Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

2017 California Highway Patrol Mega Pack - ELS 1.1.0

(158 reviews)

14 Screenshots

    10021674_300x300.png.9b7a0360d24b9207fd8aa44c1b616d80.png

 

    Welcome to something that has been in the making since I've gotten my hands on ELS, something that has taken more hours then you guys could understand. I've pulled out all the stops for this pack. I've taken all your guys' feedback on my screenshots, and I've done my best to destroy it in the realistic/quality/immersion department. I've done my best to simplify the installation of this file. For those of you who are looking for an add-on version of this pack, you're going to have to wait a little longer, as I've got barely any time to even upload this. So without further adieu, I present to you my pride and joy, the 2017 California Highway Patrol ELS mega pack, or whatever you want to call it. 


I've updated the pack to include updates to the majority of cars, an add-on version of the pack(.oiv format), and the templates that everyone has requested!
 

PACK OVERVIEW
=================================
- NAME: 2017 CHP mega pack ELS
- VERSION: V1.0
- EXTRA PARTS: CHP
- OPTIMIZED FOR: Anything

 

ELS USE IN GAME

=================================
When in game, the lights will work as i've designed for them to. When you exit the vehicle, the entire front of the vehicle will steady burn as it will mimic the 
CHP Traffic Stop pattern. I can't stop this from happening. 

 

When you are using any of the vehicles in this pack, and you preform a traffic stop, I HIGHLY recommend hitting alt-j to go to light stage two and hitting L to turn on the 
front of the vehicle. This; A, enhances realism and B, makes the car look really pretty. 

 

There are multiple other features that I will leave for you guys to find out with the CHP settings.

 

IMPORTANT NOTES
=================================

I am always accepting donations! Any amount is appreciated more then you guys will ever know!

 

Unfortunately I've had to split this pack into two separate parts (will be 3 when .oiv is included), PLEASE BE SURE TO DOWNLOAD ALL PARTS!

 

PLEASE PLEASE PLEASE READ THE READ ME BEFORE YOU ACTUALLY INSTALL THIS PACK!!!!!!!!!!!!!!!!!!!!

 

There are some things I have been unable to do with this pack and there are some things i've been able to do.

 

There is no way for me to turn off the park mode steadyburn for when you get out of the vehicle.

 

If you want to "reset" the pattern for the vehicle if some reason it becomes out of sync, simply press alt-J and then j again.

 

A incredible thank you to @Problematic , @TaylorSwift and a few more for their help and  assistance throughout this entire production of this pack. 

 

INSTALLATION INSTRUCTIONS

=================================

 

-To install any of these vehicles, Navigate to the latest patch day that you install vehicles to, I've found success with patchday10, and drag all vehicle files into the patch day
Location: Grand Theft Auto V\mods\update\x64\dlcpacks\patchday10ng\dlc.rpf\x64\levels\gta5\vehicles.rpf

 

-To install any VCFs with the pack
Location: Grand Theft Auto V\ELS\pack_default

 

-To install any included vehicle metas files
Location: Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5

 

COMMON QUESTIONS
=================================

Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or, other mods that increase emergency lighting brightness.

 

Q: Where is _____(insert any vehicle here)?

A: I've made the main vehicles of the CHP fleet as I've seen. At this point I am Content with the 16 Vehicles.

 

Q: Will you please help me ins--
A: Did you read the readme? No? The installation is simple.

 

Q: I don't have Patchday10/anything else?
A: Then put the car in your latest patch day, or copy patchday10/anything else over from your base game into your mods folder.
 
Q: Why does my game crash after I install the car/meta/carcol?
A: Make sure you have no spaces when you copied the line, make sure you're installing it in the right location and back all your shit up. 

 

Q: Will you send me ______?
A: No.

 

Q: Can I make skins for this Pack?
A: By all means, go ahead, just dont re-upload the vehicle model itself.

 

Q: Can I have the templates for this pack?

A: In the next update, hopefully I remember to add them.

 

PACK NOTES
=================================
Before i get started, please, please PLEASE don't ask me where this vehicle is, or why i didn't make this vehicle. There are 14 in this pack, please be happy with what i've 
made so far.

 

- All vehicles do have working takedowns with working spotlights

 

- All vehicles feature the same CHP setup as in real life

 

- All vehicles have accurate interior equipment

 

- All vehicles feature accurate antenna setups 

 

- K9 vehicles have a spawnable dog in the rear of the vehicle, for those of you who do or don't use a k9 mod

 

- If I haven't included a version for add-on vehicles that is in an .oiv format, then i will include one at a later date.

 

- There is approx 14 vehicles in this current phase of the pack, phase 2 will have a few more vehicles, that are the more abstract vehicles in the CHP fleet.

 

- A huge thanks to officer27 for the CHP and SAHP skins.

 

- With the large amount of vehicles in this pack, there are bound to be some issues with vehicles. Please let me know of any bugs you find and i'll do my best to fix them

 

  I'm going to be doing my best to update this pack with as many cars as I can make, and fixing any bugs i come across in the midst of it. Please consider following the file to make sure you receive all updates for the file!

 

Flawless video by @mroxplay, also you need to start making music mixes, the transition between songs was fantastic!

 

Disclaimer
=================================
-You are not to attempt to modify or rip this pack in any way shape or form.
-I (Thehurk) am not responsible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this pack in any way shape or form.
-Do not re-upload this pack, please make a link!!!!!
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so!!! I greatly appreciate this and almost always say yes!

 

Thank you everyone if you've gotten to this point in reading, you are truly a saint and I appreciate you not just skipping it saying what is this bullshit.
 
 

What's New in Version 1.1.0

Released

-Fixed all vehicles that have a liberty (missing one module on the passenger side)

-Fixed the 2006 CVPI Vision somehow having being affected by tint.

-Fixed the expedition's rear blues on the liberty not working

-Fixed 2013 Explorer's mirror lights not being synced
-Fixed some of the spotlights, not all, didn't have time to do others as i've been working crazy overtime.

-Fixed some VCF issues (once again they are all customizable);

  • 2006 CVPI traffic advisor should be customizable to your liking, i've left it on the default TRAF pattern
  • All motorcycles (Policeb) should now automatically go to stage 3, as there is nothing with the other two stages

-Added 2013 Harley Davidson Electraglide motorcycle

-Added the Add-On Version .oiv

-Uploaded all templates
 

User Feedback

Recommended Comments

Dewar90

Members

Does anyone know if there are an LSPD & LSSD Skin pack for thehurk's vehicles. Loving the models and want to implement them throughout my game.

 

Kethen

Members

17 hours ago, Kilyin said:

 

Hm, try this one, it was posted in the RDE thread:

gameconfig.xml

 

 

don't think you need a carvar, but here's the vehicles.meta:

 

  Reveal hidden contents

    <Item>
      <modelName>policeb</modelName>
      <txdName>policeb</txdName>
      <handlingId>POLICEB</handlingId>
      <gameName>POLICEB</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICEB</audioNameHash>
      <layout>LAYOUT_BIKE_POLICE</layout>
      <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets>
      <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
      <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName>
      <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.229500" />
      <wheelScaleRear value="0.200000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x88000000" />
      <steerWheelMult value="0.600000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="10" />
      <identicalModelSpawnDistance value="100" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="2" />
      <flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_BIKE</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_ZTYPE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_BIKE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_HWayCop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Bike</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>BIKE_POLICEB_FRONT</Item>
      </firstPersonDrivebyData>
    </Item>

 

Thanks! I thought I fixed the comment, I managed to fix it up but I appreciate the help. Will still be a good resource if [see: when] I screw something up in the near future.

SchvanyCrack

Members

Do these vehicles support multiple liveries?

Caramel Please

Members

1 hour ago, SchvanyCrack said:

Do these vehicles support multiple liveries?

I have the addon version and the vehiclesmeta file already has the flag line for them. In the pack there is a link to the textures which you download then  just replace/import. So yes they do support multiple liveries,

Narobic

Members

Would it be possible to make the vector version of the expedition as well? It's one of my personal favorites!

Thehurk

Members Author

9 hours ago, Narobic said:

Would it be possible to make the vector version of the expedition as well? It's one of my personal favorites!


If you can supply me with a 2006 Expedition with a hq interior then sure.

Narobic

Members

59 minutes ago, Thehurk said:


If you can supply me with a 2006 Expedition with a hq interior then sure.

I'll keep an eye out

attf

Members

On 3/4/2017 at 1:25 PM, attf said:

Yeah, it's something weird. I was using the MegaPack cars with no issues. Installed this latest version's cars and VCFs, and only the front single red comes on during all stages (spotlights/takedowns and cruise lights still light up normally). So I reinstalled the older MegaPack cars and VCFs over the new version and still have the same issue.

 

I am very confused what may have messed up.

On 3/4/2017 at 1:38 PM, Dewar90 said:

I've just installed this pack also and having the same read light issue. I'm using the addon pack. Wonder what it is? Loving the pack all the same. If anyone has any ideas to fix would appreciate it

 

For those of you having this problem, it turns out the problem was not specific to these CHP cars. I found the fix in the comments to this video:

https://www.youtube.com/watch?v=3d8nFOb7q5Y

 

Top comments
thowa106 
 
I solved it. Start OpenIV, then go to "tools">"ASI Manager". Unistall "ASI Loader" and "OpenIV.ASI" and install them again. Reboot your Computer and start the Game. I hope that helped :)

Dewar90

Members

1 hour ago, attf said:

 

For those of you having this problem, it turns out the problem was not specific to these CHP cars. I found the fix in the comments to this video:

https://www.youtube.com/watch?v=3d8nFOb7q5Y

 

Top comments
thowa106 
 
I solved it. Start OpenIV, then go to "tools">"ASI Manager". Unistall "ASI Loader" and "OpenIV.ASI" and install them again. Reboot your Computer and start the Game. I hope that helped :)

@attfThank you will have a go at this

Jinja

Members

Would you consider making an authentic LAPD Pack? (Apologies if this has already been asked).

Sheriff Rosco

Members

Unfortunately, I'm still getting this error. When I remove the pack, the game works fine. 

Screenshot_1.png

KaneJr

Members

(edited)

I tried the BMW first then the Harley. Both work fine, but the red and blue lights stay on whenever the engine is running? Am I doing something wrong? I'm using the default carvar and meta files as suggested and installed both in the policeb slot.

Edited by kanejr00

Nils Carlson

Members

I installed this pack as Addon and when i spawn in game nothing shows up, please help me fix this issue i'm not an idiot.

Thehurk

Members Author

20 hours ago, Stingy said:

Unfortunately, I'm still getting this error. When I remove the pack, the game works fine. 

Screenshot_1.png


You are not using the gameconfig included.

 

 

5 hours ago, Nils Carlson said:

I installed this pack as Addon and when i spawn in game nothing shows up, please help me fix this issue i'm not an idiot.


Have you installed said game config.

Sheriff Rosco

Members

22 minutes ago, Thehurk said:


You are not using the gameconfig included.

 

 


Have you installed said game config.

 

Yep, and after that didn't work, I tried others also. Still nothing

IMRCMP101

Members

Hi @Thehurk,

 

This pack looks absolutely amazing, but I can not open RAR files because my trial ran out, and I am in no financial position to buy any of the programs like WinRar, WinZip, etc...

 

So I was wondering if you could provide a zip download option.

 

It would be greatly appreciated!!!

adrianlopez2896

Members

Is there something to fix the 2006 cvpi? The lights just flash, they can't really imitate rotation. is that an issue with ELS, or do I have to change some values on the ELS File? But other than that, all these cars are absolutely fantastic.

Nils Carlson

Members

14 hours ago, Thehurk said:


You are not using the gameconfig included.

 

 


Have you installed said game config.

I solved it, i had ur other HP pack in my game and when i took them out it worked fine.

Thehurk

Members Author

18 hours ago, adrianlopez2896 said:

Is there something to fix the 2006 cvpi? The lights just flash, they can't really imitate rotation. is that an issue with ELS, or do I have to change some values on the ELS File? But other than that, all these cars are absolutely fantastic.


You need to make sure you have the correct siren settings and the correct ELS VCF installed.

winglesschip209

Members

So i finally figured out why when i would press L,K, my blinkers would turn on too for n e one having that issue it was my simple trainer  :thumbsup:

Caramel Please

Members

On 3/9/2017 at 0:22 PM, IMRCMP101 said:

Hi @Thehurk,

 

This pack looks absolutely amazing, but I can not open RAR files because my trial ran out, and I am in no financial position to buy any of the programs like WinRar, WinZip, etc...

 

So I was wondering if you could provide a zip download option.

 

It would be greatly appreciated!!!

You dont need to buy anything... Winrar and 7zip are both free. They can also both open pretty much every type of archive including zip and rar.

Narobic

Members

Tell me if I'm alone on this, but I think the vanilla rotating lights look WAY better than the ELS ones. In my opinion, the vector should use the vanilla rotators and just use the VCF to enable default lights at LTSTG

Thehurk

Members Author

Just now, Narobic said:

Tell me if I'm alone on this, but I think the vanilla rotating lights look WAY better than the ELS ones. In my opinion, the vector should use the vanilla rotators and just use the VCF to enable default lights at LTSTG

 


As this was meant to be a all ELS pack, and a test for me to see if i can do DROT. I wanted to see if i could make the lights look decent. The original rotators use coronas, which i couldn't use in this situation because CHP has different colors for each pod.

Nils Carlson

Members

I just noticed some of the Templates don't have an area to put the license plate in. Dafuk Hurk?

echo04

Members

How can I make the Vector/Vison's lights brighter? Yours are much brighter than mine, you can still only barely see them at night, let along during the day..

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.