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EUPFR Basic Configurations 1.0.8

(20 reviews)

12 Screenshots

 

Features

These files will allow to use some of the EUP Outifts for your character but also for NPCs (ambient spawns and backup)

The files only cover the basics for now, so you'll the main agencies like LSPD, LSSD, SAHP, FIB, NOOSE, SASP, DOA, NYSP, SASPA and etc.
These configs doesn't includes RHPD, DPPD, BCSO and such, which means these configs only relies on EUP packs and nothing else. You don't need any particular car slots.
Although I am planning something else for the future, which will enhance your LSPDFR experience with more customisations, agencies, cars ans stations.

How to install:
Drag and frop the folder ''custom into: Grand Theft Auto V\lspdfr\data

 

Requirements

This mod is optimized to work with these vehicles pack.

Since EUP doesn't have it's own car pack to go with the uniforms yet, these files relies on different car pack made by the modding community, if you don't want to use these car slots and prefer either vanilla or custom setup, get the file without the addon vehicles. If you are car modder and you are interested in collaborating with other creators to make a Lore-friendly Car park tailored for EUP. Contact me on Discord.

1. @11john11 LSPD Pack:

Capture23.PNG.56cb92c2f7c9d652166cc3b4ef61cc15.PNG

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

2. @11john11 LSSD Pack:

Capture22.PNG.6ae88fc60498f36c1898eee9fb986b7f.PNG

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

2. @Jacobmaate SAHP Pack:

sahpJM.thumb.png.c5e7b653104227ee15fc60c548e6e102.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

3. @Jacobmaate NOOSE Pack

capture18.thumb.png.ecf9183aad54e6b217950135eb5e65bc.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

4. @Jacobmaate FIB Police Pack

capture17.thumb.png.612ff907fb3c86bdd0e68f1f6e55278c.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

5. @Dusty Flop USAF Pack

capture16.thumb.png.58e0d9daab2e30deac8a423f4630cbe1.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

7. @monkeypolice188 LSFD Pack
capture15.thumb.png.fb7071c4fa3d49b685cc06266a751abc.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

8. @monkeypolice188 LSFD Pack
LSFDtruk.thumb.png.af942596a069699b6487c2537add0cb1.png

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

9. @AllenKennedy BCFD Pack
Capture14.PNG.c634f2bbab8ddaa3f43410faefc1143d.PNG

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

10. Bravo One Charlie' SASP Pack:
Capture21.PNG.271801aca7f12ba6d0ef5f6ff863cdba.PNG

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG

 

11. @TheF3nt0n's Improved Park Ranger
Capture19.PNG.0b3143d143bbe1566548e2d504ed8df2.PNG

dl.PNG.372f44723ddda2b18bc68d0659851136.PNG


12. @Lt.Caine EMS Vehicle Pack

 

 

For General discussions, beta registration, support, image contests and more follow this link to our Discord Server:EUP Discord

Edited by Alex_Ashfold
Updated the title of the mod

What's New in Version 1.0.8

Released

- Updated for EUP 9.3 and 1.5 of Serve & Rescue


Short Description

These files will allow to use some of the EUP Outifts for your character but also for NPCs (ambient spawns and backup)

User Feedback

Recommended Comments

Mercedys

Members

Habe keinerlei Uniformen lediglich alle Beamten mit einem Fallschirm? :(

Just now, Mercedys said:

Habe keinerlei Uniformen lediglich alle Beamten mit einem Fallschirm? 😞

 

Just now, Mercedys said:

Habe keinerlei Uniformen lediglich alle Beamten mit einem Fallschirm? 😞

 

Pierre31

Members

On 21/03/2019 at 02:19, TreadRed said:

Puis-je utiliser les configurations de votre agence dans mon mod tant que je pointe tout le monde vers le téléchargement des tenues xml?

this is for the new Jurisdictions + update?

Deactivated Member

Deactivated

2 hours ago, Mercedys said:

Habe keinerlei Uniformen lediglich alle Beamten mit einem Fallschirm? 😞

 

 

 

Das kann Dir wirklich nicht passieren, wenn du alles richtig Installierst. Befolge die Installationsschritte in den Readmes. 

Lux

Members

Why are SAHP Officers together with LSPD in a car? And I dont like, that you have so much department, because the installation of the "new" cars like RHPD is a lot of work.

O0hmeng69

Members

some of uniform presets are messed up. i updated all eup.

CaffeineAddict

Members

Hey everyone, I need a little help with the setup of the outfits.

 

Using the EUPMenu’s wardrobe section, I created custom uniforms and I want the officers in lspdfr to wear these outfits instead of the default ones.

I also use UltimateBackup and I got the backup peds to wear my outfits by editing the DefaultRegions.xml. However, the randomly spawning peds still wear the default uniforms and that bothers me.

 

While changing the outfits in UltimateBackup works somehow like 

<ped ...... comp_example=“X” tex_example=“X” ......>mp_m_freemode_01<...... with “example” being shirt, pants, etc. and “X” being the number,

setting up the .xml files in the lspdfr -> data folder really drives me crazy...

 

My idea was to edit the agency.xml so that the peds in a specific region can only wear 2-3 outfits and I would define these outfits to look like my wardrobe outfits from EUPMenu, just like I did in the UltimateBackup DefaultRegions.xml

But how do I do that? Looking at the outfits.xml, I see stuff like <component> Id=“1” , etc... How can I save my custom outfits in there so I can make the random peds wear them?

 

Thank you 🙂

XTREMEHEAT

Members

(edited)

2 hours ago, CaffeineAddict said:

Hey everyone, I need a little help with the setup of the outfits.

 

Using the EUPMenu’s wardrobe section, I created custom uniforms and I want the officers in lspdfr to wear these outfits instead of the default ones.

I also use UltimateBackup and I got the backup peds to wear my outfits by editing the DefaultRegions.xml. However, the randomly spawning peds still wear the default uniforms and that bothers me.

 

While changing the outfits in UltimateBackup works somehow like 

<ped ...... comp_example=“X” tex_example=“X” ......>mp_m_freemode_01<...... with “example” being shirt, pants, etc. and “X” being the number,

setting up the .xml files in the lspdfr -> data folder really drives me crazy...

 

My idea was to edit the agency.xml so that the peds in a specific region can only wear 2-3 outfits and I would define these outfits to look like my wardrobe outfits from EUPMenu, just like I did in the UltimateBackup DefaultRegions.xml

But how do I do that? Looking at the outfits.xml, I see stuff like <component> Id=“1” , etc... How can I save my custom outfits in there so I can make the random peds wear them?

 

Thank you 🙂

Great question, I myself want to use my custom EUP configs with UB, but it's hell to reconfigure all the XML files for UB especially when they do not follow the same exact style of identifying props etc as EUP does..

Edited by XTREMEHEAT

CaffeineAddict

Members

UB is quite simple. There’s a really great tutorial video about that. 

 

That’s how I did it and I think you can get the item/texture number from your wardrobe.ini file, or you just take the info from your in game EUPMenu like in the video. 

XTREMEHEAT

Members

(edited)

6 hours ago, CaffeineAddict said:

UB is quite simple. There’s a really great tutorial video about that. 

 

That’s how I did it and I think you can get the item/texture number from your wardrobe.ini file, or you just take the info from your in game EUPMenu like in the video. 

This is a helpful video for sure, before I start doing this, I wanted to confirm if the comp, prop, texture IDs etc in the EUPFR Basic Configuration XML files for LSPDFR custom also corresponds to the UB one? for example, if I use texture=5 in the custom LSPDFR EUP config XML, would that also be 5 in the UB or do they identify them differently?

 

Just to be clearer, I do not use EUP menu, I am simply using the custom backup configs of this mod page which adds those custom XML files into the custom folder of LSPDFR so I am trying to get those XML files ported into UB.

Edited by XTREMEHEAT

CaffeineAddict

Members

4 hours ago, XTREMEHEAT said:

This is a helpful video for sure, before I start doing this, I wanted to confirm if the comp, prop, texture IDs etc in the EUPFR Basic Configuration XML files for LSPDFR custom also corresponds to the UB one? for example, if I use texture=5 in the custom LSPDFR EUP config XML, would that also be 5 in the UB or do they identify them differently?

 

Just to be clearer, I do not use EUP menu, I am simply using the custom backup configs of this mod page which adds those custom XML files into the custom folder of LSPDFR so I am trying to get those XML files ported into UB.


I don’t know if the item/texture numbers are the same, but I guess choosing the item category works differently in UB, just as I mentioned in my initial post. 


In the UB DefaultRegions.xml, there is no such thing as an “ID 1, 2, 3...“ etc. The items are defined by the tags behind the specific items, prop_glasses=„X“ would be glasses, comp_shirtoverlay=„X“ would be the top, etc. 

 

That’s why I‘m struggling with the ID in the outfits.xml file. I don’t know what ID number corresponds with lets say comp_pants in UB. (Or all the other comp/prop tags...)

XTREMEHEAT

Members

8 hours ago, CaffeineAddict said:


I don’t know if the item/texture numbers are the same, but I guess choosing the item category works differently in UB, just as I mentioned in my initial post. 


In the UB DefaultRegions.xml, there is no such thing as an “ID 1, 2, 3...“ etc. The items are defined by the tags behind the specific items, prop_glasses=„X“ would be glasses, comp_shirtoverlay=„X“ would be the top, etc. 

 

That’s why I‘m struggling with the ID in the outfits.xml file. I don’t know what ID number corresponds with lets say comp_pants in UB. (Or all the other comp/prop tags...)

Hmm, yeah i figured so, I also reached out on their discord and they said there isn't any easy way to convert between the two...so that's a shame.

TreadRed

Members

11 hours ago, CaffeineAddict said:


I don’t know if the item/texture numbers are the same, but I guess choosing the item category works differently in UB, just as I mentioned in my initial post. 


In the UB DefaultRegions.xml, there is no such thing as an “ID 1, 2, 3...“ etc. The items are defined by the tags behind the specific items, prop_glasses=„X“ would be glasses, comp_shirtoverlay=„X“ would be the top, etc. 

 

That’s why I‘m struggling with the ID in the outfits.xml file. I don’t know what ID number corresponds with lets say comp_pants in UB. (Or all the other comp/prop tags...)

 

3 hours ago, XTREMEHEAT said:

Hmm, yeah i figured so, I also reached out on their discord and they said there isn't any easy way to convert between the two...so that's a shame.

73410870_2020_04.11-21.00(1).png.e9b581270e07f7cb7395cf245618051c.png

CaffeineAddict

Members

3 hours ago, TreadRed said:

 

73410870_2020_04.11-21.00(1).png.e9b581270e07f7cb7395cf245618051c.png

Awesome! That’s exactly what I need! You’re a lifesaver! 
Do the numbers correspond? For example, would the body armor #12345 in EUP Menu be Comp ID 9 #12345 as well? 

TreadRed

Members

On 2/26/2021 at 6:03 PM, CaffeineAddict said:

Awesome! That’s exactly what I need! You’re a lifesaver! 
Do the numbers correspond? For example, would the body armor #12345 in EUP Menu be Comp ID 9 #12345 as well? 

EUP Menu and Ultimate backup correspond, the outfits.xml values are -1

Welsh Hazard

Members

On 1/28/2021 at 4:13 PM, ohmus2 said:

Is there a way I can modify the police so they aren't wearing the masks anymore I tried changing the preset outfits ini but it didn't do anything. Also love how you changed he weapons on them as well really cool mod and the outfits are amazing.

Did you find out how to do this?!

 

PLEASE! How do i get rid of the backup wearing the masks?  Been trying for hours!

SandmanPlayz

Members

(edited)

Can anyone help me with why the pants on EUP peds won't change to the pants that I installed. I installed some BCSO uniforms, the EUP peds show up with the shirts and equipment I installed but not the pants, they're still the original BCSO pants. This happens no matter the clothing pack I install or use. Can anyone advise?

Edited by PresidentRy

BuddyFoley93

Members

(edited)



 

Why can't I find LSPDFR EUP config 1.0.3?

It was much better than this mod.

I no longer have RHPD and DPPD ... Do you know where I can find the old version?

Edited by BuddyFoley93

SkrizTV

Members

Ive just installed this to my game, the basic version, one with outfits and agency and backup. When in game when I request LSPD SWAT backup my LSPDFR crashes. Any fix for this?

Kazoot

Members

I'm a bit confused. Does the file with the addon vehicles make them spawn ambiently? The majority of them are in the dispatchworks pack, which I've downloaded. The cars continue to be default.

Is anyone able to tell me what xml I need to edit to make these cars spawn ambiently and in custom regions, and how I might go about doing that? I already have them set up fine in UB.

LCPL.Tiger

Members

It not working ,it just fucked up the entire uniform section of the game.It my bad for not checking if the mod is legit and still working.

HarryMurfh

Members

(edited)

i love this script

Edited by HarryMurfh

TheMixaMen

Members

Can you made .OIV file ???

BuddyFoley93

Members

this mod is completely buggy. Prefer the old version, it was much better in terms of uniforms. 

The paramedics have parachutes, the RHPD cops have bugged uniforms. Frankly i would like to have the old version which was much better and above all more stable.

jaballa699

Members

On 3/29/2021 at 9:33 PM, SkrizTV said:

Ive just installed this to my game, the basic version, one with outfits and agency and backup. When in game when I request LSPD SWAT backup my LSPDFR crashes. Any fix for this?

did you find any fix ?

MadMaks

Members

(edited)

Why there is no shoulder radio on the body of lspd uniforms class b and c? 

Edited by MaksimHand

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