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(ELS)2015 Slicktop Dodge Charger

(36 reviews)

6 Screenshots

Slightly used 2015 Dodge Charger for sale. Comes with 5 liveries. ALPR as an extra. All blue ELS or Red and blue option. Chrome hubcap option is available as well. AC blows ice cold. Great car, just have no room for it.


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Here is the Carfax:
-2015 Dodge Charger R/T by Turn 10 Studios
-Modifed into 2015 PPV and converted to GTA V by OfficerUnderwood
-Seats by SimRaceway, Radio by OfficerUnderwood
-Wheels by GerryStudio, converted by unknown?
-Whelen Inner XLP by Five0
-Whelen Avenger by Truamapak
-Whelen ION by HDgamerzPC
-Whelen Dominator by Officer Underwood/tomcat8492
-Whelen ION Outer by Coopercm
-L-3Dashcam by Magictrickz
-Radar by HDgamzerzPC
-Spotlight by BlackJesus
-Hg2 side runners by EVI
-Console by Sheriff Van Dyke
-Toughbook CF31 by Ridgerunner
-Liveries by Getinmy0627
-rambar by Carper
-Pictures by Getinmybelly0627


Stay vigil and thirsty my friends!

User Feedback

Recommended Comments

zxDrugsxBunnyxz

Members

5 minutes ago, Sleepwalker said:

for police1-3 i have my vehicles in patchday9ng

 

just rename the els config file to fbi

thank i already figured it out!

deathhunter

Members

I need some help with the windows they are way to dark I cant see out of them in first person and I cant see the lights in the front please help

 

BlackToxic

Members

(edited)

On 9.1.2017 at 6:52 PM, OfficerMcNa said:

Beautiful model and love the lighting, though for me, even using the ELS file under the red & blue light folder all of my lights are still blue... you can see them flashing red against structures and what not... you just don't see the actual lights flash red. Have tried  in patchday10, as police, police2 and FBI all have this issue, if someone knows what I'm doing wrong please let me know! Other than that absolutely beautiful!

Same for me, put it in patchday13ng, lights still blue but the wall flashed red... any fix for it ?

Edited by BlackToxic

ItzBlakeBro

Members

On 1/14/2017 at 7:37 AM, BlackToxic said:

Same for me, put it in patchday13ng, lights still blue but the wall flashed red... any fix for it ?

Sadly nothing yet, hopefully someone will chime in... seems most others don't have the issue :sad:

Scottvdken

Members

(edited)

EDIT: disregard.

Edited by Scottvdken

ItzBlakeBro

Members

On 1/14/2017 at 7:37 AM, BlackToxic said:

Same for me, put it in patchday13ng, lights still blue but the wall flashed red... any fix for it ?

 

Okay I figured this out, the download has the blue textures by default, have to install the red and blue textures using open iv, then worked fine for me...

Great model, ended up doing a "Ghost Car" version in this set:

 

JimTom24

Members

On 1/8/2017 at 5:09 PM, Jeff Favignano said:

 

I have used every single handling line and it does the same thing. It is so strange, wish someone would post a fix!

 

On 1/8/2017 at 5:26 PM, OfficerUnderwood said:

 

Well looks like I need to investigate this. Actually been having the same issue in a sense on the DEV Taurus. Gonna try some new COL's on the models and see what happens.

Any fixes to the handling issue yet?

BlueLine16

Members

On 1/8/2017 at 3:36 PM, OfficerUnderwood said:

For this matter. Police3 was the handling line I found to fit the car perfectly. Not police2. Hell I even noted in the notes of the dev model to NOT use Police2's handling. Some must have failed to note such as I can see.

i used police3 and still does it

On 3/23/2017 at 11:25 PM, JimTom24 said:

 

Any fixes to the handling issue yet?

nope

BlueLine16

Members

On 1/8/2017 at 2:44 PM, Jeff Favignano said:

The real question is if the handling has been fixed on this model. No matter what handling line the car still leans into the corners and the front lifts up when braking. This has been evident with every ELS 2015 Charger released so far.

yet to be fixed still. Bummer, it's a killer vehicle

LegionGL

Members

does this vehicle not support more than one livery? Or how to add more? I added both the low res and Hi res to OpenIv and no way to turn them on

LegionGL

Members

(edited)

So here is a new livery I am working on for GUMP's Charger. Thanks to him for making a great model.

 

It's a simple livery using existing GTA5 colors. I added a front Blue Lives matter plate and a CA Exempt plate in the rear as well. I will be adding more to it shortly. This is what i have so far. I will be adding more graphics, but also a generic Sheriff, PD, and HP variant. but also a BCSO, LSPD and SAHP variant as well.

 

Edited by LegionGL

Braydentx

Members

I have it in place of 'FBI' and I've had no handling issues on my end

KnightHawkOne

Members

(edited)

@GUMP, I am crashing using your vehicles were it didn't before the last rockstar update, However when I remove the vcf files the vehicle spawns and works with siren sound and of course no lights. Is there any way my vcf's got corrupted during download or install? I've tried with the newest version of RDE and with @Albo1125's modding DLC.

Edited by KnightHawkOne

Cojo

Members

On 1/8/2017 at 2:44 PM, Jeff Favignano said:

The real question is if the handling has been fixed on this model. No matter what handling line the car still leans into the corners and the front lifts up when braking. This has been evident with every ELS 2015 Charger released so far.

Hey, I really like the car and the texture that you used in your newest video (https://youtu.be/NgcabK9Blu0) and was wondering if you knew who made it. I would like to use it in my LSPDFR.

 

Does anyone know the texture used in this video that goes on this car? https://youtu.be/NgcabK9Blu0

BlueGhost

Members

On 1/8/2017 at 3:44 PM, Jeff Favignano said:

The real question is if the handling has been fixed on this model. No matter what handling line the car still leans into the corners and the front lifts up when braking. This has been evident with every ELS 2015 Charger released so far.

I've found the BUFFALO2 handling works best. I have combed through the handling lines and added a few new ones to better suit my AWD Chargers as well. If anything, editing them might be the best course of action.

sheepdog6024

Members

Is there any unmarked skin I can use for this?

BlueGhost

Members

On 1/10/2018 at 9:30 PM, sheepdog6024 said:

Is there any unmarked skin I can use for this?

Open up a photo editing software, make a new image, size it 4098x4098, fill it all white, black, whatever, replace the texture, boom.

Sebo

Members

Please fix the handling :(

Or upload an unlocked model so somebody else can fix it.

BlueGhost

Members

(edited)

4 hours ago, Sebo said:

Please fix the handling :(

Or upload an unlocked model so somebody else can fix it.

Use this handling line, I custom made this one for my Chargers.

 

Spoiler

<Item type="CHandlingData">
      <handlingName>CHARGERRWD</handlingName>
      <fMass value="1300.000000" />
      <fInitialDragCoeff value="0.335000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.200000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="8" />
      <fInitialDriveForce value="0.200000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.800000" />
      <fClutchChangeRateScaleDownShift value="1.800000" />
      <fInitialDriveMaxFlatVel value="241.000000" />
      <fBrakeForce value="0.600000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.250000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.300000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.900000" />
      <fSuspensionCompDamp value="0.800000" />
      <fSuspensionReboundDamp value="1.300000" />
      <fSuspensionUpperLimit value="0.150000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.510000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.650000" />
      <fRollCentreHeightFront value="0.350000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="NULL" />
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

Obviously, by naming it CHARGERRWD, you will have to change the handling lines for the cars you'll wanna use it for. I also have an AWD version.

 

I've had no problems whatsoever. 

Edited by OfficerSmith4196

Sebo

Members

(edited)

9 hours ago, OfficerSmith4196 said:

Use this handling line, I custom made this one for my Chargers.

 

  Reveal hidden contents

<Item type="CHandlingData">
      <handlingName>CHARGERRWD</handlingName>
      <fMass value="1300.000000" />
      <fInitialDragCoeff value="0.335000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.200000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="8" />
      <fInitialDriveForce value="0.200000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.800000" />
      <fClutchChangeRateScaleDownShift value="1.800000" />
      <fInitialDriveMaxFlatVel value="241.000000" />
      <fBrakeForce value="0.600000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.250000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.300000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.900000" />
      <fSuspensionCompDamp value="0.800000" />
      <fSuspensionReboundDamp value="1.300000" />
      <fSuspensionUpperLimit value="0.150000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.510000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.650000" />
      <fRollCentreHeightFront value="0.350000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="NULL" />
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

Obviously, by naming it CHARGERRWD, you will have to change the handling lines for the cars you'll wanna use it for. I also have an AWD version.

 

I've had no problems whatsoever. 

 

Thank you very much for that, but I didn't notice any difference.

I'll start messing around with CentreOfMass and other values, maybe that helps.

 

Edit: Nope, no difference at all. I could move the centre of mass to the front, back, up or down, and it doesn't make a difference at all. This model is just broken.

Edited by Sebo

BlueGhost

Members

49 minutes ago, Sebo said:

 

Thank you very much for that, but I didn't notice any difference.

I'll start messing around with CentreOfMass and other values, maybe that helps.

 

Edit: Nope, no difference at all. I could move the centre of mass to the front, back, up or down, and it doesn't make a difference at all. This model is just broken.

That's very strange. I'm sorry for that! I've had success with it. What handling lines have you tried?

Sebo

Members

45 minutes ago, OfficerSmith4196 said:

That's very strange. I'm sorry for that! I've had success with it. What handling lines have you tried?

 

Yea, it really is. Looking at the comments here this seems to be a common issue though. 

 

Ive tried yours, police, police2, 3, 4, FBI, fbi2, buffalo, and some others. 

 

It feels like I'm driving a motorbike when taking corners. The front left or right lifts a little when taking a turn in the opposite direction, and the other one lowers. 

 

RedCobalt

Members

I have an issue with dirt making the tail light go foggy/coated in white. I've tried editing the dirtlevel in the vehicles meta but it doesn't seem to work. Does anyone have an idea on how to resolve this issue?

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