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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

  • Community Team
On 1/17/2020 at 1:41 PM, Edmonton Police said:

Callout pack is good, but I'd make some changes to the robbery callout. Primarily the vehicles. Sometimes the vehicles involved will spawn at an odd angle, requiring me to ram the suspect vehicle to get the civilians unstuck.  

 

I'll look into that.

ReeceBishop

Members

please add a terrorist attack callout , there hasnt been a good one in a whlie

 

agent rogers

Members

(edited)

Hey

Hope all is well figure i'd hit you up and see how thing are going.

Edited by agent rogers

Lopez801

Members

what are the keybinds?

 

also is this possible to be put into fivem? i really appreciate it

(edited)

  • Community Team
On 2/25/2020 at 11:05 PM, Lopez801 said:

what are the keybinds?

 

also is this possible to be put into fivem? i really appreciate it

 

Default is Y which you can change in the config. I don't know much about FiveM so I assume it's not compatible. More than welcome to try and if it gives any errors and i'll check them out. The plugin in built with LSPDFR so FiveM would require that.

Edited by SuperPyroManiac

Proffit91

Members

Hey bro,

I dunno what's going on, but all of the sudden it seems that none of your callouts are working properly in this pack. Most (if not all) of them, the AI doesn't trigger it's actions unless I fire at them. For example, the mafia at the casino, only the first 3 AI rush me, the rest glitch out unless I go around back and shoot at them. Just tried the FBI raid in Davis, and the same thing happened. Instead of triggering the event, I  walked right up to the guy and arrested him. Usually, it triggers a shit show of a fire fight lol. I don't remember them doing this before.

 

 I only have one other callout pack installed at the moment, but I mean they worked fine when I had like 3-4 different callout packs. This is the other one, redCallouts: 

Could it be a conflict?

 

It really sucks cuz I enjoyed this callout pack a lot. Hopefully we can figure it out. 

  • Community Team
15 minutes ago, Proffit91 said:

Hey bro,

I dunno what's going on, but all of the sudden it seems that none of your callouts are working properly in this pack. Most (if not all) of them, the AI doesn't trigger it's actions unless I fire at them. For example, the mafia at the casino, only the first 3 AI rush me, the rest glitch out unless I go around back and shoot at them. Just tried the FBI raid in Davis, and the same thing happened. Instead of triggering the event, I  walked right up to the guy and arrested him. Usually, it triggers a shit show of a fire fight lol. I don't remember them doing this before.

 

 I only have one other callout pack installed at the moment, but I mean they worked fine when I had like 3-4 different callout packs. This is the other one, redCallouts: 

Could it be a conflict?

 

It really sucks cuz I enjoyed this callout pack a lot. Hopefully we can figure it out. 

 

I'll look into it.

Proffit91

Members

3 minutes ago, SuperPyroManiac said:

 

I'll look into it.

I'm trying it by itself right now, just accepted the same raid call, so I will update soon, after a few different calls to see if it's a conflict issue.

 

Cheers

  • Community Team

Rewrite is basically done now. I'm just making sure everything is running great. There are issues with the version uploaded here right now so I will release the beta version of SuperCallouts soon to fix those issues.

 

Sorry for taking so long, I really got burnt out with the rewrite. Adding new callouts is fun, but re-writing what I have already made was very difficult to keep motivated.

 

For Beta 2.0

 

 

What going on right now:

Just finishing up adding UI to the last few callouts.

Fixing old swat callouts to run. Currently all the suspects just run away and the callout ends.

 

What's done:

Everything is rewritten from the core up. This will make the plugin much more stable. Even if I make a mistake somewhere it will no longer crash LSPDFR, instead it will just cancel the current callout.

I've added new classes that allow me to do things very quickly that normally would take a long time.

Added full RageNativeUI support (UI Elements)

Integration with StopThePed. (Searching vehicles, Searching Peds, drunk / high testing)

Integration with Ultimate Backup. (Backup will automatically be dispatched or controlled by callouts.)

Added interaction menu. (Default key is Y, every callout has a menu.)

Added ability to speak with suspects / victims from most callouts (This is an unfinished feature. Currently only 1 story for each of them. The future will have multiple outcomes with different stories.)

 

What will not be included yet:

Updated swat callouts.

Some callouts will not be included with the beta.

 

Future Plans:

15+ new callouts.

Add more outcomes to current callouts so no two calls will be the same.

Totally new swat callouts that will be much more detailed.

Investigation callouts. (Talk to people, search for evidence, eventually find suspect. Chance to fail these callouts.)

On the grind callouts. (These will be more like real work, meaning no crazy dead people or shootouts. Just strait simple pullovers / fake calls.)

Integration with SuperEvents. Meaning some events could result in a special callout related to it. (This is just an idea, i'm not sure what i'll do so no promises.)

  • Community Team

Update 2.0 BETA

A complete rewrite!

UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF

 

 

REQUIRES Stop The Ped & Ultimate Backup!!

Plugin will still function without these, but it is very recommended to have them!!!

You can get them here: https://bejoijo256.wixsite.com/bejoijo

 

Make sure to remove SuperCallouts.dll and SuperCallouts.ini before installing this update!!!

 

  • Rewrote the entire plugin from scratch. (Not including swat callouts in this version!)
  • Added a UI to every callout. Default interaction key is 'Y' (Does not include swat callouts in this version)
  • Callouts no longer end automatically. You have to end them yourself by using the interaction key (default: Y) or pressing End.
  • Added features that require StopThePed and Ultimate Backup.
  • Added dialogue to a lot of callouts. (This is beta, only 1 story for these calls! More will be released after beta!)
  • When searching a ped their inventory may have items that relate to the story.
  • Interaction menu has special functions for some calls! This may include stopping a suspect, calling for backup, etc.
  • All callouts now have a fail safe in them. This means when something goes wrong, LSPDFR should not crash!
  • Fixed at least a couple of bugs.
  • Suspects in the swat callouts should behave properly and actually shoot you.
  • Updated with the LSPDFR 4.6 API
  • A lot more that I don't feel like putting down because it isn't very important.

 

I know some of you will be upset because no new callouts were added. I spent a lot of time rewriting all of the old callouts that some may feel completely new! I plan to have 5+ new calls in 2.1 release. 

This is a beta release so there might be bugs! The full release will have more scenarios for callouts and rewritten swat callouts.

 

I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here:

https://discord.gg/ZtJE23A

 

Known issues:

SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug)

 

Hope you all enjoy!

 

INSTALATION

REPLACE:

SuperCallouts.dll

SuperCallouts.ini

ADD:

RageNativeUI.dll (GTA MAIN FOLDER)

AlexanderK.

Members

Be advised, you have a typo: at the files directory, you have SuperCallouts2.dll. You must have forgot it from testing..

  • Community Team
7 hours ago, AlexanderK. said:

Be advised, you have a typo: at the files directory, you have SuperCallouts2.dll. You must have forgot it from testing..

Oops, oh well it doesn't change anything, you can rename the .dll to anything and it will run.

Kevin2320

Members

This update sounds EPIC! Thank you for your continued efforts and constant contributions to the community. 

poida84

Members

Hi awesome callout pack love it 😄 i do have one issue with emergency fire response when i end the call out sometimes they stick around and i dont have a way  to dismiss them so far after few hours play only had 2 instances of this happening other time its smooth sailing.  included screenshot of example when i  come back from another job. 

20200318160336_1.jpg

  • Community Team
1 minute ago, poida84 said:

Hi awesome callout pack love it 😄 i do have one issue with emergency fire response when i end the call out sometimes they stick around and i dont have a way  to dismiss them so far after few hours play only had 2 instances of this happening other time its smooth sailing.  included screenshot of example when i  come back from another job. 

20200318160336_1.jpg

Oh that's strange, try driving far away and they should despawn.

poida84

Members

yeh did that,  the fire trucks despawn just not the firemen.  ill restart and see if it repeats. the above screenshot there was no fire and i was already at that location when accident job spawned and both drivers dead.. the other location in vinewood they put most of the fire out on car just not the bush so not sure if that might be the reason. 

20200318160929_1.jpg

Lee10

Members

Think I found a bug. With the Hit and Run callout, when I get on scene, I'll pull up the interactive meun, and try to talk with the subject, but it keeps saying "select subject" over and over again, I have to end up end the callout.  

Deactivated Member

Deactivated

(edited)

*sorry please delete comment, wrong plugin*

Edited by aecat

poida84

Members

Think there is bug with Hit and run @ grapespeed had 3 call outs there but keeps getting disregarded code 4

  • Community Team
10 hours ago, poida84 said:

Think there is bug with Hit and run @ grapespeed had 3 call outs there but keeps getting disregarded code 4

Please send me your RagePluginHook.log after it happens. Thanks!

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