Welcome to Combat Enhanced, a small plugin that adds a couple of useful features to your patrolday.

 

Combat Enhanced makes some changes to melee combat so that you don't always have to knock the suspect out to win the fight but also adds a few useful tools to long range combat.

 

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I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.

 

I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!

 

If you like my work, feel free to check out my other plugins

 

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For support, questions or discussions, feel free to visit my Discord server:

https://discord.gg/AjGyy4cN6G

 

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  • Reworked Melee combat
  • -> Instead of having to rely on your taser you can now also go hand to hand without "killing" the suspect. If a suspect took enough punches he will now struggle and collapse before catching his breath again.
  • Arrest Suspects on the ground
  • -> If a suspect is laying on the ground (wether from being punched, tased, beanbagged or rammed from your vehicle) you will now have the option to get ontop the suspect and try to fight for an arrest. However the suspect will try to resist that.
  • Disarming shots
  • -> If you shoot a suspects weapon out of their hand (or make their hand unuseable) they will know drop their weapon and act accordingly. This also applies to them receiving thousands of volts from your taser.
  • Beanbag shotgun
  • -> A longer ranged alternative to your taser. The beanbag will knock a suspect down for a long time. However it is ineffective if said person is wearing bodyarmor.

 

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  • Copy the contents of the Grand Theft Auto V folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
  • -> (If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/CombatEnhanced.dll)
  • Make sure to read the README file, especially if you are using STP!
     

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  • The beanbag shotgun is given automatically once you go on duty. If you are using StopThePed, make sure to disable the RealisticWeaponSystem, otherwise StopThePed will remove it. You will find your beanbag in your inventory (Pumpshotgun MK2).
  • To arrest a suspect on the ground, just go close to him. A prompt will appear to press the InteractionKey (default Y).

 

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Inside the .ini file you will find the entry "ArrestKey". This has to be a number! You can find out the meaning of each number and their corresponding keys via this link.

 

Edited by RicyVasco

What's New in Version 2.1.0

Released

Update Showcase 2.1.0

IMPORTANT:  If you are updating from 2.0.0, replace CombatEnhanced.dll

 

New:

  • Added support for PolicingRedefined
  • -> There currently is a bug in PolicingRefedined that doesn't allow the Ped to be arrest properly via code. I added a workaround but that makes the Ped un-arrestable. Once the bug is patched I will make it work as expected

 

Changelog:

Spoiler

Update Showcase 2.0.0

IMPORTANT:  If you are updating from 1.0.4, replace CombatEnhanced.dll

 

New:

  • Added ability to disarm Ped's with well placed shots
  • -> If you are shooting the suspects gun/hand or if you tase them, they will now loose their weapon. Depending on the restiance percentage set inside the ini file, they will either give up, try fleeing or will just continue fighting you.
  • Added option to disable the changes applied to the melee combat
  • Added option to disable the disarming-shots system

 

Changes:

  • Increased duration of the ground arrest window.
  • -> Previously, the ped had to be laying flat on the ground to allow for the ground arrest. Most of the time he already got up before you had the chance to even press the key. This should make it much more fair to hit it properly.

 

Bugfixes:

  • Implemented additional crash prevention when using the ground arrest
  • Fixed bug allowing the player to groundarrest other cops
  • Fixed bug allowing the player to groundarrest other animals
  • Fixed bug allowing the player to groundarrest peds inside vehicles
  • Fixed bug allowing the player to groundarrest dead peds

 

Update Showcase 1.0.4

IMPORTANT:  If you are updating from 1.0.3, replace CombatEnhanced.dll

 

New:

  • Added shotgun firing sound when using the beanbag shotgun
  • Added shooting animation when using the beanbag shotgun

 

Bugfixes:

  • Previously when shooting a ped with the beanbag, all shots afterwards would always land on that ped no matter where you aimed. This has been fixed.
  • Peds will no longer stand idle until StopThePed kicks in after ground arrest. They will now properly play the cuffed animation while waiting
  • Player weapons will now be properly hidden while in the arrest animation
  • Fixed bug that made it possible to arrest animals via ground arrest

Update Showcase 1.0.3

IMPORTANT:  If you are updating from 1.0.2, replace CombatEnhanced.dll

 

New:

  • Added cuffsound when arresting someone on the ground
  • Added following .ini settings:
  • -> EnableBeanbag: If set to true, will give the player a beanbag functioning shotgun
  • -> BeanbagModel: Here you can change the weapon you want to use for the beanbag shotgun
  • -> ResistanceChance: Set the chance that a ped will resist the ground arrest (100: Will always resist, 0: Will never resist)

 

Update Showcase 1.0.2

IMPORTANT:  If you are updating from 1.0.1, replace CombatEnhanced.dll

 

Bugfixes:

  • Fixed bug that caused the game to crash when arresting a suspect in a chase
  • Fixed bug that caused the suspect to get up and run away while in a chase / Same bug that caused the player to teleport around
  • Fixed bug that caused arrested suspects to become uninteractable when using StopThePed
  • Fixed bug that caused arrest suspects to just walk away when using StopThePed

 


Short Description

Better hand to hand combat and police utilities

User Feedback

Recommended Comments

JosephSneed

Members

On 5/6/2025 at 8:28 PM, MasterSigma10005 said:

I don't know if this mod has been discontinued or if I messed up the download process but whenever I arrest somebody through the ground sequence, I am never able to interact with them afterwards. I only have this plugin and LSPDFR installed and would really appreciate any sort of advice on how to fix this.

having the same issue

SrVenuh

Members

Could you add compatibility for policing redefined?

RicyVasco

Members Author

5 hours ago, SrVenuh said:

Could you add compatibility for policing redefined?

I'll see what I can do

purplerain

Members

is it compatible with policing redefined?

okcpd2010

Members

Can we please get this with policing redifined

RicyVasco

Members Author

17 hours ago, okcpd2010 said:

Can we please get this with policing redifined

It already is compatible

okcpd2010

Members

11 hours ago, RicyVasco said:

It already is compatible

i dont have the beanbag shotgun when I go on duty

NoVoice

Members

When I hit someone with a beanbag or my hand, people often die. why?

Apparratus

Members

So, one thing I noticed is that the melee adjustment function only works on the nightstick and no other melee. Which unfortunately means you can't use an addon ASP baton with this mod because it has the default "kill in two swings" move, regardless of if you load this mod or not.

If anyone has any solutions about this, or if Ricy can make a fix for this, the mod would be perfect. But for now, it's just amazing.

On 1/4/2026 at 6:06 AM, okcpd2010 said:

i dont have the beanbag shotgun when I go on duty

Policing Redefined loads its own loadout onto your person when you go on duty. Only way to overwrite it is to edit the .xml file

You can either just add the Pump Action MK2 to your car, which is the most realistic solution, or you can do the same but with a standalone beanbag mod that would honestly work better than a script.

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