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21 Screenshots

Kuchera Callouts v2.0.2.1 by againstallodds

 

General

Kuchera Callouts is designed to be a highly replayable LSPDFR callout pack, allowing players to build upon the provided scenarios and use other modifications to further enhance scenes, investigations, and day-to-day police work. This callout pack offers a range of high-intensity calls that will have players seeking cover, as well as regular day-to-day calls that a typical police officer might encounter. Some callouts might seem high-intensity upon response, only for players to later discover that the suspects have already fled the scene. Customization options are available, letting players edit the included .ini file to modify police vehicle models, peds, and callout activation.

 

Two Versions

  • Base - No other mods or callouts required, perfect for a more vanilla experience.
  • Callout Interface [new] - You will need to download and install callout interface  first, in order for this callout pack to work.

 

Join Discord

Please feel free to join to make suggestions, share screenshots, reports bugs, or play games. I will also be releasing versions of this mod on the discord for beta testing before releasing the final product here. 

 

Key Features

  • Replay Factor This callout pack has a vast number of coordinates and potential outcomes to ensure replayability. Every situation can end differently; even when you believe a situation is resolved, the suspect might surprise you.
  • Enhanced Interactions [new] - Instead of having players repeatedly press the 'Y' button to progress through a memorized chat dialog, I've incorporated a range of randomized one-liners that suspects might say upon your arrival. These give hints on how to navigate each situation. While your imagination will guide your investigations, I recommend using this callout pack alongside other LSPDFR mods like Stop The Ped and Ultimate Backup. Although they're not mandatory, they enhance the experience. Note: This pack doesn't spoon-feed you with dialogues on how to manage situations - that's up to you. For instance, if you see someone walking away from an accident scene, it's intentional.
  • Suspect and Vehicle Items Specific callouts may have items added to the suspect or vehicle inventory to guide your police action (e.g., burglary tools for silent alarms, drug paraphernalia for drug related calls, fake police badges for police impersonation calls). Always be alert; some suspects might carry weapons, like knives or broken bottles
  • Realistic Calls I have included a number of more "realistic" day to day calls that a police officer may respond to. Note, these calls can still lead to some hectic situations.
  • Location Based Calls You will only receive calls that are designated for your style of patrol. (patrolling the county will get you county calls, patrolling the city will get you city calls, etc). In addition, a number of the callouts will take you down into parking garages, alleyways, and nooks that you never knew existed in GTA.
  • Search Areas Some callouts will utilize a search area instead of a blip to have you do some real police work and investigate an area for the reported crime.
  • False Alarms There is a small chance that the call you are headed to is an ambush or false alarm or anything in-between. 
  • Customization This callout pack also comes with a .ini that you can edit to add your own city and county specific peds and vehicles along with the ability to disable callouts if you do not want them to dispatch.
  • Scene Observations [updated] Certain callouts include a scene observation notification that can assist you in building a case against a suspect and establishing probable cause.

 

Callouts Included

50+ Callouts

 

  • Traffic Accident [updated] [Infinite Locations] - Multi vehicle accident with possible injuries and violent outcomes. Investigate the scene to find the cause of the accident and clear the road to reopen the roadway.
  • Vehicle In Ditch [140 Possible Locations] - Respond to the scene and assist the driver with medical aid if needed, clear the vehicle from the ditch.
  • Vehicle On Train Tracks[30 Possible Locations] - Respond to the scene and remove the vehicle from the train tracks before a train arrives.
  • Abandoned Vehicle [170 Possible Locations] - Reports of a vehicle abandoned on the shoulder, clear the vehicle and remove it from the side of the road.
  • Foot Chase [Infinite Locations] - Officers involved in foot chase require immediate assistance.
  • Animal Struck [updated]  [Infinite Locations] - Vehicle struck animal in roadway, investigate the cause of the accident and reopen the roadway.
  • Active Shooter [63 Possible Locations] - Reports of an active shooter, respond to the scene and neutralize the threat. There is a possibility you arrive and there is nothing going on, the call was a false alarm.
  • Backup Required [259 Possible Locations] - Officer out with a suspect requires backup.
  • Animal In Roadway [Infinite Locations] - Respond to the scene and use your siren and lights to remove the animal from the road.
  • Disabled Vehicle [Infinite Locations] - Reports of a disabled vehicle in the road, assist in clearing it and reopening the roadway.
  • Disorderly Conduct - [Infinite Locations] - Respond to the scene and investigate. Possible fighting, drunk behavior, persons carrying weapons, ambush, or nothing at all.
  • High Speed Chase [Infinite Locations] - Assist officers in high speed chase of suspects fleeing in vehicle.
  • Object In Road [Infinite Locations] - Reports of object in the road causing a hazard, respond and remove the object from the road.
  • Person With Gun / Knife [Infinite Locations] - Respond to the scene and resolve the issue.
  • Police Impersonator  [Infinite Locations] - Respond to the scene and search for the police impersonator, conduct a traffic stop and investigate the allegations.
  • Security Assistance  [updated] [111 Possible Locations] - Security Officer requesting assistance. Respond and investigate.
  • Silent Alarm [309 Possible Locations] - Alarm tripped, respond to the scene and assist. This callout has a chance of being a false alarm.
  • Solicitation  [updated]  [140 Possible Locations] - Reports of solicitor on side of the road. Investigate the report and remove them if needed.
  • Stolen Motorcycle / Bicycle [Infinite Locations] - Respond to the scene and make contact with the suspect, investigate if the vehicle is stolen and act accordingly. 
  • Suspect With Warrant [updated]  [Infinite Locations] - Respond to the scene and search for the subject, make contact and act accordingly.
  • Traffic Stop Backup [343 Possible Locations] - Officer conducting traffic stop requesting backup. 
  • Trailer Chase [Infinite Locations] - Semi truck on the run with a trailer attached.
  • Trailer Chase Small [Infinite Locations] - Pickup truck on the run with a trailer attached.
  • Transit Assistance [updated]  [55 Possible Locations] - Public bus driver requesting assistance with unruly passenger. 
  • Unknown Trouble [Infinite Locations] - 911 hangup, respond to the scene and investigate. It could be anything from an ambush to a false alarm.
  • Vehicle BOLO [Infinite Locations] - Reports of stolen vehicle, suspect with warrant, or possibly a false alarm. Conduct a traffic stop on the reported vehicle.
  • Air Assist [Infinite Locations] - An air unit is tracking a vehicle and has requested for it to be pulled over.
  • Officer Down [Infinite Locations] - Officer has been shot and needs immediate assistance.
  • Street Fight [Infinite Locations] - Reports of active street fight, respond and put an end to the fight.
  • Mutual Aid Pursuit  [Infinite Locations] - A neighboring agency is requesting assistance with a pursuit entering your jurisdiction. (If you are city patrol, county units will be requesting assistance. If you are in the county, city units will be requesting assistance. 
  • Fire Assist [new][160 Possible Locations] - Assist FD on a medical emergency call at a residence. Investigate the cause of the medical emergency.
  • Department Operation [new][60 Possible Locations] - Respond to the scene and enforce a county mandate. Close down the beach, close down the state park, tackle illegal fishing, crack down on gang activity, or simply enforce motorists riding without a helmet.
  • Bar Fight [new][40 Possible Locations] - Respond to the scene and investigate the cause of the fight.
  • Domestic [new][400 Possible Locations] - Respond to the scene and investigate the cause of the domestic.
  • Escaped Fugitives [new][Infinite Locations] - Escaped fugitives have stolen a D.O.C. vehicle and are on the run. 
  • Medical Escort [new][Infinite Locations] - Escort the ambulance to the hospital, code 3.
  • Priority Escort [new][Infinite Locations] - Escort the evidence vehicle to the destination. Follow the regular flow of traffic and watch for an ambush.
  • Gun Store Robbery [new][11 Locations] - Ammu-nation is being robbed, respond and bring order to chaos.  
  • PCP Overdose [new] [Infinite Locations] - Respond to the scene and apprehend the suspect. Be careful as suspects on PCP can often have super human strength.
  • Pedestrian Hit [new] [Infinite Locations] - Pedestrian hit by vehicle, investigate the cause of the accident and render aid.
  • Pet Trapped [new] [180 Locations] - Pet trapped in a hot vehicle, respond code 3 and assist.
  • Road Rage [new] [Infinite Locations] - Road rage incident, 911 caller reports active fight.
  • Road Rage[new] [Infinite Locations] - 911 caller reports road rage involving two vehicles chasing each other. Respond and assist.
  • Shooting Pursuit [new] [Infinite Locations] - Vehicle pursuit involving shots fired on officers. 
  • Shoplifting [new] [160 Locations] - Security officer reports a possible shoplifter. 
  • Shoplifting 2 [new] [160 Locations] - Security officer reports a possible shoplifter. Shoplifter last seen leaving on foot. (This callout will only update the suspects location once)
  • Stolen Money Truck  [new] [Infinite Locations] - Stolen money truck stolen from San Andreas Bank, respond and bring order to chaos.
  • Suspicious Vehicle [new] [200 Locations] - Suspicious vehicle reported parked near callers house, investigate the call.
  • Traffic Break [new] [8 Locations] - Traffic break requested, respond and assist.
  • Traffic Control  [new] [25 Locations] - Traffic alert reported in the middle of the road, respond and assist.

 

Recommended Mods

  • Stop The Ped - Aids in handling calls involving animals or peds that require taxi's. 
  • Scene Manager - Aids in general scene management and immersion.

 

Known Bugs

  • Please reports any and all bugs to my discord server as I am far more active on there. 

 

Callout Showcase
If you are a YouTube content creator and would like to showcase the mod, I will be rotating links to videos below every 2 weeks or so. Please message me your videos in discord. I am also looking to include the communities screenshots as well, so please if you take some cool screenshots, send them to me!

 

Credits

  • LSPDFR Team - for creating this great mod
  • LSPDFR Mod Devs - for sharing tutorials and taking part in helping each other in the LSPDFR discord. Probably the best and most helpful mod community out there. 
  • Charlie686 - for help with some animations
  • sEbi3 - for open source Version Checker.

Edited by againstallodds

What's New in Version 2.0.2.1

Released

- Added version checker. It will only send you a notification if you are on a outdated version. Full info on version and all that can be found in rph log file. 

- Fixed assembly version (oops)


Short Description

50+ callouts, 1000+ locations, + endless possible outcomes.

User Feedback

Recommended Comments

OutCast

Members

(edited)

Im getting crashes on ped and animal hits.

 

Spoiler


[12/22/2024 2:57:48 PM.923] LSPD First Response: Creating Roadkill from KucheraCallouts.Callouts.Roadkill, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[12/22/2024 2:57:48 PM.925] LSPD First Response: [TRACE] Callout created:  #1
[12/22/2024 2:57:52 PM.116] LSPD First Response: [TRACE] Player is close, starting pursuit
[12/22/2024 2:57:52 PM.120] LSPD First Response: [TRACE] Created new chase
[12/22/2024 2:57:52 PM.122] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[12/22/2024 2:57:52 PM.147] LSPD First Response: [TRACE] Suspect added to chase
[12/22/2024 2:57:52 PM.176] LSPD First Response: [TRACE] Starting chase
[12/22/2024 2:57:52 PM.176] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized
[12/22/2024 2:57:52 PM.204] LSPD First Response: [TRACE] Found new close chase
[12/22/2024 2:57:52 PM.227] LSPD First Response: [TRACE] Player now monitoring Don Vito
[12/22/2024 2:57:52 PM.292] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:57:53 PM.264] LSPD First Response: [TRACE] Invoking PedGainedVisual
[12/22/2024 2:57:53 PM.774] LSPD First Response: [TRACE] Joining closest chase
[12/22/2024 2:57:53 PM.780] LSPD First Response: [TRACE] Pursuit menu was reset.
[12/22/2024 2:57:54 PM.270] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[12/22/2024 2:57:54 PM.270] LSPD First Response: [TRACE] Visual regained event fired
[12/22/2024 2:57:55 PM.145] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON EMPEROR
[12/22/2024 2:57:55 PM.380] LSPD First Response: [TRACE] Player is in chase upon accepting callout, dropping from chase
[12/22/2024 2:57:55 PM.380] LSPD First Response: [TRACE] Player left current chase
[12/22/2024 2:57:56 PM.174] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON EMPEROR
[12/22/2024 2:57:56 PM.844] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:00 PM.321] LSPD First Response: [TRACE] Visual lost event fired
[12/22/2024 2:58:03 PM.362] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[12/22/2024 2:58:03 PM.362] LSPD First Response: [TRACE] Visual regained event fired
[12/22/2024 2:58:03 PM.972] LSPD First Response: [TRACE] Cleaning UI
[12/22/2024 2:58:04 PM.381] LSPD First Response: [TRACE] Visual lost event fired
[12/22/2024 2:58:05 PM.197] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:22 PM.575] LSPD First Response: [TRACE] Visual lost longer
[12/22/2024 2:58:26 PM.535] LSPD First Response: [TRACE] Found new close chase
[12/22/2024 2:58:28 PM.546] LSPD First Response: [TRACE] Too far away from recent closest chase
[12/22/2024 2:58:28 PM.582] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:32 PM.804] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:38 PM.216] LSPD First Response: [TRACE] Suspect stuck, trying to reverse
[12/22/2024 2:58:52 PM.250] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:53 PM.540] LSPD First Response: [TRACE] Cleaning UI
[12/22/2024 2:58:53 PM.572] LSPD First Response: 
[12/22/2024 2:58:53 PM.575] LSPD First Response: ==============================
[12/22/2024 2:58:53 PM.575] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Exception type: System.NullReferenceException
[12/22/2024 2:58:53 PM.575] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Inner exceptions:
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Stack trace:
[12/22/2024 2:58:53 PM.575] LSPD First Response: at GGGgmqSptMDCWgeGXIYyYZkejcajA.auVtFvyrcniWeLJMRJnrTGCZlmJR() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[12/22/2024 2:58:53 PM.575] at GGGgmqSptMDCWgeGXIYyYZkejcajA.XkLldTXYnMuvnMeuRzBbYFOWeNbIA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 215
[12/22/2024 2:58:53 PM.575] at Rage.GameFiber.Main()
[12/22/2024 2:58:53 PM.575] LSPD First Response: ==============================
[12/22/2024 2:58:53 PM.575] LSPD First Response: 
[12/22/2024 2:58:53 PM.580] LSPD First Response: [FATAL] Forced termination
[12/22/2024 2:58:53 PM.581] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/22/2024 2:58:53 PM.581] LSPD First Response: [WARN] Chase still active, terminating manually
[12/22/2024 2:58:53 PM.582] LSPD First Response: [TRACE] Ending chase
[12/22/2024 2:58:53 PM.587] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[12/22/2024 2:58:53 PM.587] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[12/22/2024 2:58:53 PM.592] LSPD First Response: [TRACE] ChaseHost: Lost control over Don Vito
[12/22/2024 2:58:53 PM.592] LSPD First Response: [TRACE] Suspect freed
[12/22/2024 2:58:53 PM.594] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1)
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] sLMFlaPwzWvJzOfdsfjteWJnFttIA is ending already
[12/22/2024 2:58:53 PM.596] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[12/22/2024 2:58:53 PM.596] at System.Environment.get_StackTrace()
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at UswSIdFUEWpHVhYHWoogXyfvAGJE.abfSDaFJwQpbxKcZPOBLjaSLzeKO() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at kcqSAlQJlJvBxAIRhjVSetAqwlkd.SDIAeYEjVQravVOuzhfvjHLfPsYgb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52
[12/22/2024 2:58:53 PM.596] at UswSIdFUEWpHVhYHWoogXyfvAGJE.cnCKKhWLSbwSEWwEILAdvjEdHPnHA(sLMFlaPwzWvJzOfdsfjteWJnFttIA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105
[12/22/2024 2:58:53 PM.596] at System.Action`1.Invoke(T obj)
[12/22/2024 2:58:53 PM.596] at sLMFlaPwzWvJzOfdsfjteWJnFttIA.abfSDaFJwQpbxKcZPOBLjaSLzeKO() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at YFSEtzCTNOIVoQBanhURbrThdbAGc.ibwmPEVfzZnBnLlvtezPMnRfygSI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 803
[12/22/2024 2:58:53 PM.596] at OHAdKvHNbbijsqrhARoXVomjOZOqA.ygRTDJOYcecHeYmkmrRrixIYMYvm(Action , Action ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Common.cs:line 402
[12/22/2024 2:58:53 PM.596] at YFSEtzCTNOIVoQBanhURbrThdbAGc.OnUnload(Boolean isTerminating) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 757
[12/22/2024 2:58:53 PM.596] at Rage.RemotePlugin.ExecuteExitPoint(Boolean isTerminating)
[12/22/2024 2:58:53 PM.597] LSPD First Response: [TRACE] Pursuit has ended, finishing stage
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] StageOnFinished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Finishing crime Cold cases
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Finishing all logic for Don Vito
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Crime finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[12/22/2024 2:58:54 PM.910] LSPD First Response: [INFO] LSPDFR has shut down
[12/22/2024 2:58:56 PM.027] LSPD First Response: UB All Police Partners are removed
 

 

Edited by OutCast

JM Modifications

Insiders

(edited)

1 hour ago, OutCast said:

Im getting crashes on ped and animal hits.

 

  Hide contents


[12/22/2024 2:57:48 PM.923] LSPD First Response: Creating Roadkill from KucheraCallouts.Callouts.Roadkill, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[12/22/2024 2:57:48 PM.925] LSPD First Response: [TRACE] Callout created:  #1
[12/22/2024 2:57:52 PM.116] LSPD First Response: [TRACE] Player is close, starting pursuit
[12/22/2024 2:57:52 PM.120] LSPD First Response: [TRACE] Created new chase
[12/22/2024 2:57:52 PM.122] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[12/22/2024 2:57:52 PM.147] LSPD First Response: [TRACE] Suspect added to chase
[12/22/2024 2:57:52 PM.176] LSPD First Response: [TRACE] Starting chase
[12/22/2024 2:57:52 PM.176] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized
[12/22/2024 2:57:52 PM.204] LSPD First Response: [TRACE] Found new close chase
[12/22/2024 2:57:52 PM.227] LSPD First Response: [TRACE] Player now monitoring Don Vito
[12/22/2024 2:57:52 PM.292] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:57:53 PM.264] LSPD First Response: [TRACE] Invoking PedGainedVisual
[12/22/2024 2:57:53 PM.774] LSPD First Response: [TRACE] Joining closest chase
[12/22/2024 2:57:53 PM.780] LSPD First Response: [TRACE] Pursuit menu was reset.
[12/22/2024 2:57:54 PM.270] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[12/22/2024 2:57:54 PM.270] LSPD First Response: [TRACE] Visual regained event fired
[12/22/2024 2:57:55 PM.145] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON EMPEROR
[12/22/2024 2:57:55 PM.380] LSPD First Response: [TRACE] Player is in chase upon accepting callout, dropping from chase
[12/22/2024 2:57:55 PM.380] LSPD First Response: [TRACE] Player left current chase
[12/22/2024 2:57:56 PM.174] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON EMPEROR
[12/22/2024 2:57:56 PM.844] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:00 PM.321] LSPD First Response: [TRACE] Visual lost event fired
[12/22/2024 2:58:03 PM.362] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent
[12/22/2024 2:58:03 PM.362] LSPD First Response: [TRACE] Visual regained event fired
[12/22/2024 2:58:03 PM.972] LSPD First Response: [TRACE] Cleaning UI
[12/22/2024 2:58:04 PM.381] LSPD First Response: [TRACE] Visual lost event fired
[12/22/2024 2:58:05 PM.197] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:22 PM.575] LSPD First Response: [TRACE] Visual lost longer
[12/22/2024 2:58:26 PM.535] LSPD First Response: [TRACE] Found new close chase
[12/22/2024 2:58:28 PM.546] LSPD First Response: [TRACE] Too far away from recent closest chase
[12/22/2024 2:58:28 PM.582] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:32 PM.804] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:38 PM.216] LSPD First Response: [TRACE] Suspect stuck, trying to reverse
[12/22/2024 2:58:52 PM.250] LSPD First Response: [TRACE] Extended route by 20
[12/22/2024 2:58:53 PM.540] LSPD First Response: [TRACE] Cleaning UI
[12/22/2024 2:58:53 PM.572] LSPD First Response: 
[12/22/2024 2:58:53 PM.575] LSPD First Response: ==============================
[12/22/2024 2:58:53 PM.575] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Exception type: System.NullReferenceException
[12/22/2024 2:58:53 PM.575] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Inner exceptions:
[12/22/2024 2:58:53 PM.575] LSPD First Response: ------------------------------
[12/22/2024 2:58:53 PM.575] LSPD First Response: Stack trace:
[12/22/2024 2:58:53 PM.575] LSPD First Response: at GGGgmqSptMDCWgeGXIYyYZkejcajA.auVtFvyrcniWeLJMRJnrTGCZlmJR() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[12/22/2024 2:58:53 PM.575] at GGGgmqSptMDCWgeGXIYyYZkejcajA.XkLldTXYnMuvnMeuRzBbYFOWeNbIA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 215
[12/22/2024 2:58:53 PM.575] at Rage.GameFiber.Main()
[12/22/2024 2:58:53 PM.575] LSPD First Response: ==============================
[12/22/2024 2:58:53 PM.575] LSPD First Response: 
[12/22/2024 2:58:53 PM.580] LSPD First Response: [FATAL] Forced termination
[12/22/2024 2:58:53 PM.581] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/22/2024 2:58:53 PM.581] LSPD First Response: [WARN] Chase still active, terminating manually
[12/22/2024 2:58:53 PM.582] LSPD First Response: [TRACE] Ending chase
[12/22/2024 2:58:53 PM.587] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[12/22/2024 2:58:53 PM.587] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase
[12/22/2024 2:58:53 PM.590] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[12/22/2024 2:58:53 PM.592] LSPD First Response: [TRACE] ChaseHost: Lost control over Don Vito
[12/22/2024 2:58:53 PM.592] LSPD First Response: [TRACE] Suspect freed
[12/22/2024 2:58:53 PM.594] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1)
[12/22/2024 2:58:53 PM.595] LSPD First Response: [TRACE] sLMFlaPwzWvJzOfdsfjteWJnFttIA is ending already
[12/22/2024 2:58:53 PM.596] LSPD First Response:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[12/22/2024 2:58:53 PM.596] at System.Environment.get_StackTrace()
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at UswSIdFUEWpHVhYHWoogXyfvAGJE.abfSDaFJwQpbxKcZPOBLjaSLzeKO() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at kcqSAlQJlJvBxAIRhjVSetAqwlkd.SDIAeYEjVQravVOuzhfvjHLfPsYgb(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52
[12/22/2024 2:58:53 PM.596] at UswSIdFUEWpHVhYHWoogXyfvAGJE.cnCKKhWLSbwSEWwEILAdvjEdHPnHA(sLMFlaPwzWvJzOfdsfjteWJnFttIA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105
[12/22/2024 2:58:53 PM.596] at System.Action`1.Invoke(T obj)
[12/22/2024 2:58:53 PM.596] at sLMFlaPwzWvJzOfdsfjteWJnFttIA.abfSDaFJwQpbxKcZPOBLjaSLzeKO() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287
[12/22/2024 2:58:53 PM.596] at LSPD_First_Response.Engine.BaseComponent.rQOVggNdsjLkrcKnPbIKixzTNUmZ() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46
[12/22/2024 2:58:53 PM.596] at YFSEtzCTNOIVoQBanhURbrThdbAGc.ibwmPEVfzZnBnLlvtezPMnRfygSI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 803
[12/22/2024 2:58:53 PM.596] at OHAdKvHNbbijsqrhARoXVomjOZOqA.ygRTDJOYcecHeYmkmrRrixIYMYvm(Action , Action ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Common.cs:line 402
[12/22/2024 2:58:53 PM.596] at YFSEtzCTNOIVoQBanhURbrThdbAGc.OnUnload(Boolean isTerminating) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 757
[12/22/2024 2:58:53 PM.596] at Rage.RemotePlugin.ExecuteExitPoint(Boolean isTerminating)
[12/22/2024 2:58:53 PM.597] LSPD First Response: [TRACE] Pursuit has ended, finishing stage
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] StageOnFinished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Finishing crime Cold cases
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Finishing all logic for Don Vito
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Crime finished
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[12/22/2024 2:58:53 PM.598] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[12/22/2024 2:58:54 PM.910] LSPD First Response: [INFO] LSPDFR has shut down
[12/22/2024 2:58:56 PM.027] LSPD First Response: UB All Police Partners are removed
 

 

Disable those callouts as they are bugged.

Edited by OfficerMorrison

Art1cks

Members

Broken dialogue, when i try to speak with someone and press Y it doesn't work

Favorited

Members

On 1/2/2025 at 7:57 AM, Zer553 said:

Broken dialogue, when i try to speak with someone and press Y it doesn't work

Yep, looks like most recent update broke this plugin somehow. Sucks, was a really cool pack.

JOAM1202

Members

I would like these calls in Spanish. I can translate them for you.

ViperSRT10

Members

Looks promising, gotta try

MasonCooper9

Members

(edited)

Great mod!

Edited by MasonCooper9

CaptainFrostty

Members

DeryllCallouts and Kuchera Callouts seem to not agree with each other, according to SuperPyroManiac's LSPDFR Helper.Could contain: text, screenshot, font

JM Modifications

Insiders

1 minute ago, CaptainFrostty said:

DeryllCallouts and Kuchera Callouts seem to not agree with each other, according to SuperPyroManiac's LSPDFR Helper.Could contain: text, screenshot, font

I don't see how that's possible. They are 2 different callout packs. Some of Kuchera's callouts are broken at the moment. Deryll just released a new update. Update Deryll Callouts to the latest version.

CaptainFrostty

Members

20 minutes ago, JM Modifications said:

I don't see how that's possible. They are 2 different callout packs. Some of Kuchera's callouts are broken at the moment. Deryll just released a new update. Update Deryll Callouts to the latest version.


I just saw that there was an update for it below that message so I'll update it and report back with my results o7

CaptainFrostty

Members

3 hours ago, JM Modifications said:

I don't see how that's possible. They are 2 different callout packs. Some of Kuchera's callouts are broken at the moment. Deryll just released a new update. Update Deryll Callouts to the latest version.

Update did fix the issue! 

Shibi

Members

(edited)

Hi, I don't quite understand what to do in this assignment, and I also don't quite understand how to interact with the outside world for investigations. Pressing and holding T does nothing.

Could contain: screenshot, clothing, wheel, ground, person, outdoor

 

I pulled the man out and opened the door.

Edited by Shibi

Bear82

Members

Hi everyone, are you also having problems with the callouts - does it immediately jump to code 4?

Gruntelicious

Members

Will test this now on my 2 years old installation - will see how fluid it runs ^^

 

P.S.: Is there a reason for the "KucheraCallouts.dll" to be in "GTA/lspdfr/audio/Kuchera Audio"? Looks like mistake to me, just FYI ❤️

criltxl

Members

By far one of the best callout packs for lspdfr 🔥

nova2727

Members

Is this mod working with stop the ped or policing redefined

Lemurrinio

Members

Unfortunately, after some time RPH throws an error pointing to the Kuchera Callouts plugin.

JM Modifications

Insiders

6 minutes ago, Lemurrinio said:

Unfortunately, after some time RPH throws an error pointing to the Kuchera Callouts plugin.

This callout packis severely outdated. He needs to update his pack but don't know when it'll be updated.

kasmaskas

Members

I dont know if creator of this mode ever gonna update but I'll post this in case he does.

I was responding to a callout from KucheraCallouts (specifically the Escort2 task). During the event, a suspect ped attacked me, and I neutralized them. After the suspect was down, I moved my vehicle. By the time I returned to the scene, the suspect's body had already despawned, but their weapon was still lying on the ground.

The moment I tried to pick up the weapon, the game crashed.

RagePluginHook.log

LimeGuy36

Members

Used to absolutely adore this pack but stopped using it after I redid all my plugins a while ago. I have reinstalled now but wanted to ask: anyone who's been using this callout pack can you make a list of the callouts that are currently broken?

As for the author, if you're still around: you still got a ton of people rooting for you. This callout pack was perfect, a complete experience that very few other callout packs have ever come close to. I hope to see this get a nice big update, even if it doesn't "add" anything but to give it a new life with the current LSPDFR versions :)

JM Modifications

Insiders

18 hours ago, LimeGuy36 said:

Used to absolutely adore this pack but stopped using it after I redid all my plugins a while ago. I have reinstalled now but wanted to ask: anyone who's been using this callout pack can you make a list of the callouts that are currently broken?

As for the author, if you're still around: you still got a ton of people rooting for you. This callout pack was perfect, a complete experience that very few other callout packs have ever come close to. I hope to see this get a nice big update, even if it doesn't "add" anything but to give it a new life with the current LSPDFR versions :)

every callout in this pack is broken. The dev has to refactor his code.

LimeGuy36

Members

1 hour ago, JM Modifications said:

every callout in this pack is broken. The dev has to refactor his code.

Terrible news, but thank you for letting me know. Here's hoping for an update to at least bring back this fan-favorite pack.

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