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Rich's Police Enhancements 1.5.4

Quality of life enhancements for you and police AI
   (24 reviews)

3 Screenshots

Retired - No more updates

 

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

About

Rich's Police Enhancements is a suite of quality of life features.  All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want.

 

Included Features

  •     Ambient Backup:  When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N.
  •     Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit.  Updates may be provided via notification, dispatch audio, or both (configurable in the .ini)
  •     AI Siren Cycling:  Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever
  •     Better TVI/PIT Maneuver:  When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled
  •     Silent Backup:  During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off)  When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on.
  •     Priority Radio Traffic:  By using either PoliceSmartRadio, VocalDispatch, or Grammar Police, you may request priority radio traffic at any time.  This will play a tone every X seconds (configurable in the .ini).  You may also enable this feature to automatically play when a pursuit is initiated, or a panic command is given to Grammar Police.  This feature doesn't affect gameplay in any way, it is simply for immersion and roleplay.
  •     Suspect Stamina:  Suspects will run slower over time and have a chance to trip if they run for too long.

Edited by Rich


What's New in Version 1.5.4

Released

  • Updated XMLs for Grammar Police
  • Added code to update Grammar Police XMLs for users automatically
  • Removed ambient backup for traffic stops

 

This will be the final update for this plugin, bug fixes aside.

Kasper, EchoWolf, Digital, Factions, Devin L.

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  • User Feedback

    Recommended Comments



    On 7/10/2020 at 11:16 AM, TheHC09 said:

    Right I've got it working. Turns out I hadn't configured ELS properly. Anyway, I can see the logic behind the siren cycle script. You're basically telling the game script to mute the siren sound, then very quickly turn it back on again, and naturally ELS randomly selects one of the siren tones from the VCF each time the siren is triggered. So of course you can't choose a specific tone or cycle of tones each time this happens. It's a shame Lt. Caine hadn't setup ELS to work better with siren tones and cycling. But, firstly, it would be nice to see the AI siren cycle working on all ELS vehicles including fire and ambulance, not just police ones. Secondly, maybe you could reduce the delay time between the siren being switched off and then triggered back on again, so the cycling is a lot quicker and smooth? Finally, would be great to have some airhorn usage which I'm sure would be possible to do. Cheers.

     Noted on making it work for all emergency vehicles.  I'll look at what the current delay is, and try to work in the air horn.

     

    12 hours ago, parsa said:

    Hi there, AI Siren Cycling does not work for me. do i need els for this to work?

    Yes.

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    15 hours ago, Rich said:

     Noted on making it work for all emergency vehicles.  I'll look at what the current delay is, and try to work in the air horn.

     

    Yes.

    Thank you, appreciate you as a developer taking on feedback.

     

    A couple of other ideas:

     

    On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected.

     

    An option for European/UK players.

    When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk

     

    So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren.

     

    Cheers again.

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    2 hours ago, TheHC09 said:

    Thank you, appreciate you as a developer taking on feedback.

     

    A couple of other ideas:

     

    On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected.

     

    An option for European/UK players.

    When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk

     

    So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren.

     

    Cheers again.

    Likely won't get into this much detail.

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    16 minutes ago, Rich said:

    Likely won't get into this much detail.

    Any particular reason why? You don't deem it particularly necessary or it would be too difficult to code?

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    14 minutes ago, TheHC09 said:

    Any particular reason why? You don't deem it particularly necessary or it would be too difficult to code?

    It is his plugin and thus he decides what to implement, so we should respect what he has already done, which is amazing.

    Edited by Matt Cameron
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    21 hours ago, Matt Cameron said:

    It is his plugin and thus he decides what to implement, so we should respect what he has already done, which is amazing.

    Thank you

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    I am also having an issue when I cut my lights off, all of the vehicles lights cut off. I have the setting to where it does not do that

     

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    2 hours ago, CLAY.OG2TONE said:

    Ai vehicles 

    stuck on indefinitely after a pursuit ends even tough i set it on false 

    c9a1b3c92466c5c877bcb9d8f1dc86b3.png

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    20 minutes ago, doctorvita89 said:

    It seems that with this new update of GTA the Ambient BOLO Alerts makes lspdfr crash

    Unfortunately I can't do anything with this information.

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    Just now, Doctor420 said:

    so do I drag and drop the GTAV folder or the lspdfr and plugins folder that are inside?

    There's a picture in the readme that shows what to drag and where.

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    OMG I just saw you updated the mod lol I lovee! this plugin its great i love the pit feature but my question is what can i do about AI trying to take over my pursuit 

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    4 hours ago, Insp. Gorgees said:

    my question is what can i do about AI trying to take over my pursuit 

    I'm not sure what you mean by this.

     

    1 hour ago, jogbot500 said:

    Vocal dispatch should be updated to grammar police 

    I plan on supporting Grammar Police in the future.  I just needed to put out an update with some fixes first.

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    Crashed my game when i went on duty! any tips on why?

     

    Nvm got it to work! Thanks

     

    Edited by ghostcookies
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