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tristymp4

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  1. You need NPCAI Version 3.1 and the NPCAI API in your main game directory. The easiest way is just to download NPCAI 3.1 and drag all the files in the "Grand Theft Auto V" folder to your GTA folder and it should sort itself out.
  2. All callout packs should be compatible however specific types of callouts do seem to not work due to the nature of how they function. I will look into this but ultimately there may not be anything I can do as some callout packs make it difficult to interpret what an NPC's purpose is in each situation. For some callout packs you may unfortunately have to wait for them to add NPCAI Compatibility themselves due to the way they were developed. Thank you for the comment.
  3. The issue with their game was that they didn't have NPCAI 3.1 installed, it was my fault I didn't mention what version of NPCAI was needed but that's fixed now. Also, AI was used in this mod and it is mentioned on the post if you read it. Most LSPDFR plugins use AI generated thumbnails, it's kind of the standard around here and the version number is as V1.xx because it is a new plugin.
  4. Could you provide a rage log? (RagePluginHook.log) in your main GTA directory.
  5. jimmijc22 started following tristymp4
  6.    tristymp4 reacted to a comment on a file: Callout Context - NPCAI Addon
  7.    Moee reacted to a comment on a file: Callout Context - NPCAI Addon
  8. Currently, it will overlap however I have pushed an update that should fix this along with a config file so you can add any callout to the list of ignored callouts. I have added three callouts to that list by default currently as I know they already integrate NPCAI. The update should be approved soon so just keep an eye out for when it shows up.
  9.    tristymp4 reacted to a comment on a file: Callout Context - NPCAI Addon
  10.    BJ USA reacted to a file: Callout Context - NPCAI Addon
  11.    0pheIia reacted to a comment on a file: Callout Context - NPCAI Addon
  12.    Aniki reacted to a file: Callout Context - NPCAI Addon
  13. Yeah, that's a problem I experienced when testing it out, it works on most of the callout packs I tried but some it does tend to cause issues. I'm gonna work on adding something like a whitelist to have the plugin not inject context on callout packs that DO have custom context.
  14.    tristymp4 reacted to a comment on a file: Callout Context - NPCAI Addon
    • 1,191 downloads
    • Version 1.10
    Ever showed up on a call using NPCAI and asked an NPC involved what's going on, only for them to act like they have absolutely no clue what just happened? NPCAI is great, however currently, it can’t naturally read active callout data, meaning the AI lacks the context of the situation you're responding to. This plugin solves that issue. It feeds live callout context directly into NPCAI and the individual NPCs so the AI actually understand the call type, location, details, and overall situation—making your interactions and AI behaviour way more realistic. 🛠️ How It WorksThe mod uses NPCAI's API (bundled with the mod) to set specific behaviours of the NPCs when a callout is made. The mod uses LSPDFRs .OnCalloutAccepted and OnCalloutFinished Events to determine when a callout is activated. It then grabs the callout's name and description and identifies what pack it is from to determine which NPCs are suspects, victims, bystanders or witnesses in the callout. It then uses the API to tell the AI what their role is and what is current situation. 🚨 RequirementsYou MUST have the requirements listed below otherwise the plugin may crash your game or not work! LSPDFR 0.49 or higher NPCAI 3.1 (NOT 3.0 or lower) 📦 InstallationDownload the file. Open your GTA directory and go to LSPDFR's Plugins folder located at: Grand Theft Auto V \ Plugins \ LSPDFR Drag and drop the plugin files into there Launch the game and you're good to go! ⚠️ Note: This plugin is currently a Work in Progress (WIP). I'm still working on it and it isn't perfect. If you encounter any issues please leave a comment on this post!

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