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SAR \Hazmat trailer 2.0

(1 review)

10 Screenshots

Fire Rescue Trailer 

Template is included, ELS lights

 

Hazmat and SAR skins

 

this vehicle is part of my fivem vehicle pack, and was requested, 

 

updated!!! better collisions, doors open and walk in, ramp, and more ELS lighting 

 

known bugs: collisions are tricky sometimes you fall through the trailer working on it.

 

Q: Trailer Dispears when i walk away ?

if the trailer disappears when you walk away edit the meta so it looks like this >>

204ef97594484571eb0ccd0be9c01fc3.png

 

 

Q: How do i turn on the lights ?

you must install the els.vcf for the trailer

to activate the lights spawn and enter or enter the trailer, and activate your ELS Lighting stage 

 

Note: trailer must be attached to something ir sit in driver seat to have power.

 

 

to install

rename the files to trailersmall or which ever slot you want the trailer in, fyi if you use trailer small in game, this is commonly spawned by the ai in blaine county, id recommend an add on slot. 

Meta data is below

 

you must install the els.vcf for the trailer

to activate the lights spawn and enter or enter the trailer, and activate your ELS Lighting stage 

 

for addons or trailersmall you must add the trailer to the vehicle.meta entry for every vehicle that can tow the new trailer 

 

 

 

(screenshots are from my fivem server)

 

Join the Modding Discord for FiveM, LSPDFR and LCDPFR.
Modding Support, Feedback, Tutorials and Dev-Resources

https://discord.gg/YkPN2BN

 

special thanks to @medic4523 and @Thero 

 

install help and support? go to discord chat https://discord.gg/YkPN2BN

 

Check out my Mobile Command Center

 

vehicle.meta

Quote

<Item>
      <modelName>trailerfire</modelName>
      <txdName>trailerfire</txdName>
      <handlingId>TRAILERSMALL</handlingId>
      <gameName>TRAILERFIRE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_TRUCK</layout>
      <coverBoundOffsets>TRAILERSMALL_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
      <aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
      <bonnetCameraName />
      <povCameraName />
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_TRAILER_SMALL</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.191800" />
      <wheelScaleRear value="0.191800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.100000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
      </lodDistances>
      <identicalModelSpawnDistance value="40" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_TRAILER</type>
      <plateType>VPT_NONE</plateType>
      <vehicleClass>VC_UTILITY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera />
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
    </Item>

Carvariations.meta 


<Item>
      <modelName>trailerfire</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="22" />
      <sirenSettings value="7" />
    </Item>

 

 

 

 

What's New in Version 2.0

Released

  1. i opps and fixed it 
  2. New Trailer Versions added to separate folder with various amounts of equipment, check out new HAZMAT/SAR V2 Folder.

User Feedback

Recommended Comments

Candice

Members Author

if you use this as as add on every cars, vehicle.meta entry must have hashtag <item>trailerfire</item> added to the trailers section of the meta. 

 

bb5fc2660a6fc4520746825537b05954.png

 

 

BlaineBug

Members

On 4/11/2018 at 6:09 PM, Candice said:

if you use this as as add on every cars, vehicle.meta entry must have hashtag <item>trailerfire</item> added to the trailers section of the meta. 

 

bb5fc2660a6fc4520746825537b05954.png

 

 

What is this for?  And what do you mean by "every cars"?

Viktor Navorski

Members

133 people downloaded but no comments or reviews? wtf. ill definetly be trying this soon. looks great. i love different stuff like this

 

Candice

Members Author

(edited)

Ppl dont rate or comment unless theres a problem with the file

Edited by Candice

Candice

Members Author

On 4/15/2018 at 2:13 PM, BlaineBug said:

What is this for?  And what do you mean by "every cars"?

 

any car that you want to tow the trailer has to have it in the meta

BlaineBug

Members

4 hours ago, Candice said:

 

any car that you want to tow the trailer has to have it in the meta

Oh.  So you add every single trailer that the vehicle can tow.  Which is why the Semi Trucks can only pull the large trailers and why the pick up trucks can only pull the small trailers.

Candice

Members Author

10 minutes ago, BlaineBug said:

Oh.  So you add every single trailer that the vehicle can tow.  Which is why the Semi Trucks can only pull the large trailers and why the pick up trucks can only pull the small trailers.

yes thats why, every vehicle, has a list of trailers it can pull, in each meta

BlaineBug

Members

9 minutes ago, Candice said:

yes thats why, every vehicle, has a list of trailers it can pull, in each meta

Is there a <FLAGS> entry that must also be included?  I am trying to get your ESU trailer able to tow.

wunder99

Members

I can't get into the trailer.

Candice

Members Author

7 hours ago, wunder99 said:

I can't get into the trailer.

Did you press vehicle enter , if not then you installed it wrong. Check out support channel on mydiscord 

Candice

Members Author

On 4/22/2018 at 7:08 PM, BlaineBug said:

Is there a <FLAGS> entry that must also be included?  I am trying to get your ESU trailer able to tow.

yes add that meta info at top of comments make sure you have the flag line for the trailer in the vehicle.meta for that vehicle for example you want esu1 to tow it, go to that entry for the esu1 and add the new trailer to the trailer section of the meta entry.

mercanariesjr

Members

how do i install this

 

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