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[ELS] Blaine County Sheriff Pack 1.1.2

(45 reviews)

22 Screenshots

7U4gxby.gif?1

So, I started this pack as a little side project but it turns out people wanted this more than the big pack I was working on lol. Its a fictional sheriff's department pack. I saw .Chandler.'s recent sheriff texture pack and I just made cars that I felt fit the livery well.

I hope you enjoy!

Please leave a review or comment!

I have a discord now! https://discord.gg/C76My3D

 

Included:

2011 CVPI

2013 Tahoe

2016 FPIU

2010 Charger

2014 Charger

2018 Charger

 

All the installation information is located in the ReadMe in the download.

 

Known Bugs:

None

 

Disclaimer:

Do not redistribute

Do not rip or edit the vehicles at all

If you make a texture pack please link back to the vehicle.

 

Give .Chandler.'s texture pack a look! 

 

 

Credits:

Spoiler

If I forgot anyone please message me and I will correct it immediatly. 

Textures: .Chandler.
VCF's: Mr.Dudeman

2018 Charger:
- Original vehicle model is 2015 Dodge Charger from Forza, edited into the 2018 Dodge Charger Pursuit by Matt with parts from FH3 and Gamemodels 
- Seats, center mirror, shifter and dash edits modeled and done by Kane104 - commissioned by Ranger Rick
- Major help from EVI for digital dial information and help to get the dials working and his patience to help me
- Rear bumper diffuser modeled by Patrol 31 Normal edits by Steinberg
- AWD/Charger badge modeled by iansonwheels Converted to V by Matt
- AWD Steelies/Hubcap modeled by iansonwheels Converted to V by Matt 
- Big thanks to Cj24 for beta testing the model and help with spec maps and normal maps and his overall knowledge of gta materials 
- Interior dial textures made by NeonLazer
- Interior button textures made by Slendis
- Rims from Gamemodels.ru Centercap edited by Matt
- Dome Light modeled by Matt
- A big thanks to Cj24, Kane104, EVI, Patrol 31, Steinberg , Desmond , NeOnLaZeR, Izick, Rekram, HDgamerzPC, and a big thanks to Ranger Rick who bought 3D parts so that i wouldn't give up on this project and bought me a Zmodeler license so that i can keep working on this project Thank you Rick.
- Thank you to everyone who supported me and the project...
- Another big thanks to iansonwheels who had the time to make the AWD steelies and AWD package stuff....

2016 FPIU:
- Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
- Poly Crunched, Textured, Converted by Thehurk. 
- Interior purchased by TrentMU and FRGamer
- Textures by Taylor Swift, Thehurk, & OfficerUnderwood
- Heavily edited this piece of shit into a polished piece of shit by OfficerUnderwood
- Rims by BxBugs123, Centercap by Carper
- Interceptor Hood text by GTAxB0SS

2014 Charger:
- 2014 Dodge Charger - BxBugs123
- 2014 Dodge Charger from RR3, Converted to IV by GeorgieMoon, and modified by BxBugs123 and Carper
- Headlights, Tailiights, Interior, Grill from Forza, edited by BxBugs123
- Textures by BxBugs123/Carper
- Chassis L2s, L3s, modeled, Converted and texture by BxBugs123
- Rim by GerryStudio, Converted/edited by BxBugs123
- Windows Templated by TheZiggingZag

2009 Charger:
- Original Dodge Charger Model by Unknown. Modified, Textured, Templated and Converted to GTA V by PSource 
- Model extensively edited for GTA V by PSource
- 2009-2010 Taillights & Reverse Lights from NFS MW 2012 Charger. Fitted and Edited by PSource 
- Door Trim, Gear Lever, Interior Mounted Mirror and Steering Wheel from Forza. Converted, Fitted and Textured by PSource
- Driver & Passenger Front Seats from Simraceway. Textured and Converted by PSource  
- Spotlights from Forza Horizon 3. Modified, Textured and Converted by PSource 

2013 Tahoe: 
- 2007 Tahoe by someone on 3dCadBrowser
- Modifed into 2014 and converted to GTA V by OfficerUnderwood
- Interior by ShadyDK14, fitted by Peralta, edited by Peralta and OfficerUnderwood with parts by Ubisoft
- Light textures by Peralta
- Mirrors & door handles by Ubisoft, fitted by Peralta
- Center area, steering wheel, door arm rests, & seats by Ubisoft, edited by OfficerUnderwood.
- Wheels by BxBugs123

2011 CVPI:
2010 Ford CVPI by Turn 10 Studios, Converted to V by OfficerUnderwood
Edited into 98-11 by OfficerUnderwood
- AM/FM/CD by OfficerUnderwood
- 06-11 Steelies by Carper

Lighting:
- Liberty I by Iansonwheels
- Whelen Tir3 scratch modeled by Five0/OfficerFive0
    -converted to gta 5 by Five0/OfficerFive0 
- Whelen Dominator™ Plus LINZ6™ Super-LED® Series scratch modeled, textured, and converted to GTA V by HDgamerzPC
    - Light textures provided by OfficerFive0
- Whelen linz6 scratch modeled by Five0/OfficerFive0
    -converted to gta 5 by Five0/OfficerFive0
    -emis textures by cj24
- 2018 Charger DRL's by Five0
- 2011 CVPI Reverse light strobe texture - RobertTM

Exterior Equipment:
- GoRhino 2013 Tahoe Wraparound by Carper, Textures by Carper
- GoRhino 2014 Charger Wraparound by Carper, Textures by Carper
- GoRhino CVPI Wraparound by Carper, Textures by Carper
- GoRhino 2015 Charger Wraparound by Carper, Textures by Carper
- GoRhino 2016 FPIU Wraparound by Carper, Textures by Carper
- Antenna by Raptor2000
- Spotlight is from model provided by Cyrax on gamemodels.ru
-Converted and edited by Black Jesus
- 2013 Tahoe Rainguards by Gump

Interior Equipment:
- Console by Twurtleee
- Whelen 295SLSA6 Siren & Light Controller scratch modeled, textured, and converted to GTA V by HDgamerzPC
- Harris M/A-Com M7100IP Radio scratch modeled, textured, and converted to GTA V by HDgamerzPC
- Decatur Genesis I scratch modeled, textured, and converted to GTA V by HDgamerzPC
- Decatur Dash Mounted Radar scratch modeled, textured, and converted to GTA V by HDgamerzPC
- WatchGuard 4RE HD Mini Zoom® Camera scratch modeled, textured, and converted to GTA V by HDgamerzPC0
- Panasonic Toughbook Modeled, Textured by Cap'n Crunch. Textures by Cap'n Crunch. Converted to V by VooDoo
- Partition by BxBuggs
- D&R Electronics Cargo Partition modeled by tomcat8492 and converted by Kilroy95
- Setina Prisoner Partition Modeled, Textured by Cap'n Crunch. Textures by Cap'n Crunch. Converted to V by VooDoo

Special thanks to: 
Prodigy for finally releasing his first car!
Frgamer for hating dom
MrDudeguy for the xmls and telling me to finish this pack
RobertTM for answering my stupid questions like always
.Chandler. for these great textures!
t0y for his :nauseatedface: music and kind words
Slendis for his regular @Gm's
Jakub and Pacific Pig for their milk reaction thing..?
c13 and Richard Noggin for loving guns
and OfficerFive0 for helping me out with so many things. 

Gn
 

 

 

What's New in Version 1.1.2

Released

1.1.2 Fixed 2018 Charger issue.

1.1.1 Fixed FPIU Rambar issue.

1.1.0 Added:

-2010 Charger

-2016 FPIU

-Templates

User Feedback

Recommended Comments

jb431

Members

On 3/5/2019 at 9:39 PM, xMatt said:

Can anyone help me with fixing a handling line for the FPIU. It flips very easily. 

Spoiler

Here's the one I use. Haven't had any issues with FPIU's, Tahoe's, etc

 

<Item type="CHandlingData">
      <handlingName>fbi2</handlingName>
      <fMass value="2400.0" />
      <fInitialDragCoeff value="8.5" />
      <fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.05" z="0" />
      <vecInertiaMultiplier x="1.0" y="1.0" z="1.0" />
      <fDriveBiasFront value="0.45" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.35" />
      <fDriveInertia value="1.0" />
      <fClutchChangeRateScaleUpShift value="2.1" />
      <fClutchChangeRateScaleDownShift value="2.1" />
      <fInitialDriveMaxFlatVel value="210.000000" />
      <fBrakeForce value="0.80" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.7" />
      <fSteeringLock value="42.0" />
      <fTractionCurveMax value="2.5" />
      <fTractionCurveMin value="1.65" />
      <fTractionCurveLateral value="20.0" />
      <fTractionSpringDeltaMax value="0.15" />
      <fLowSpeedTractionLossMult value="0.3" />
      <fCamberStiffnesss value="0" />
      <fTractionBiasFront value="0.49" />
      <fTractionLossMult value=".5" />
      <fSuspensionForce value="2.1" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="0.900000" />
      <fSuspensionUpperLimit value="0.11" />
      <fSuspensionLowerLimit value="-0.12" />
      <fSuspensionRaise value="0.0" />
      <fSuspensionBiasFront value="0.5" />
      <fAntiRollBarForce value="0.9" />
      <fAntiRollBarBiasFront value="0.5" />
      <fRollCentreHeightFront value="0.75" />
      <fRollCentreHeightRear value="0.40" />
      <fCollisionDamageMult value="1.7500000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="1.7500000" />
      <fEngineDamageMult value="1.5" />
      <fPetrolTankVolume value="65.0" />
      <fOilVolume value="5.0" />
      <fSeatOffsetDistX value="0.0" />
      <fSeatOffsetDistY value="0.0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

Reddington

Members

On 3/7/2019 at 6:44 PM, UNSCRazorsEdge said:

Is there a way to get all blue lighting for this?

 

I second this!  @kilroy95  Any chance, please?

 

If not, I can do it and it to my file.

Bastos30

Members

On 3/7/2019 at 7:24 PM, jb431 said:
  Reveal hidden contents

Here's the one I use. Haven't had any issues with FPIU's, Tahoe's, etc

 

<Item type="CHandlingData">
      <handlingName>fbi2</handlingName>
      <fMass value="2400.0" />
      <fInitialDragCoeff value="8.5" />
      <fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.05" z="0" />
      <vecInertiaMultiplier x="1.0" y="1.0" z="1.0" />
      <fDriveBiasFront value="0.45" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.35" />
      <fDriveInertia value="1.0" />
      <fClutchChangeRateScaleUpShift value="2.1" />
      <fClutchChangeRateScaleDownShift value="2.1" />
      <fInitialDriveMaxFlatVel value="210.000000" />
      <fBrakeForce value="0.80" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.7" />
      <fSteeringLock value="42.0" />
      <fTractionCurveMax value="2.5" />
      <fTractionCurveMin value="1.65" />
      <fTractionCurveLateral value="20.0" />
      <fTractionSpringDeltaMax value="0.15" />
      <fLowSpeedTractionLossMult value="0.3" />
      <fCamberStiffnesss value="0" />
      <fTractionBiasFront value="0.49" />
      <fTractionLossMult value=".5" />
      <fSuspensionForce value="2.1" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="0.900000" />
      <fSuspensionUpperLimit value="0.11" />
      <fSuspensionLowerLimit value="-0.12" />
      <fSuspensionRaise value="0.0" />
      <fSuspensionBiasFront value="0.5" />
      <fAntiRollBarForce value="0.9" />
      <fAntiRollBarBiasFront value="0.5" />
      <fRollCentreHeightFront value="0.75" />
      <fRollCentreHeightRear value="0.40" />
      <fCollisionDamageMult value="1.7500000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="1.7500000" />
      <fEngineDamageMult value="1.5" />
      <fPetrolTankVolume value="65.0" />
      <fOilVolume value="5.0" />
      <fSeatOffsetDistX value="0.0" />
      <fSeatOffsetDistY value="0.0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

I have the same issue. I tried to change the handling like you said but it didn't fix it. What can I do to fix it please?

kilroy95

Members Author

On 3/7/2019 at 7:44 PM, UNSCRazorsEdge said:

Is there a way to get all blue lighting for this?

 

12 hours ago, Ezra said:

 

I second this!  @kilroy95  Any chance, please?

 

If not, I can do it and it to my file.

I don't plan on adding blue lights as I'm far too busy now. However, I did the lights like on my FPIU. Every light is mapped to a custom texture that allows full customization of the lights on the car so that should make it more simple to do. 

UNSCRazorsEdge

Members

1 hour ago, kilroy95 said:

 

I don't plan on adding blue lights as I'm far too busy now. However, I did the lights like on my FPIU. Every light is mapped to a custom texture that allows full customization of the lights on the car so that should make it more simple to do. 

And then I just have to change "red" to "blue" in the VCF?

kilroy95

Members Author

1 minute ago, UNSCRazorsEdge said:

And then I just have to change "red" to "blue" in the VCF?

Yep, easy peasy 😄

Reddington

Members

@kilroy95

 

The rear lights on the Explorer do not work.  What I see in OpenIV is exactly how it looks in game with the lights on.

 

83b70fc34c4352ac45a3730e31aa1d92.png

kilroy95

Members Author

32 minutes ago, Ezra said:

@kilroy95

 

The rear lights on the Explorer do not work.  What I see in OpenIV is exactly how it looks in game with the lights on.

 

Spoiler

83b70fc34c4352ac45a3730e31aa1d92.png

 

Thanks for the heads up. I had to get a friend to fix a minor bug for me since my zmod expired. Ill have to buy a new license then fix that asap.

Reddington

Members

For anyone who wants it, I added the all blue version. 😄

 

 

 

GameShenanigans

Members

I was wondering what handling line did you use for the 2016 FPIU? Im trying to add the extra vehicles as addon slots to sheriff, and tried using the fbi2 handling line for the vehicle which is the original slot you have it as but the car just flips  

Reddington

Members

12 minutes ago, GameShenanigans said:

I was wondering what handling line did you use for the 2016 FPIU? Im trying to add the extra vehicles as addon slots to sheriff, and tried using the fbi2 handling line for the vehicle which is the original slot you have it as but the car just flips  

 

Use the "gresley" handling line for all Explorers.

GameShenanigans

Members

On 3/7/2019 at 12:24 PM, jb431 said:
  Hide contents

Here's the one I use. Haven't had any issues with FPIU's, Tahoe's, etc

 

<Item type="CHandlingData">
      <handlingName>fbi2</handlingName>
      <fMass value="2400.0" />
      <fInitialDragCoeff value="8.5" />
      <fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.05" z="0" />
      <vecInertiaMultiplier x="1.0" y="1.0" z="1.0" />
      <fDriveBiasFront value="0.45" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.35" />
      <fDriveInertia value="1.0" />
      <fClutchChangeRateScaleUpShift value="2.1" />
      <fClutchChangeRateScaleDownShift value="2.1" />
      <fInitialDriveMaxFlatVel value="210.000000" />
      <fBrakeForce value="0.80" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.7" />
      <fSteeringLock value="42.0" />
      <fTractionCurveMax value="2.5" />
      <fTractionCurveMin value="1.65" />
      <fTractionCurveLateral value="20.0" />
      <fTractionSpringDeltaMax value="0.15" />
      <fLowSpeedTractionLossMult value="0.3" />
      <fCamberStiffnesss value="0" />
      <fTractionBiasFront value="0.49" />
      <fTractionLossMult value=".5" />
      <fSuspensionForce value="2.1" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="0.900000" />
      <fSuspensionUpperLimit value="0.11" />
      <fSuspensionLowerLimit value="-0.12" />
      <fSuspensionRaise value="0.0" />
      <fSuspensionBiasFront value="0.5" />
      <fAntiRollBarForce value="0.9" />
      <fAntiRollBarBiasFront value="0.5" />
      <fRollCentreHeightFront value="0.75" />
      <fRollCentreHeightRear value="0.40" />
      <fCollisionDamageMult value="1.7500000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="1.7500000" />
      <fEngineDamageMult value="1.5" />
      <fPetrolTankVolume value="65.0" />
      <fOilVolume value="5.0" />
      <fSeatOffsetDistX value="0.0" />
      <fSeatOffsetDistY value="0.0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

You're awesome, thank you! Helped me out with the FPIU

jb431

Members

7 hours ago, GameShenanigans said:

You're awesome, thank you! Helped me out with the FPIU

No problem

Exilime

Members

Hey is a clear version of the lightbar availabili?

kilroy95

Members Author

52 minutes ago, Exilime said:

Hey is a clear version of the lightbar availabili?

Yeah, here it is.

emerglightslib.png

Exilime

Members

thanks

 

danksg

Members

Hi there,

 

By any chance would there be a version with darker coloured lights on the lightbar? It appears somewhat orangey and light blue (almost turquoise) during the day. I've been trying to mess around with photoshop and the emissive file but I just can't seem to get it right.

lucianboi

Members

can anyone tell me how to turn this into an addon sheriff pack for lspdfr 0.4?

OfficerTrauma

Members

has a Taurus been considered? I think that would 100% cherry on top this pack I absolutely love it!!!

xRTFxSPECTRE

Members

where is the fpis located? I redownloaded the pack and have found nothing

 

kilroy95

Members Author

12 minutes ago, xRTFxSPECTRE said:

where is the fpis located? I redownloaded the pack and have found nothing

 

There is no FPIS in the pack. However, there is a 2016 FPIU.

xRTFxSPECTRE

Members

45 minutes ago, kilroy95 said:

There is no FPIS in the pack. However, there is a 2016 FPIU.

yeah I realized that after I posted it. Thanks for the quick response. Love the pack

t1t1masterpro

Members

Where is the vehicle.meta file?

 

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