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Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

thatmaxplayle

Members Author

On 8/9/2022 at 2:01 PM, rexxmt said:

I like this plugin. It mostly works beautifully. However, there's this error in the log files that I don't know how to fix: [Section136Callouts] Failed to contact server for EAC Authentication...

 

I have my game folder whitelisted in firewall/av. Also when I went to a Riot callout the game crashed when I pressed F10 and I was trying select the menu options; whenever I pressed the down key (to select the megaphone option), the selection kept going back to the first option (call riot support). Then I hold down the key (trying to force the selection down lol) and the game crashed with error 0xc0000005 (EXCEPTION_ACCESS_VIOLATION). Wonder if it has anything to do with the error in log files. No other errors showed up.

 

The EAC error wouldn’t have anything to do with an access violation. Not 100% sure why this is happening, but a full log file (hopefully containing a stack trace so I can pinpoint the error) would be beneficial to the debugging effort.

 

Also, if this doesn’t happen everytime you play the callout - I‘m not too concerned. GTA doesn’t play well with modding, that’s a well known fact. Access Violations are, in most cases, a one-time crash. 🙂

Just now, thatmaxplayle said:

 

The EAC error wouldn’t have anything to do with an access violation. Not 100% sure why this is happening, but a full log file (hopefully containing a stack trace so I can pinpoint the error) would be beneficial to the debugging effort.

 

Also, if this doesn’t happen everytime you play the callout - I‘m not too concerned. GTA doesn’t play well with modding, that’s a well known fact. Access Violations are, in most cases, a one-time crash. 🙂

 

Furthermore, since you don’t have EAC I would advise disabling the automatic EAC login check as it’s just unnecessary unless you become a Patreon. Just more work the pack has to do when it starts up lol 

rexxmt

Members

3 hours ago, thatmaxplayle said:

 

The EAC error wouldn’t have anything to do with an access violation. Not 100% sure why this is happening, but a full log file (hopefully containing a stack trace so I can pinpoint the error) would be beneficial to the debugging effort.

 

Also, if this doesn’t happen everytime you play the callout - I‘m not too concerned. GTA doesn’t play well with modding, that’s a well known fact. Access Violations are, in most cases, a one-time crash. 🙂

 

Furthermore, since you don’t have EAC I would advise disabling the automatic EAC login check as it’s just unnecessary unless you become a Patreon. Just more work the pack has to do when it starts up lol 

Well, i've played a few callouts from your plugin and they were fine until, again, the riot callout... I'm going to disable the riot callout meanwhile. Here is the RPH log, perhaps you can find what's going on. There is one error (for the S136TubeStationAggressive callout) that happened because i went off-duty after accepting it, so ignore it.

RagePluginHook.log

Double Doppler

Members

On 8/8/2022 at 1:10 PM, thatmaxplayle said:

 

Hey Doppler,

Thank you - let me know how you get on.

Kind regards,

Max

General Note: I am aware of the version name being  incorrect  in the file download on this page. Sorry, I'll get it patched ASAP

Hi, same issue persists. This was the relevant segment of the RagePluginHook.log

 

[08/11/2022 17:36:01.811] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[08/11/2022 17:36:01.818] LSPD First Response: [Section136Callouts] Running integration setup methods...
[08/11/2022 17:36:01.825] ====================================================================================================
[08/11/2022 17:36:01.825] Unhandled exception occurred in console command "ForceDuty"
[08/11/2022 17:36:01.825] Exception type: System.NullReferenceException
[08/11/2022 17:36:01.825] Exception message: Object reference not set to an instance of an object.
[08/11/2022 17:36:01.825] Stack trace: at Section136Callouts.Util.Integrations.IntegrationsMain.get_IsCalloutManagerRunning() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\Integrations\IntegrationsMain.cs:line 46
[08/11/2022 17:36:01.825]    at ‫‫‏‬‫‮‎‏‭‎‌‎‫‪‫‮‏‪‬‌‬‬‎‫‎‌‮‌‮.‎‎‎‫‭‍‮‏‭‍‏‪‌‎‎‭‬‬‭‭‎‪‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\Integrations\IntegrationSetupMethods.cs:line 20
[08/11/2022 17:36:01.825] ====================================================================================================

thatmaxplayle

Members Author

2 minutes ago, Double Doppler said:

Hi, same issue persists. This was the relevant segment of the RagePluginHook.log

 

[08/11/2022 17:36:01.811] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS...
[08/11/2022 17:36:01.818] LSPD First Response: [Section136Callouts] Running integration setup methods...
[08/11/2022 17:36:01.825] ====================================================================================================
[08/11/2022 17:36:01.825] Unhandled exception occurred in console command "ForceDuty"
[08/11/2022 17:36:01.825] Exception type: System.NullReferenceException
[08/11/2022 17:36:01.825] Exception message: Object reference not set to an instance of an object.
[08/11/2022 17:36:01.825] Stack trace: at Section136Callouts.Util.Integrations.IntegrationsMain.get_IsCalloutManagerRunning() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\Integrations\IntegrationsMain.cs:line 46
[08/11/2022 17:36:01.825]    at ‫‫‏‬‫‮‎‏‭‎‌‎‫‪‫‮‏‪‬‌‬‬‎‫‎‌‮‌‮.‎‎‎‫‭‍‮‏‭‍‏‪‌‎‎‭‬‬‭‭‎‪‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Util\Integrations\IntegrationSetupMethods.cs:line 20
[08/11/2022 17:36:01.825] ====================================================================================================

 

That’s interesting. Just to ask, do you have Callout Manager installed? 

 

To clarify - this is the old Callout Manager - not the new Callout Interface by opus49.

 

I’ll take a look into this. Thanks for reporting it.

 

Max

 

 

Double Doppler

Members

Just now, thatmaxplayle said:

 

That’s interesting. Just to ask, do you have Callout Manager installed? 

 

To clarify - this is the old Callout Manager - not the new Callout Interface by opus49.

 

I’ll take a look into this. Thanks for reporting it.

 

Max

 

 

The one that is toggled by F10? I do have that one

thatmaxplayle

Members Author

21 hours ago, Double Doppler said:

The one that is toggled by F10? I do have that one

Yes I believe it is by default toggled by F10, will also display an MDT-sort-of-thing when you receive a callout. I must admit, I've been lacking on watching the YouTube content recently so.

 

That's fine - I'll look into the bug, thank you for reporting it.

guardpeace

Members

hello, I am currently enjoying your callout very well 🙂

I want to report crash during attempted sexual assault callout.

the game crashes sometime after lady got transported by ambulance.

 

RagePluginHook.log

Mathox

Members

Is there a way to remove the menu pop-up when you press X ? 

 

thatmaxplayle

Members Author

(edited)

4 hours ago, Mathox said:

Is there a way to remove the menu pop-up when you press X ? 

 

You can unbind the key in mainconfig.xml

On 8/17/2022 at 1:38 PM, guardpeace said:

hello, I am currently enjoying your callout very well 🙂

I want to report crash during attempted sexual assault callout.

the game crashes sometime after lady got transported by ambulance.

 

RagePluginHook.log 453.86 kB · 1 download

Thank you for reporting this. I'll look into it.

 

Be aware:

I'll only be looking into why Section136Callouts didn't catch this exception. The error alone is caused by a vehicle being invalid. I can't do anything about this.

Edited by thatmaxplayle

Blu's Designs

Members

(edited)

Hey man, great callout! When I was ending the "officer hit his panic button" call, game crashed. i cant really explain what would cause it, but i do remember the officer wasnt even there when i responded. heres my log if that helps!

RagePluginHook (7).log

Edited by BluDaCop

thatmaxplayle

Members Author

2 hours ago, BluDaCop said:

Hey man, great callout! When I was ending the "officer hit his panic button" call, game crashed. i cant really explain what would cause it, but i do remember the officer wasnt even there when i responded. heres my log if that helps!

RagePluginHook (7).log 1.66 MB · 0 downloads

 

Does this happen everytime you play the callout? I can't see anything directly related to the callout 🙂 

Blu's Designs

Members

it doesnt happen when i play the callout, but some mentioned to me on a discord server to send the log to u lol🤷

James20001120

Members

How to disable Ambient stolen car? Because it always use life guard cars, I want to disable it.

thatmaxplayle

Members Author

On 8/23/2022 at 10:34 PM, BluDaCop said:

it doesnt happen when i play the callout, but some mentioned to me on a discord server to send the log to u lol🤷

 

If you're being asked to send me a log, attaching the log to the post would be helpful. 10/10 for trying, though! 🙂 

On 10/5/2022 at 9:05 AM, James20001120 said:

How to disable Ambient stolen car? Because it always use life guard cars, I want to disable it.

 

You seriously need to update the pack... ambient events were removed a long time ago.

On 10/12/2022 at 5:27 AM, samstace said:

This callout pack makes my game crash for some reason.

section136callouts.log 22.12 kB · 0 downloads

 

This particular crash is being caused by a ped becoming invalid. There isn't unfortunately, aside from more error checking, anything I can do about this. If you have a lower-end PC, and turn down your graphics settings, the memory pools will have more space to store entities. This should reduce how often this error occurs. If you have any particular other problems, let me know. Thanks for using the pack!

thatmaxplayle

Members Author

For the first time in more than a couple of months, Section136Callouts is back in development. I look forward to bringing you more content.

 

Sorry for the radio silence over the past year, life has got seriously busy. As it always does, hey!

Hopefully there will be a Christmas Update, but this depends on whether Rockstar release the second update to GTAO this month or not.

 

image.thumb.png.59439095d1639e00ec4ef15473294eca.png

StuckpigINC

Members

Any ideas why I am getting GetAudioFileForAction: errors? This is happening for the couple call out packs I have including yours. Even things like "ADAM" and other simple stuff that i would figure would be in the lspdfr audiofiles. Or are callouts calling to existing GTAV police scanner audio files?

Hello, I'm having a problem with the Attempted Rape Callout. Whenever the Victim warps into the ambulance, the game crashes. I think it might have something to do with the callout automatically dispatching EMS. Is there any way I can disable this feature and just call EMS through UB?

Vireo

Members

Had a crash with Section136 Callouts. Might be a bug or an issue. I just thought of putting it in here for you to know and have a look. So you can work on for a possible fix in the next updates. If it is a bug or something.

RagePluginHook.log

thatmaxplayle

Members Author

(edited)

18 hours ago, Priority 0 Code 3 said:

Hello, I'm having a problem with the Attempted Rape Callout. Whenever the Victim warps into the ambulance, the game crashes. I think it might have something to do with the callout automatically dispatching EMS. Is there any way I can disable this feature and just call EMS through UB?

 

No - there isn't a way to do this currently, please forward a RagePluginHook.log (found within your Game Folder) so I can investigate. If it's a CTD, I would assume it's probably an issue with either your AMBULANCE model or the ped model S_M_M_PARAMEDIC_01.

4 hours ago, Vireo said:

Had a crash with Section136 Callouts. Might be a bug or an issue. I just thought of putting it in here for you to know and have a look. So you can work on for a possible fix in the next updates. If it is a bug or something.

RagePluginHook.log 382.63 kB · 2 downloads

 

Yes this is a bug within the callout package, I'll look into it. Thank you.

Edited by thatmaxplayle

thatmaxplayle

Members Author

The next update is underway. Here's the current patch notes:
 


- Utilized multi-threading to reduce the impact on callout load times presented by Live Activity. This no longer happens on the gameplay thread, so will not block the creation of any callout **WHATSOEVER**
- Live Activity now supports anonymous users, and will display "Covert Officer (Anonymous)" in the username field if this functionality is enabled in the configuration file
- Live Activity is now enabled by default, but in anyonymous mode.

- Fixed a bug causing the Stolen Commercial Vehicle callout to crash in situations where the passenger wasn't spawned. [FROM AUTOMATIC USER REPORTS]

- Moved Network Bug Reporting settings to the settings menu, removed the startup UI.
- Added Live Activity settings to the Section136Callouts > Settings menu.
- You can now enable/disable callouts from the Section136Callouts > Settings menu

 

Added new callout: *join my Discord to see what it is | https://maxplayledev.org/discord*

 

Tumi007

Members

After installing the update LSPDFR is crashing when loading a callout:

 

[1/12/2023 7:12:16 PM.973] LSPD First Response: ==============================
[1/12/2023 7:12:16 PM.973] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------
[1/12/2023 7:12:16 PM.973] LSPD First Response: Origin: Game fiber "CalloutManager".
[1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------
[1/12/2023 7:12:16 PM.973] LSPD First Response: Exception type: System.Reflection.TargetInvocationException
[1/12/2023 7:12:16 PM.973] LSPD First Response: Exception message: Exception has been thrown by the target of an invocation.
[1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------
[1/12/2023 7:12:16 PM.973] LSPD First Response: Inner exceptions:
[1/12/2023 7:12:16 PM.973] LSPD First Response:     Exception type: System.ArgumentNullException
[1/12/2023 7:12:16 PM.973] LSPD First Response:     Exception message: Value cannot be null.
[1/12/2023 7:12:16 PM.973] Parameter name: source
[1/12/2023 7:12:16 PM.973] LSPD First Response:         ------------------------------
[1/12/2023 7:12:16 PM.973] LSPD First Response:         Stack trace:
[1/12/2023 7:12:16 PM.973] LSPD First Response:         at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector)
[1/12/2023 7:12:16 PM.973] at ‪‪‍‫‍‭‫‎‏‌‫‪‎‏‮‬‏‌‌‏‎‪‪‮‮‭‮..ctor() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\S136Callout.cs:line 152
[1/12/2023 7:12:16 PM.973] at ‪‍‌‮‍‭‭‎‬‎‫‪‭‏‭‪‭‎‮‫‬‭‍‬‬‮..ctor() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\PersonWithKnife.cs:line 22
[1/12/2023 7:12:16 PM.973] LSPD First Response:         ==============================
[1/12/2023 7:12:16 PM.973] LSPD First Response: 
[1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------
[1/12/2023 7:12:16 PM.973] LSPD First Response: Stack trace:
[1/12/2023 7:12:16 PM.973] LSPD First Response: at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[1/12/2023 7:12:16 PM.973] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[1/12/2023 7:12:16 PM.973] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[1/12/2023 7:12:16 PM.973] at System.Activator.CreateInstance(Type type)
[1/12/2023 7:12:16 PM.973] at ljlCKpkQLRmfLhRrRQiywbKCIJjq.wIreujmGesMVzVcAlWIDefeMlJGW(Type , CalloutCreationSource ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 287
[1/12/2023 7:12:16 PM.973] at ljlCKpkQLRmfLhRrRQiywbKCIJjq.kJyBgWhxHFHSaDfVTTJrzxqmgjcj() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 208
[1/12/2023 7:12:16 PM.973] at Rage.GameFiber.Main()
[1/12/2023 7:12:16 PM.973] LSPD First Response: ==============================
[1/12/2023 7:12:16 PM.973] LSPD First Response: 
[1/12/2023 7:12:16 PM.981] LSPD First Response: [FATAL] Forced termination
[1/12/2023 7:12:16 PM.983] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/12/2023 7:12:17 PM.986] LSPD First Response: [INFO] LSPDFR has shut down
[1/12/2023 7:12:19 PM.317] LSPD First Response: UB All Police Partners are removed

 

6 hours ago, thatmaxplayle said:

 

No - there isn't a way to do this currently, please forward a RagePluginHook.log (found within your Game Folder) so I can investigate. If it's a CTD, I would assume it's probably an issue with either your AMBULANCE model or the ped model S_M_M_PARAMEDIC_01.

 

Yes this is a bug within the callout package, I'll look into it. Thank you.


Here's the logfile. It's not a Crash to Desktop, it's just an LSPDFR Crash.

RagePluginHook.log

thatmaxplayle

Members Author

1 hour ago, Priority 0 Code 3 said:


Here's the logfile. It's not a Crash to Desktop, it's just an LSPDFR Crash.

RagePluginHook.log 337.32 kB · 3 downloads


Thank you. I’ll take a look at the log file tomorrow and investigate if I find anything. 

tritratratsche

Members

(edited)

Thanks for your Upload!

 

Warning: The download contains an outdated RagenativeUI.dll version. This caused me that some "newer" plugins did not work properly and LSPDFR crashes sometimes. @thatmaxplayle please make sure that all your files you offer for download are up to date. In the long run, this will also lead to a worse gaming experience on your callout.

 

Currently the latest version of RagenativeUI is dated 20/12/2022. This version can be downloaded here -> https://github.com/alexguirre/RAGENativeUI/releases

 

 

Edited by tritratratsche

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