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Rich's Police Enhancements 1.6.0.6

(30 reviews)

3 Screenshots

Installation

Drag/drop the .DLL, .PDB, and .INI files into GTA V\Plugins\LSPDFR.  All features are disabled by default.  If you're using the STREETS audio files for Automatic Pursuit Updates, place them in GTA V\lspdfr\audio\scanner\STREETS.  If you use STREETS files that are named differently, they may not work with the Automatic Pursuit Updates feature.

 

About

Rich's Police Enhancements is a suite of quality of life features.  All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want.  Version 1.6 integrates Automatic Siren Cutout, so if you have that plugin installed separately, you can now remove it.

 

Included Features

  • Ambient Backup:  When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N.
  • Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit.  Updates may be provided via notification, dispatch audio, or both (configurable in the .ini)
  • AI Siren Cycling:  Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever
  • Better TVI/PIT Maneuver:  When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled
  • Backup Mimic Lights:  During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off)  When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on.
  • Suspect Stamina:  Suspects will run slower over time and have a chance to trip if they run for too long.
  • Automatic Siren Cutout:  Automatically turn off your sirens while keeping your emergency lights on when you get out of emergency vehicles.  This feature is intended to be used with ELS.
  • Friendly Honk:  A fun little feature that makes other emergency vehicles honk their horn or blip their siren at you if you honk or blip your siren at them.
  • Traffic Light Control:  Turn traffic lights green as you approach intersections with stage 3 lighting enabled.  This does not affect AI traffic.
  • Traffic Yielding:  AI will drive around the left side of your vehicle when you are stopped with stage 3 lighting on.  This feature is intended to be used with ELS.
  • Leave Engine Running:  When you exit the vehicle, your engine will stay on.  You can turn the engine off by pressing and holding your exit vehicle key.

 

Dependencies

  1. InputManager.dll (embedded)

 

Licensing

  1. This plugin does not include a license.  All rights reserved.
  2. InputManager is licensed under CPOL.

 

Reporting Issues

If you experience bugs or crashes that you believe are a result of this plugin, please provide a copy of your RagePluginHook.log and a list of steps for me to follow to reproduce the issue.

Edited by Rich

What's New in Version 1.6.0.6

Released

  • TVI: Added new setting "TVIChance" to INI.  Default value is 40%
  • Suspect Stamina: Attempted to fix suspect max speed inadvertently affecting their vehicle's max speed

Short Description

Quality of life enhancements for you and police AI

User Feedback

Recommended Comments

Rich

Members Author

On 7/10/2020 at 11:16 AM, TheHC09 said:

Right I've got it working. Turns out I hadn't configured ELS properly. Anyway, I can see the logic behind the siren cycle script. You're basically telling the game script to mute the siren sound, then very quickly turn it back on again, and naturally ELS randomly selects one of the siren tones from the VCF each time the siren is triggered. So of course you can't choose a specific tone or cycle of tones each time this happens. It's a shame Lt. Caine hadn't setup ELS to work better with siren tones and cycling. But, firstly, it would be nice to see the AI siren cycle working on all ELS vehicles including fire and ambulance, not just police ones. Secondly, maybe you could reduce the delay time between the siren being switched off and then triggered back on again, so the cycling is a lot quicker and smooth? Finally, would be great to have some airhorn usage which I'm sure would be possible to do. Cheers.

 Noted on making it work for all emergency vehicles.  I'll look at what the current delay is, and try to work in the air horn.

 

12 hours ago, parsa said:

Hi there, AI Siren Cycling does not work for me. do i need els for this to work?

Yes.

TheHC09

Members

15 hours ago, Rich said:

 Noted on making it work for all emergency vehicles.  I'll look at what the current delay is, and try to work in the air horn.

 

Yes.

Thank you, appreciate you as a developer taking on feedback.

 

A couple of other ideas:

 

On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected.

 

An option for European/UK players.

When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk

 

So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren.

 

Cheers again.

Rich

Members Author

2 hours ago, TheHC09 said:

Thank you, appreciate you as a developer taking on feedback.

 

A couple of other ideas:

 

On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected.

 

An option for European/UK players.

When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk

 

So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren.

 

Cheers again.

Likely won't get into this much detail.

TheHC09

Members

16 minutes ago, Rich said:

Likely won't get into this much detail.

Any particular reason why? You don't deem it particularly necessary or it would be too difficult to code?

MattCC16

Members

(edited)

14 minutes ago, TheHC09 said:

Any particular reason why? You don't deem it particularly necessary or it would be too difficult to code?

It is his plugin and thus he decides what to implement, so we should respect what he has already done, which is amazing.

Edited by Matt Cameron

Rich

Members Author

21 hours ago, Matt Cameron said:

It is his plugin and thus he decides what to implement, so we should respect what he has already done, which is amazing.

Thank you

Renegade44

Members

I am also having an issue when I cut my lights off, all of the vehicles lights cut off. I have the setting to where it does not do that

 

Mr.Ghost

Members

Ai vehicles 

stuck on indefinitely after a pursuit ends even tough i set it on false 

Rich

Members Author

2 hours ago, CLAY.OG2TONE said:

Ai vehicles 

stuck on indefinitely after a pursuit ends even tough i set it on false 

c9a1b3c92466c5c877bcb9d8f1dc86b3.png

doctorvita89

Members

It seems that with this new update of GTA the Ambient BOLO Alerts makes lspdfr crash

Rich

Members Author

20 minutes ago, doctorvita89 said:

It seems that with this new update of GTA the Ambient BOLO Alerts makes lspdfr crash

Unfortunately I can't do anything with this information.

doctorvita89

Members

29 minutes ago, Rich said:

Unfortunately I can't do anything with this information.

Ok

celticcross989

Members

does not work with current update

Rich

Members Author

5 hours ago, celticcross989 said:

does not work with current update

e42212e1989800fe2e865be46372455f.png

Tha Mexikan

Members

hope a update is coming for this ....

Takashi.pc

Members

(edited)

 thx

Edited by Takashi.pc

Doctor420

Members

so do I drag and drop the GTAV folder or the lspdfr and plugins folder that are inside?

Rich

Members Author

Just now, Doctor420 said:

so do I drag and drop the GTAV folder or the lspdfr and plugins folder that are inside?

There's a picture in the readme that shows what to drag and where.

Doctor420

Members

Just now, Rich said:

There's a picture in the readme that shows what to drag and where.

I didnt see one in the readme

Rich

Members Author

3 minutes ago, Doctor420 said:

I didnt see one in the readme

You have to open it.

Insp. Gorgees

Members

OMG I just saw you updated the mod lol I lovee! this plugin its great i love the pit feature but my question is what can i do about AI trying to take over my pursuit 

jogbot500

Members

Vocal dispatch should be updated to grammar police 

Rich

Members Author

4 hours ago, Insp. Gorgees said:

my question is what can i do about AI trying to take over my pursuit 

I'm not sure what you mean by this.

 

1 hour ago, jogbot500 said:

Vocal dispatch should be updated to grammar police 

I plan on supporting Grammar Police in the future.  I just needed to put out an update with some fixes first.

ghostcookies

Members

(edited)

Crashed my game when i went on duty! any tips on why?

 

Nvm got it to work! Thanks

 

Edited by ghostcookies

jeanluc223

Members

would this work with grammer police or immersive dispatch also instead of just vocal dispatch?

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