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Scene Manager 2.3.3

(24 reviews)

7 Screenshots

Retired - No more updates

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

FAQ

Q:  The plugin doesn't open.

A:  Read the README

 

Q:  Why do vehicles ignore the barriers?

A:  Read the README

 

Q:  Why does the virus check say anomaly detected?  Are you trying to hack my computer??  ARE YOU GOING TO STEAL ALL MY GTA MONEY?
A:  It's a false positive.  If the positive reviews and tens of thousands of downloads don't convince you it's safe, then don't download it.


About

Scene Manager is a standalone plugin which allows you to create custom AI paths to help manage your incident scenes.  Follow the README for instructions, and don't forget to load the plugin with Rage.


Included Features

  •     Create custom paths for the AI to follow
  •     Custom waypoint options to modify AI driving speed and behavior
  •     Direct nearest driver to a selected path
  •     Dismiss nearest driver to release them from your path
  •     Barrier management menu to add and remove barricades around your scene
  •     Save, load, and share paths with XML files


Dependencies

  •     RageNativeUI 1.8 (included)
  •     InputManager (included)

 

Recommended Mods

Basic how-to (menus are outdated, but functionality is the same)

 

Edited by Rich
Added link to README in description

What's New in Version 2.3.3

Released

  • Added checks to prevent crashes involving null paths
  • Removed ability to assign barriers to a path if no paths exist
  • Added an API for other developers to load and delete paths from within their plugin (information available in the README)
  • Updated RNUI to 1.8.1

Short Description

Control your scenes with custom AI pathing and traffic barrier management.

User Feedback

Recommended Comments

carpless

Members

On 1/9/2021 at 5:33 PM, Rich said:

 

You can turn the 3D waypoints on or off from the Settings menu.  If they're enabled, they will appear while the menu is open.  It sounds like for your situation, you could turn them off while you're not creating or editing paths.

thx for info

Tarik Atop

Members

Hello ! Well done, this Plugins is wonderful, I love it.
But how to save the waypoints etc.?
At the airport, for example, I create direction modifications for control tests, it takes a long time to do this.
So I would just as much like to save and go back to it by restarting lspdfr or during a crash ^^
Thanks again it's a great Plugins

Rich

Members Author

41 minutes ago, Tarik Atop said:

Hello ! Well done, this Plugins is wonderful, I love it.
But how to save the waypoints etc.?
At the airport, for example, I create direction modifications for control tests, it takes a long time to do this.
So I would just as much like to save and go back to it by restarting lspdfr or during a crash ^^
Thanks again it's a great Plugins

Path import/export is a feature currently only available to Patrons.

Tarik Atop

Members

3 minutes ago, Rich said:

Path import/export is a feature currently only available to Patrons.

Thank you for responding.
How can I go about becoming a customer ?

Rich

Members Author

4 minutes ago, Tarik Atop said:

Thank you for responding.
How can I go about becoming a customer ?

The orange "Become a Patron" button at the top of the page, next to the file description.

welcumtols

Members

I have a problem, after I stop the ped when he stops on stop waypoint and dismiss him to car, dismissing him from path doesn`t do anything, he just sits in car not driving away

TheLion1675

Members

Which trucks are the ones in the screenshots saying Right Lane closed? I'm curious if there's also an ACCIDENT AHEAD one?

Rich

Members Author

18 minutes ago, diablo1675 said:

Which trucks are the ones in the screenshots saying Right Lane closed? I'm curious if there's also an ACCIDENT AHEAD one?

They are from @PNWParksFan: https://parksmods.com/donate/

TheLion1675

Members

19 hours ago, Rich said:

Thank you. As an additional note, I have a suggestion. Now I don't know if this is the right place for it, but I'll go for it anyway.

 

It would be super cool if you created an additional path creation option that allows emergency vehicles to follow it, instead of regular traffic. Think it'd add a lot to the feel of the mod.

Rich

Members Author

14 minutes ago, TheLion1675 said:

Thank you. As an additional note, I have a suggestion. Now I don't know if this is the right place for it, but I'll go for it anyway.

 

It would be super cool if you created an additional path creation option that allows emergency vehicles to follow it, instead of regular traffic. Think it'd add a lot to the feel of the mod.

Can you describe the use case for this (what the in-game scenario would look like)? 

TheLion1675

Members

21 minutes ago, Rich said:

Can you describe the use case for this (what the in-game scenario would look like)? 

The use case would be highly situational. But I can see a number of uses for this addition.

 

Let's assume, that you have the tree on road callout (Unsure if you made this one). You have to block the traffic, and you use this and a path to make things stop. Say you need additional units (AI has a habit of being trash and crash into everything that's not nailed to the floor) of any kind. You can set up or modify the existing path to also add an emergency vehicle collector. Normally, you don't (I don't*) block off two lanes either way, just the one of oncoming traffic so it's blocked both ways. In this case, you could say the emergency vehicles take the second lane, which is empty, and find a suitable parking spot on the side of the road.

 

Just an off the cuff scenario this, so I apologise if you still lack certain detail.

Rich

Members Author

45 minutes ago, TheLion1675 said:

The use case would be highly situational. But I can see a number of uses for this addition.

 

Let's assume, that you have the tree on road callout (Unsure if you made this one). You have to block the traffic, and you use this and a path to make things stop. Say you need additional units (AI has a habit of being trash and crash into everything that's not nailed to the floor) of any kind. You can set up or modify the existing path to also add an emergency vehicle collector. Normally, you don't (I don't*) block off two lanes either way, just the one of oncoming traffic so it's blocked both ways. In this case, you could say the emergency vehicles take the second lane, which is empty, and find a suitable parking spot on the side of the road.

 

Just an off the cuff scenario this, so I apologise if you still lack certain detail.

Collection filters has been suggested before, so I have it on a todo list.  It'll be a good while before I get to it, though.

TheLion1675

Members

Just now, Rich said:

Collection filters has been suggested before, so I have it on a todo list.  It'll be a good while before I get to it, though.

Oh, absolutely no worries about it. Just thought it'd be a grand addition.

Bluecherry

Members

1. I got the problem that the game instandly closes after i added it to my start.rphs cause of antivirus. When i load it manually there is no problem...

2. Is there a way to combine it to a traffic stop? I made a little path so the 3rd stop is a "stop point" to do a traffic stop, after im done with the traffic stop i let the pet continue at the driver seat the driver stil stands at the stop point... would be nice if it works with stopthepet.

NetworkByte

Members

On 5/1/2021 at 2:36 PM, Bluecherry said:

2. Is there a way to combine it to a traffic stop? I made a little path so the 3rd stop is a "stop point" to do a traffic stop, after im done with the traffic stop i let the pet continue at the driver seat the driver stil stands at the stop point... would be nice if it works with stopthepet.

Yeah this is what I'm trying to figure out aswell.

 

It seems that this mod stops cars by freezing them in place, and if the driver somehow gets out of the vehicle while they're frozen in place, they cannot be unfrozen regardless of them getting back, you trying to move the vehicle (it's still stuck in place) or such. This mod needs a failsafe/reset on a stopped car when there's no driver, so it's compatible with StopThePed, since so far STP seems to be the best tool for creating a DUI checkpoint so far. To my knowledge there are no mods which allow you to pull up the traffic stop menu while being on foot, which is sad because that feature combined with this mod would make a great DUI checkpoint.

 

So far, this mod is great for redirecting traffic, but unfortunately isn't practical for LSPD:FR checkpoints, since there are no compatible mods which allow any pullover interaction menu functionality without going through the whole hassle of pulling someone over in a vehicle.

Maverick91169

Members

LOVE THIS !!!! extremely needed. amazing work 

5 stars  

Hadyfaik

Members

Thanks for the update Rich!

techgamer15

Members

You've read my mind about a script, but you are actually able to write it and I wouldn't be able to. Thanks so much. Finally an end to all the cops disappearing after a pursuit or shooting.

Hadyfaik

Members

Thanks for the crash fix update Rich! 

Robo22

Members

This is a awesome mod, lspdfr always needed something this. Adds tons more immersion and realism to the game and makes traffic stops, pursuits, accident, murder calls so much better. Being able to set up the scene and AI will drive by during your investigation

arsh93

Members

(edited)

IDK if anyone else has had this problem or it is just me but whenever i try making a path and the vehicles tend to go slow or come to a stop for taking a turn or just because of traffic the driver disappear in the first vehicle. @Rich Has anyone else told you about this or is it just me ?

Edited by arsh93

When you say no more updates, does that mean you wont update to make compatible with RAGENativeUI or no more improvement updates?

Rich

Members Author

4 hours ago, Definitely Not Harry said:

When you say no more updates, does that mean you wont update to make compatible with RAGENativeUI or no more improvement updates?

It's compatible with the newest version, but the newest version is not included.

alexmqs

Members

It did not work at all 😢

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