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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Hey, thanks for creating this cool mod! Have you ever thought about adding a feature that allows the player to listen to Broadcastify outside the vehicle as well? Some officers wear an earpiece, among other things, and thus always hear the radio.

khorio

Members Author

9 minutes ago, AgentDZN said:

Hey, thanks for creating this cool mod! Have you ever thought about adding a feature that allows the player to listen to Broadcastify outside the vehicle as well? Some officers wear an earpiece, among other things, and thus always hear the radio.

It has been in since the v1 release of xscanner.
 

EnableBackgroundScannerOnPlayer			Sets the background scanner to play from the player instead of a vehicle

 

7 minutes ago, khorio said:

It has been in since the v1 release of xscanner.
 

EnableBackgroundScannerOnPlayer			Sets the background scanner to play from the player instead of a vehicle

 

Well, I probably missed that. Thanks!

MythicalMonkey

Members

Top work on the update 👍

Dippa

Members

@khorio I don't know if you're interested in this idea, but would it be possible to make a small plugin that make vehicles in front of your change lanes with a push of a button? You know like even when police are driving faster than the rest and come up behind cars they often change lanes to allow the officer to pass (cause nobody likes the police riding behind them). I see it when often on YouTube when officers are moving at a fast pace but do not have their lights on, people tend to still move to the side as in lane change to allow them to pass. I know we can only currently do this with code 3 but they stop and pull over to the side (sometimes), but I just think if they just changed lanes but did not stop driving if we pressed a button of something for realism. What do you think?

WildBuffalo

Members

I don't know if it's just me or something else, but the broadcastify works fine; however, for some reason when I disable broadcastify to use the included audio default files (which I prefer), I seem to get a crash about 5-15 minutes of gameplay with nothing indicated in my RAGEPlugin report.

Is it possible one of the audio files from default are corrupted when I dragged it over? 

khorio

Members Author

1 hour ago, WildBuffalo said:

I don't know if it's just me or something else, but the broadcastify works fine; however, for some reason when I disable broadcastify to use the included audio default files (which I prefer), I seem to get a crash about 5-15 minutes of gameplay with nothing indicated in my RAGEPlugin report.

Is it possible one of the audio files from default are corrupted when I dragged it over? 

Very unlikely and it would just skip them if that was the case. Please do the following and report back if it happens again with the log:

 

Add this to the end of the ini

 

[Dev]

EnableDebugMode=True

khorio

Members Author

On 8/8/2018 at 3:36 PM, rmckinstry said:

just to clarify @khoriowould this be able to replace the scanner audio when a callout is being offered in LSDPFR 

It does yes

Michael21107

Members

(edited)

DELETED

Edited by Michael21107

beryllinthranox

Members

Loving the updates and showing my support 🥰

khorio

Members Author

3 hours ago, BumpyKnuckles said:

I keep having issues with the mod

 

see RPH log

 

 

 

RagePluginHook.log 581.15 kB · 0 downloads

What are your issues because there is nothing in the log. Also this is from a previous version of the plugin.

BumpyKnuckles

Members

4 hours ago, khorio said:

What are your issues because there is nothing in the log. Also this is from a previous version of the plugin.

Then I guess thats it I have an outdated version whats the newest build. so i dont end up downloading the same outdated one

 

khorio

Members Author

11 minutes ago, BumpyKnuckles said:

Then I guess thats it I have an outdated version whats the newest build. so i dont end up downloading the same outdated one

 

The one that is marked with "Latest Build" when you click download 😄

MythicalMonkey

Members

Is there a way to change the keybinds?  Ctrl is my ELS lock key and I get the XScanner volume every time I press it...

khorio

Members Author

1 hour ago, MythicalMonkey said:

Is there a way to change the keybinds?  Ctrl is my ELS lock key and I get the XScanner volume every time I press it...

Will add a setting in the next update

FluFFeh

Members

On 10/22/2023 at 12:07 AM, khorio said:

Can you upload your ragepluginhook.log

 

RagePluginHook.log

khorio

Members Author

2 hours ago, FluFFeh said:

You might have some broken intro file somewhere, can you add the following to the end of your xscanner.ini and upload the log after playing for a bit:

 

[Dev]
EnableDebugMode=True

 

MattWestGaming

Members

updated to the latest version and got a strange issue (when I go back a few xscanner updates to an older version its fine) its changing my grammar police sounds to a dial tone of a phone when dispatch respond to me any ideas please? I can use the old version fine but wanted to try out the broadcastify features.

khorio

Members Author

23 minutes ago, MattWestGaming said:

updated to the latest version and got a strange issue (when I go back a few xscanner updates to an older version its fine) its changing my grammar police sounds to a dial tone of a phone when dispatch respond to me any ideas please? I can use the old version fine but wanted to try out the broadcastify features.

It's because you have some sound installed thats called "INTRO" which gets picked as the intro sound instead of the default one, the update thats uploading right now should avoid that.
I'm not sure which plugin is adding the annoying dial sound but that is most likely why.

MattWestGaming

Members

14 minutes ago, khorio said:

It's because you have some sound installed thats called "INTRO" which gets picked as the intro sound instead of the default one, the update thats uploading right now should avoid that.
I'm not sure which plugin is adding the annoying dial sound but that is most likely why.

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

khorio

Members Author

(edited)

5 minutes ago, MattWestGaming said:

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

When the update goes live (after virustotal stops flagging my obfuscated dll as malware) you will be able to give a direct path to the intended intro and outro file (it will do this automatically if you still have the default settings for them)

Intro will be lspdfr\audio\scanner\RESIDENT\INTRO
Outro will be lspdfr\audio\scanner\RESIDENT\OUTRO

for now you can check your lspdfr/audio folder for any sounds outside of the RESIDENT folder that start with "intro" and get rid of them

Edited by khorio

khorio

Members Author

37 minutes ago, MattWestGaming said:

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

It's updated now so let me know if it still causes an issue. if it does please add the following to the end of the ini and send ragepluginhook.log in here after playing for a bit so I can figure out whats doing it.

 

[Dev]
EnableDebugMode=True

 

bondi9mm

Members

go in scanner resident and change intro 

Dippa

Members

@khorio is it possible to have the intro and outro sounds play before and after the background chatter as well?

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