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26 Screenshots

 

Could contain: text, sky, outdoor, building, commercial building, sign

LC-infopage.gif.82cf03d6fe0cc3eedc79f813d971c632.gif

 

LC-warning.gif.40ed5545d46c8a8a6cc61ca93efa8eaa.gif

 

 

Official GitHub with plugin documentation and guides for Lore Callouts

https://github.com/ZPhDevs/Lore-Callouts

Edited by ZPhDevs

What's New in Version 1.1.7

Released

Quote

Developers note for 1.1.7 and why you should upgrade

 

The latest version of Lore Callouts saw updates to the Partner script, which is enabled by default from this release forward and it integrates fluently with LSPDFR. To get started, simply walk up to any cop standing about in the game world. Some intensive work went into optimizing the BodyInteraction script which lets the user drag and frisk bodies. It should now be less janky and more fluent. Some callouts received updates to increase the variety and should now feel more dynamic. But perhaps the biggest feature of this update was the CruiserInventory script. This script lets users access an inventory with two stingers and three traffic cones from their vehicle trunks. The GUI is a weapon wheel type of interface heavily influenced on the base game selection wheel. If you have any suggestions what else should be inside of this ivnentory, let me know!  And as always, a few hotfixes and  general minor adjustments was made as well. Much joy! /ZPhDevs

1.1.7 PUBLIC
- Updated and optimized the Partner script, which is now enabled by default in the initialization file. Walk up to a cop to get started.
- Updated and further optimized the BodyInteraction script, it should now work more fluently and cost less performance.
- Updated the TrafficStop callout with more variety. Suspects may now accidently drop suspicious items when they get out of their vehicle to further incentivise an investigation.
- Updated witness pointing animations to more natural looking ones.
- Fixed a bug to prevent a plugin crash when the player was taking down a suspect inside an interior on the exit marker.
- Added a new feature, CruiserInventory, which is a weapon-wheel GUI where users can select stingers and traffic cones from the back of their cruisers. Press and hold the weapon select key (TAB by default) near the back of your cruiser to interact with it. 
- Witnesses labeled as victims will now stay on the scene until users dismiss them.
- If the scanned ped (while using the helicopter camera) is a callout suspect, they will now be marked on the camera HUD and can be reported by pressing the crime report button (B by default).
- AI Cops may now issue a tickets on the TrafficStop callout, and more traffic infractions were added as reason for the stop.
- The first witness encountered on a crime scene will now reveal the victim's body (if they are dead) unless you've already located it.
- Suspects should now stay after they have been arrested even when they have been stopped/arrested using other plugins.
- Additional minor fixes and adjustments.

 

 

1.1.6 PUBLIC
- Cleaned up callout Motor vehicle accident, removed outdated code and made the call more straightforward.
- Added player ambient speech when responding to calls. This may be toggled on and off in the initialization file by changing PlayerAmbientSpeech.
- Fixed an issue with callout Shoplifting where if the player tried to engage the suspect before arriving at the store, subtitles and HUD elements would not update accordingly.
- Added a new scenario to callout Shoplifting, the shopkeeper may now attempt to apprehend the thief on their own.
- Added log entries to when a callout is denied because the spawnpoint is too far away from the player.
- Added a few more spawnpoints for callouts.
- Added dispatch radio for which traffic offence the suspect in callout TrafficStop was pulled over for, to provide some context for the scenario.
- Experimental feature implemented for wanted suspects to carry over between sessions, as it has been requested heavily. Suspects are now stored in suspects.dat found under /.../Plugins/LSPDFR/Lore Callouts. This file can be removed if users wants to start over. It will be rebuilt next time the plugin starts.
- Added a new scenario to callout Warrant to increase immersion, which tasks the player to transport suspects to court houses throughout the State. This scenario is on a 6 minute timer (8 minutes on the countryside) and fails if it runs out ( to simulate court house open hours and add some challenge).
- Added new world event to the pool, which lets the user find dumped narcotics andd weapons in the area. This world event is investigative and adds an entry to suspects.dat which allows users to also serve an arrest warrant/court order later on.
- Added a notification when the user goes on duty for the first time each session which details how many active cases (outstanding suspects) there are active. These will then trigger the Warrant callout later.
- Fixed an issue where the script accidently could register the player as a witness on Trespassing crime scenes.
- Added a couple of new apartments and properties for Burglary/Warrant callouts

 

1.1.5 PUBLIC
- Added a dynamic callout trigger range which can vary depending on which world zone the call is triggered from, allowing for longer distances in e.g Grand Senora Desert.
- Added player radio action, speech and dispatch radio sound to callout termination.
- If a callout is denied at creation because the requirements haven't been completed (E.g Helicopter support and the player is in a ground vehicle), it will now immediately trigger another callout to prevent unnecessary long down time between calls.
- Text messages can now be twice the lenght. Sometimes, if the person had a long name and the location was e.g Los Santos International Airport, the text was cut short.
- Merged a few tutorial text messages into one.
- Activated the Mechanic contact. Users may now call this contact to have their last police vehicle delivered.
- Opening the phone while the text notification is still active above the radar now immediately opens the text message on the phone.
- Completely overhauled the spawnpoints. All callouts now share a common spawnpoint logic with all areas having a display name for subtitles, two locations for vehicles, and a primary, secondary, tertiary and quantenary location for pedestrians. This should make the callouts feel a lot more dynamic. The plugin no longer needs to rely on randomly generated positions, which should result in less janky situations (as per GTA standards).
- Added interiors to apartment locations (e.g the ones used in Warrant). If the suspect can't be found outside, they are most likely inside their apartment and the user may enter these to look for them.
- Burglary suspects can now spawn inside interiors as well (at selected spawnpoints where interiors are available).
- Added a new variant to Disturbance. The new scenario involves a firearms possession threat. In addition, the property damage variant was changed to now involve an aggressor smashing the victim's vehicle.
- Added a balaclava and a shoulder bag to the main bank robbery suspect.
- Added an experimental partner feature (disabled by default, you may enable it inside the initialization file). Users can recruit/dismiss a partner by holding down the context key (E by default) and make them stay/follow by pressing the secondary context key (Q by default).
- Added realistic response for EmergencyServices. All ambulances spawned by the plugin are now dispatched from the closest ambulance station.
- Added a new callout, Vicious animal, which takes the user out in the wilderness to find dangerous animals on hiker trails.
- Removed callout Helicopter support and merged it into Suspect resisting arrest.
- Added a new callout, Shoplifting, which takes the user to various stores in San Andreas.
- Added a few new settings to the initialization file, namely TimerBars.TimerMultiplier which scales the timer based on distance (1.0f is default 1:1 ratio, 0.5f is half the time, 2.0f is double the time etc) and Scenario.Timeout (default 120 seconds).
- Due to a name change of the plugin DLL itself (From LoreCallouts.dll to Lore Callouts.dll), a check has been implemented to make sure the user isn't accidently running an older version simultaneously.
- Added the option to set the officer, deputy, paramedic and coroner ped models to the initialization file. These are found under "Pedestrians".
- Removed script VehicleControl (indicators and brake lights) and merged into another (as of writing) unreleased plugin.
- Added a new callout, Traffic stop.
- Added more clear instructions how to progress the drug deal callout.

 

1.1.4 PUBLIC
- The plugin now requires the latest initialization file to be used, or else it won't start.
- Default value for WorldEvents.MinTimeBetween has been increased to 45 (was 35).
- Re-enabled VehicleSpawns.
- Attempted to fix an issue with DynamicVehicleSearch and BodyInteration where in combination with other plugins or heavy script-related workload could crash LSPDFR.
- Cleaned up and deleted old and unnecessary code.
- Optimized relevant code and merged some callout features into common libraries for standardization.
- Added random gang member waves to CriminalActivity to slightly increase the difficulty for the player to run away with criminal goods.
- Callouts are now terminated by holding down the DEL key/X button for a few seconds (a progresss bar will show the status on screen). This was done to prevent accidental callout terminations for keyboard users and also as a quality of life improvement for controller users (who might have X keybinded to something else)
- Added idle animations for witnesses and also made them turn to face the player in a natural manner (previously they snapped to face the player before waving.)
- Improvements was made to EmergencyServices code. A few new animations was added as well.
- Some adjustments made to HeliCam, right-clicking on a target for police action should now be more fluent and the HUD text updated accordingly.


1.1.3.5 PUBLIC
- Disabled VehicleSpawns because of consistent plugin crashes for users.

 

1.1.3 PUBLIC
- Updated callout CriminalActivity so the suspect will attempt to take back the confiscated item from the player.
- Replaced WorldEvent spawnpoints with a set of new ones and fixed an issue which sometimes caused events to spawn at the center of the map X:0, Y:0, Z:0. This could also cause a LSPDFR crash for some users.
- Tuned WorldEvents loop to not send a new one immediately after the player interated with and completed the last one. The loop will now properly start over and trigger a new one after a cooldown.
- Added Amphibious variant to CriminalActivity.
- A helicopter now spawns at Downtown Police Station, two settings for this feature has also been added to the initialization file. VehicleSpawns to toggle the feature and PoliceHelicopter to set the model.
- Fixed callout CriminalActivity where, in combination with other plugins, some users got stuck on the prep stage with taking the Police Transport/Police Predator.
- Updated for Controller support, most (if not all) keys should now properly work on a controller as well.
- Added BodyInteraction, a new feature which allows players to interact with bodies in the game world. Hold E to drag the body, or hold Q to frisk them. In addition to this, a setting to toggle the feature has been added to the initialization file (BodyInteraction).
- Fixed animations for callout DrugDeal. The dealer and the buyer will now properly shake hands when the player arrives.
- Added a few more items for the investigative callouts.
- Update DynamicVehicleSearch, users must now press and hold the context key (E by default) to search a vehicle. A progress bar has been added as well.


Short Description

For Your Minimalistic Callout Needs

User Feedback

Recommended Comments

ilaario1

Members

Not working for me. If i accept the call, will my game crash:(

BlueLine Vibes

Members

2 hours ago, ilaario1 said:

Not working for me. If i accept the call, will my game crash:(

 

Are you asking a question?  "Will my game crash"  

Might want to post log files, unless you are just putting a statement down and don't want any help

ilaario1

Members

(edited)

Nice work!

 

16 hours ago, OfficerBenzo said:

 

Are you asking a question?  "Will my game crash"  

Might want to post log files, unless you are just putting a statement down and don't want any help

No, that wasn't a question. I should have phrased it differently. There has been an update. I still had the old Version, that's why it caused the crash.  Anyway it works now.

My bad! 

 

Edited by ilaario1

Charlie686

Members

Hi there!

Would it be possible if you could update the assembly information for this?

That way it accurately can reflect the version which would help log reading. 😄 

Thanks.

Giovax020

Members

On 7/13/2022 at 8:59 PM, ZPhDevs said:

Please provide a snippet from your log file. Also

Make sure you have:

- The latest version of LSPDFR (as of writing, 0.4.9)

- The latest, and legal, version of GTA V.

- ZPhDevsCommon.dll in your main GTA V folder

- LoreCalloutsAudio in lspdfr/audio/scanner

- LoreCallouts.dll and LoreCallouts.ini inside of your plugins/lspdfr folder.

 

If you are running a heavily modified game, disable all modifications and enable them one by one to see which one causes the issue.

Lore Callouts is not activated during startup. It only activates when you go on duty. Any crashes before that stage is most likely caused by another modification or corrupted game files.

 

I hope your issue gets resolved.

 

where i can install ZPhDevsCommon.dll file?

3 minutes ago, Giovax020 said:

where i can install ZPhDevsCommon.dll file?

nvm i found it

celticcross989

Members

Cant access your discord. Im having touble i can never talk to people the evidence pops up that ive collected it but i never get a discription or anything 

ZPhDevs

Members Author

17 hours ago, celticcross989 said:

Cant access your discord. Im having touble i can never talk to people the evidence pops up that ive collected it but i never get a discription or anything 

Hello! I'm pretty sure that's an intended feature based on what you're saying. Basically, this plugin determines if the witness is reliable for you, and will only present relevant information. So if the evidence pop-up appears, and you're left without a description then this witness wasn't useful. Report back to me if this is the case for you every single time, if so it might be a bug.

InfamousGalaxy

Members

Hey there, just wanna let you know that the discord server link in the description is broken.

Luartes

Members

The mod is very good, complete and of quality. But on the convoy escort calls, on the first attempt, when the interceptor approached, I loudly engaged in pursuit (by default of lspdfr when there's a criminal fleeing a car), and that made the convoy van engage too and stop its race to the destination to direct the chase. But as soon as the chase was over, the call to escort the convoy and the transport van ended together.

In a second consecutive attempt to answer this call, as I wanted to know the whole mission, lspdfr crashed.
Follow the log.

 

I hope you can fix it, or give me tips to solve it, because I really liked the mod.

RagePluginHook.log

TheSalonGuy

Members

Just installed this but how do you actually get it to load or launch a callout? I went into the gta game menu in game and hit one of the callouts to activate and nothing happened. Also how do the uniforms work as they messed up my eup 9.5 uniforms. Thanks. 

ZPhDevs

Members Author

On 8/2/2022 at 5:16 AM, Luartes said:

The mod is very good, complete and of quality. But on the convoy escort calls, on the first attempt, when the interceptor approached, I loudly engaged in pursuit (by default of lspdfr when there's a criminal fleeing a car), and that made the convoy van engage too and stop its race to the destination to direct the chase. But as soon as the chase was over, the call to escort the convoy and the transport van ended together.

In a second consecutive attempt to answer this call, as I wanted to know the whole mission, lspdfr crashed.
Follow the log.

 

I hope you can fix it, or give me tips to solve it, because I really liked the mod.

RagePluginHook.log 632.71 kB · 1 download

Thank you for your report, I will take a look at your log and see what led to this. By default, the script is told to set the prison van as busy and it should not engage in pursuits. If there is an issue with the script I'll make sure to hotfix it as soon as possible.

On 8/4/2022 at 2:47 AM, TheSalonGuy said:

Just installed this but how do you actually get it to load or launch a callout? I went into the gta game menu in game and hit one of the callouts to activate and nothing happened. Also how do the uniforms work as they messed up my eup 9.5 uniforms. Thanks. 

The callout pack loads itself into LSPDFR and you should get a verification when going on duty, something along the lines of "Lore Callouts has loaded", can't remember the exact wording of the popup right now. 

The uniform pack is separate and does not work together with EUP as it replaces models, textures and configurations shared by EUP (such as the multiplayer cop uniform from mp_heists upddate). If you want to use the uniforms I made, I suggest you remove EUP alltogether and then re-install the uniforms with the .oiv provided. Best of luck!

TheSalonGuy

Members

15 hours ago, ZPhDevs said:

Thank you for your report, I will take a look at your log and see what led to this. By default, the script is told to set the prison van as busy and it should not engage in pursuits. If there is an issue with the script I'll make sure to hotfix it as soon as possible.

The callout pack loads itself into LSPDFR and you should get a verification when going on duty, something along the lines of "Lore Callouts has loaded", can't remember the exact wording of the popup right now. 

The uniform pack is separate and does not work together with EUP as it replaces models, textures and configurations shared by EUP (such as the multiplayer cop uniform from mp_heists upddate). If you want to use the uniforms I made, I suggest you remove EUP alltogether and then re-install the uniforms with the .oiv provided. Best of luck!

Thanks for the response! The uniform pack you made seems to have been created a year or more ago. Are they better than the 9.5 uniforms?

ZPhDevs

Members Author

On 8/6/2022 at 1:40 PM, TheSalonGuy said:

Thanks for the response! The uniform pack you made seems to have been created a year or more ago. Are they better than the 9.5 uniforms?

Lore Wardrobe is a minimalistic mod and also strictly based on uniforms used by NPCs in the GTA universe. I honestly can not compare it to EUP because EUP is in a different league because of how massive and realistic it is. EUP expands your game with more agencies and Lore Wardrobe gives you uniforms for the main agencies identical to those worn by NPCs in game. I hope this answers your question 🙂

TheSalonGuy

Members

13 hours ago, ZPhDevs said:

Lore Wardrobe is a minimalistic mod and also strictly based on uniforms used by NPCs in the GTA universe. I honestly can not compare it to EUP because EUP is in a different league because of how massive and realistic it is. EUP expands your game with more agencies and Lore Wardrobe gives you uniforms for the main agencies identical to those worn by NPCs in game. I hope this answers your question 🙂

Thanks so much!

Rouchaz

Members

I like this call out pack and everything works except one warrant call. It doesn't seem to work even i remove all mu other packs. I thought it might overlap with lspdfr default callout 'arrestwarrant'. But theres no way to disable that tho?

ZPhDevs

Members Author

(edited)

On 8/17/2022 at 2:19 PM, Rouchaz said:

I like this call out pack and everything works except one warrant call. It doesn't seem to work even i remove all mu other packs. I thought it might overlap with lspdfr default callout 'arrestwarrant'. But theres no way to disable that tho?

The arrest warrant callout cannot be triggered by a console command or through the LSPDFR menu. It will only trigger once the script-wide database has recieved a suspect through another callout, such as the Burglarly callout for example. The script keeps track of any suspects you didn't arrest in your session and if there are sufficient evidence items collected it will then give you the arrest warrant. Good luck! 🙂

Edited by ZPhDevs

DivineHustle

Members

These callouts consistently crash LSPDFR whenever I use UltimateBackup to call in a prisoner transport for the peds spawned in.

ZPhDevs

Members Author

On 9/20/2022 at 5:49 AM, DivineHustle said:

These callouts consistently crash LSPDFR whenever I use UltimateBackup to call in a prisoner transport for the peds spawned in.

Intresting, I myself do not use UltimateBackup so it was never considered during development. It would be intresting to see if others have this issue as well. Could you please send me your log from any session you've crashed out from due to calling prisoner transport and I'll take a look into why this happens for you (or others as well, potentially) 🙂

Armouredivision

Members

A small request - can you let us decide through ini which vehicles will be used by the callout? e.g. the prisoner transport vehicle.

ZPhDevs

Members Author

17 minutes ago, Armouredivision said:

A small request - can you let us decide through ini which vehicles will be used by the callout? e.g. the prisoner transport vehicle.

Absolutely, I will make sure to add that to the next build. Thank you for your suggestion! 🙂

Professional58

Members

@ZPhDevs I removed this because the camera is focusing when I go to an event. This is disturbing me. Although it was turned off in LSPDFR settings, it was still working because of this extension. Could you please put an option to not focus the camera in the ini file?

She Dummy 7hicc

Members

On 9/21/2022 at 12:57 PM, ZPhDevs said:

Intresting, I myself do not use UltimateBackup so it was never considered during development. It would be intresting to see if others have this issue as well. Could you please send me your log from any session you've crashed out from due to calling prisoner transport and I'll take a look into why this happens for you (or others as well, potentially) 🙂

Them using UltimateBack up is on their end. any and every plugin Albo made is unsupported and cannot be used because it crashes the game. Im sure you can find it online somewhere since he made it opensource however i wouldn't trust it a bit anymore

Moozy

Members

Cool callouts thanks!

DivineHustle

Members

On 10/22/2022 at 7:26 PM, She Dummy 7hicc said:

Them using UltimateBack up is on their end. any and every plugin Albo made is unsupported and cannot be used because it crashes the game. Im sure you can find it online somewhere since he made it opensource however i wouldn't trust it a bit anymore

Ultimate Backup is not created by Albo, what are you talking about lol

chadc78

Members

Every Callout that comes up I accept it and it clears as if it went code 4 or it was declined etc

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