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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

ziipzaaapM16A4

Insiders Author

I can't do anything about these crashes which only happens over time.  if you can post me a rph log which crearly shows theres is a bug which is not caused by invlid entitys. i will take a look and get into it but otherwise there nothing i can do rn.

Try keeping your game with less mods. It should increase the time until it crashes.

RDDZ

Members

Does this work with AI:Respond?

DooVan

Members

34 minutes ago, RDDZ said:

Does this work with AI:Respond?

this plugins (Ambient AI Callouts) is outdated so it will make your game crash

ziipzaaapM16A4

Insiders Author

On 10/29/2023 at 1:32 AM, DooVan said:

this plugins (Ambient AI Callouts) is outdated so it will make your game crash

Cannot confirm this.
It is indeed older but no changes to lspdfr have been made which can cause a crash except if you are using the newer HeliAssistance Version.

OfficerAlexis

Members

(edited)

This mod is for 0.4.8 and we currently are at 0.4.9 how it doesn't need update? Update it please, it's so nice mod! 

Edited by OfficerAlexis

ziipzaaapM16A4

Insiders Author

On 11/1/2023 at 10:29 PM, OfficerAlexis said:

This mod is for 0.4.8 and we currently are at 0.4.9 how it doesn't need update? Update it please, it's so nice mod! 

Because the API Calls haven't changed. That means all Interactions between this mod and lspdfr are still on the same and unchanged protocol.
There have been things added to the api but that does not break the mod. When something gets changed or deleted in the api, then it might crash.

CPL.BEVAN

Members

(edited)

If this was updated id give it a five star but it constantly crashes my game, but other then that you did amazing keep it up!!

 

 

Edited by CPL.BEVAN

hunter1907

Members

i just downloaded it and I'm using the mode works smoothly, I've been playing for about 2 hours and it's still very good

ziipzaaapM16A4

Insiders Author

On 10/11/2024 at 10:11 PM, hunter1907 said:

i just downloaded it and I'm using the mode works smoothly, I've been playing for about 2 hours and it's still very good


I am so confused as to why the mod works on some pc's perfectly fine and to others it crashes.
are you willing to answer some of my questions:

What PC specs do you have or how would you rate your pc (Highend, Midend, Lowend PC):
Are you running any other Script Mods besides LSPDFR or Callout Mods (UltimateBackup, Grammar Police, StopThePed, ...):
Are you running any Texture based Mods? (Vehicles Mods, Map Mods, Ped Cloth Mods) (EUP, IV Map Mods, BetterVests):
Did you recently re-installed your GTA V (Made a fresh install of GTA V)?: 
 

Jaime Serrano

Members

On 10/15/2024 at 9:58 AM, ziipzaaapM16A4 said:


I am so confused as to why the mod works on some pc's perfectly fine and to others it crashes.
are you willing to answer some of my questions:

What PC specs do you have or how would you rate your pc (Highend, Midend, Lowend PC):
Are you running any other Script Mods besides LSPDFR or Callout Mods (UltimateBackup, Grammar Police, StopThePed, ...):
Are you running any Texture based Mods? (Vehicles Mods, Map Mods, Ped Cloth Mods) (EUP, IV Map Mods, BetterVests):
Did you recently re-installed your GTA V (Made a fresh install of GTA V)?: 

 

The question is not addressed to me, but I will answer it anyway, I use it and it works without a problem, I have been playing for more than half an hour and without any problem, perhaps those who report failures use something that is incompatible or generates conflict or just as they need a new installation of gtav, my pc is basic, low-end I would say, Ryzen 5 3400g with a GeForce 1650 and 16gb of ram, I have the game installed on an HDD, and yes I have many more add-ons installed in my game, as well as cars and mappings, my installation weighs about 160gb

Narobic

Members

sometimes i attach myself to a call and they're just standing in the road. is this intentional?

ziipzaaapM16A4

Insiders Author

hmm does your log say something? are they doing animations?
 

Ofc. Paul22

Members

Wish this could work with your typical installed callouts. Almost like if this mod and Ai Respond had a beautiful baby. Have Ai respond to your regular callouts on varying levels defined by the callout set by the dispatch so you don't feel like you're playing two roles. Love how your ai can use the radio to give updates on their callout. I just use BLV Dispatch mod and would hate to ruin the immersion.

messipolice

Members

very good but can you make it so the ambient ai is using ultimate backup so that they stay at the scene instead of getting in their car and leaving the scene

ziipzaaapM16A4

Insiders Author

On 6/8/2025 at 5:38 AM, messipolice said:

very good but can you make it so the ambient ai is using ultimate backup so that they stay at the scene instead of getting in their car and leaving the scene

actually it has a integration with Ultimate Backup. Check also if you have enabled the Ultimate Backup Integration at the Settings.

JM Modifications

Insiders

Will this get Policing Redefined support soon?

ziipzaaapM16A4

Insiders Author

4 hours ago, JM Modifications said:

Will this get Policing Redefined support soon?

Cannot tell. Don't know the mod. I was a away for a while.
Need to take a look at Policing Refined but you are welcome to come to the discord and talk me over the principals of it and what integration i can offer.
Just ping me at my Discord.

javier0911

Members

can you add bolo calls too?  suspect on foot   and vehicles 

impliedstone

Insiders

yeah your going to have to do police redefined support seems everything is going that way

ziipzaaapM16A4

Insiders Author

Just now, impliedstone said:

yeah your going to have to do police redefined support seems everything is going that way

why? are there incompabilitys?

impliedstone

Insiders

9 hours ago, ziipzaaapM16A4 said:

why? are there incompabilitys?

yeah it" taking the place of STP and UB so if your using UB in this mod then prob going to cause issue

0pheIia

Members

On 9/25/2025 at 4:27 PM, ziipzaaapM16A4 said:

Cannot tell. Don't know the mod. I was a away for a while.
Need to take a look at Policing Refined but you are welcome to come to the discord and talk me over the principals of it and what integration i can offer.
Just ping me at my Discord.

lol im otw then

ziipzaaapM16A4

Insiders Author

(edited)

20 hours ago, Nemesisx101 said:

Finally!!! Let’s go 

Did you manage to fix ai panic?

nope.
Sadly this can only be fixed by setting all pedestrians around the player to block permanent events.
That also means i would mess up every other mod that is interacting with a ped, because block permanent events is used by all mods interacting with a ped. 

i am still lost at this one.
Watch the Status of this Issue here: Link
-------------------------------------------------------------------------------------------------------------------------

 

18 hours ago, impliedstone said:

yeah it" taking the place of STP and UB so if your using UB in this mod then prob going to cause issue

yes i have seen what you mean. 

Cannot give you an answer as to when i will implement it.

Edited by ziipzaaapM16A4

Naydan

Members

On 26.09.2025 at 00:27, ziipzaaapM16A4 said:

Не могу сказать. Не знаю мода. Меня какое-то время не было.
Нужно взглянуть на Policing Refined, но вы можете прийти в Discord и обсудить его принципы и то, какую интеграцию я могу предложить.
Просто напишите мне в Discord.

This is work. I tested.

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