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ALPR+ 1.0.2

(32 reviews)

3 Screenshots

tHCXpYp.png

 

ALPR+

ALPR+ is a plugin that I have been thinking about for a while now, but just never got around to writing it. After publishing major updates for both Code 3 Callouts and LSPDFR Computer+, I now have had some more time to devote to this.

ALPR+ is intended to model a real life ALPR (automated license plate recognition) system used by many police departments across the United States, as well as in Canada and other countries around the world. There are many different types of systems out there, and I must admit, I am not really familiar with the intricacies of any of them. However, I've done my best to make this plugin as realistic as possible.

The concept of ALPR+ was inspired by the Realistic ANPR plugin by Danielle. However, due to unknown reasons, Danielle has not been able to update Realistic ANPR in quite some time. It is quite unfortunate, as she did some great work on that plugin, and worked hard to make it as realistic as it was. I hope that I'm able to do the same with ALPR+. Like I said, I am not familiar with ALPR systems at all, and I've obviously had to develop ALPR+ from scratch.

ALPR+ is a plugin that I am quite proud of, and I hope you enjoy it as much as I've enjoyed developing it!!

Features

  • Inspired by the Realistic ANPR plugin by Danielle
  • Realistic detection logic which takes various factors into consideration, including vehicle distance, angle, line of sight, camera field of view, etc
  • When alerts are triggered, the player only receives information that the ALPR system would know
    • You don't get a blip on your map! The only information you receive is the vehicle model, color, which camera triggered the alert, and the license plate
  • Configuration file with customizable camera settings (for advanced users only; default values are highly recommended)
  • Eight different types of ALPR alerts, each with it's own potential probability weight
    • Stolen Vehicle
    • Outstanding Warrant
    • Suspended Driver's License
    • Expired Driver's License
    • Vehicle Registration Expired
    • Vehicle Not Registered
    • Vehicle Insurance Expired
    • No Vehicle Insurance
  • ALPR system automatically disables itself during traffic stops or pursuits, and re-enables them when the situation is Code 4
  • Integration with LSPDFR API
    • NOTE: ALPR+ does change some vehicle and ped records; LSPDFR natively generates a lot of peds with outstanding warrants, or expired/suspended licenses
  • Sound notifications when alerts are triggered
  • Integration with Traffic Policer API (optional feature)
  • Developer API
    • Set (or clear) either a pre-defined or custom flag on a specific vehicle
    • Events that are triggered when an event is either generated, or displayed
    • Get the ALPR flag for a specific vehicle
    • Get a list of ALPR results for the current session

 

Videos

What's New in Version 1.0.2

Released

VERSION 1.0.2

  • Long overdue release, I know...
  • Fixed the bug where the plugin turns itself on after traffic stops and pursuits
  • Improved alert logic, so not every 3rd vehicle throws up an alert

User Feedback

Recommended Comments

Stealth22

Friends of LSPDFR Author

1 hour ago, Pumpk1in said:

When the plugin is loaded there is no problem. It only occurs when I activate the alpr with F8.

Maybe its not your plugin, I don't know. Maybe its an incompatibility with another plugin, as I said I don't know, I just noticed that problem after using it so it seems logic to point an accusing finger to the last plugin installed, its not an attack against you.

Strange reaction.

There was no disrespect intended in my post, and I didn't take any offense from yours. My point is, I can't fix a problem that I can't reproduce myself. I run GTA V on a laptop that is nearly 3 years old, and is equipped with a mid-range GPU. Do I get 60 frames per second with the settings maxed out? Hell no. But with the mods that I have, I am able to run GTA V without any loss in performance, including all of the plugins that I have developed myself.

I'm not saying that my code is completely bug-free. But I can only fix things that I can see for myself. I don't know why you get "lots of fps drop" while ALPR+ or Keep Calm are active. Maybe it's hardware; maybe it's software; maybe it's my code. We're speculating on a million things that we don't know.

The only thing that I do know is that I've tested my plugins heavily before releasing them, and I have people whom I trust volunteer to test my work for me as well. Every single person who has tested my plugins before they are released has done so heavily, and each person gave me the all clear.

Why some people are having performance issues, I don't know, and it would be irresponsible for me, or anyone else to speculate on something where there is no clear cause. I can only comment on things that I can see...and the only thing I can see is GTA V running smooth as butter.

If there is an issue with any of my plugins that can be reproduced, you can be rest assured that an update will be released to fix them. And I'm grateful that people are bringing issues to my attention, because that is how they get fixed. But simply saying "I have fps drops", and other people saying "me too!", and "me three!" (even though those issues are for different reasons) doesn't give me...any information, really. And that's not me being cold or rude, its just me being honest.

Like I said, I'm not saying my work is perfect. And if my code is broken, I will fix it. But when a plugin has over 1500 downloads within a week of release, and every review is 5 stars, and every person I have spoken to says there are no bugs...if one or two people have issues, all I can say is 'thank you' for reporting the issue, and I'll do my best to keep an eye out for it. But until its something I can reproduce, there is nothing else I can do.

Pumpk1in

Members

15 hours ago, Stealth22 said:

there is nothing else I can do.

I wans not asking you to do something :thumbsup: Just reporting I had problems like some people. I actually still use your plugins
I understand you can't fix something you can't reproduce :sweat:

Reddington

Members

(edited)

@Stealth22

What do we do with the SDK folder and files that come with the download?  The readmes don't say whether or not we add those to the main directory.

Edited by Arariel

Kal74

Members

9 minutes ago, Arariel said:

What do we do with the SDK folder and files that come with the download?

Ignore it, you don't need it, those SDK folders are meant for developers to use.

You only need the files in the Manual Install, if that is the method you're using.

Reddington

Members

3 minutes ago, Kal74 said:

Ignore it, you don't need it, those SDK folders are meant for developers to use.

You only need the files in the Manual Install, if that is the method you're using.

Manual install for life. :P  Thanks, Kal.  Just wanted to make sure I didn't leave any vital files out of the download.

Kal74

Members

Just now, Arariel said:

Manual install for life. :P  Thanks, Kal.  Just wanted to make sure I didn't leave any vital files out of the download.

no problem bud. I like the Automatic Installers, there is really nothing wrong with them, but my personal preference are the Manual Installations.

Quakex64

Members

Kal likes things manually over automatic   :whistling::thumbsup::thumbsup::whistling:

 

JK buddy

Kal74

Members

1 minute ago, Quakex64 said:

Kal likes things manually over automatic   :whistling::thumbsup::thumbsup::whistling:

 

JK buddy

I make my own homemade butter that way too :ohmy:

 

Reddington

Members

(edited)

@Stealth22

Never mind, got it to work.  Thanks for making this!

Edited by Arariel

Dewar90

Members

Hi all

Loving stealth22's mods. but i am getting really bad FPS drops when using these. Has anybody else been having this issue. It is with ALPDR+ but also Keep Calm.

 

Kal74

Members

29 minutes ago, Dewar90 said:

Hi all

Loving stealth22's mods. but i am getting really bad FPS drops when using these. Has anybody else been having this issue. It is with ALPDR+ but also Keep Calm.

 

Start reading from the 10th post down from the top of this page.. Stealth22 has commented on this.

Dewar90

Members

Thanks Kal74

TheDude

Members

0.42 compatible?

Vampyre

Members

@Stealth22 I encountered a non-gamebreaking bug. If you pull someone over while ALPR is NOT on, after the stop is over and you get in your car, it WILL be on.

While its not the end of the world, its annoying if you don't intend on using ALPR and don't want to have to turn it off after every TS.

Dingofox

Members

Love this mod.

Though I would like to point out that the auto re-enable options for both pursuit and callout seem to enable the ALPR even if it wasn't turned on in the first place.

Kalbouneh

Members

(edited)

amazing plugin, is there a way to reduce hits on the vehicles

seems like all of Los Santos are outlaws

Edited by Kalbouneh

Desparoto

Members

Does whats advertised. However I cant toggle it on or off. It will turn on by itself when entering a my car after a call/traffic stop. thats the only way to turn it on. To turn it off i have to initiate a traffic stop or start a pursuit. I spam the toggle button to no avail. ive also tried several key combination and tried the mod by itself. same results.

Stealth22

Friends of LSPDFR Author

I am aware of the bug where ALPR+ turns itself on. Its on my list of things to fix.

Destroyer11687

Members

(edited)

I hope I'm not a pain in your side, but I sent you a message about keep calm as I'm doing a systematic performance check of each mod, and I wanted you to know that after doing this mod as well, my fps dropped by about 10-15. It was not as bad as keep calm but it caused a significant decrease in performance. Your traffic control mod seems to work just fine, but these two really seem to effect performance. Removing it got my fps back to normal.

 

my system is i7-6700,gtx 960,SSD if that helps at all.

Edited by Destroyer11687

Stealth22

Friends of LSPDFR Author

Hardware rarely makes much difference when it comes to plugins like this. But as I've said before, I can't fix a problem that I can't reproduce myself. My laptop runs a 4th generation Core i7 and a GTX 760M. I have no performance issues with any of my plugins, and other developers/testers have told me the exact same thing.

I'll keep an eye out for performance issues in the future, but until I can reproduce it, there's no way for me to fix it.

Destroyer11687

Members

20 hours ago, Stealth22 said:

Hardware rarely makes much difference when it comes to plugins like this. But as I've said before, I can't fix a problem that I can't reproduce myself. My laptop runs a 4th generation Core i7 and a GTX 760M. I have no performance issues with any of my plugins, and other developers/testers have told me the exact same thing.

I'll keep an eye out for performance issues in the future, but until I can reproduce it, there's no way for me to fix it.

That's understandable. All I can say is that In my game, every time I activate ALPR I lose about 10fps, and when I deactivate it, I gain it back. It fluctuates depending on how much it's scanning and how many cars are around.

But if you can't duplicate it, then I see how there's nothing you can do about it. I'm not trying to wish bad luck on you but I hope you can so that a solution might be found. It's a great addition!

Kalbouneh

Members

On 7/29/2016 at 5:08 PM, Kalbouneh said:

amazing plugin, is there a way to reduce hits on the vehicles

seems like all of Los Santos are outlaws

fixed my problem..open the ini and reduce the probablity of alerts to 2 or 3 for a more realistic hits on traffic

Stealth22

Friends of LSPDFR Author

8 hours ago, Kalbouneh said:

fixed my problem..open the ini and reduce the probablity of alerts to 2 or 3 for a more realistic hits on traffic

You had to turn it THAT low? Jeeez.

I didn't get a chance to play with the probabilities too much, but even at 20%, basically every car had a hit.

I'll test with it some more when I get time.

Kalbouneh

Members

On 8/19/2016 at 0:23 AM, Stealth22 said:

You had to turn it THAT low? Jeeez.

I didn't get a chance to play with the probabilities too much, but even at 20%, basically every car had a hit.

I'll test with it some more when I get time.

lol yes sir i found it that its more realistic for my taste , with the default settings i get hits on every couple of cars passing by.

Stealth22

Friends of LSPDFR Author

There will be an update coming soon for ALPR+. To keep up with what's changing, and to provide your feedback, check out my Discord server!

https://discord.gg/gfwsde7 

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