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Miscellaneous Callouts 1.5.0.0

(21 reviews)

9 Screenshots

Miscellaneous Callouts

Miscellaneous Callouts adds a variety of new callouts to the game. The callouts don't really follow a theme, just anything that I find interesting and hasn't already been done. I will continue to tweak and add variety to the existing callouts as well as adding new ones in the future. Requests are welcome!

 

Thanks to everyone who has reviewed, commented and downloaded! We're at over 12,000 downloads and featured!

 

Special thanks to @JonnhyCZGc for being the first and one of the most helpful testers.

Join my Discord to follow development! https://discord.gg/JB6KrsC

Or my forum post:

 

Any questions or issues just let me know, would love to help!

 

Existing Callouts

 

Gang Activity

Gangs have taken to the streets (literally!) and it is up to you to stop the violence!

 

Arrest Warrant

A warrant has been issued and you have taken the call to pick them up, but they may not go down without a fight.

 

Bar Fight

Two bar patrons have just been ejected from a bar for fighting, but now they're fighting on the street, making it your problem.

 

Hit & Run

A hit and run has occurred, so its time to put the pedal to metal and chase the suspect down, right?! Nope. You get to be back up today! Arrive on scene and make sure it is secure and take the witness statement. There is no one to hunt down, there is no pursuit, you job is JUST to secure the scene. (This works best with BetterEMS and Traffic Policer so you have barriers.)

 

Videos

My callout starts at 6 minutes in, however I very much recommend the entire video. Thanks @Doug for the feature! (:

Spoiler

 

 

Planned Features

LSPDFR+ Court Case support.

Computer+ support.

 

Planned Callouts

Subject Check: The local Ammu-Nation has called to alert police of a suspicious person attempting to purchase a firearm.

 

 

 

Requires

Minimum RPH .51

Newest LSPDFR

 

 

What's New in Version 1.5.0.0

Released

V1.5.0.0
Added Hit & Run callout
BetterEMS integration
Traffic Policer integration
Added 3 new conversations to the Bar Fight callout
Tweaked percentages of Arrest Warrant callout.
Suspect in Arrest Warrant call can now have a multitude of weapons
Tweaked gang members actions during the callout.
A gang member will now run away when all his buddies die.

User Feedback

Recommended Comments

Serdariusss

Members

Great callout and it's just getting started. Think you can make the bar fight a bit more alive? With a crowd cheering? Also 2 persons, but like 5vs5 10v10 full head on bar brawl :)

badass22

Members

(edited)

Can this new version spawn bar fight callouts in the outback (LS County, Blaine County) or in unincorporated areas like West Vinewood (Tequi-La-La, for example)? 

 

UPDATE: Can you add anything like this?

https://en.m.wikipedia.org/wiki/2015_Waco_shootout

Edited by badass22

AndyAlmighty

Members Author

48 minutes ago, badass22 said:

Can this new version spawn bar fight callouts in the outback (LS County, Blaine County) or in unincorporated areas like West Vinewood (Tequi-La-La, for example)? 

 

UPDATE: Can you add anything like this?

https://en.m.wikipedia.org/wiki/2015_Waco_shootout

There are two locations in Paletto Bay, one in Sandy. There are no bars in grapeseed that I know of. Tequi LA LA is included. There are also no bars in the county area of LS as far as I know. If you find one let me know and I can add it. Also I can throw up a map when I get home. Currently on mobile.

badass22

Members

@AndyAlmighty OK. And 2 other questions: can you improve the bar fight callout as @Serdariusss stated and (even better) making it look like the Waco shootout I linked from Wikipedia a couple of hours prior?

AndyAlmighty

Members Author

(edited)

28 minutes ago, badass22 said:

@AndyAlmighty OK. And 2 other questions: can you improve the bar fight callout as @Serdariusss stated and (even better) making it look like the Waco shootout I linked from Wikipedia a couple of hours prior?

 

I might add another callout called "bar brawl" but something like that would make more sense in bars that have an interior, but as far as I know there are only two in the game that have interiors, The Unicorn Strip Club and the Yellowjack in Sandy Shores. I will put it on the list though. Also, if you wanna beta test future version and follow development join my discord. https://discord.gg/JB6KrsC

 

I might do something similar to the Waco shootout, but that will most likely go into my second callout pack, South Los Santos Gang Unit.

 

Edited by AndyAlmighty

badass22

Members

45 minutes ago, AndyAlmighty said:

 

I might add another callout called "bar brawl" but something like that would make more sense in bars that have an interior, but as far as I know there are only two in the game that have interiors, The Unicorn Strip Club and the Yellowjack in Sandy Shores. I will put it on the list though. Also, if you wanna beta test future version and follow development join my discord. https://discord.gg/JB6KrsC

 

I might do something similar to the Waco shootout, but that will most likely go into my second callout pack, South Los Santos Gang Unit.

 

I'll wait when you'll add the bar brawl callout.

viperwolf

Members

(edited)

Love your callouts, Im updating this now.

Edited by viperwolf

Serdariusss

Members

The updater function still shows out of date. The reason for it can be that the newest version is set to 1.1.0.0 and the file version to 1.1.

AndyAlmighty

Members Author

54 minutes ago, Serdariusss said:

The updater function still shows out of date. The reason for it can be that the newest version is set to 1.1.0.0 and the file version to 1.1.

Thanks for this. I will fix it in the next update. The update function can be turned off in the .ini.

GabLeGamer

Members

I really enjoyed these, the Bar fight is in my next video, I just wish the callout wouldn't go Code 4 as soon as your done talking to the bouncer; the perp got out of the back of the cruiser, sat up front and drove away with it, all while being handcuffed (because call went code 4)... then when I shot at her while she was driving away with my car, she got out and went balls out running away (still handcuffed) and I had to taze her twice... and then LSPDFR crashed (maybe not because of this, but still...)

Anyways, you should add a "Press END to end the callout" instead of it happening automatically.

I love how anything can happen, this time it was even self defense from a grabby man... had she not tried to steal my patrol car, I was gonna go easy!

AndyAlmighty

Members Author

On 05/07/2017 at 0:20 PM, GabLeGamer said:

I really enjoyed these, the Bar fight is in my next video, I just wish the callout wouldn't go Code 4 as soon as your done talking to the bouncer; the perp got out of the back of the cruiser, sat up front and drove away with it, all while being handcuffed (because call went code 4)... then when I shot at her while she was driving away with my car, she got out and went balls out running away (still handcuffed) and I had to taze her twice... and then LSPDFR crashed (maybe not because of this, but still...)

Anyways, you should add a "Press END to end the callout" instead of it happening automatically.

I love how anything can happen, this time it was even self defense from a grabby man... had she not tried to steal my patrol car, I was gonna go easy!

This should hopefully be fixed in the newest update. If it happens again let me know and send me your log and I will double check.

badass22

Members

I found out your update, great job! You even added a brand new callout. But just a quick question: does the Bar Fight callout have anything added on, like the Gang Shooting callout?

AndyAlmighty

Members Author

4 hours ago, badass22 said:

I found out your update, great job! You even added a brand new callout. But just a quick question: does the Bar Fight callout have anything added on, like the Gang Shooting callout?

The only thing is different conversations that are possible. And one of the peds now have a higher chance to pull a knife.

GabLeGamer

Members

5 hours ago, AndyAlmighty said:

This should hopefully be fixed in the newest update. If it happens again let me know and send me your log and I will double check.


I don't think it was a bug to be honest. When I got on scene, a woman and a man were fighting so I put them both in cuffs and separated them, padded them down and checked their info, once that was done, I went to talk to the bouncer and call ended as soon as his text was done the call ended and both peds acted like they weren't under arrest. If you simply add a "Press 'END' to go code 4" function, it would solve that... I think it's mainly just GTA being GTA.

nixxx621

Members

@AndyAlmighty thanks for bringing this back and the update! Question: the hit and run callout lists a plate and states there is an APB, what are we supposed to do at that point? I've tried it a few times and don't see any blips on my radar or add'l instructions?

AndyAlmighty

Members Author

36 minutes ago, nixxx621 said:

@AndyAlmighty thanks for bringing this back and the update! Question: the hit and run callout lists a plate and states there is an APB, what are we supposed to do at that point? I've tried it a few times and don't see any blips on my radar or add'l instructions?

 

You end the callout. Your job in the callout is to be back up and secure the scene. :P Someone else gets to be the hot shot pursuit cop!

nixxx621

Members

39 minutes ago, AndyAlmighty said:

 

You end the callout. Your job in the callout is to be back up and secure the scene. :P Someone else gets to be the hot shot pursuit cop!

LOL - bummer!

AndyAlmighty

Members Author

1 hour ago, nixxx621 said:

LOL - bummer!

I will in the 2.0 update include an additional callout where (hopefully) the vehicle has been spotted. Depends on if I can figure out how to save the info or not. If not, just some random vehicle.

viperwolf

Members

I just want to say thank you again for keeping this going. Im sure everyone appreciates it very much.

AndyAlmighty

Members Author

13 minutes ago, viperwolf said:

I just want to say thank you again for keeping this going. Im sure everyone appreciates it very much.

Thank you! Because of you and others we have reached 10,000 downloads and have been featured on the site! However, the next big update is far away, as I want it to be very fleshed out and "complete." However, will still be around for bug fixes, and a possible small update.

BlueLine16

Members

i noticed a bug with gang activity, would say they are escaping yet laying on the ground dead lol

also hit and run, once i arrive, talk to witness, APB on vehicle, and that's it... does nothing after

AndyAlmighty

Members Author

14 minutes ago, DSKTX said:

i noticed a bug with gang activity, would say they are escaping yet laying on the ground dead lol

also hit and run, once i arrive, talk to witness, APB on vehicle, and that's it... does nothing after

Hit & Run callout is JUST to secure the scene. You're not meant to chase anyone down. There is a fix in the pipeline for the Gang call, I just have had very limited time recently unfortunately to code.

viperwolf

Members

1 hour ago, AndyAlmighty said:

Hit & Run callout is JUST to secure the scene. You're not meant to chase anyone down. There is a fix in the pipeline for the Gang call, I just have had very limited time recently unfortunately to code.

We appreciate your work, you have good callouts.

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