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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

Chemo

Members

20 minutes ago, SuperPyroManiac said:

 

 

Does it? What callout? That is defiantly not suppose to happen haha. I'll try to find it and push an update today.

I got it for the Hit and Run callout and the toilet paper call out.

  • Community Team
22 minutes ago, Chemo said:

I got it for the Hit and Run callout and the toilet paper call out.

Ok, did you do the TP one first?

  • Community Team
1 hour ago, Chemo said:

I also got the same bug. 

 

5 hours ago, retrocidalTV said:

it takes over my cars and my police car starts to drive by it self and do weird things never seen this before so yha 

 

I found the issue, I'm going to test my fix real quick then upload the update. It should only effect Hit and Run as well as Toilet Paper Bandit.

Chemo

Members

35 minutes ago, SuperPyroManiac said:

 

 

I found the issue, I'm going to test my fix real quick then upload the update. It should only effect Hit and Run as well as Toilet Paper Bandit.

Sorry for the late reply. I did the Hit and Run callout first, also thank you for listening and fixing it so quickly!

b177 j0w3r2

Members

(edited)

Bit of a random question but does anyone know what the siren in the first clip is called ? great callout pack btw.

Edited by b177 j0w3r2

ManamalReacts

Members

Downloaded just for the Toiletpaper Bandit Callout. That will be an Epic Classic. 😂

paskolasic

Members

(edited)

Yes, I instal this and "stop the peds" and have couple callouts on beggining... But latter i driving around the city  and no to much callouts like before. 

Usualy callouts for. 
- Officer under fire

- overtuned bus

- animals

- public fighting or maybe

- car crash

 

And... problem... my game is slow on beggining 

 

but, mod is good

Edited by paskolasic

chadc78

Members

@SuperPyroManiac Im installing the update and I notice that the ini file is labeled supercallouts but the .dll and other are named supercallouts2, does that matter or effect installation in any way?

  • Community Team
10 minutes ago, chadc78 said:

@SuperPyroManiac Im installing the update and I notice that the ini file is labeled supercallouts but the .dll and other are named supercallouts2, does that matter or effect installation in any way?

The dll and pdb file can have any name, but the ini files must be named SuperCallouts.ini or the plugin will not be able to read it.

SuperTriniGamer

Members

Hey, I'm having a REALLY strange problem. 

 

I was doing the hit and run, then when I found the guy who did it, he started driving off. All of a sudden, I had absolutely NO control over myself and I started chasing after him like an NPC. It only happens with the hit and run, and I have no idea how to fix it. It feels freaky having no control at all.

  • Community Team
27 minutes ago, SuperTriniGamer said:

Hey, I'm having a REALLY strange problem. 

 

I was doing the hit and run, then when I found the guy who did it, he started driving off. All of a sudden, I had absolutely NO control over myself and I started chasing after him like an NPC. It only happens with the hit and run, and I have no idea how to fix it. It feels freaky having no control at all.

 

It was fixed yesterday in an update.

SuperTriniGamer

Members

Thank you! I will give the new version a go. Do I have to delete supercallouts and replace them with supercallouts2 or is supercallouts2 (this one) separate?

  • Community Team
7 hours ago, SuperTriniGamer said:

Thank you! I will give the new version a go. Do I have to delete supercallouts and replace them with supercallouts2 or is supercallouts2 (this one) separate?

 

Yes delete the old versions and replace with the new.

P0rkch0p

Members

(edited)

Car Accident callout error on latest update

Spoiler

[4/9/2020 12:26:33 AM.469] LSPD First Response: [TRACE] GetBackupTemplate for Ambulance in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.470] LSPD First Response: [TRACE] Preloading AMBULANCE
[4/9/2020 12:26:33 AM.471] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/9/2020 12:26:33 AM.474] LSPD First Response: [TRACE] Using new link spawn
[4/9/2020 12:26:33 AM.496] LSPD First Response: [TRACE] Preloading AMBULANCE
[4/9/2020 12:26:33 AM.517] LSPD First Response: [TRACE] Extended route by 20
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Created ambulance at X:1177.5 Y:-511.75 Z:64.125
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Forced Livery: 0
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/9/2020 12:26:33 AM.774] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 20), Agency: LSFD (lsfd)
[4/9/2020 12:26:33 AM.775] LSPD First Response: [TRACE] Failed to find inventory for mp_m_freemode_01:lsfd_emt
[4/9/2020 12:26:33 AM.775] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.775] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] Assigned medic relationship and group.
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] Voice: s_m_m_paramedic_01_black_mini_01
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[4/9/2020 12:26:33 AM.783] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[4/9/2020 12:26:33 AM.787] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 20), Agency: LSFD (lsfd)
[4/9/2020 12:26:33 AM.788] LSPD First Response: [TRACE] Failed to find inventory for mp_f_freemode_01:lsfd_emt
[4/9/2020 12:26:33 AM.788] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.788] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] Assigned medic relationship and group.
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] Voice: s_f_y_baywatch_01_white_full_02
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] New ped creation finished, Gender: Female
[4/9/2020 12:26:33 AM.809] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[4/9/2020 12:26:33 AM.812] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] GetBackupTemplate for Firetruck in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] No valid backup data found for area
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] GetBackupTemplate for Firetruck in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] No valid backup data found for area
[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:1280.536 Y:-626.8561 Z:68.41972
[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] No XML data found for Firetruck, unit will not be created
[4/9/2020 12:26:33 AM.831] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac!
[4/9/2020 12:26:33 AM.831] LSPD First Response: SuperCallouts Error Report Start
[4/9/2020 12:26:33 AM.831] LSPD First Response: ======================================================
[4/9/2020 12:26:33 AM.852] LSPD First Response: System.NullReferenceException: Object reference not set to an instance of an object.
[4/9/2020 12:26:33 AM.852] at LSPD_First_Response.Mod.API.Functions.RequestBackup(Vector3 position, EBackupResponseType responseType, EBackupUnitType backupUnitType) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 659
[4/9/2020 12:26:33 AM.852] at SuperCallouts2.Callouts.CarAccident.Interactions(UIMenu sender, UIMenuItem selItem, Int32 index) in C:\Users\Rande\RiderProjects\SuperPlugins\SuperCallouts2\Callouts\CarAccident.cs:line 119
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.UIMenu.SelectItem()
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.MenuPool.ProcessMenus()
[4/9/2020 12:26:33 AM.852] at SuperCallouts2.Callouts.CarAccident.Process() in C:\Users\Rande\RiderProjects\SuperPlugins\SuperCallouts2\Callouts\CarAccident.cs:line 88
[4/9/2020 12:26:33 AM.852] LSPD First Response: ======================================================
[4/9/2020 12:26:33 AM.852] LSPD First Response: SuperCallouts Error Report End
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Cleaning UI
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Instance cleaned ( #2)
[4/9/2020 12:26:42 AM.773] LSPD First Response: [TRACE] Visual lost longer
[4/9/2020 12:26:44 AM.028] LSPD First Response: [TRACE] Extended route by 20
[4/9/2020 12:26:46 AM.566] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination
[4/9/2020 12:26:48 AM.056] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[4/9/2020 12:26:48 AM.056] LSPD First Response: [TRACE] Started TaskMedicRespondBackup: Unit Type: Ambulance, Response Type: Code3
[4/9/2020 12:26:48 AM.058] LSPD First Response: [TRACE] Set current state to: GoToCaller
[4/9/2020 12:26:48 AM.058] LSPD First Response: [TRACE] Use caller position: True
[4/9/2020 12:26:48 AM.115] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Started TaskMedicRespondBackup: Unit Type: Ambulance, Response Type: Code3
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Set current state to: GoToCaller
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Use caller position: True

 

 

Edited by P0rkch0p

  • Community Team
4 hours ago, P0rkch0p said:

Car Accident callout error on latest update

  Hide contents

[4/9/2020 12:26:33 AM.469] LSPD First Response: [TRACE] GetBackupTemplate for Ambulance in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.470] LSPD First Response: [TRACE] Preloading AMBULANCE
[4/9/2020 12:26:33 AM.471] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/9/2020 12:26:33 AM.474] LSPD First Response: [TRACE] Using new link spawn
[4/9/2020 12:26:33 AM.496] LSPD First Response: [TRACE] Preloading AMBULANCE
[4/9/2020 12:26:33 AM.517] LSPD First Response: [TRACE] Extended route by 20
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Created ambulance at X:1177.5 Y:-511.75 Z:64.125
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Forced Livery: 0
[4/9/2020 12:26:33 AM.769] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/9/2020 12:26:33 AM.774] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 20), Agency: LSFD (lsfd)
[4/9/2020 12:26:33 AM.775] LSPD First Response: [TRACE] Failed to find inventory for mp_m_freemode_01:lsfd_emt
[4/9/2020 12:26:33 AM.775] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.775] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] Assigned medic relationship and group.
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] Voice: s_m_m_paramedic_01_black_mini_01
[4/9/2020 12:26:33 AM.779] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[4/9/2020 12:26:33 AM.783] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[4/9/2020 12:26:33 AM.787] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 20), Agency: LSFD (lsfd)
[4/9/2020 12:26:33 AM.788] LSPD First Response: [TRACE] Failed to find inventory for mp_f_freemode_01:lsfd_emt
[4/9/2020 12:26:33 AM.788] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.788] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lsfd_emt
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] Assigned medic relationship and group.
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] Voice: s_f_y_baywatch_01_white_full_02
[4/9/2020 12:26:33 AM.792] LSPD First Response: [TRACE] New ped creation finished, Gender: Female
[4/9/2020 12:26:33 AM.809] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[4/9/2020 12:26:33 AM.812] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay)
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] GetBackupTemplate for Firetruck in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] No valid backup data found for area
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] GetBackupTemplate for Firetruck in LosSantosCity in Mirr using RespondsAsBackup
[4/9/2020 12:26:33 AM.831] LSPD First Response: [TRACE] No valid backup data found for area
[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:1280.536 Y:-626.8561 Z:68.41972
[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] No XML data found for Firetruck, unit will not be created
[4/9/2020 12:26:33 AM.831] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac!
[4/9/2020 12:26:33 AM.831] LSPD First Response: SuperCallouts Error Report Start
[4/9/2020 12:26:33 AM.831] LSPD First Response: ======================================================
[4/9/2020 12:26:33 AM.852] LSPD First Response: System.NullReferenceException: Object reference not set to an instance of an object.
[4/9/2020 12:26:33 AM.852] at LSPD_First_Response.Mod.API.Functions.RequestBackup(Vector3 position, EBackupResponseType responseType, EBackupUnitType backupUnitType) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 659
[4/9/2020 12:26:33 AM.852] at SuperCallouts2.Callouts.CarAccident.Interactions(UIMenu sender, UIMenuItem selItem, Int32 index) in C:\Users\Rande\RiderProjects\SuperPlugins\SuperCallouts2\Callouts\CarAccident.cs:line 119
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.UIMenu.SelectItem()
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[4/9/2020 12:26:33 AM.852] at RAGENativeUI.MenuPool.ProcessMenus()
[4/9/2020 12:26:33 AM.852] at SuperCallouts2.Callouts.CarAccident.Process() in C:\Users\Rande\RiderProjects\SuperPlugins\SuperCallouts2\Callouts\CarAccident.cs:line 88
[4/9/2020 12:26:33 AM.852] LSPD First Response: ======================================================
[4/9/2020 12:26:33 AM.852] LSPD First Response: SuperCallouts Error Report End
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Cleaning UI
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Released 0 entities from  #2 Content Manager
[4/9/2020 12:26:33 AM.853] LSPD First Response: [TRACE] Instance cleaned ( #2)
[4/9/2020 12:26:42 AM.773] LSPD First Response: [TRACE] Visual lost longer
[4/9/2020 12:26:44 AM.028] LSPD First Response: [TRACE] Extended route by 20
[4/9/2020 12:26:46 AM.566] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination
[4/9/2020 12:26:48 AM.056] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[4/9/2020 12:26:48 AM.056] LSPD First Response: [TRACE] Started TaskMedicRespondBackup: Unit Type: Ambulance, Response Type: Code3
[4/9/2020 12:26:48 AM.058] LSPD First Response: [TRACE] Set current state to: GoToCaller
[4/9/2020 12:26:48 AM.058] LSPD First Response: [TRACE] Use caller position: True
[4/9/2020 12:26:48 AM.115] LSPD First Response: [TRACE] Set current state to: LeavingVehicle
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Started TaskMedicRespondBackup: Unit Type: Ambulance, Response Type: Code3
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Set current state to: GoToCaller
[4/9/2020 12:26:48 AM.116] LSPD First Response: [TRACE] Use caller position: True

 

 

 

Looks like LSPDFR didn't want to load the fire truck so the callout crashed. This was no caused by SuperCallouts.

[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] No XML data found for Firetruck, unit will not be created

P0rkch0p

Members

10 hours ago, SuperPyroManiac said:

 

Looks like LSPDFR didn't want to load the fire truck so the callout crashed. This was no caused by SuperCallouts.

[4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] No XML data found for Firetruck, unit will not be created

 Oh, is it something I could fix?

Firehsk

Members

(edited)

I have the same problem with the firetruck. Never changed anything on Ultimate Backup files or any other backup xml.

Edited by Firehsk

Drifty349

Members

(edited)

Brother there is some kinda problem with your plugin I think, Here are the logs.RagePluginHook (2).log 

Edited by LSPDFRGTA54849

  • Community Team
33 minutes ago, LSPDFRGTA54849 said:

Brother there is some kinda problem with your plugin I think, Here are the logs.RagePluginHook (2).log 

 

The log shows SuperCallouts loaded fine and had no issues. Something else went wrong. I'm not sure what caused it but I am certain it was not this plugin.

Drifty349

Members

1 hour ago, SuperPyroManiac said:

 

The log shows SuperCallouts loaded fine and had no issues. Something else went wrong. I'm not sure what caused it but I am certain it was not this plugin.

Okie @SuperPyroManiac Thanks for the confirmation.

JxmmyJxmes

Members

Hey super,

regarding the officer homicide gang member call out etc. it works fine but I never seem to get to the point where the swat unit rolls up. I always just go in solo... I’ve got stop the ped ofc but I’m just wondering what the go might be? Great pack anyway

J

Really awesome work, but the aliens... loll

TheCardCzar

Members

Oh shit!! This is niceeee, no second guessing this download. Appreciate the hard work!

The Loot

Members

Some Bugs:

  • Open Carry - Red dot on ped stayed after pursuit started
  • Officer Shootout - Needs to use agency backup settings, so no LSPD out in Blaine County
  • WeirdCar - default EEK car plate, dialog need tidying 

(edited)

  • Community Team
1 hour ago, The Loot said:

Some Bugs:

  • Open Carry - Red dot on ped stayed after pursuit started
  • Officer Shootout - Needs to use agency backup settings, so no LSPD out in Blaine County
  • WeirdCar - default EEK car plate, dialog need tidying 

 

1: Fixed for future updates.

2: I'll get that sorted out.

3-1: Plates are randomly generated, there are mods that will randomize it but I don't set the plates.

3-2: Just remade the dialogue for new versions.

Edited by SuperPyroManiac

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