Welcome to Combat Enhanced, a small plugin that adds a couple of useful features to your patrolday.
Combat Enhanced makes some changes to melee combat so that you don't always have to knock the suspect out to win the fight but also adds a few useful tools to long range combat.
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- Reworked Melee combat
- -> Instead of having to rely on your taser you can now also go hand to hand without "killing" the suspect. If a suspect took enough punches he will now struggle and collapse before catching his breath again.
- Arrest Suspects on the ground
- -> If a suspect is laying on the ground (wether from being punched, tased, beanbagged or rammed from your vehicle) you will now have the option to get ontop the suspect and try to fight for an arrest. However the suspect will try to resist that.
- Disarming shots
- -> If you shoot a suspects weapon out of their hand (or make their hand unuseable) they will know drop their weapon and act accordingly. This also applies to them receiving thousands of volts from your taser.
- Beanbag shotgun
- -> A longer ranged alternative to your taser. The beanbag will knock a suspect down for a long time. However it is ineffective if said person is wearing bodyarmor.
- Copy the contents of the Grand Theft Auto V folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
- -> (If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/CombatEnhanced.dll)
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Make sure to read the README file, especially if you are using STP!
- The beanbag shotgun is given automatically once you go on duty. If you are using StopThePed, make sure to disable the RealisticWeaponSystem, otherwise StopThePed will remove it. You will find your beanbag in your inventory (Pumpshotgun MK2).
- To arrest a suspect on the ground, just go close to him. A prompt will appear to press the InteractionKey (default Y).
Inside the .ini file you will find the entry "ArrestKey". This has to be a number! You can find out the meaning of each number and their corresponding keys via this link.
Edited by RicyVasco
What's New in Version 2.1.0
Released
Update Showcase 2.1.0
IMPORTANT: If you are updating from 2.0.0, replace CombatEnhanced.dll
New:
- Added support for PolicingRedefined
- -> There currently is a bug in PolicingRefedined that doesn't allow the Ped to be arrest properly via code. I added a workaround but that makes the Ped un-arrestable. Once the bug is patched I will make it work as expected
Changelog:
Update Showcase 2.0.0
IMPORTANT: If you are updating from 1.0.4, replace CombatEnhanced.dll
New:
- Added ability to disarm Ped's with well placed shots
- -> If you are shooting the suspects gun/hand or if you tase them, they will now loose their weapon. Depending on the restiance percentage set inside the ini file, they will either give up, try fleeing or will just continue fighting you.
- Added option to disable the changes applied to the melee combat
- Added option to disable the disarming-shots system
Changes:
- Increased duration of the ground arrest window.
- -> Previously, the ped had to be laying flat on the ground to allow for the ground arrest. Most of the time he already got up before you had the chance to even press the key. This should make it much more fair to hit it properly.
Bugfixes:
- Implemented additional crash prevention when using the ground arrest
- Fixed bug allowing the player to groundarrest other cops
- Fixed bug allowing the player to groundarrest other animals
- Fixed bug allowing the player to groundarrest peds inside vehicles
- Fixed bug allowing the player to groundarrest dead peds
Update Showcase 1.0.4
IMPORTANT: If you are updating from 1.0.3, replace CombatEnhanced.dll
New:
- Added shotgun firing sound when using the beanbag shotgun
- Added shooting animation when using the beanbag shotgun
Bugfixes:
- Previously when shooting a ped with the beanbag, all shots afterwards would always land on that ped no matter where you aimed. This has been fixed.
- Peds will no longer stand idle until StopThePed kicks in after ground arrest. They will now properly play the cuffed animation while waiting
- Player weapons will now be properly hidden while in the arrest animation
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Fixed bug that made it possible to arrest animals via ground arrest
Update Showcase 1.0.3
IMPORTANT: If you are updating from 1.0.2, replace CombatEnhanced.dll
New:
- Added cuffsound when arresting someone on the ground
- Added following .ini settings:
- -> EnableBeanbag: If set to true, will give the player a beanbag functioning shotgun
- -> BeanbagModel: Here you can change the weapon you want to use for the beanbag shotgun
- -> ResistanceChance: Set the chance that a ped will resist the ground arrest (100: Will always resist, 0: Will never resist)
Update Showcase 1.0.2
IMPORTANT: If you are updating from 1.0.1, replace CombatEnhanced.dll
Bugfixes:
- Fixed bug that caused the game to crash when arresting a suspect in a chase
- Fixed bug that caused the suspect to get up and run away while in a chase / Same bug that caused the player to teleport around
- Fixed bug that caused arrested suspects to become uninteractable when using StopThePed
- Fixed bug that caused arrest suspects to just walk away when using StopThePed
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