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InteractiveCallouts (OPEN BETA for testing) 0.0.1

(1 review)

4 Screenshots

-----IMPORTANT----

BETA version. I decided to publish it with only one callout to get your help with testing stuff. There can be tons of bugs, all feedback and help is appreciated.

There's only one callout for now. It's just for testing really. You can wait for the actual release, or download it and help me with development.

 

The only callout has a low probability so, if you don't want to wait, you can simply open the console(F4) and type StartCallout "Person Carrying Weapon"


-----------------------


My goal is to add more variety, dialogs and decisions. Every callout will have an interaction menu and you'll be able to speak with subjects and decide what to do.

There are tons of different outcomes from all callouts. You'll sweat when you need to make a decision 🙂



---------Installation--------

 

Installation is so simple. Open the archive, drag&drop all of the files except readme.txt to your main GTA5 folder.

 

 

----------Requirements--------

 

RageNativeUI(included)

 

InteractiveCallouts doesn't have a dependency to another add on but if you want to have a better experience, i recommend using :

Stop The Ped, PoliceSmartRadio, Traffic Policer

 

 

Special thanks to Bejoijo, Albo1125 for their work. I have learnt a lot from them especially Albo's guide.

------------------------------------------------------------------------------------------------

UPDATE(26.04.2020) :  I didn't have the time to continue updating or working on the release but, with the current situation of world, i have a lot of time to work on some projects and InteractiveCallouts is one of them. I am aiming to release the full version until June/July with lots of callouts. If you want to help me with this project and have decent knowledge, feel free to pm me. Also, when i complete making one more callout, i will make it open source and publish a github link so everyone can use it.

Thanks to Yo Adrian for making a review of the beta version.
 


InteractiveCallouts will be open source when I add 2 more callouts.
 

Başlıksız-1.png

User Feedback

Recommended Comments

Life45

Members Author

(edited)

Callout ideas, feedback, help you can comment about everything.

Thank your for testing and your time !

Edited by Life45

thisridiculous

Members

looks cool, ill download later.

I think with this u could take a basic approach with tons of variety and options. For instance add maybe a suspicious person call (could be intoxicated, dealing, whatever).

Domestic calls with he said she said and as the player u gotta see what the appropriate action is or what story adds up more than the other. look forward to updates and the interaction menu

agent rogers

Members

Nice concept  depending on what type of direction you want to take this for example for me i'm working on a swat callout i have audio files (Tok) as  you team breach Toc gives you information of the suspects   and outgoing  information of the situation. and have sniper audio files pointing out suspects location for that immersive experience . i'm going to add a interaction menu for interrogation, repeal , ect at an latter time i release but you get the idea.  

Life45

Members Author

5 minutes ago, thisridiculous said:

looks cool, ill download later.

I think with this u could take a basic approach with tons of variety and options. For instance add maybe a suspicious person call (could be intoxicated, dealing, whatever).

Domestic calls with he said she said and as the player u gotta see what the appropriate action is or what story adds up more than the other. look forward to updates and the interaction menu


That's exactly what it is ! Thank you very much for your comment.

1 minute ago, agent rogers said:

Nice concept  depending on what type of direction you want to take this for example for me i'm working on a swat callout i have audio files (Tok) as  you team breach Toc gives you information of the suspects   and outgoing  information of the situation. and have sniper audio files pointing out suspects location for that immersive experience . i'm going to add a interaction menu for interrogation, repeal , ect at an latter time i release but you get the idea.  

Thank you ! Looking forward to see your callout too.

agent rogers

Members

(edited)

15 minutes ago, Life45 said:


That's exactly what it is ! Thank you very much for your comment.

Thank you ! Looking forward to see your callout too.

why not do detective callouts question suspects collect evidence to asses the scene to make a call. it would be something different. 

Edited by agent rogers

Siracusa

Members

nice work , I will download it when it takes more shape 🙂 ,  it took something different , the more realistic interaction , the police work a lot with the dialogue , just "grand theft auto" we are full of it ...  , more calls for robberies in apartments or closed shop , disturbance of public peace , suspicious people (trespassing) , domestic violence,  so far domestic violence has only one callout , it is a frequent call in the USA and in general

Life45

Members Author

1 hour ago, agent rogers said:

why not do detective callouts question suspects collect evidence to asses the scene to make a call. it would be something different. 

Great idea, i will look into it.

 

 

36 minutes ago, Siracusa said:

nice work , I will download it when it takes more shape 🙂 ,  it took something different , the more realistic interaction , the police work a lot with the dialogue , just "grand theft auto" we are full of it ...  , more calls for robberies in apartments or closed shop , disturbance of public peace , suspicious people (trespassing) , domestic violence,  so far domestic violence has only one callout , it is a frequent call in the USA and in general

Thank you for the comment. I already have some of the ideas that you gave in my todo list and i will definitely use others too.  I'm so excited to develop it completely and release the full version !

AWP3RATOR

Members

I've run this callout about 5-6 times now.  Each time it plays out a little differently, so kudos on that.  However, each time it's always been an FBI agent undercover with a perp at gunpoint.  The have always been in the middle of a road, but I see no other cars around as part of the scenario - but I chalk it up to the a foot pursuit and that's where the perp stopped.

 

I am using STP, Police SmartRadio, CompuLite, Traffic Policer, Ultimate Backup, and 

 

Thus far, I've had several encounters where the agent was genuine and several where they were not.  Various states of gunfighting and/or chasing resulted after attempting to verify them.  This is a great work in progress, thanks for sharing it!

 

Constructive feedback:

  • Grammar on the callout message box - most of the grammer includes extraneous periods where only one are needed.
  • Always in the middle of the road - I've never made a callout myself, so not sure if it's possible, but since the peds are on foot, could they be forced to be on a sidewalk or perhaps even other locations like inside parks, building court yards, alleys, etc?
  • Scenario overall - always seems to be an FBI agent (by lore, this should be FIB), but could in theory be variable set where any GTA LEO could be used.  LSPD Detective, DOA, FIB, NOOSE, Sheriff, etc.
  • Scenario Improvements - The automatic dialogue when approaching the suspects is a nice feature.  Pressing Y to continue the investigation is great and consistent with most other LSDPFR callout plugins - however at this point in the life of this plugin, the scenario only has two options hard coded into it.  More or less siding one suspect or the other with a binary choice in the Y menu.  On my last few attempts, I wanted to see what would happen if I ordered both to their knees prior to using the Y menu (defuse the danger situation, then question them).  This resulted in the same scenario playing out.  In this case the agent was genuine, and the suspect began running.  Agent picked the gun back up and gave chase and ultimately arrested the perp after I "helped" with the taser.  You may want to consider a few more options in the initial investigation - i.e. within the Y menu, ordering the "agent" to stand down while the player questions the suspect, or vice versa - each with more involved questioning and/or verification of the stories.

 

Love the idea though, keep up the great work!

Image result for we will watch your career with great interest"

This has potential. My suggestion would be to watch some Live P.D.  To actually get an authentic style to how these calls play out. We need a authentic domestic dispute callout, Some noise complaints. and some Neighborhood disputes. We need them all over not just in los santos like most callouts. please consider this. I have played all the other callout packs and they're all the same in some way. 

Cameron M.

Members

I was hoping to see some callouts that are realistic coming soon to lspdfr, more importantly call outs that A regular Peace Officer would get everyday.

- Supervisor Request on a Traffic Stop, MVA, or call etc.

- Domestic Disturbance (Dispute.)

- Funeral Escort

- Public Disturbing the peace (Partying at someone's house.)

- Fight in progress at the school.

 

-- will continue to update as I think of more realistic callouts. --

 

Siracusa

Members


esatto, ho visto almeno 3/4 stagioni di "poliziotti", e per alcuni anni 3 stagioni di "live PD", alcuni episodi sono ancora su YouTube, mi viene l'idea di come le cose siano migliori là fuori, io prenderei i "callout" più grandi creati negli ultimi anni, vedrei quali sono le chiamate e inizierei a creare questi callout con callout mancanti, metterei alcuni "incidenti stradali" con un'interazione più dettagliata e realistica, troppi bug in alcuni plugin, abbastanza rapine e furti d'auto, qui siamo pieni di inseguimenti, mi concentrerei sul "misc public", abbiamo molte accuse che non siamo in grado di usare perché non ci sono chiamate, potresti dare un'occhiata le rinnovate accuse di "compulite" o pcplus, da parte del Ciad o di altri modder, molte accuse che non siamo in grado di fare,perché non ci sono tali crimini in lspdfr, uno dei primi tra i più comuni negli Stati Uniti che ripeto, violenza domestica o ect simile, li rende meno meccanici, più dinamici e reali, il trasgredire, la notte persone sospette, non necessariamente hanno per generare una sparatoria o in resistenza violenta

Life45

Members Author

(edited)

13 hours ago, AWP3RATOR said:

I've run this callout about 5-6 times now.  Each time it plays out a little differently, so kudos on that.  However, each time it's always been an FBI agent undercover with a perp at gunpoint.  The have always been in the middle of a road, but I see no other cars around as part of the scenario - but I chalk it up to the a foot pursuit and that's where the perp stopped.

 

I am using STP, Police SmartRadio, CompuLite, Traffic Policer, Ultimate Backup, and 

 

Thus far, I've had several encounters where the agent was genuine and several where they were not.  Various states of gunfighting and/or chasing resulted after attempting to verify them.  This is a great work in progress, thanks for sharing it!

 

Constructive feedback:

  • Grammar on the callout message box - most of the grammer includes extraneous periods where only one are needed.
  • Always in the middle of the road - I've never made a callout myself, so not sure if it's possible, but since the peds are on foot, could they be forced to be on a sidewalk or perhaps even other locations like inside parks, building court yards, alleys, etc?
  • Scenario overall - always seems to be an FBI agent (by lore, this should be FIB), but could in theory be variable set where any GTA LEO could be used.  LSPD Detective, DOA, FIB, NOOSE, Sheriff, etc.
  • Scenario Improvements - The automatic dialogue when approaching the suspects is a nice feature.  Pressing Y to continue the investigation is great and consistent with most other LSDPFR callout plugins - however at this point in the life of this plugin, the scenario only has two options hard coded into it.  More or less siding one suspect or the other with a binary choice in the Y menu.  On my last few attempts, I wanted to see what would happen if I ordered both to their knees prior to using the Y menu (defuse the danger situation, then question them).  This resulted in the same scenario playing out.  In this case the agent was genuine, and the suspect began running.  Agent picked the gun back up and gave chase and ultimately arrested the perp after I "helped" with the taser.  You may want to consider a few more options in the initial investigation - i.e. within the Y menu, ordering the "agent" to stand down while the player questions the suspect, or vice versa - each with more involved questioning and/or verification of the stories.

 

Love the idea though, keep up the great work!

 

Thank you very much for your comment. It means a lot, really. I've read all of it carefully and took notes. I don't think any of them are impossible so, i will do my best to implement them. I won't launch any other versions of the pack until i finish the 1.0 release version. When i release it, would be a pleasure to see a new comment from you.

 

10 hours ago, NYPDDetectiveODonnell said:

This has potential. My suggestion would be to watch some Live P.D.  To actually get an authentic style to how these calls play out. We need a authentic domestic dispute callout, Some noise complaints. and some Neighborhood disputes. We need them all over not just in los santos like most callouts. please consider this. I have played all the other callout packs and they're all the same in some way. 

Thank you for your comment. Main goal is to add simple callouts with lots of different approach opportunities and i will consider everything in your comment. I am already interested in LivePD, Policeactivity kind of things and i will definitely use what i see.

6 hours ago, Siracusa said:


esatto, ho visto almeno 3/4 stagioni di "poliziotti", e per alcuni anni 3 stagioni di "live PD", alcuni episodi sono ancora su YouTube, mi viene l'idea di come le cose siano migliori là fuori, io prenderei i "callout" più grandi creati negli ultimi anni, vedrei quali sono le chiamate e inizierei a creare questi callout con callout mancanti, metterei alcuni "incidenti stradali" con un'interazione più dettagliata e realistica, troppi bug in alcuni plugin, abbastanza rapine e furti d'auto, qui siamo pieni di inseguimenti, mi concentrerei sul "misc public", abbiamo molte accuse che non siamo in grado di usare perché non ci sono chiamate, potresti dare un'occhiata le rinnovate accuse di "compulite" o pcplus, da parte del Ciad o di altri modder, molte accuse che non siamo in grado di fare,perché non ci sono tali crimini in lspdfr, uno dei primi tra i più comuni negli Stati Uniti che ripeto, violenza domestica o ect simile, li rende meno meccanici, più dinamici e reali, il trasgredire, la notte persone sospette, non necessariamente hanno per generare una sparatoria o in resistenza violenta

Google translate doesn't really do a good job but, as far as i understand you're talking about domestic disturbance kind of things. Thank you for the idea. That's already in my list and i will definitely use it.

Edited by Life45

Siracusa

Members


sorry my english , I use a lot of commas , to make google translate work better , I had an idea now while I was playing patrolling , I often go down the subway , to check , nobody ever made a call under the subway in the evening , but always , it can be a place where criminal activities occur , rockstar allows us to get off in the metro at different points , you could take advantage of this open world , to insert callouts , the metro is often dangerous , theft robbery , public intox sospicius person , ect ect ,  you would also be the first to have created a callout down in the subway 

Grand Theft Auto V 13_01_2020 18_12_14.png

Grand Theft Auto V 13_01_2020 18_04_06.png

Grand Theft Auto V 13_01_2020 18_02_57.png

Life45

Members Author

4 minutes ago, Siracusa said:


sorry my english , I use a lot of commas , to make google translate work better , I had an idea now while I was playing patrolling , I often go down the subway , to check , nobody ever made a call under the subway in the evening , but always , it can be a place where criminal activities occur , rockstar allows us to get off in the metro at different points , you could take advantage of this open world , to insert callouts , the metro is often dangerous , theft robbery , public intox sospicius person , ect ect ,  you would also be the first to have created a callout down in the subway 



Wow, that's actually a really really good idea ! Thank you very much i will see how can i implement this.

stylez

Members

Can you do a callout with a warrant arrest at the suspect house with different location? that would be nice for U.S Marshall

KnightHawkOne

Members

(edited)

8 hours ago, stylez said:

Can you do a callout with a warrant arrest at the suspect house with different location? that would be nice for U.S Marshall

A "HIgh Risk Arrest Warrant Callout"  would be nice since we don't have any swat callouts.

Edited by KnightHawkOne

Life45

Members Author

9 hours ago, stylez said:

Can you do a callout with a warrant arrest at the suspect house with different location? that would be nice for U.S Marshall

 

33 minutes ago, KnightHawkOne said:

A "HIgh Risk Arrest Warrant Callout"  would be nice since we don't have any swat callouts.


Sure ! Thanks for the comments. Wait for the release.

agent rogers

Members

15 hours ago, KnightHawkOne said:

A "HIgh Risk Arrest Warrant Callout"  would be nice since we don't have any swat callouts.

in progress should have a beta soon.

KnightHawkOne

Members

Just now, agent rogers said:

in progress should have a beta soon.

thanks a million times over.

cameronhendry5

Members

Just an idea for a future callout.... A suicide jumper negotiation (or other suicide scenarios), where you need to choose your words wisly to make sure that he doesnt commit suicide. Is that possable?

 

Life45

Members Author

Just now, cameronhendry5 said:

Just an idea for a future callout.... A suicide jumper negotiation (or other suicide scenarios), where you need to choose your words wisly to make sure that he doesnt commit suicide. Is that possable?

 

Sure it is. Thanks for the comment.

lspdplay

Members

Callout Idea

 

A 911 call reports 3 shooters at UCLA , when you go on campus there are dead peds everywhere ( its for Aesthetics which is lacking in most callouts,  adds more 'feel' to a callout which is why PeterCallouts are popular) , shooter 1st was killed by responding officers. The 2nd suicide shooter student at UCLA  has taken 5 peds hostage in the middle of the running track (More locations on campus would keep it fresh). The user has to take an options.

 

1. Take a fatal Shot ( if the bullet doesn't hit the head then the 5 peds die from a suicide vest explosion )

2. Negotiate

 

The 3rd shooter is on the run and students reported the direction and clothing.

If he is not found within 30s within the area of search then he kills him self and others in a nearby fast food restaurant  with a suicide vest.

 

After all shooters are dead or arrested then a news notification about why and what happened will pop up on screen based on the decisions taken by the user.

 

 

Life45

Members Author

19 hours ago, lspdplay said:

Callout Idea

 

A 911 call reports 3 shooters at UCLA , when you go on campus there are dead peds everywhere ( its for Aesthetics which is lacking in most callouts,  adds more 'feel' to a callout which is why PeterCallouts are popular) , shooter 1st was killed by responding officers. The 2nd suicide shooter student at UCLA  has taken 5 peds hostage in the middle of the running track (More locations on campus would keep it fresh). The user has to take an options.

 

1. Take a fatal Shot ( if the bullet doesn't hit the head then the 5 peds die from a suicide vest explosion )

2. Negotiate

 

The 3rd shooter is on the run and students reported the direction and clothing.

If he is not found within 30s within the area of search then he kills him self and others in a nearby fast food restaurant  with a suicide vest.

 

After all shooters are dead or arrested then a news notification about why and what happened will pop up on screen based on the decisions taken by the user.

 

 

Wow, a pretty detailed and complicated callout. I will try my best to add some variety and implement this. Thank you for the idea.

HeavyWolfPL

Members

I noticed that always, no matter what victim is already dead when callout is accepted.

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