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Ford Police Interceptor Sedan '2010 1.1.1309

(5 reviews)

8 Screenshots

Ford Police Interceptor Sedan '2010
version: 1.1.1309

spacer.png

 

 

description
- full support of game engine features
- quality midPoly 3D model
- HQ texture and shadow map
- includes liverys

   [CLR:1] - body

 

instal
Replace police3 files in:
/update/x64/dlcpacks/patchday4ng/dlc.rpf/x64/levels/gta5/vehicles.rpf/

 

When creating models were used materials from the site:
       . http://gamemodels.ru/

 

 contact info

 DZSTUDIO2008@gmail.com
 https://www.patreon.com/danzzzeg
 https://vk.com/danzzzeg
 https://steamcommunity.com/id/danzzzeg/
 www.facebook.com/groups/D3SDesign/

 

 

Have fun!

Copyright C 2019 / All Rights Reserved

What's New in Version 1.1.1309

Released

 changelog

1.0.0109a --- 1.1.1309

- fixed dirt map for windows
- added extra front lplate 
- added extra passenger spotlight 
- added extra push bumper grill with wrap around 

User Feedback

Recommended Comments

darkblue

Members

This is one of the best FPI I´ve ever seen.

But it should use a vanilla lighting pattern because some of us cannot edit the carcols to add a new setting.

Sirensetting 2 works, but there are coronas in the front and back which are not supposed to be there. Or a preset lighting which just needs a light enhancing mod.

Overall it is a A Model !!!

Great work!

 

dead2self89

Members

Car looks absolutely amazing, but something is wrong with the lights.  

Grand Theft Auto V Screenshot 2019.09.01 - 00.49.12.78.png

DANZ

Members Author

7 hours ago, dead2self89 said:

Car looks absolutely amazing, but something is wrong with the lights.  

Grand Theft Auto V Screenshot 2019.09.01 - 00.49.12.78.png

The model works correctly only when replacing the police3

darkblue

Members

4 hours ago, DANZ said:

The model works correctly only when replacing the police3

Not exactly. The lights are in the correct place but the coronas in the back window next to the break light still appear. Same in the front corners of the pushbar where are no led´s.

Looks a bit strange....

DANZ

Members Author

(edited)

This is default game. I just replaced only 3 files:

Spoiler

 

 

 

 

Game with mods:

Spoiler

 

 

 

 

Game with mods and default carcols.ymt:

Spoiler

 

 

Edited by DANZ

darkblue

Members

5 hours ago, DANZ said:

This is default game. I just replaced only 3 files:

  Reveal hidden contents

 

 

 

 

Game with mods:

  Reveal hidden contents

 

 

 

 

Game with mods and default carcols.ymt:

  Reveal hidden contents

 

 

Yeah, here you see it.

But it is not your fault, it´s just rockstar setup. I don´t know how to get rid of it.

But it must be possible somehow. bxbugs123 uses sirensetting 1 for his cars but this messes the lights up.

I think the only way to make it work properly is a preset lighting integrated into the car like this:

 

Sorry, I don´t know how to explain in other words, I´m from germany.... 😉

 

Sorry, I don´t know how to explain in other words, I´m from germany.... 😉

 

 

Unbenannt.jpg

Unbenannt2.png

Cpl.Griffiths

Members

should remove the light in the front window... may helpp with the rest of the lights.... plus its not really needed but this is one of the realest things i have ever seen 🙂 

Sh0ckw4ve

Members

Where is the texture based out of? looks just like a town close to my home town 

darkblue

Members

7 hours ago, Sh0ckw4ve said:

Where is the texture based out of? looks just like a town close to my home town 

This texture was used by Ford to introduce the car. Some agencies used them from there i guess.

darkblue

Members

@Danz

Will you release these black/white livery (at least blank like in the tahoe) ??? 🙂

 

B. McDonald

Members

Any way you'll make this add on?

alincristian

Members

(edited)

It's great this Car but can anyone help me fix the problem from behind? Where do the 2 black systems appear that appear and disappear.

 

Check here to see:  https://imgur.com/amZWvXq 

Edited by alincristian

darkblue

Members

(edited)

On 9/25/2019 at 1:18 PM, alincristian said:

It's great this Car but can anyone help me fix the problem from behind? Where do the 2 black systems appear that appear and disappear.

 

Check here to see:  https://imgur.com/amZWvXq 

 

Are you using this car with ELS ?

Edited by darkblue

alincristian

Members

(edited)

On 9/30/2019 at 11:44 PM, darkblue said:

 

Are you using this car with ELS ?

Yes , i'm using with ELS ? why ? is non els ?

Edited by alincristian

darkblue

Members

(edited)

2 hours ago, alincristian said:

Yes , i'm using with ELS ? why ? is non els ?

 

Yes, it´s non els. 

The reason:

The car has extras which will be toggled by the game.

ELS uses this method too. But instead of vehicle extras it toggles the defined lights set to the car (when ELS-enabled car)

That´s the reason why most ELS cars do not have many extra parts. It is limited in extras and if you have a special light setup

you need every slot you have to create a unique light pattern.

e.g.

A ELS car has defined the blue light on the roof as extra 2. The .xml file defines the duration of the extra and the time when on and off.

So it will create the "flashing" of the light. It simply toggles on and off in a defined time.

Now when using a non-ELS car which has the pushbar defined as extra 2 it will toggle this in the same rythm defined in the .xml file.

So it will affect the pushbar to flash. Or in this case: the ALPR.

 

Try to locate the extras number (you can choose on and off in the police garage when using it in a normal police car slot)  and simply

set the value referred to this number to 0 or false in the .xml file.

If you do, you can use it with ELS. Or delete the .xml file.

Then it should work.

The .xml file is the one in the ELS folder named by the police car slot, you are using, e.g. sheriff2.xml

 

Edited by darkblue

alincristian

Members

17 hours ago, darkblue said:

 

Yes, it´s non els. 

The reason:

The car has extras which will be toggled by the game.

ELS uses this method too. But instead of vehicle extras it toggles the defined lights set to the car (when ELS-enabled car)

That´s the reason why most ELS cars do not have many extra parts. It is limited in extras and if you have a special light setup

you need every slot you have to create a unique light pattern.

e.g.

A ELS car has defined the blue light on the roof as extra 2. The .xml file defines the duration of the extra and the time when on and off.

So it will create the "flashing" of the light. It simply toggles on and off in a defined time.

Now when using a non-ELS car which has the pushbar defined as extra 2 it will toggle this in the same rythm defined in the .xml file.

So it will affect the pushbar to flash. Or in this case: the ALPR.

 

Try to locate the extras number (you can choose on and off in the police garage when using it in a normal police car slot)  and simply

set the value referred to this number to 0 or false in the .xml file.

If you do, you can use it with ELS. Or delete the .xml file.

Then it should work.

The .xml file is the one in the ELS folder named by the police car slot, you are using, e.g. sheriff2.xml

 

Ok , thank you! I remove the police3.xml and works , but now the lights are not worked correctly. 

darkblue

Members

(edited)

On 10/4/2019 at 1:58 PM, alincristian said:

Ok , thank you! I remove the police3.xml and works , but now the lights are not worked correctly. 

 make sure to have sirensettings 2 in the carvariations.meta

and then set all the coronas in the carcols.ymt to 0 for this number (as DANZ described above) then it should work.

 

or open the police3.xml and find these files:

<Extra01 IsElsControlled="true"

<Extra02 IsElsControlled="true"

..... and so on 

set every line starting with extra to "false"

 

should also work, I think. I´m no longer using ELS so I´m not familiar with it.

Edited by darkblue

alincristian

Members

(edited)

19 hours ago, darkblue said:

 make sure to have sirensettings 2 in the carvariations.meta

and then set all the coronas in the carcols.ymt to 0 for this number (as DANZ described above) then it should work.

 

or open the police3.xml and find these files:

<Extra01 IsElsControlled="true"

<Extra02 IsElsControlled="true"

..... and so on 

set every line starting with extra to "false"

 

should also work, I think. I´m no longer using ELS so I´m not familiar with it.

Ok , i will try

Edited by alincristian

HiFiMasteR

Members

On 6. 10. 2019 at 12:33, alincristian said:

Ok , i will try

ITS work,god job.

GeantPoire7906

Members

(edited)

Hi, I read the Previous Comments, Can you make a Version without any Add-Ons and Make it ELS Please ? I Love this Car IRL and Have found No ELS Versions on the whole website, I wouldbe GREATFUL if you did make it ELS

 

 

Edited by GeantPoire7906

Capacitor

Members

Great detail and interior, awesome work.

Aurora11

Members

(edited)

@DANZ Would it be possible to make an LAPD livery too when you have free time? This is the most beautiful and realistic FPIS I seen and would love to use it in game with LAPD packs for RDE 😄

Edited by Aurora11

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