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2016 [ELS] Unmarked Dodge Charger 0.1

(26 reviews)

5 Screenshots

 

Untitled.png.b860dc005ed6703166ce185c5c4dfad8.png

 

Model 2016 Unmarked Dodge Charger

 

 

 

Here is my latest model for you guys its a 2016 Unmarked Dodge Charger it has all the same components as my

Los Santos Police version but i have changed the pushbar and added some more lights the pushbar is set as extra_12 same as before

if you wish to download anymore of my pack the links will be below enjoy!      

 

 

 

 

Please install all the files correctly before you leave a review

 

 

 

Readme is in the download folder 

 

 

 

DO NOT COPY/RIP OR UPLOAD ANYWHERE ELSE 

 

 

I WILL NOT BE HELD RESPONSIBLE FOR DAMAGED TO YOUR GAME

 

Thanks POLICESCO



 

 

 

Credits

 Vehicle textures by POLICESCO 
 Lights Edits/Setup by POLICESCO 
Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
  
 Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
  Textures By KillerFirstHand 

 M/A-Com Radio by OfficerUnderwood

Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0

Model & els lights scratch made and uv mapped by halopcdraco

Soundoff Fascia by SgtGoetz

Dash Buumper and Rear TA Lights by Bueno

Spotlight Model from Dodge Charger provided by Cynax 
Converted and edited by Black Jesus

Whelen Vertex scratch modeled by Five0/OfficerFive0
converted to gta 5 by Five0/OfficerFive0

Stalker DUAL made & converted by Caleb3019

2014 & 2015 CHARGER WESTIN PURSUIT PIT by Carper, Textures by Carper

Dodge Steel Rims
Model by GerryStudio
Mapped, and Converted to GTA V by MattJeter

GoRhino 2015 Charger Wraparound by Carper, Textures by Carper

 

Model Credits

-Base model extracted by DMN from Forza Horizon 2
Converted and textures by Thehurk
Converted to PPV By Thehurk
AWD Rims scratch modeled and converted By RoegonTV
-AWD Logo by IronicRainbow

 

Untitled.png.b860dc005ed6703166ce185c5c4dfad8.png

User Feedback

Recommended Comments

Kelford

Members

Does this unit have working takedowns like the others you have released?

POLICESCO

Members Author

6 minutes ago, Kelford said:

Does this unit have working takedowns like the others you have released?

Yes 

Kelford

Members

Just now, POLICESCO said:

Yes 

Do all of your models have takedowns at this point? Beautiful model by the way, I am redoing my fleet, and all of the ones I have installed at this point are from you.

POLICESCO

Members Author

7 minutes ago, Kelford said:

Do all of your models have takedowns at this point? Beautiful model by the way, I am redoing my fleet, and all of the ones I have installed at this point are from you.

Yeah they all have them thanks

matty5690

Members

ELS (Menu and lights/sirens) doesn't work on this car, it only seems to be working with police1.

jaypolice1

Members

hi policesco , are there any skins available for the car , maybe a stealth sherriff for it . 

WCSO341

Members

(edited)

I also have a custom texture for your marked version of the charger and was wondering how to apply it to this car. Thanks in advance.

 

Edited by WCSO341

thedude529

Members

Any fix for heads sticking out of the roof in the back seat? I've installed the corresponding vehicles.meta but it still didn't fix it.

sterrell84

Members

(edited)

ok, so I am new to this whole thing, and I haven't found a review or forum discussion that has helped. I have watched endless videos and did everything it says to do and in the README as well. It can't be this hard to get these to work. I have the car in the game, but I can not get any lights to work except the bag wig wags. What am I doing wrong?? 

 

Edited by sterrell84

taxi44

Members

This car would be perfect if it weren't for the fact that the "red" lights are actually an orangey color.

Kalleboston

Members

This is my favorite unmarked charger. It's perfect! If I only could figure out how to put a sheriff skin on it.. it would be a perfect slicktop out on the country side.  

GodAtum

Members

I want to use this without ELS?

AoshiZero

Members

So for the life of me, I can't find the answer. I have worked with the VCF file, altered settings, I tried replacing sirensettings, used mods. I just can't figure it out but I want to remove the flashing large rear tail light and the wig wag of the two rear lights on the sides. I was wondering if it's possible? I been trying for four hours.

xPicture

Members

This seems like a me problem, but since I have this car downloaded I was hoping you could help me solve my problem.

 

Right now, for any car I have in the fbi slot, it appears that there is misplaced lights on the roof of the car. Do you know of a way to fix this?

Sebo

Members

Is there a way to rotate the emission of the LEDs in the windshield? They are emitting to the back of the car, so I'm not getting any reflections to the front.

Fullmetal1212

Members

So I love the charger as i love most your cars, but this and the taurus have issues with heads sticking out, if female peds are in the back there is no issues, but male peds stick out the top. 

Heres A Screene. 

I used this meta 
 

Spoiler

<Item>
      <modelName>fbi</modelName>
      <txdName>fbi</txdName>
      <handlingId>FBI</handlingId>
      <gameName>FBI</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.262200" />
      <wheelScaleRear value="0.262200" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        50.000000
        80.000000
        100.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.856" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>


and the Car is Installed in the fbi slot as it comes. Any Idea's as to why?

GTA5_2018-01-07_23-16-10.jpg

PS Jake

Members

Hey, is there any way you convert this vehicle to non els?

, Thanks - Jake M.

sssneaky

Members

Got this from another website so I can't do a review but this car is f'in amazing! So clean. 5/5

TheXActive

Members

Question, When I equip the bull bar and go back out of the police garage it disappears. Any solution to this?

DeputyTactical

Members

Keeps spawning in white for some reason

 

Deputy2305

Members

Car goes in fine handles well but i cant get the lights to work

 

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