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Easy Loadout 1.10.1.59

(12 reviews)

2 Screenshots

This plugin is no longer maintained. As with anything that I released, it is open source so if it isn't working and you're a mod dev and want to update it... feel free!

 

You Can Find An Updated Version Here. Special thanks to @HazyTube For Keeping The Plugin Alive!

 

Why Abandon it?!

Since I have graduated from college and have moved onto starting my career I am choosing to put modding behind me. It was a blast and I learned a lot from it (And this project actually helped me land a job!) but with little free time anymore I'd rather spend it playing games than developing mods for those games. Thanks to all of you who downloaded this mod, seeing so many people enjoy it and being able to develop something that many have referred to as being a critical part of their play session is truly awesome.

 

Thanks for the fun times!

 

 

------------------------------------------------------------------

 

 

This plugin allows you to define several different loadouts that you can quickly and easily use while on duty. I made this with the goal of eliminating the long process of giving appropriate weapons after going on duty. This has an easy to use menu that you can use to swap between Loadouts and set which one is active, as well as a quick keybind to refresh your loadout!

 

Note For Update v1.5: This plugin now requires RageNativeUI! You likely already have it, but if not you can find it here! (Easy Loadout was developed and tested on version 1.6.3 of RageNatuveUI)

 

Currently supported weapons (Or things);

Spoiler

Pistols

  • Pistol
  • Combat Pistol
  • Pistol .50
  • AP Pistol
  • Heavy Pistol
  • SNS Pistol
  • Vintage Pistol
  • Marksman Pistol
  • Heavy Revolver
  • Pistol MKII
  • SNS Pistol MKII
  • Heavy Revolver MKII
  • Double-Action Revolver

 

Machine Guns

  • Micro SMG
  • SMG
  • Assault SMG
  • Tommy Gun (Gusenberg Sweeper)
  • MG
  • Combat MG
  • Mini SMG
  • Machine Pistol
  • SMG MKII
  • Combat MG MKII

 

Shotguns

  • Pump Shotgun
  • Sawed-Off Shotgun
  • Assault Shotgun
  • Bullpup Shotgun
  • Heavy Shotgun
  • Musket
  • Double Barrel Shotgun
  • Auto-Shotgun (Sweeper Shotgun)
  • Pump Shotgun MKII

 

Rifles

(As of version 1.6 all rifle attachments are supported, and those attachments with different one available are changeable in the loadout ini)

  • Assault Rifle
  • Carbine Rifle
  • Advanced Rifle
  • Special Carbine
  • Bullpup Rifle
  • Compact Rifle
  • Assault Rifle MKII
  • Carbine Rifle MKII
  • Special Carbine MKII
  • Bullpup Rifle MKII

 

Snipers

  • Sniper Rifle
  • Heavy Sniper
  • Marksman Rifle
  • Heavy Sniper MKII
  • Marksman Rifle MKII

 

Heavy Weapons

  • Grenade Launcher
  • RPG
  • Minigun (MINIGUN IGNORES AMMO AMOUNT SET AND WILL AUTO-GIVE WITH MAX AMMO)
  • Firework Launcher
  • Homing Launcher
  • Rail Gun
  • Compact Launcher

 

Throwables

  • Flare
  • BZ Gas
  • Tear Gas
  • Molotov
  • Grenade
  • Sticky Bomb
  • Proximity Mine
  • Pipe Bomb
  • Snowball
  • Baseball

 

Melee Weapons

  • Nightstick
  • Knife
  • Hammer
  • Baseball Bat
  • Crowbar
  • Golf Club
  • Broken Bottle
  • Antique Dagger
  • Hatchet
  • Brass Knuckles
  • Machete
  • Switcblade
  • Battle Axe
  • Wrench
  • Pool Cue

 

Other

  • Taser
  • Flare Gun
  • Flashlight
  • Fire Extinguisher
  • Jerry Can

 

Misc

  • BodyArmor

 

Default Keybinds (Changeable in the ini!);

Open Menu: F8

Open Menu Modifier: None
Give Loadout: F7

Give Loadout Modifier: None

 

Note: As of 1.10.1 I've removed a lot of comments in my config files as I found them to just add to the confusion. I've made a wiki page that has all weapon components that can be found here aswell as a general page that will be updated to contain any other various information about the plugin that can be found here.

 

This project is an open source project, anyone is welcome to editing it I just ask that you give me credit if you release it. The source code can be found here.

What's New in Version 1.10.1.59

Released

Thank you all for the feedback!

 

Version 1.10.1.59

Changelog;

  • Reworked how boolean options (True/False) are read-in from config files so the plugin will not crash LSPDFR if there is a spelling mistake (Thanks Television78 for bringing this issue to my attention!)
  • Added debug logging, which when enabled, will add additional logging to most functions of the plugin to make finding where the plugin is failing easier.
  • Converted majority of logging to be DebugLogs as to lower the amount of logging going on when it isn't needed in a non-debugging scenario.
  • Updated RPH SDK Dependent Version from 0.61.1204.14469 to 0.62.1216.14731.

 

Version 1.10.1.33

Changelog;

  • Added user-customizable multi-loadout support now allowing you to add more than the base 3 loadouts.
  • Reworked and added additional error checking and value defaulting to combat plugin crashes if a config is incorrect.
  • Reworked updater so it will account for a plugin reporting a newer version than what's on my GitHub repo aswell as if the user isn't able to download the version (IE no internet)
  • Changed Default Loadout to correspond to the Loadout Number as defined in the main .ini file.
  • Removed a lot of the comments in all config files, created a wiki for component strings aswell as eventually will have other information about the plugin added. This can be found here

User Feedback

Recommended Comments

BlaineBug

Members

(edited)

21 minutes ago, sr7066 said:

Hmmm, so when does this happen? When you enter into a certain vehicle? And EUP shouldn't do anything beyond possibly remove attachments from weapons. But pretty sure that only happens if you switch to a MP ped through EUP after you've given a loadout.

I will trial this more for you this coming week and I will be sure to make specific notes about when it happens.  Hope I'm able to help.  I also have to install the latest version that you updates yesterday.

Edited by BlaineBug

BlaineBug

Members

(edited)

16 hours ago, sr7066 said:

Hmmm, so when does this happen? When you enter into a certain vehicle? And EUP shouldn't do anything beyond possibly remove attachments from weapons. But pretty sure that only happens if you switch to a MP ped through EUP after you've given a loadout.

This is going to sound STUPID but it turns out that I had another load out plugin installed (OD Load Out or On Duty Load Out.)  Yours works beautifully!

Edited by BlaineBug

Alzar

Members Author

11 hours ago, BlaineBug said:

This is going to sound STUPID but it turns out that I had another load out plugin installed (OD Load Out or On Duty Load Out.)  Yours works beautifully!

Hey, don't worry not stupid at all. I've done the same sort of thing many times. Glad you got it working!

Denny

Members

Can you set how much ammo is in each weapon within the load out. And if not could you make this a possibility? 

BlaineBug

Members

12 hours ago, Denny said:

Can you set how much ammo is in each weapon within the load out. And if not could you make this a possibility? 

GTAV>Plugins>LSPDFR>EasyLoadout>Configs

You will find EasyLoadout.ini and 3 Loadout configs (Loadout1.ini, Loadout2.ini, Loadout3.ini).  Inside of EasyLoadout.ini you will be able to alter the ammunition counts.

Denny

Members

Cool, I can't wait to check it out. This will be perfect for me. Thank you

 When ever I press F8 to save the load out, it freezes than crashes my game. It was working before but now it won't stop crashing lspdfr

Bri.ishKid

Members

when i use it and select the other loudouts they dont work only number one

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