XScanner is an LSPDFR Scanner replacement/addon.
Features:
- Full XAudio2 support.
- Multiple output device support, play background scanner on one device and police scanner on another.
- Multiple audio emitters to choose from; player, player vehicle, police vehicles.
- Customizable distortion effects for the police scanner.
- LSPDFR relay.
- Broadcast quick selection.
- Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
- Supports all known audio formats, and then some.
- Police Scanner playback (frontend and 3d).
- Background Scanner playback (frontend and 3d) (local files or stream).
- Preferred audio folder; for dispatch replacements.
- Audio redirects; for dispatch replacements.
-
The prettiest animated menu around with theming support.
There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:
-
change the menu key through the consolecommand
SetXScannerMenuKey -
manually open the menu through the consolecommand and change the menu key from within the menu.
OpenXScannerMenu
Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.
⚠️ Known Issues ⚠️
None
⚠️ DISCLAIMER ⚠️
Not providing support in the comments anymore.
Support can be found on my Discord or on the ULSS Discord.
Edited by khorio
change description
What's New in Version v3.23.44.3460
Released
Fix:
- updated hook scanner
- fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
- fixed landmarks not properly being used
Changes:
-
Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
as this folder is generally a bigger mess than your grandmothers random trash drawer.
Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
This will NOT break any dispatch replacements. - changed normalization divider to 32768 instead of 32767
Add:
- Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
- Added aborts and criticals to ScannerAPIFlags
- Added critical scannerblocks
v3.2.359.3421
Additions
-
Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)
Fixes
- Updated hooks for LSPDFR v0.49.9110.3411
- Updated RNUI
- Removed support for older versions.
- Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
- Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
- Removed strictness of XCHATTR file loading
- Fixed missing scannerblock status updates
- Added fading
- Reduced playback latency
- Added global watch to stop audio pause from triggering stalled playback
- Various fixes I forgot to write down
- Changed AudioRedirects to allow multiple files, now in the config/Redirects folder
v3.2.316.3079
Additions
- Added controller support for keybinds
- Added internal squelch sounds to intro\outro options
- Updated Common to v2.5.316.517
- Added missing hint for PoliceScannerMenu::Preferred Audio Path
-
Probably more stuff I forgot
Fixes
- Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
- Changing keybinds would destroy the eventhandlers until reload
- Several API fixes
- Fixed background buffering overflow
- Removed silentbuffer spamming log
- Sound not pausing\muting on window focus\game pause
- stream updates firing too regularly
-
*K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
Boring Stuff
- Added new listeners to each engine increasing the channels to 2*64
- More additions to the debug menu
- Voices not being properly released from the xaudio2 graph
v3.1.312.2973
- Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
- Bugfix *K1893: IniManager::Purge throwing a possible error
- Common update v2.5.312.450
v3.0.311.2962
Additions
- Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
- Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
-
Added GlobalFlags to the settings menu
- Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
- Disable volume keybinds - Lowered volume step for better finetuning of the volume
-
Added BackgroundScanner:UseDucking Flag
when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active. - Added bottom slider for the PoliceScanner:EnableEffects flag
- Added volume control for the PoliceScanner:WhiteNoise flag
- Increased stream buffer throughput (should be quite a bit faster now)
Fixes
- Fixed playback trying to start before load finished
- Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
- Fixed menu visualization to only act on the stream output, instead of the device output
- Fixed menu visualization to use RMS values instead of peak
- Rewrote custom normalization implement using DMO
- Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
- Fixed a bunch of debuglogging
- Fixed voices not properly destroying after usage
- Fixed menu status changes not triggering properly
- Generic API fixes
Boring stuff
- Added audio header detection
- Added Settings.DebugInfo menu (for nerds)
-
Updated Common to v2.5.308.447
v3.0.308.2625
Additions
- Added missing spam threshold implementation
- Added SkipAds flag for the backgroundscanner streaming option
- Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)
Boring stuff
- Fixed hotswapping of modes
- Fixed engine restarts getting stuck due to bad token cancellation
- More aggressive cleanup of voices
- Fixed assert for XAudio2 listener overflow
- Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
- Removed duplicate calls from LSPDFR internal relays
- Rewrote the SoundEffects API to be more robust and less shit.
v3.0.305.2414
- Added wrapper to log more coherent exceptions
- Added PoliceScanner Flag to toggle the whitenoise
- Added missing import of external chatter
-
Added BackgroundScanner Flag to disable the builtin chatter
will require external chatter for the local chatter to still function (files starting with "xchattr_")) - Small fix to not query the cachemanager before it finished loading
-
Fixed an event not being raised
v3.0.305.2401
- Fixed potential crash in the menu
- Fixed COM exception
- Fixed spatial audio for the background emitter
- Fixed LPF filter
- Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
- Fixed failed searches still getting queued in the police scanner
- Fixed AudioRedirects example file
- Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
- Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)
v3.0.303.2266
- Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
- Fixed a possible crash due to missing folders
- Fixed handling of broken audio files
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