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Modding DLC Pack V 1.2.0.0

(36 reviews)

1 Screenshot

https://albo1125.com

Modding DLC Pack V allows for a simplified installation process of peds, weapons, vehicles and meta file entries - both for addons and replacements.

 

After installing the Modding DLC Pack V OIV file, you can do the following, all from one central folder:

  • Install unlimited addon/replacement peds and addon peds.meta entries;
  • Install replacement weapons;
  • Install unlimited addon/replacement vehicles including support for vehicles.meta, carvariations.meta and handling.meta;
  • Add custom names to your (addon) vehicles;
  • Easily restore all of the above after a GTA 5 update.

 

Please ensure to carefully read the supplied README.pdf file for tutorials and guides on how to do all of the above. I have also done a video tutorial series (see above) showing how to perform all of the above properly.

 

Many thanks to @festivalmatt for his very many valuable contributions to Modding DLC Pack V.

Credits for the included gameconfig.xml file go to Dilapidated.

 

Please do not reupload or redistribute Modding DLC Pack V as a standalone file. If you would like to use Modding DLC Pack V as a base to release a pack of mods or similar, that’s fine - please include credit and a link back to this original Modding DLC Pack V ☺

 

https://www.albo1125.com

Edited by Albo1125

What's New in Version 1.2.0.0

Released

1.2 - (Fixed corrupted OIV file). Gameconfig: GTA5 1.0.1290.1.

No changes in the DLC pack itself. If you already have this installed, you do not need to update.

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Modding DLC Pack V allows for a simplified installation process of peds, weapons, vehicles and meta file entries

User Feedback

Recommended Comments

MadHatGamer

Members

Hey Albo where do we get the latest gameconfig because the one linked doesnt have latest 

geminiani

Members

@Albo1125 Everything works fine except Editing the handling.meta. When I add a new Handling item and save it. When launching the Game and spawn the Car i added with a custom Handling.meta Entry the Game Crashes. I Checked multiple times to see if there was a mistake made while adding the Entry to Handling.meta, but didn't find one. Ragehook didnt log any Errors. Removing the handling.meta Entry makes the car work agian so it must be the handling.meta.

Albo1125

Insiders Author

5 hours ago, geminiani said:

@Albo1125 Everything works fine except Editing the handling.meta. When I add a new Handling item and save it. When launching the Game and spawn the Car i added with a custom Handling.meta Entry the Game Crashes. I Checked multiple times to see if there was a mistake made while adding the Entry to Handling.meta, but didn't find one. Ragehook didnt log any Errors. Removing the handling.meta Entry makes the car work agian so it must be the handling.meta.

If you're trying to replace a default handling.meta entry you must do this in the default handling.meta file as stated in the documentation.

geminiani

Members

I am Trying to add a handling.meta entry for a Addon and not for a replace in the handling.meta that is in the modding.rpf

Adding for example police9

PolGuin255

Members

Does this require updating? I seem to have started getting game crashes when using this, 

ChrisPredatorHD

Members

i already installed so many cars :/ do i have to reinstall ur pack with the new update?

Albo1125

Insiders Author

6 hours ago, ChrisPredatorHD said:

i already installed so many cars :/ do i have to reinstall ur pack with the new update?

An easy way to update is to drag out ('export') your vehicles.rpf and meta files. Then, install the new update, and drag the vehicles.rpf and the meta files you dragged out before, back into the proper places in the updated pack.

Narobic

Members

You should add a custom carcols option ✌

 

I just added one to mine and I'm about to test if it works

Newfield

Members

(edited)

When you use RageShowMyLocation mod it shows "ALBO1125 FESTIVALMATT" as Player location in the loading screen.

GTA5 2017-04-16 15-49-39-466.jpg

Edited by Newfield

scorponok

Members

(edited)

If you change the vehicle.meta for example police3 can you add it in the custom one or does it still need to be adjusted in the main one? Also if I update it does it overwrite anything in the previous version or should I back it up?

 

Edited by scorponok

V E K T R 0 .

Members

(edited)

Amazing work, @Albo1125 and @festivalmatt!

 

After following the instructions, I'm having a couple of issues, one of which is fairly important. The first issue is that I am unable to pull people over in LSPDFR, and traffic does not yield to my lights/sirens. I am using the same handling/carvariations/vehicle.meta lines as POLICE2, but modified for the addon vehicle name (SLICK2014CHGR). The second issue is that I can't customize the vehicle via the Simple Trainer, such as upgrading performance and/or changing the wheels. If I place the same vehicle in other slots, I have no issues with customizing and having traffic yield to my lights/sirens.

 

While I'm not sure if you specifically know about how to solve this issue, maybe someone else who sees this comment does know, and would like to help me and others.

Edited by VEKTR0

thomasbk

Members

(edited)

I have added a few police vehicles as Add-ons, but i cant pull the AI over. I get the blip, but they dont pull over. I know it have someting to do with the "flags" in the vehicles.meta

 

I have added vehicles.meta and carvariations.meta

carvariations.meta

vehicles.meta

Edited by thomasbk

mexicandude9126

Members

(edited)

Hey Albo. I tried adding the vehicles as described in your video, but for some reason, my game crashes upon the the populating step. Everything was done step by step and double checked for any inconsistencies, but everything matched. Do you know what may be the cause and how can it be fixed? The game works fine however after removing the MODDING folder from OpenIV.

Edited by mexicandude9126

Kal74

Members

(edited)

9 minutes ago, mexicandude9126 said:

Hey Albo. I tried adding the vehicles as described in your video, but for some reason, my game crashes upon the the populating step. Everything was done step by step and double checked for any inconsistencies, but everything matched. Do you know what may be the cause and how can it be fixed? The game works fine however after removing the MODDING folder from OpenIV.

Go to the 11:00 mark and start listening

 

 

Edited by Kal74

mexicandude9126

Members

1 minute ago, Kal74 said:

Go to the 11:00 mark and start listening

 

My settings are just like that. I load my plugins after the game has started, which includes LSPDFR

 

Kal74

Members

(edited)

4 minutes ago, mexicandude9126 said:

My settings are just like that. I load my plugins after the game has started, which includes LSPDFR

No I edited my post. I linked the wrong video... The correct one is in my edited post. Go to the 11:00 minute mark. My apologies..

Edited by Kal74

mexicandude9126

Members

10 minutes ago, Kal74 said:

No I edited my video link.. I linked the wrong one... The correct one is in my edited post. Go to the 11:00 minute mark

I was not adding the vehicles to my default slots but rather creating the new slots. I followed the same procedures as in the video for that one

 

Kal74

Members

(edited)

9 minutes ago, mexicandude9126 said:

I was not adding the vehicles to my default slots but rather creating the new slots. I followed the same procedures as in the video for that one

Did you edit any meta files at all? If so post screenshots of what meta files you edited so someone can look at them and perhaps figure out the issue.. 

Edited by Kal74

mexicandude9126

Members

2 minutes ago, Kal74 said:

Did you edit any meta files at all? If so post screenshots of what meta files you edited so someone can look at them and perhaps figure out the issue.. 

Well I copied the format and changed the text according to the video. Here are both carvariations and vehicles. Handling was not touched as there was no source code

 

 

 

carvariationsmeta.docx

vehiclesmeta.docx

Kal74

Members

11 minutes ago, mexicandude9126 said:

Well I copied the format and changed the text according to the video. Here are both carvariations and vehicles. Handling was not touched as there was no source code

 

 

 

carvariationsmeta.docx

vehiclesmeta.docx

Did you add this in 13_CHP_F350  for FBI 2??

Kal74

Members

(edited)

@mexicandude9126 I sent you a PM I think I figured it out.. Well lets hope I did..

 

 

 

 

Edited by Kal74

SomeTexasDude

Members

Thank you for all your hard work and your mods/tutorials.  If it were not for your detailed tutorials, I would not be able to mod at all.

 

When you have time, is it possible for a tutorial on how to add skins/textures using your modding "your" way methods?

 

Thank you sir!

victoriousV11

Members

Hey @albo1125 love this mod its so Useful, however, one quoestion, does this support the use or carcol.ymt files? as im trying to add some in game and not sure they are working.

BigDeluxe

Members

(edited)

GREAT MOD. Not working with RDE though. Is this a bug or just the way it is? The game will not load modded weapons while RDE is running. The default vanilla ones show up.

 

DISREGARD, ISSUE RESOLVED, WAS MY OWN ERROR, PHENOMENAL WORK ALBO 

Edited by BigDeluxe

viperwolf

Members

Just left a review for this, Albo you need to check your PMs. I sent two in the past regarding a donation before i tried this mod.  I should have tried this one first, but knowing the standard way is probably a good thing.

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