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Riskier Traffic Stops 3.3.3

(31 reviews)

1 Screenshot

What does RTS Do?

Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.

 

Current Outcomes

The current included outcomes are as follows:

  • Get Out and Shoot - The suspect(s) get out and open fire on you and other officers

  • Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot

  • Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)

  • Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop

  • Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop

  • Spit - The suspect spits at you from their vehicle

  • Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:

    • Gun

    • Knife

    • Phone

    • Each has 2-3 sub-variations

 

Configurable in-game via the F4 menu -> RtsOpenConfigMenu.

 

Requirements

Fully compatible with ImmersiveAmbientEvents and RansomAmbience!

 

Need Help? Feedback? Join the discord


Source Code

Could contain: text, graphic design, graphics, screenshot, font, logo, circle, design, cartoon

(just jokes lol)

Edited by AstroBurgers
Update description

What's New in Version 3.3.3

Released

Update 3.3.3

  • Added more safety nets for CDF
  • Fixed issues reported since last update (hopefully)

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.2

  • Added Dependency checks for CDF
  • Made it so RTS will wait for CDF to load before finishing loading
  • Added more null checks to hopefully resolve crashing issues

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.1

  • Removed RandomChance Setting
  • Added new Suspect Based chancing (Now the default chancing method)
    • Ignores your set chance value and does chancing based on suspect and vehicle data (example, if the suspect is wanted there's a much higher likely hood they'll shoot at you, but if it's something like expired insurance it's more likely to be a tame outcome, such as YellInCar)
    • For more information on how Suspect data based chancing works, see the Chancing Documentation
  • Added CommonDataFramework (CDF) dependency (included in download)
  • Updated INI to have the new Risk Chancing values.

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

FOR THIS UPDATE YOU MUST UPDATE YOUR INI FILE WITH THE NEW CHANCING SECTION, FAILURE TO DO SO WILL CAUSE ISSUES.


Short Description

Designed to add more variety to everyday mundane traffic stops

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

Bug fixing assisted by AI. Some refactoring AI assisted.

User Feedback

Recommended Comments

Nemesisx101

Members

(edited)

ini options to set random timings for scenarios to trigger… min xxx seconds- max xxx seconds. Things happening at any moment during traffic stop would be cool, but potentially annoying if not executed properly (running checks)

Edited by Wolfx101

DooVan

Members

Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

AstroBurgers

Members Author

2 minutes ago, DooVan said:

Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

Such as?

DooVan

Members

1 hour ago, AstroBurgers said:

Such as?

  • The suspect(s) gets out and shoots at you and other officers

 The suspect drives away from the traffic stop

Robbie X

Members

(edited)

1 hour ago, DooVan said:

Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

This is true, was actually wondering the same thing. Curious to see what will be in the next update.

Edited by Robbie Turner

AstroBurgers

Members Author

33 minutes ago, DooVan said:
  • The suspect(s) gets out and shoots at you and other officers

 The suspect drives away from the traffic stop

Hmm interesting, I was unaware of that.

ApparentlyRohan

Members

(edited)

1 hour ago, VesperTolls said:

Huh. As someone who has only ever gotten shot at once on a traffic stop, this might add some variety. Looks promising!

You can edit that in StopThePed ini. I set that really low though

Edited by Rohit685

jacalapar

Members

5 hours ago, DooVan said:

Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

was about to say this lmao. Someone needs to remake ambient AI. We need that but for eup peds!

javier0911

Members

wow this is amazing 💗  thank for make a new plug haha can wait   what's next 😉

AstroBurgers

Members Author

(edited)

57 minutes ago, javier0911 said:

wow this is amazing 💗  thank for make a new plug haha can wait   what's next 😉

Glad you like it, I post sneak peaks of my upcoming projects in my discord 😉

Edited by AstroBurgers

javier0911

Members

welcome 😉 maybe you could add a call  automatic baking up your partner  fighting in progress with a red 10 3  code  and  and slowly  roling more units  until your code 4

... 

andy22296

Members

Ram into front of my vehicle, finally a purpose to walk arround the vehicle rather than between. Great stuff.

NorthKing

Members

Would it be possible to add the chance probability to each outcome? Like 5% on the subject getting out and shooting but 40% on the subject of revving his engine and or getting out and yelling?  

AstroBurgers

Members Author

51 minutes ago, NorthKing said:

Would it be possible to add the chance probability to each outcome? Like 5% on the subject getting out and shooting but 40% on the subject of revving his engine and or getting out and yelling?  

Possible? Possibly. I'll take a look at adding it

cherryaerie

Members

I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

GTA Fanatic

Members

3 hours ago, kakebbyy said:

I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

I was thinking bikes not being included in that would already be a thing lol. I initiated a felony stop and the driver just gets out and stares at us all before i even gave orders. lol

AstroBurgers

Members Author

15 hours ago, kakebbyy said:

I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

 

11 hours ago, GTA Fanatic said:

I was thinking bikes not being included in that would already be a thing lol. I initiated a felony stop and the driver just gets out and stares at us all before i even gave orders. lol

Coulda sworn I fixed that lol, will fix it in the next update

ThatGuySens

Members

(edited)

For some reason I'm having trouble getting this stuff to happen during traffic stops but everything is in where it's suppose to go.

RagePluginHook.log

Edited by ThatGuySens

Benjamiin

Members

well done keep this work up!

javier0911

Members

love it great job 💗 plz 🙏 keep adding more to this  mod plug pack 😁

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