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Safer Chases (Smarter Driving for Cops) 1.5

(46 reviews)

7 Screenshots

No more derbies between cops while in pursuit.

 

So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.

This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.

 

RAGEHOOK/LSPDFR VERSION RELEASED.

Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.

Delete the original .NET version from your game!

 

Features

  • NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior.
  • NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however.
  • NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind.
  • NPC Cops can now yield to you. Simply honk and all nearby units will slow down.
  • NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!

 

WARNING

I consider this script resource intensive.

If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.


Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.

  • Finetune how fast cops can pass by you [speed in KM/H]
  • Allow Primary Unit support [enable/disable]
  • Prevent the NPC cops from ramming the suspects[enable/disable]
  • Allow the NPC cops to try and manage traffic better [enable/disable]
  • Allow the player to force other units to yield to him [enable/disable]
  • Debug notifications [enable/disable]

 

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

How to use

The script should start working automatically. You don't have to do anything.

The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.


Plans for future updates

  • Experiment on more, better ways to approach the issue this script adresses.
  • Port the script to RageHook if it people like it Done.
  • Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done.
  • Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.

 

 

Troubleshooting
  • If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.
 

Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.

Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.

What's New in Version 1.5

Released

Tweaks

  • Updated for LSPD:FR 0.3.1.
  • Improved code optimization, hopefully by a lot.
  • You can now undo PIT authorization by honking near the suspect's vehicle.
  • Removed Primary Unit notifications, as I saw they were confusing people. The cops still allow primary if you're near the suspect.

User Feedback

Recommended Comments

imaggot6sic6

Members

when the car im chasing brakes my car brakes on its own and when the car im chasing stops i stop, but going back to older version fixes it

Eddlm

Members Author

2 hours ago, imaggot6sic6 said:

when the car im chasing brakes my car brakes on its own and when the car im chasing stops i stop, but going back to older version fixes it

Yeah, an oversight. Redownload 1.4.1, its fixed.

bradp802

Members

On 1/31/2016 at 8:22 PM, WmsK411 said:

Are you using RDE?

I did not ask this but I'm having the same issue and do have RDE Installed. 

TallOak

Members

I just installed the Mod and gave it a try. I ran into the same problem others here reported. When I call for backup during pursuit I get their confirmation and they seem to spawn but they are stuck, sitting at the side of the road going nowhere. When I rushed by one of the stuck backup-units I got the message that I am now the primary unit... 

Calling backup when not in a pursuit works just fine. 

I do have RDE installed but judging from the comments here, that doesn't seem to cause the issue.

S0berDrunk

Members

Its an amazing script but it just seems to lag when you come near backup, it goes from 50 to 20 in no time. If I remember correctly Finkone has already covert this issue but I just thought Id note it anyway. If this issue could be fixed that would be great! 

Soppy Pancakes

Members

5 hours ago, bradp802 said:

I did not ask this but I'm having the same issue and do have RDE Installed. 

You need this, if you don't have it. 

 

 

Eddlm

Members Author

3 hours ago, S0berDrunk said:

Its an amazing script but it just seems to lag when you come near backup, it goes from 50 to 20 in no time. If I remember correctly Finkone has already covert this issue but I just thought Id note it anyway. If this issue could be fixed that would be great! 

Still trying to optimize the script. That frame drop is most probably caused by the BetterTrafficManaging feature, you can disable it inside SaferChases.ini, setting HelpCopsManageTraffic to false.

 

3 hours ago, TallOak said:

When I rushed by one of the stuck backup-units I got the message that I am now the primary unit...

Wat

Were you close to the suspect's vehicle at that moment?

bradp802

Members

3 hours ago, WmsK411 said:

You need this, if you don't have it. 

 

 

works great now...thank you very much :thumbsup:

TallOak

Members

13 hours ago, Eddlm said:

Still trying to optimize the script. That frame drop is most probably caused by the BetterTrafficManaging feature, you can disable it inside SaferChases.ini, setting HelpCopsManageTraffic to false.

 

Wat

Were you close to the suspect's vehicle at that moment?

Yep. Sure was. So the spawned police unit was considered as part of the pursuit but just didn't move. 

After restarting the game the mod worked flawlessly, by the way. 

So it may just have be a little unstable?

Great mod anyway!

Neoks

Members

Port to rage hook please :) 

Kilyin

Members

Just now, Neoks said:

Port to rage hook please :) 

he did, about a week or more ago.

joe25

Members

why do i have to delete my Scripthookv.net ?

what ? who died ??

beastboy4246

Members

Any reason why the script won't work for me? Is this optimized for 573? cause it does absolutely nothing for me. Its in the correct location but the cops are still as stupid as ever

 

magiobiwan

Members

1 hour ago, beastboy4246 said:

Any reason why the script won't work for me? Is this optimized for 573? cause it does absolutely nothing for me. Its in the correct location but the cops are still as stupid as ever

 

Make sure RagePluginHook is loading it. You have to add it to the list of plugins to load in the RagePluginHook settings window thing, or just load it manually every time you start the game via the RPH Console. 

beastboy4246

Members

How would I do this if it is in the LSPDFR Folder, not the Plugins/LSPDFR Folder?

magiobiwan

Members

It doesn't go in the LSPD:FR folder, it goes in Plugins/. So, "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins" if you have the Steam Version, and it's installed on the C: Drive. It goes in THAT folder. 

Kilyin

Members

9 minutes ago, magiobiwan said:

It doesn't go in the LSPD:FR folder, it goes in Plugins/. So, "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins" if you have the Steam Version, and it's installed on the C: Drive. It goes in THAT folder. 

Uh, nope. It says in the description:

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

Eddlm

Members Author

54 minutes ago, beastboy4246 said:

How would I do this if it is in the LSPDFR Folder, not the Plugins/LSPDFR Folder?

 

47 minutes ago, magiobiwan said:

It doesn't go in the LSPD:FR folder, it goes in Plugins/. So, "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins" if you have the Steam Version, and it's installed on the C: Drive. It goes in THAT folder. 

 

36 minutes ago, Kilyin said:

Uh, nope. It says in the description:

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

This is a plugin for the LSPDFR API, that's why it goes inside /Plusing/LSPDFR, like callout addons.

It's LSPDFR who loads these, not ragehook itself. (Ragehook loads LSPDFR, who loads the plugins in that folder)

beastboy4246

Members

33 minutes ago, Eddlm said:

I got it. The folder its in when you unzip the file messed with my mind. The two things messed with me

 

This is a plugin for the LSPDFR API, that's why it goes inside /Plusing/LSPDFR, like callout addons.

It's LSPDFR who loads these, not ragehook itself. (Ragehook loads LSPDFR, who loads the plugins in that folder)

How would I do this if it is in the LSPDFR Folder, not the Plugins/LSPDFR Folder?

Kilyin

Members

30 minutes ago, beastboy4246 said:

How would I do this if it is in the LSPDFR Folder, not the Plugins/LSPDFR Folder?

Move the 2 files there and it loads automatically, like he said.

magiobiwan

Members

1 hour ago, Eddlm said:

 

 

This is a plugin for the LSPDFR API, that's why it goes inside /Plusing/LSPDFR, like callout addons.

It's LSPDFR who loads these, not ragehook itself. (Ragehook loads LSPDFR, who loads the plugins in that folder)

Oops, my bad. Still, he had it in the wrong LSPDFR folder, so...

smithyboi96

Members

On 1/31/2016 at 1:22 AM, WmsK411 said:

Are you using RDE?

what is RDE ?

Soppy Pancakes

Members

2 hours ago, smithyboi96 said:

what is RDE ?

 

 

Drewster327

Members

RAGE was crashing everytime I join a chase since the new update, so I deleted Saferchases and boom no crashes, downloaded the updated saferchases hoping it would fix it, and it crashes again, deleted saferchases and no more crashes, Not sure what the problem is

TheUniT

Friends of LSPDFR

Works nicely.
I'd have a suggestion though. What about going a step further and letting the player toggle the AI aggressiveness? Maybe have the pursuit be on 'Safe mode' when it starts and as soon as the player hits a certain button, the AI cops should be more aggressive and attempt to stop the suspect (using the standard LSPDFR/GTA V AI). Let's say it gets out of hand or the suspect speeds away, have the player hit the button again which toggles the Safe mode again.
That'd also be useful for when the player is just a helicopter pilot (since the way it is now, there is no way to tell the AI to attempt to PIT the suspect other than do it yourself which makes the AI aggressive).

@Eddlm

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