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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

PeckInBlue

Members

I enjoyed this plugin, but unfortunately my game crashes within 15 minutes of going on duty, so I had to remove it. Normally, I can play for almost 2 hours without crashing. I think it strains LSPDFR too much, especially if I'm already on a callout.

ziipzaaapM16A4

Insiders Author

11 hours ago, panzaio said:

so out of the blue my game crashes when chosing a car and this is in my logs 

 

[12/23/2020 10:12:06 PM.963] LSPD First Response: 
[12/23/2020 10:12:06 PM.979] LSPD First Response: [FATAL] Forced termination
[12/23/2020 10:12:06 PM.979] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/23/2020 10:12:08 PM.759] LSPD First Response: [INFO] LSPDFR has shut down
[12/23/2020 10:12:09 PM.875] LSPD First Response: [AmbientAICallouts] [AmbientResponse] ERROR: System.Threading.ThreadAbortException: Thread was being aborted.
[12/23/2020 10:12:09 PM.875] at Rage.GameFiber.SleepThis(Int32 duration)
[12/23/2020 10:12:09 PM.875] at Rage.GameFiber.Sleep(Int32 duration)
[12/23/2020 10:12:09 PM.875] at AmbientAICallouts.Main.<>c.<Load_AmbientResponse>b__31_0() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Main.cs:line 152
[12/23/2020 10:12:10 PM.093] LSPD First Response: All signs removed
[12/23/2020 10:12:10 PM.269] LSPD First Response: UB All Police Partners are removed
[12/23/2020 10:12:10 PM.528] LSPD First Response:

 

any help?

Everything above this line:

[12/23/2020 10:12:06 PM.979] LSPD First Response: [FATAL] Forced termination

 

Is the reason of this crash.

If the aaic log is below the lspdfr termination log its always aaic fibers aborting because lspdfr isn't running anymore. They are not crashing the game

Officerporci

Members

What's wrong?

Screenshot (147).png

cody23

Members

Oh man, I was waiting for that!

 

 

edit: sometimes the callout pack is crashing my lspdfr, dont know why

ziipzaaapM16A4

Insiders Author

On 12/22/2020 at 4:33 PM, jj4YYy said:

Hey @ziipzaaapM16A4 its me.. again ^^ 

I got another RPH.log for u.

It happened serveral times and now it referes to ShotsFired EDIT: and MVA

On patroling, on active traffic stop and on active callout.
This time the game is still up but LSPDFR crash.

 

Im not into dev. plugins so I can´t say more. Sorry
Hope it helps again fixing issues 🙂

 

EDIT: Maybe its important that I allready installed the MVA Quickfix

 

You need the "Quick fix #3" for the shots fired call

On 12/23/2020 at 2:50 AM, bcc4123 said:

You need to install "quick fix #3"

On 12/23/2020 at 8:49 AM, shqrk18 said:

Thats nice plugin, but need the fix crashs.

I was arrested a suspect and  pressed Backup Menu (default police backup), and game crashes.

 

-But concept is very good!

always send crash logs over ticket system

5 hours ago, PeckInBlue said:

I enjoyed this plugin, but unfortunately my game crashes within 15 minutes of going on duty, so I had to remove it. Normally, I can play for almost 2 hours without crashing. I think it strains LSPDFR too much, especially if I'm already on a callout.

try sending crashlogs to the discord at request-support-ticket so we can work on this

 

rican a55a551n

Members

On 12/22/2020 at 12:57 PM, SuperPyroManiac said:

This is incredible! Been waiting for this. I hope to soon use that API and add some of my own callouts on this 😉

If you two ever collaborated on a mod I bet it would be epic. both of you guys came out with mods that added a new dynamic to lspdfr.

hi there great mod. but sadly got a crash i looked into the ragehook log and states something about this mod 

hopefully its helpfull i post it here. otherwise sry>? lol 

 

RagePluginHook.log

ziipzaaapM16A4

Insiders Author

(edited)

23 minutes ago, Officer Joey Kuffman said:

hi there great mod. but sadly got a crash i looked into the ragehook log and states something about this mod 

hopefully its helpfull i post it here. otherwise sry>? lol 

 You had a crash at a Rage based function. Something i cant really tell what the problem was.
At least i can tell that AAIC was not involved. There are no signs that AAIC was recently acting so nope.

What you saw were the Fibers that aborted when lspdfr stops. So there are after the LSPDFR crash a few things from AAIC that stopps but not causing it.

This is how you can detect an uninvolved crash.
Everything below this line:
 

[12/25/2020 9:12:57 PM.190] LSPD First Response: [INFO] LSPDFR has shut down

is always uninvolved in the crash.

 

[12/25/2020 9:12:55 PM.752] LSPD First Response: ==============================
[12/25/2020 9:12:55 PM.752] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------
[12/25/2020 9:12:55 PM.752] LSPD First Response: Origin: Game fiber "GamePlayer".
[12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------
[12/25/2020 9:12:55 PM.752] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[12/25/2020 9:12:55 PM.752] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------
[12/25/2020 9:12:55 PM.752] LSPD First Response: Inner exceptions:
[12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------
[12/25/2020 9:12:55 PM.752] LSPD First Response: Stack trace:
[12/25/2020 9:12:55 PM.752] LSPD First Response: at Rage.Entity.get_IsDead()
[12/25/2020 9:12:55 PM.752] at Rage.Entity.get_IsAlive()
...log trace
[12/25/2020 9:12:55 PM.752] at Rage.GameFiber.Main()
[12/25/2020 9:12:55 PM.752] LSPD First Response: ==============================

everything from Stack trace:    to    LSPD First Response: ====================    is involved in the crash.

Edited by ziipzaaapM16A4

Peyn

Members

Hello, can you set this callout to not overlap on an accepted callout that causes LSPDFR crash?

EndeRz

Members

Great mod i must say. Makes the game so much more livley. BUT.

As other comments have said. it causes my LSPDFR to crash within 10-15 minutes of play time where before i could play 2-3 hours without anything crashing (Before installing this plugin). 

Some things that i have noticed include: 
- Constantly hearing the ATM noise when in traffic. (even when no ATM is around) this could be ambient sound not sure.

- The plugin interferes with calls you're on. Even though in the .INI file i have it to mute the radio when im on a call. So i could be on a Traffic stop and im getting constant requests for calls. And constant radio chatter. Its hard to focus on a traffic stop with all that going on. (This is usually when it crashes when things start to spawn around me during say a TS.)

-LSPDFR crashes. Im not sure if its too recourse heavy or what. But it seems to crash the whole LSPDFR plugin. Not really my game if so rarely. Once i restart all plugins once again 10-15 minutes of game play even with just traffic stops or normal calls and boom LSPDFR stopped working.

 

Plugin seems really good. But needs alot of adjusting and work. Not sure if posting my rage file would help as i know itss this plugin stopping it from functioning properly. 🙂 Hopefully fixed soon.

Just now, EndeRz said:

Great mod i must say. Makes the game so much more livley. BUT.

As other comments have said. it causes my LSPDFR to crash within 10-15 minutes of play time where before i could play 2-3 hours without anything crashing (Before installing this plugin). 

Some things that i have noticed include: 
- Constantly hearing the ATM noise when in traffic. (even when no ATM is around) this could be ambient sound not sure.

- The plugin interferes with calls you're on. Even though in the .INI file i have it to mute the radio when im on a call. So i could be on a Traffic stop and im getting constant requests for calls. And constant radio chatter. Its hard to focus on a traffic stop with all that going on. (This is usually when it crashes when things start to spawn around me during say a TS.)

-LSPDFR crashes. Im not sure if its too recourse heavy or what. But it seems to crash the whole LSPDFR plugin. Not really my game if so rarely. Once i restart all plugins once again 10-15 minutes of game play even with just traffic stops or normal calls and boom LSPDFR stopped working.

 

Plugin seems really good. But needs alot of adjusting and work. Not sure if posting my rage file would help as i know itss this plugin stopping it from functioning properly. 🙂 Hopefully fixed soon.

Could possibly add some line to stop it from giving out calls when the player is in a callout or on a trafficstop or something. I dont make code or plugins not sure if that would work.

dylanlive

Members

(edited)

Suspicious that this is causing crashes, but not 100% sure. Shame, because I love this plugin!

 

Last few lines before crash:

Spoiler

[12/26/2020 11:37:13 AM.740] LSPD First Response: [AmbientAICallouts] [AmbientResponse] DEBUG: new AmbientResponse check in 4 Seconds.
[12/26/2020 11:37:14 AM.747] LSPD First Response: [AmbientAICallouts] [AmbientResponse] DEBUG: new AmbientResponse check in 3 Seconds.
[12/26/2020 11:37:15 AM.763] LSPD First Response: [AmbientAICallouts] [AmbientResponse] DEBUG: new AmbientResponse check in 2 Seconds.
[12/26/2020 11:37:15 AM.897] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
[12/26/2020 11:37:16 AM.330] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[12/26/2020 11:37:16 AM.348] LSPD First Response: [TRACE] Ped Matias Coya has become idle again
[12/26/2020 11:37:16 AM.645] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
[12/26/2020 11:37:16 AM.662] LSPD First Response: [TRACE] Ped Bob Fillmore has become idle again
[12/26/2020 11:37:16 AM.766] LSPD First Response: [AmbientAICallouts] [AmbientResponse] DEBUG: new AmbientResponse check in 1 Seconds.

 

 

More detail:

Spoiler

No plugin was ticking at the time of this crash.
Base address: 00007ff6fa250000
Exception address: 00007ff6faa27391
Exception offset: 007d7391
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace (unmanaged):
	0x00007ffec2d6117a - UnhandledExceptionFilter - in Unknown:0 (C:\Windows\System32\KERNELBASE.dll)
	0x00007ffec5885132 - memset - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
	0x00007ffec586ccd6 - _C_specific_handler - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
	0x00007ffec588184f - _chkstk - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
	0x00007ffec584a889 - RtlRaiseException - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
	0x00007ffec58804be - KiUserExceptionDispatcher - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)
	0x00007ff6faa27391 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6faa293d1 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6faa35efe - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6faa35dcc - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb826bc4 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb826c9a - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6faa451dc - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb80bab9 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb80b2e7 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fa275762 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fa26ef03 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb80aef0 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fa2514a8 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb510ccb - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ff6fb9fcfb8 - KiUserExceptionDispatcher - in Unknown:0 (C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe)
	0x00007ffec5317c24 - BaseThreadInitThunk - in Unknown:0 (C:\Windows\System32\KERNEL32.DLL)
	0x00007ffec584d4d1 - RtlUserThreadStart - in Unknown:0 (C:\Windows\SYSTEM32\ntdll.dll)

Stack trace (managed):
	  Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
	  Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)

 

 

Edited by dylanlive

ziipzaaapM16A4

Insiders Author

18 hours ago, Peyn said:

Hello, can you set this callout to not overlap on an accepted callout that causes LSPDFR crash?

huh? could you send me a log at my discord. so i can take a closer look.
Please do not post your log in here.


---------------------------------------------------------------------
 

8 hours ago, EndeRz said:

As other comments have said. it causes my LSPDFR to crash within 10-15 minutes of play time where before i could play 2-3 hours without anything crashing (Before installing this plugin). 

Some things that i have noticed include: 
- Constantly hearing the ATM noise when in traffic. (even when no ATM is around) this could be ambient sound not sure.

- The plugin interferes with calls you're on. Even though in the .INI file i have it to mute the radio when im on a call. So i could be on a Traffic stop and im getting constant requests for calls. And constant radio chatter. Its hard to focus on a traffic stop with all that going on. (This is usually when it crashes when things start to spawn around me during say a TS.)

-LSPDFR crashes. Im not sure if its too recourse heavy or what. But it seems to crash the whole LSPDFR plugin. Not really my game if so rarely. Once i restart all plugins once again 10-15 minutes of game play even with just traffic stops or normal calls and boom LSPDFR stopped working.


- If you have a crash open up a support ticket at my discord and provide the RagePluginHook.log
- ATM. what are atm noises?

-----------------------------------------------------------------
 

 

2 hours ago, dylanlive said:

Suspicious that this is causing crashes, but not 100% sure. Shame, because I love this plugin!

 

Last few lines before crash:
 

More detail:

 


Your rph_log doesn't say a thing about the crash.
Please open up a support ticket on my discord server and provide the full RagePluginHook.log of a Session where it crashed. (because these files overrides themselves after each session).
oh and a last thing. Please never post your log without putting them in a spoiler like this

Spoiler

log here. for not bloating the chat

  

 

dylanlive

Members

1 hour ago, ziipzaaapM16A4 said:

Your rph_log doesn't say a thing about the crash.

 

Fixed up my post per your suggestion, sorry about that. And I agree there's nothing very obvious about which plugin is crashing it, but the last line is this plugin. I'll experiment a bit more - I'm sure you know how confusing it can be to know which is crashing 😛

 

Thanks!

Ndb20

Members

Been waiting for this release since the showcase on first thirty minute's video. As realistic as LSPDFR is, it feels as if you are the one man police force. This is a great idea because a lot of LE work involves backing up other officers. Tried to back up two separate calls and crashed twice. Hope to see future improvements

NingOfficer

Members

Love this, feels a lot better with other cops "on duty" with you. However, the crashes I am getting are making it unplayable. Hope these can be fixed soon. Was thinking about putting just this in with a couple plugins at a time to see what one is causing it, but I'm sure you already know by now.

BlindGaming

Members

I quite enjoy this plugin. 

Without being asked to, I followed a unit, out of curiosity to see if they actually went anywhere, and sure enough, the unit was responding to a fight in progress. So I assisted and once I arrived on scene, even though I can already interact and arrest the suspects, I was then asked by dispatch (as IU was the closest unit to assist I assume) to assist. Pretty cool not going to lie. 

HOWEVER, are you going to include this mod for the county and highway? As that's the areas I prefer to patrol. Mainly due to the fact that when I replace my EUP the city pretty much disappears. 

doctorvita89

Members

hello, I would like to ask if this plugin has interference with normal calls, if any problems have been encountered, and if while I am busy with the calls of this mod, the single normal calls are disabled or I can receive them thanks

yeinzy

Members

Its an awesome mod thats forsure, waited for something like this for a long time. But it has its crashes and my discord dont work for now so i cant post any logs. But keep it up!!

adam enforcers

Members

@ziipzaaapM16A4 This mod has a great concept however there are a few things i wanted to comment on. When attaching myself to an AI call i responded to the fight callout i subdued both suspects but when i was going to proceed with the investigation the peds and the officers despawned, the same case with the accident call. a few comments i wanted to make on that was when one of the accidents i attached to went 10-8 the drivers got back in there vehicles when they were not drivable. also on another accident the officers left the vehicles there without towing them and the damaged vehicles vanished. also there should be a code 2 and code 3 variation depending on what it is, on the warrant callout officers went code 3. not really realistic to show up like that and spook the suspect.

LSPDHKG2020

Members

I just installed and tried, once I accepted the Shot Fired Callout, and arrest the suspect, the "Pursuit" page for backup and N manual to terminate the Pursuit is not success, and I pressing the Terminate but the Pursuit still there and just can not end it

 

Nemesisx101

Members

@ziipzaaapM16A4 Could you look into playing native scanner frontend while on-foot?

BOYDEAD02

Members

(edited)

Major accident and outstanding warrant calls Whenever I  interact to a subject for  Id or arrested them I use stop the ped  but once I do that few minutes later a pop message says Al callout has been corrupted and the cars that had a accident  disappear.

Edited by BOYDEAD02

Shaql

Members

This plugin has so much potential. It's as close to FiveM as possible, so you aren't by yourself in the world. Why wasn't this in default LSDPFR? (Probably because of the insects and bugs).

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