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Law Enforcement Jurisdiction Script 0.8.0.0 - RPH 0.41+

(19 reviews)

1 Screenshot

Introduction
Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.

 

Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.

 
Police Jurisdiction
Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.

 

Jurisdictions and Policing Possibilities
Border and Customs Enforcement.
Wildlife and Game Enforcement.
City, State and Federal Buildings Patrols.
County Roads, Freeways, Highways and Byways Patrols.
Road Construction Assistance and Enforcement.
Railroads and Train Yards Patrols.
Subways and Trolleys Patrols.
Airport Policing and Security Enforcement.
Marina, Beach and Shipyard Patrols.
Coast Guard Patrols.
Public and Private Property Security Patrol.
Or any other area of Law Enforcement and Security that you can think of.
 
Summary
L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.

 

CREDITS & LICENCE
Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ).
Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script.

You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).

 
Q&A Time

Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.

Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.

Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.

Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          

Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.

Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.

Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.     

Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.

Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.

Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.

Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.

Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.

Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.

Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.

Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.

Q. How stable is the script?
A. No major problems to report.

Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course! 

Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.

Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  

Q. How do I reload the script if it stops working completely?
A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.

Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.

FYI: 
* Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.
 

Tutorial Video:

 
Other Videos:
 

 

Optional LEJS Livery Starter Pack (Los Santos Included):

Spoiler

ATPD%204_zpsaa3uheix.png~originalGTA5%202016-01-25%2001-46-58-73_zpsastavGTA5%202016-01-25%2001-46-52-18_zpsxl55vGTA5%202016-01-25%2001-45-47-36_zpsgieoc

 

What's New in Version 0.8.0.0 - RPH 0.41+

Released

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

0.7.0.0:
-Added 'Random' to ambient events.
-Added 'Ambient Event Chance' field.

-Tweaked pursuit ambient event slightly.

 

0.6.0.0:
-Reworked the processor architecture target to x64 only.
-Removed various debugging symbols.
-Reworked the pullover ambient event.
-Fixed an issue where the suspect entities were not appearing/disappearing properly.

 

0.5.1.0:
-Fixed issues with the pursuit ambient event.
-Pullover ambient event implemented into custom jurisdiction setups. (Zoned setups won't work with pullovers.)
-Improved suspect entity cleanup.
-Fixed errors thrown when setting zoned jurisdictions to pursuit.
-If SirenActive is true, siren is now also no longer silent during pursuits.

 

0.5.0.0:
-Multiple zone names per zoned jurisdiction.
-Added 'writing' ambient action.
-Option of just spawning a parked vehicle without the need for an officer.
-Added the 'ambient event' field for both zoned & custom jurisdictions.
-Added 'Pursuit', 'Pullover' and 'None' to the ambient event options.

-Officers responding to other crimes is still WIP.
-Various code & performance optimizations.

 

-INI EDITOR 1.5.0.0:
Redone Zone Names
Added field for ambient event.
Added writing option.
Altered some of the layout behind the scenes code.


Hello Everyone,

Quite a few new features were added to the latest LEJS file, since the 0.4.0.0 version. As you can see from the change log a few versions (0.5, 0.5.1 and 0.6) were not released do to quality testing and making sure the release candidate is in good working order.  

•    The newest release contains options for selecting multiple zones at the same time, when creating patrol points… without the need for creating repeated layouts on covering particular area(s). 
•    There are two new vehicle ambient features for patrolling cars. Patrol and Pursuit for Zoned created patrols and Patrol and Pullover for Custom created patrols. Both ambient events have options for Random and Chance on allowing a more realistic approach. More vehicle ambient features coming soon…
•    New writing ambient action for law enforcement peds.

User Feedback

Recommended Comments

JClem

Members

1 hour ago, Albo1125 said:

You get to set up your own custom patrol units in certain areas, doing specific actions and patrolling a certain area.

It is not intended to be used with LSPDFR necessarily, although it can be. It's mainly for customisation purposes.

Ah, okay. Makes a bit more sense knowing it's not explicitly designed for LSPDFR, lol. Thanks Albo

ed1984

Members

(edited)

na

 

Edited by ed1984

ed1984

Members

(edited)

A couple questions.

1. Do the the patrol units we add react to crime around them? (ie assuming we are not shooting at them, but AI)

2. When we call backup, do the actual vehicles we set, respond? (or is it random vehicles?) I'm trying to understand if there is any practical purpose when we set up a zone with 20 vehicles as opposed to 3 vehicles. By this I mean, if I hit backup 6 times, but I only placed 3 vehicles in that zone, would 6 show up? (I assume your mod would have no control over how many vehicles would show up?)

 

Edited by ed1984

Destroyer11687

Members

(edited)

I just started using this mod and I love it, but my game keeps crashing periodically with this installed. The end of my RPH log says "new ped recognized as cop" and then the game crashes. This happens periodically. Or the game crashes when it is trying to load an ambient event for one of my patrols like pullover (on a custom zoned cop). I'm only using tha default .ini that I've made a few changes to using the provided config program. I'm not sure what is going on? It doesn't crash every time, just sometimes it seems to hiccup when it's loading a ped or an event and then it crashes.

Also, do you know if it's possible to edit the spawn location of the police vehicles that GTA V spawns by default? Thanks!

Edited by Destroyer11687

Osmone Everony

Members

I installed lejs yesterday and tried to add the campus patrol as shown in the video. However, there is no blip at the desired position, I have never seen any police patrolling there and oh, while I'm at it, I have not a single red dot in the master view. Here is the ini-part for the campus patrol (i have not touched the rest of the ini):
 

[CampusPatrol]
X=-1610,652
Y=170,1925
Z=59,36016
Heading=206,0
Patrol Area Size=80
Peds Spawned in Vehicle=True
Patrolling=True
Ped Model 2=s_f_y_cop_01
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Weapon=stungun
Officer1 Equip Weapon=True
Officer2 Weapon=stungun
Officer2 Equip Weapon=True
Officer1 Ambient Action=Smoking
Officer2 Ambient Action=Phone
Vehicle Invincible=True
Keep Vehicle Clean=True
Keep To Spawn Street=True
Ambient Event Chance=25
Ambient Event=Pullover
Emergency Vehicle=POLICE
Ped Model 1=s_m_y_cop_01
Sirens Active=False
Vehicle Blip=True

 

Destroyer11687

Members

(edited)

This mod use to work for me, but now the save location feature is popping up an unhandled exception error on RPH console. Could you please take a look at this and see what might be going on? The rest of the mod still appears to work, just the save feature seems broken.

Edited by Destroyer11687

Narobic

Members

During the pullover animation, pedmodel1 should always be at the driver side window of the car being pulled over. it would make more sense

Dingleberry

Members

When I try to open the .exe file, I get this message:

 

Law Enforcement Jurisdiction Script INI Editor.exe - Fatal error

 

CLR error: 8007007a

The program will now terminate.

 

 

 

gamepro552

Members

(edited)

I just installed this plugin again after taking a break for a few months, loved it then, want to love it now. Unfortunately, I can't load the plugin without my game crashing. If I select it to load with LSPDFR my game crashes when loading, if I load it after i'm in-game, my game will crash when I open any sort of RAGE menu.

Edited by gamepro552

Destroyer11687

Members

11 hours ago, gamepro552 said:

I just installed this plugin again after taking a break for a few months, loved it then, want to love it now. Unfortunately, I can't load the plugin without my game crashing. If I select it to load with LSPDFR my game crashes when loading, if I load it after i'm in-game, my game will crash when I open any sort of RAGE menu.

I have attempted to contact both albo and the author about the need for update, but to no avail. At this point I think it's a dead mod. Sad, because I really liked it and many people spent a lot of time creating their own patrols. 

gamepro552

Members

4 hours ago, Destroyer11687 said:

I have attempted to contact both albo and the author about the need for update, but to no avail. At this point I think it's a dead mod. Sad, because I really liked it and many people spent a lot of time creating their own patrols. 

 

Damn, its really unique and I spend DAYS creating custom patrols, I had the whole map locked down with dozens of different departments. Freaking sucks :/

Albo1125

Insiders

10 hours ago, Destroyer11687 said:

I have attempted to contact both albo and the author about the need for update, but to no avail. At this point I think it's a dead mod. Sad, because I really liked it and many people spent a lot of time creating their own patrols. 

Unfortunately I am currently in no position to release any updates for this as I am not the file uploader but merely do the coding. Regs.

Destroyer11687

Members

3 hours ago, Albo1125 said:

Unfortunately I am currently in no position to release any updates for this as I am not the file uploader but merely do the coding. Regs.

Thanks for the response Albo! Would you be able to see if there is any chance of the author taking the time to do an upgrade, or are they not modding anymore? The author hasn't responded to any inquiries in a long time.

Albo1125

Insiders

4 minutes ago, Destroyer11687 said:

Thanks for the response Albo! Would you be able to see if there is any chance of the author taking the time to do an upgrade, or are they not modding anymore? The author hasn't responded to any inquiries in a long time.

I have done, waiting for a reply. Regs.

Destroyer11687

Members

4 minutes ago, Albo1125 said:

I have done, waiting for a reply. Regs.

Thanks!!

Niklas2002

Members

I have a question.

 

If I call backup in this area, does a police vehicle from this area, does a vehicle from there respond?

squale2001

Members

(edited)

IT WORKS NO, PED TEXTURE PB, SORRY

 

Hello

Only the last patrol of the .INI ( [West Vinewood and Downtown Vinewood] ) appears on the map, others don't.

Can you help me solve this ?

Thank you!

 

Here's my .INI

 

Spoiler

//Law Enforcement Jurisdiction Script INI file.

[General]
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf

//Hold this key for about 2-3 seconds ingame to enter Master Viewing Mode.
//Default: Master Viewing Mode Key=F3
Master Viewing Mode Key=F3

//This key only works when Master Viewing Mode is active.
//It reloads all values from the INI file while ingame for your convenience so you don't have to restart every time.
//Default: Reload INI File Key=F5
Reload INI File Key=F7

 

 

[Burton Hawick Alta Vinewood MP]
Zone Name=Alta,Burton,Mirror Park,Vinewood
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Keep To Spawn Street=False
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach bike]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=policeb
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach bike 2]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=policeb
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach car]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

[West Vinewood and Downtown Vinewood]
Zone Name=Downtown Vinewood,West Vinewood
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Keep Vehicle Clean=False
Keep To Spawn Street=False
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police3
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

 

and ragepluginhook.log

 

Spoiler

[25/11/2016 09:08:06.283] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[25/11/2016 09:08:06.364] Law Enforcement Jurisdiction Script: Setting shift start and end for Burton Hawick Alta Vinewood MP
[25/11/2016 09:08:06.372] Law Enforcement Jurisdiction Script: Law Enforcement Zoned Jurisdiction Burton Hawick Alta Vinewood MP set up successfully.
[25/11/2016 09:08:06.386] Law Enforcement Jurisdiction Script: Setting shift start and end for Vespucci Beach bike
[25/11/2016 09:08:06.390] Law Enforcement Jurisdiction Script: Law Enforcement Zoned Jurisdiction Vespucci Beach bike set up successfully.
[25/11/2016 09:08:06.403] Law Enforcement Jurisdiction Script: Setting shift start and end for Vespucci Beach bike 2
[25/11/2016 09:08:06.407] Law Enforcement Jurisdiction Script: Law Enforcement Zoned Jurisdiction Vespucci Beach bike 2 set up successfully.
[25/11/2016 09:08:06.421] Law Enforcement Jurisdiction Script: Setting shift start and end for Vespucci Beach car
[25/11/2016 09:08:06.425] Law Enforcement Jurisdiction Script: Law Enforcement Zoned Jurisdiction Vespucci Beach car set up successfully.
[25/11/2016 09:08:06.440] Law Enforcement Jurisdiction Script: Setting shift start and end for West Vinewood et Downtown Vinewood
[25/11/2016 09:08:06.444] Law Enforcement Jurisdiction Script: Law Enforcement Zoned Jurisdiction West Vinewood et Downtown Vinewood set up successfully.
[25/11/2016 09:08:06.445] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[25/11/2016 09:08:06.457] [TRACE] Thread CopManager #1 initialized
[25/11/2016 09:08:30.304] Law Enforcement Jurisdiction Script: West Vinewood et Downtown Vinewood zoned jurisdiction activated - True with ambient event: None.
[25/11/2016 09:08:30.305] Law Enforcement Jurisdiction Script: Activating zoned juri, majorvehnode True
[25/11/2016 09:08:30.325] Law Enforcement Jurisdiction Script: West Vinewood et Downtown Vinewood zoned jurisdiction main logic started.

[25/11/2016 09:08:33.304] setting up new cop: null
[25/11/2016 09:08:33.305] [TRACE] New ped recognized as cop

 

Edited by squale2001

squale2001

Members

(edited)

Hi

A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow). 

On the pause map, there are only yellow blips and they only appear when I'm close to the location. Blips are enabled for every vehicle in my INI.

can you help me ?

Also, in custom patrol mode, when we active the master view, vehicles despawn, and respawn when deactivating, that's disturbing.

thx

 

My INI

Spoiler

//Law Enforcement Jurisdiction Script INI file.

[General]
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf

//Hold this key for about 2-3 seconds ingame to enter Master Viewing Mode.
//Default: Master Viewing Mode Key=F3
Master Viewing Mode Key=F3

//This key only works when Master Viewing Mode is active.
//It reloads all values from the INI file while ingame for your convenience so you don't have to restart every time.
//Default: Reload INI File Key=F5
Reload INI File Key=F7

 

 

[Burton Hawick Alta Vinewood MP]
Zone Name=Alta,Burton,Mirror Park,Vinewood
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Keep To Spawn Street=False
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach bike]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=policeb
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach bike 2]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=policeb
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

 

[Vespucci Beach car]
Zone Name=Vespucci Beach
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

[West Vinewood and Downtown Vinewood]
Zone Name=Downtown Vinewood,West Vinewood
Spawn Chance=100
Shift Start Time=00:00
Shift Stop Time=00:00
Officer1 Ambient Action=Random
Vehicle Invincible=True
Keep Vehicle Clean=False
Keep To Spawn Street=False
Ambient Event Chance=5
Ambient Event=Random
Emergency Vehicle=police3
Ped Model 1=S_M_Y_COP_01
Sirens Active=False
Vehicle Blip=True

 

Edited by squale2001

Nutt

Members Author

(edited)

Hello everyone,

 

I've been away for a minute, but I have returned. Hopefully before the New Year, Albo1225 and I, can get an updated file out with some improvements.

Edited by Nutt

Nutt

Members Author

File updated...

 

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

evanm07

Members

Just curious, does this affect your backup in any way? Like if I have airport police models set to patrol the airport and I request backup there, will airport police models show up or is that controlled by something else entirely?

Nutt

Members Author

(edited)

 

4 hours ago, evanm07 said:

Just curious, does this affect your backup in any way? Like if I have airport police models set to patrol the airport and I request backup there, will airport police models show up or is that controlled by something else entirely?

 

As of now, any officers/vehicles spawned by LEJS will not assist the game AI officers when responding to emergency calls. They will only assist in emergencies if they are already spawned, or going to be spawned soon. In other words, they will only assist in emergencies if they are patrolling or on watch. Albo is working on a solution towards integrating (hooking) LEJS into the game's AI system, plus some other goodies coming soon.

Edited by Nutt

josap11

Members

Would it be possible to use it to Spawn vehicles outside policestations without having to specify any peds to go with it?

 

Nutt

Members Author

23 hours ago, josap11 said:

Would it be possible to use it to Spawn vehicles outside policestations without having to specify any peds to go with it?

 

 

Yes. Just set the coordinates, don't add peds lines, set patrolling for false.

josap11

Members

On 4/10/2017 at 6:03 PM, Nutt said:

 

Yes. Just set the coordinates, don't add peds lines, set patrolling for false.

Thanks, it did work!

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