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2017 California Highway Patrol Mega Pack - ELS 1.1.0

(158 reviews)

14 Screenshots

    10021674_300x300.png.9b7a0360d24b9207fd8aa44c1b616d80.png

 

    Welcome to something that has been in the making since I've gotten my hands on ELS, something that has taken more hours then you guys could understand. I've pulled out all the stops for this pack. I've taken all your guys' feedback on my screenshots, and I've done my best to destroy it in the realistic/quality/immersion department. I've done my best to simplify the installation of this file. For those of you who are looking for an add-on version of this pack, you're going to have to wait a little longer, as I've got barely any time to even upload this. So without further adieu, I present to you my pride and joy, the 2017 California Highway Patrol ELS mega pack, or whatever you want to call it. 


I've updated the pack to include updates to the majority of cars, an add-on version of the pack(.oiv format), and the templates that everyone has requested!
 

PACK OVERVIEW
=================================
- NAME: 2017 CHP mega pack ELS
- VERSION: V1.0
- EXTRA PARTS: CHP
- OPTIMIZED FOR: Anything

 

ELS USE IN GAME

=================================
When in game, the lights will work as i've designed for them to. When you exit the vehicle, the entire front of the vehicle will steady burn as it will mimic the 
CHP Traffic Stop pattern. I can't stop this from happening. 

 

When you are using any of the vehicles in this pack, and you preform a traffic stop, I HIGHLY recommend hitting alt-j to go to light stage two and hitting L to turn on the 
front of the vehicle. This; A, enhances realism and B, makes the car look really pretty. 

 

There are multiple other features that I will leave for you guys to find out with the CHP settings.

 

IMPORTANT NOTES
=================================

I am always accepting donations! Any amount is appreciated more then you guys will ever know!

 

Unfortunately I've had to split this pack into two separate parts (will be 3 when .oiv is included), PLEASE BE SURE TO DOWNLOAD ALL PARTS!

 

PLEASE PLEASE PLEASE READ THE READ ME BEFORE YOU ACTUALLY INSTALL THIS PACK!!!!!!!!!!!!!!!!!!!!

 

There are some things I have been unable to do with this pack and there are some things i've been able to do.

 

There is no way for me to turn off the park mode steadyburn for when you get out of the vehicle.

 

If you want to "reset" the pattern for the vehicle if some reason it becomes out of sync, simply press alt-J and then j again.

 

A incredible thank you to @Problematic , @TaylorSwift and a few more for their help and  assistance throughout this entire production of this pack. 

 

INSTALLATION INSTRUCTIONS

=================================

 

-To install any of these vehicles, Navigate to the latest patch day that you install vehicles to, I've found success with patchday10, and drag all vehicle files into the patch day
Location: Grand Theft Auto V\mods\update\x64\dlcpacks\patchday10ng\dlc.rpf\x64\levels\gta5\vehicles.rpf

 

-To install any VCFs with the pack
Location: Grand Theft Auto V\ELS\pack_default

 

-To install any included vehicle metas files
Location: Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5

 

COMMON QUESTIONS
=================================

Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or, other mods that increase emergency lighting brightness.

 

Q: Where is _____(insert any vehicle here)?

A: I've made the main vehicles of the CHP fleet as I've seen. At this point I am Content with the 16 Vehicles.

 

Q: Will you please help me ins--
A: Did you read the readme? No? The installation is simple.

 

Q: I don't have Patchday10/anything else?
A: Then put the car in your latest patch day, or copy patchday10/anything else over from your base game into your mods folder.
 
Q: Why does my game crash after I install the car/meta/carcol?
A: Make sure you have no spaces when you copied the line, make sure you're installing it in the right location and back all your shit up. 

 

Q: Will you send me ______?
A: No.

 

Q: Can I make skins for this Pack?
A: By all means, go ahead, just dont re-upload the vehicle model itself.

 

Q: Can I have the templates for this pack?

A: In the next update, hopefully I remember to add them.

 

PACK NOTES
=================================
Before i get started, please, please PLEASE don't ask me where this vehicle is, or why i didn't make this vehicle. There are 14 in this pack, please be happy with what i've 
made so far.

 

- All vehicles do have working takedowns with working spotlights

 

- All vehicles feature the same CHP setup as in real life

 

- All vehicles have accurate interior equipment

 

- All vehicles feature accurate antenna setups 

 

- K9 vehicles have a spawnable dog in the rear of the vehicle, for those of you who do or don't use a k9 mod

 

- If I haven't included a version for add-on vehicles that is in an .oiv format, then i will include one at a later date.

 

- There is approx 14 vehicles in this current phase of the pack, phase 2 will have a few more vehicles, that are the more abstract vehicles in the CHP fleet.

 

- A huge thanks to officer27 for the CHP and SAHP skins.

 

- With the large amount of vehicles in this pack, there are bound to be some issues with vehicles. Please let me know of any bugs you find and i'll do my best to fix them

 

  I'm going to be doing my best to update this pack with as many cars as I can make, and fixing any bugs i come across in the midst of it. Please consider following the file to make sure you receive all updates for the file!

 

Flawless video by @mroxplay, also you need to start making music mixes, the transition between songs was fantastic!

 

Disclaimer
=================================
-You are not to attempt to modify or rip this pack in any way shape or form.
-I (Thehurk) am not responsible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this pack in any way shape or form.
-Do not re-upload this pack, please make a link!!!!!
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so!!! I greatly appreciate this and almost always say yes!

 

Thank you everyone if you've gotten to this point in reading, you are truly a saint and I appreciate you not just skipping it saying what is this bullshit.
 
 

What's New in Version 1.1.0

Released

-Fixed all vehicles that have a liberty (missing one module on the passenger side)

-Fixed the 2006 CVPI Vision somehow having being affected by tint.

-Fixed the expedition's rear blues on the liberty not working

-Fixed 2013 Explorer's mirror lights not being synced
-Fixed some of the spotlights, not all, didn't have time to do others as i've been working crazy overtime.

-Fixed some VCF issues (once again they are all customizable);

  • 2006 CVPI traffic advisor should be customizable to your liking, i've left it on the default TRAF pattern
  • All motorcycles (Policeb) should now automatically go to stage 3, as there is nothing with the other two stages

-Added 2013 Harley Davidson Electraglide motorcycle

-Added the Add-On Version .oiv

-Uploaded all templates
 

User Feedback

Recommended Comments

dunkboi

Members

1 hour ago, Thehurk said:


What the fuck did you do.....

 

Idk dad, I just installed the 16' FPIU polar bear into the pranger slot and it worked fine for like 30 seconds and went to that

dunkboi

Members

20 minutes ago, dunkboi said:

Idk dad, I just installed the 16' FPIU polar bear into the pranger slot and it worked fine for like 30 seconds and went to that

 

Nvm... My dumbass left out the pranger_hi.yft

B-7

Members

Okay, give me a reason to prefer it over @dunkboi's vehicles.

Thehurk

Members Author

1 hour ago, B-7 said:

Okay, give me a reason to prefer it over @dunkboi's vehicles.


Even he is using it over his vehicles? Idk.

dunkboi

Members

12 minutes ago, Thehurk said:


Even he is using it over his vehicles? Idk.

 

This is very true. Plus he did a whole pack and I only did a CVPI which trumps me 16 - 1.  @B-7

ISPfan12

Members

@Thehurk could you possibly change the interior color of the cvpi's to tan? I know they used tan on the cvpi until they quit using them. This is an amazing pack and the correct interior color would finish off the authentic realism.

greytooth

Members

I was going to study for an exam, but then I saw this.

 

You da man hurk.

HerbertCrain

Members

@Thehurk i am having a problem with the explorers flipping but there is no meta for them only the bike can you help

 

Thehurk

Members Author

2 minutes ago, HerbertCrain said:

@Thehurk i am having a problem with the explorers flipping but there is no meta for them only the bike can you help

 


Try changing the handling line for said models to gresley.

Thehurk

Members Author

Just now, HerbertCrain said:

@Thehurk how do i do that?

 


Vehicle meta for police3

HerbertCrain

Members

2 minutes ago, Thehurk said:


Vehicle meta for police3

i mean how do i switch it out i have never done this before

 

Thehurk

Members Author

4 minutes ago, HerbertCrain said:

i mean how do i switch it out i have never done this before

 


<Item>
      <modelName>police3</modelName>
      <txdName>police3</txdName>
      <handlingId>POLICE3</handlingId>
      <gameName>POLICE3</gameName>

Where it says handlingid, change it to gresley.

HerbertCrain

Members

How do i fix the roatators on the CVPI

 

25 minutes ago, Thehurk said:

 

@Thehurk How do i fix the CVPI rotators

 

itsEMT

Members

CVPI rotators are all black, and the policeb doesn't light up until the code 3 stage, all installed in latest patchday (which is 13 for me). :(

dunkboi

Members

2 hours ago, ISPfan12 said:

@Thehurk could you possibly change the interior color of the cvpi's to tan? I know they used tan on the cvpi until they quit using them. This is an amazing pack and the correct interior color would finish off the authentic realism.

 

Some of the CVPI's are the grey/black I drove a CHP CVPI with the grey/black interior

Thehurk

Members Author

(edited)

1 hour ago, EMT62899 said:

CVPI rotators are all black, and the policeb doesn't light up until the code 3 stage, all installed in latest patchday (which is 13 for me). :(

 

Post a picture of the issues you're having. The policeb not lighting up until light stage 3 Is intentional. There is only one pattern I'm aware of with their bike, which is the pattern currently on the bike

2 hours ago, HerbertCrain said:

How do i fix the roatators on the CVPI

 

@Thehurk How do i fix the CVPI rotators

 

 

Make sure you are using the default siren setting for the sheriff slot. 

 

@connorw21 This pack was modeled after the real life California Highway Patrol. The lights mimic the real life counterparts of the vehicles. 

Edited by Thehurk

NewbCrazy

Members

27 minutes ago, Thehurk said:

 

Post a picture of the issues you're having. The policeb not lighting up until light stage 3 Is intentional. There is only one pattern I'm aware of with their bike, which is the pattern currently on the bike

 

Make sure you are using the default siren setting for the sheriff slot. 

 

@connorw21 This pack was modeled after the real life California Highway Patrol. The lights mimic the real life counterparts of the vehicles. 

Do you happen to know the default siren setting for the Sheriff slot?

HankVoight

Members

@Thehurk just curious mate, are most of the vehicles meant to have no body partition? Seems a little weird if they are like that irl with prisoners potentially able to unlocked the weapons in the centre. 

Cheers!

Thehurk

Members Author

1 hour ago, GGN Crazy said:

Do you happen to know the default siren setting for the Sheriff slot?

 

Off the top of my head no sorry. 

1 hour ago, HankVoight said:

@Thehurk just curious mate, are most of the vehicles meant to have no body partition? Seems a little weird if they are like that irl with prisoners potentially able to unlocked the weapons in the centre. 

Cheers!

 

CHP normally never does transports to detachments. They usually let the city units take care of that. I could have used a partition in some of the utilities but I don't have the accurate one. 

Kethen

Members

Sorry if these have been answered--the mess of people who haven't seen vehicle sizes (or apparently seen/driven police vehicles) was tedious and a little painful to sift through--what is the button to spawn the canine in applicable vehicles?

Also, I installed the '16 FPIU (explorer) into the sheriff 2 slot, the .meta currently attached to it is for your '16 FPIU ELS non-CHP model, but the vehicle operates a bit floaty with wide turns making high speed driving difficult. Is there something I might do to make it drive a little more smoothly?

Also, for people who are not familiar with the FPIU Ford Explorer package, it is the same as their Taurus based interceptor model, just taller as an SUV.  If you train in any EVOC setting for low speed courses, they will tell you the same. They are not very large vehicles, the height is just deceiving. The Tahoes, by contrast, are actually fairly large vehicles. Definitely larger than the FPIU. At any rate, it's just a game and there are any number of vehicle model and texture combinations available to you. As the author stated, if you do not like a vehicle for any reason, do not use it. This should be common sense. 

Oh, follow-up question: any plan to make an ELS version of your 2013 Electraglide motorbike? My local CHP still uses them more frequently than the BMW 1200 so far as I have seen, so it would feel a little more accurate to me but there's nothing wrong with your current bike. 

Job well done on the pack overall, by the way! 

Nils Carlson

Members

And just when you released this i'm on a fucking V.A.C.A.T.I.O.N.

 

Anyways thank you so much for this.

HankVoight

Members

1 hour ago, Thehurk said:

CHP normally never does transports to detachments. They usually let the city units take care of that. I could have used a partition in some of the utilities but I don't have the accurate one. 

Oh really? Never actually knew that. Although it would make sense seeing as you'd want to keep them out on the road especially if they're not close to a detachment.

Cheers for the response! 

TrooperA1868

Members

when i change the skin to another skin on the tahoe in game it appears so dull and grey do u know y?

badass22

Members

Quick question: what vehicle from this pack does the CHP SWAT Team use?

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