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2008 Ford F-350 ESU 1.1.0

(2 reviews)

9 Screenshots

-------------------READ FIRST----------------

This is a development model, not a finished police car.

this is also for experienced developers 

 Lastly, DO NOT download if you're new or have no idea how to use Zmod, Help WILL NOT be given, as I do not have time.

---------------------------------------

 

 

 

 

---2008 Ford F-350 ESU  ---

1. Credits
Original model 2008 Ford F-350 form DSF; Riped by DMN
Converted to into a '08 ESU truck  by 0taku

ESU back Scratched made by 0taku

Bumper scratched made by 0taku
Converted to GTA V by 0taku
Templated by 0taku
Mapped by 0taku
Assorted parts by Otaku, Rockstar game
Dail's and [COL] by Rockstar games
----------

--------
2. Thanks
Thanks to Oleg for making it so we can now mod cars for GTA V
Thanks  to DMN for providing the unlocked F-350
------------

3.Terms
- Do not claim model as your own
- Do not convert to other games without checking with me first.
- When releasing file must be in a locked state.
- You MAY NOT sell or profit from any part/texuter of this model in any state, personal or public.


___________________________________________
4. READ ME 

-Model is was installed in and tested at;
Early Stage test    Grand Theft Auto V\mods\x64e.rpf\levels\gta5\vehicles.rpf (under the model Utillitytruck3)
Later Stage test    Grand Theft Auto V\mods\update\x64\dlcpacks\customcars\dlc.rpf\x64\vehicles.rpf (under the model esu)

Spoiler

 

4.A
Please note to following:

    *Due to how trailers work; 
When you have a trailer attached the rear corona's will only load on the trailer,
Trailers can still be attached even when the hitch ball extra is unloaded. This is because the dummy can not work inside an extra
This is how trailers work in GTA V

    *Also note that there are no rear Corona's for the rear indicator's, This is also how GTA V works

    *While view the model in Open IV some textures might seem transparent, however, they load fine in game and in Zmodler.        


4.B Vehicles.meta
This model uses a custom Vehicles.meta line and carvariations.meta which needs to be added to the(file name).meta of your choice.
I also suggest using a custom car DLC folder, such as 'custom cars'

   <Item>
      <modelName>esu</modelName>
      <txdName>esu</txdName>
      <handlingId>UTILTRUC3</handlingId>
      <gameName>UTILTRUC</gameName>
      <vehicleMakeName>VAPID</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>bobcatxl</audioNameHash>
      <layout>LAYOUT_VAN</layout>
      <coverBoundOffsets>UTILITRUCK3_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.035000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.005000" y="-0.015000" z="0.030000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.005000" y="-0.015000" z="0.030000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.050000" y="-0.005000" z="-0.063000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.670000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_TRUCK_HIDDEN_EXHAUST</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.281500" />
      <wheelScaleRear value="0.281500" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="1.000000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        80.000000
        160.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.861" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="50" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_DELIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_TRUCK</dashboardType>
      <vehicleClass>VC_UTILITY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers>
        <Item>boattrailer</Item>
        <Item>trailersmall</Item>
      </trailers>
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_AutoShop_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_AutoShop_02</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_Trucker_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_RUMPO_FRONT_LEFT</Item>
        <Item>VAN_RUMPO_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
      <numSeatsOverride value="2" />
    </Item>

4.B carvariations.meta
     <Item>
      <modelName>esu</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            132 
            0 
            122 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits />
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="0" />
    </Item>

 

3

 

User Feedback

Recommended Comments

Twurtleee

Members

(edited)

deleted

Edited by TurtleGod3000

Nwaps

Members

(edited)

Nice - here with my ESS REP Truck Skin

Unbenannt-1.png

Unbenannt-2.png

Edited by Nwaps

Losttimeplease

Members

Awesome model, has anyone been able to put their own lights on this vehicle yet?

diabetik81

Members

7 hours ago, Nwaps said:

Nice - here with my ESS REP Truck Skin

Unbenannt-1.png

Unbenannt-2.png

 

I was hoping this was coming.  Is it released yet?

PgUp

Members

Really excited to see this with some modern light bars and whatnot! Nice work. :thumbsup:

viperwolf

Members

10 minutes ago, PgUp said:

Really excited to see this with some modern light bars and whatnot! Nice work. :thumbsup:

I agree :woot:

Nwaps

Members

3 hours ago, diabetik81 said:

 

I was hoping this was coming.  Is it released yet?

I think, we need anyone who put a Vision and some other Lights on it. 😉

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