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[ELS] Los Santos PD Mega Pack 2.0.0

(30 reviews)

19 Screenshots

Welcome! This is my first real model pack for GTA V ELS

First i would like to thank you a lot of members wich helped and teached me how to make models!

Another big shoutout to @BradMfor letting me using his beautiful skins !(2.0.0): Big shoutout to @jcpse for letting me using ur awesome skins!

So this pack has a(1.0.0 Anchorage/AK) (2.0.0 Tewksburry/MA) inspired Los Santos PD skin and it includes 7 vehicles..

For the  2014 Dodge Charger you have two options: Alloy wheels and mate black wheels, and for the 11 Crown vic you have to options too:

Steelies and Hubcaps

Thanks!

 

20170904144206_1.thumb.jpg.0ce16b6b9f91198c4b22f74252e596c2.jpg

 

 

PACK OVERVIEW

------------------------------------

- NAME:  Los Santos PD Mega Pack
- OPTIMIZED FOR: Anything

-MODELS: (Marked) 14'Charger,16'Charger,16'Impala,16'FPIS,11'CVPI.(Unmarked)14 'Charger,13'Chevy Tahoe

-LIGHTBAR: Whelen Liberty I

----------------------------------------------------------------

INSTALLATION:

Models:

Mods>Update>x64>dlcpacks>patchday14ng

 

VCFs:

Grand Theft Auto V Folder>ELS>pack_default and replace the files

 

------------------------------------------------------------------------------------------------------------

 

Credits:

Spoiler

Models:
2013 Tahoe - OfficerUnderwood
2007 Tahoe by Unknown (Can't remember)
Modifed into 2013 and converted to GTA V by OfficerUnderwood
Certain parts by Orex429/Shady
Interior parts by Ubisoft, edited by OfficerUnderwood
Wheels by GTAxBOSS
2016 FPIS - OfficerUnderwood
2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
Chassis parts by Ubisoft, Reverse lights & Gauges by OfficerUnderwood
Rims by BxBugs123, Centercap by Carper
2014 Charger - BxBugs123
2014 Dodge Charger from RR3, Converted to IV by GeorgieMoon, and modified by BxBugs123 and Carper
Headlights, Tailiights, Interior, Grill from Forza, edited by BxBugs123
Textures by BxBugs123/Carper
Chassis L2s, L3s, modeled, Converted and texture by BxBugs123
Rim by GerryStudio, Converted/edited by BxBugs123
Impala by OfficerUnderwood
2015 Charger
Base model extracted by DMN from Forza Horizon 2
Converted and textures by Thehurk
Converted to PPV By Thehurk AWD Rims scratch modeled and converted By RoegonTV
AWD Logo by IronicRainbow

Lightning:
Whelen Liberty I by Devin Kan
Dashlights by Bueno
Generic Lights by Bueno 
ION lights by OfficerFive
Grill lights by BlackJesus

Other:
Charger wheels by Voodoo
Textures by OfficerFabe
Whelen Speaker by HDGamerzPC
2014 Dodge Charger rambar by Fartknockr
2015 Dodge Charger rambar by Fartknockr
2013 Tahoe rambar by Fartknockr
Antennas,,console,laptop,partion,bags,shotguns by Turtlegod
Cam by HDGamerzPC

Helper and tester Jonnhy

Skins by BradM

 

If your windows are black in police4 slot:

Spoiler

1. Launch OpenIV.2. Navigate to: update/update.rpf/common/data/levels/gta5.3. Open vehicles.meta4. Go to the police4 line.5. Replace the diffuseTint value to : <diffuseTint value="0x00FFFFFF" />6. Close and save.

 

Known (bugs):

Spoiler

-Impala flips when u do a highspeed turn(can't fix that)

-some lights will stay where they rae when u open some things

 

Important notes:

-You are not to attempt to modify or rip this pack in any way shape or form!

-I am not responsible for any damages done to your game!

-Any problems or questions ,let me know in the comments.

-If you like please leave a review!

 

 

What's New in Version 2.0.0

Released

2.0.0

1.New 2011 Crown Victoria!

2.New Lightning textures!

3.Improoved Lightning setup!

4.New Laptop textures!

5.New skins!

 

20170904145244_1.thumb.jpg.46c71eed10e83ce11ad729e27b67969c.jpg

User Feedback

Recommended Comments

Simply amazing keep it up i would like to maybe see a  sheriff pack  ? 

Fabe

Members Author

4 minutes ago, officertakedown50 said:

Simply amazing keep it up i would like to maybe see a  sheriff pack  ? 

Next one is SAHP .. after that BCSO :)

3 minutes ago, OfficerFabe said:

Next one is SAHP .. after that BCSO :)

Sounds good to me ! Thanks:) 

@OfficerFabe the impala flipping might have to do something with the vehicles.meta or handling line it's using 

Fabe

Members Author

2 minutes ago, FishtheDestroyer said:

@OfficerFabe the impala flipping might have to do something with the vehicles.meta or handling line it's using 

Yeah .. I already changed out the handling line .. no difference for me .. maybe ut works for you

Kelford

Members

Do these beauties have takedowns and scene lighting?

Fabe

Members Author

4 minutes ago, Kelford said:

Do these beauties have takedowns and scene lighting?

...no sorry :(

thomasbk

Members

Great pack! could you make a sheriffs pack? :)

Fabe

Members Author

6 minutes ago, thomasbk said:

Great pack! could you make a sheriffs pack? :)

Off course ! First SAHP.. then sheriff (BCSO ..LSSD)

thomasbk

Members

3 minutes ago, OfficerFabe said:

Off course ! First SAHP.. then sheriff (BCSO ..LSSD)

Thanks!

ShoTzz

Members

I installed it, but where is the Tahoe & unmarked charger?

TWISTEDSCOPES

Members

Of course there would be a charger rambar on a impala and the trim on the FPIS is not black how the real life one, it would of been great if Underwood made the part black so people dont have to make it black their selves 

Fabe

Members Author

33 minutes ago, ShoTzz said:

I installed it, but where is the Tahoe & unmarked charger?

Under unmarked

ShoTzz

Members

Just now, OfficerFabe said:

Under unmarked

For some reason it wasn't there at first and then I downloaded it again and it popped up, great work love those unmarked cars :D

Fabe

Members Author

Just now, ShoTzz said:

For some reason it wasn't there at first and then I downloaded it again and it popped up, great work love those unmarked cars :D

:D

MattBravo

Members

Few things about the Tahoe (only one I tested)

1. The left side lights near the driver door are kinda pushed too far into the vehicle itself.

2. The Tahoe could use some window tint, especially since it is an unmarked and a police vehicle in general.  Kinda just a personal preference but i probably speak for other people as well.

 

Thats all. Overall looks like a great pack :thumbsup:

Captainsam

Members

9 hours ago, OfficerFabe said:

Next one is SAHP .. after that BCSO :)

Would be nice to see a nice well made crown vic in there to replace one of the dodge's other than that brill pack

SilentExit

Members

(edited)

Alrighty. So on that whole Impala flipping over thing I have modified the handling line. At high speeds it no longer flips, I just have to manage the values a bit more so that the back doesn't come out as easily.

UPDATE: Woohoo! Now it doesn't flip and it doesn't spin out too easily. For anyone looking for a fix my handling values for the police2 slot will be in the spoiler. Do note that this is in no way a realistic handling line and may not be to everyone's preferences.

Spoiler

!  NOTE: THIS IS IN THE HANDLING.META FILE IN YOUR UPDATE.RPF !

There we go! Now just copy and paste so you can play without the adverse effects of flipping your stallion in the heat of battle (AKA flipping your car in the middle of a pursuit).

    <Item type="CHandlingData">
      <handlingName>police2</handlingName>
      <fMass value="1650.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.500000" />
      <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.380000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="1.100000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="3.000000" />
      <fTractionCurveMin value="2.600000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.400000" />
      <fSuspensionCompDamp value="2.400000" />
      <fSuspensionReboundDamp value="3.200000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="2.400000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.360000" />
      <fRollCentreHeightRear value="0.360000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
    <Item type="CHandlingData">
      <handlingName>police3</handlingName>
      <fMass value="1450.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.300000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="1.200000" />
      <fBrakeBiasFront value="0.425000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="2.570000" />
      <fTractionCurveMin value="2.490000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.400000" />
      <fSuspensionUpperLimit value="0.110000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="1.000000" />
      <fAntiRollBarBiasFront value="0.610000" />
      <fRollCentreHeightFront value="0.500000" />
      <fRollCentreHeightRear value="0.450000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

Edited by SilentExit

wbastian4

Members

Hi! I've got an idea to make/convert your vehicles in/to Garry's Mod. Can i use your skins? It would be great 'cuz they're looking amazing and i would like to see them in this game :D I'm gonna link my profile so u can see my work

Link http://steamcommunity.com/id/PieselRudawy/myworkshopfiles/

 

~sry for Eng~

Reddington

Members

(edited)

@OfficerFabe  Is there any chance you can update the unmarked cars to be able to use multiple colors?  Also, do you plan to add a rambar to the Taurus? 

Edited by Kallus Rourke

Fabe

Members Author

53 minutes ago, Kallus Rourke said:

@OfficerFabe  Is there any chance you can update the unmarked cars to be able to use multiple colors?  Also, do you plan to add a rambar to the Taurus? 

Uhm... at the moment I'm like done with that pack cause I make other packs at the moment ... you will se more unmarked vehicles in the future , so other oackspacks

16 hours ago, SilentExit said:

Alrighty. So on that whole Impala flipping over thing I have modified the handling line. At high speeds it no longer flips, I just have to manage the values a bit more so that the back doesn't come out as easily.

UPDATE: Woohoo! Now it doesn't flip and it doesn't spin out too easily. For anyone looking for a fix my handling values for the police2 slot will be in the spoiler. Do note that this is in no way a realistic handling line and may not be to everyone's preferences.

  Reveal hidden contents

!  NOTE: THIS IS IN THE HANDLING.META FILE IN YOUR UPDATE.RPF !

There we go! Now just copy and paste so you can play without the adverse effects of flipping your stallion in the heat of battle (AKA flipping your car in the middle of a pursuit).

    <Item type="CHandlingData">
      <handlingName>police2</handlingName>
      <fMass value="1650.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.500000" />
      <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.380000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="1.100000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="3.000000" />
      <fTractionCurveMin value="2.600000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.400000" />
      <fSuspensionCompDamp value="2.400000" />
      <fSuspensionReboundDamp value="3.200000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="2.400000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.360000" />
      <fRollCentreHeightRear value="0.360000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
    <Item type="CHandlingData">
      <handlingName>police3</handlingName>
      <fMass value="1450.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.300000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="1.200000" />
      <fBrakeBiasFront value="0.425000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="2.570000" />
      <fTractionCurveMin value="2.490000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.400000" />
      <fSuspensionUpperLimit value="0.110000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="1.000000" />
      <fAntiRollBarBiasFront value="0.610000" />
      <fRollCentreHeightFront value="0.500000" />
      <fRollCentreHeightRear value="0.450000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

Nice man!

Reddington

Members

3 minutes ago, OfficerFabe said:

Uhm... at the moment I'm like done with that pack cause I make other packs at the moment ... you will se more unmarked vehicles in the future , so other oackspacks

Nice man!

 

The Taurus I'm fine with. If you find any spare time to make the FBI cars multi colored, this pack would be perfect.

SpikeTerm

Members

Do you think you could add a Tahoe with the white skin and a FPIU?

Kethen

Members

damn son what graphics mod do you use?

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