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Kershaw County,SC Chevrolet Tahoe

(8 reviews)

5 Screenshots

tJ5gHQ4.png
3ca5c6ac3156701dc83ff6564a5d1bca.gif72de00d3a2c97f5f519f2b0515a3bcc8.gif
 

I saw this Tahoe while looking at scpolicecruisers.com.Cool website. You should check it out if you ever need any ideas for a car. It was hard to decide what Tahoe I wanted to make and I settled with this one.My next Tahoe will more than likely be one with a lightbar and steelies, because I beleive this is needed.


You will have 3 extra's to choose from:
extra_1 -Stalker Radar
extra_2 -Antenna
extra_3 -Spotlight(I am not sure if you downloaded my prev. Tahoe. This Tahoe does not have that funky spotlight bug where when you disable the extra....there is still with a outline!I got it fixed!)


 Installation:
You can rename the .yft and .ytd to whatever you want,you don't have to use police.yft.

    For RDE users: Install into update.rpf\update\x64\dlcpacks\rde\dlc.rpf\x64\levels\gta5\vehicles.rpf\
    Non-RDE users will have to rename the cars to whatever you want, then place in the latest patchday: update.rpf\update\x64\dlcpacks\patchday9(or 10)\dlc.rpf\x64\levels\gta5\vehicles.rpf\
        The sirensettings is 1, so change the .metas accordingly, if you need to(Probably won't at this point)

 

To edit handling for the tahoe:


Go to the necessary vehicles.meta, and change the handling id of the slot your using for the tahoe. Replace the handling id with "baller" or "baller2"

 


Credits:
-  Model from free 3D site, author unknown.
-  Converted and edited by GeorgieMoon.
-  Interior by 4x4 Hummer merged and textured by GeorgieMoon.
-  Interior converted by FightingNote
-  Wheels by BxBugs123
-  Livery by Gump,MrOxPlay and Dallas PD by qfmarine
-  Whelen TIR 6 by tomcate8492
-  Whelen PAR 36 by Bueno
-  Spotlight by BlackJesus
-  Antenna's by Vertex3D
-  Watchgard 4RE by CAP N' CRUNCH
-  Console by Sheriffvandyke
-  Toughbook CF31 by Ridgerunner
-  Stalker radar by CAP N' CRUNCH with edits by Gump
-  Whelen Dominator by Tomcat8492
-  Whelen Avenger by Trumapak


 

 


Stay vigil and thirsty my friends..

User Feedback

Recommended Comments

Scuderio

Members

Looks nice!

thegreathah

Friends of LSPDFR

stunning

SerekgPL

Members

Gorgeous! 

Schecter004

Members

Sure, Gump, sure!

Lol. I do believe I just saw this Tahoe the other day IRL...

I'd like to request that you use a Federal Signal Integrity as your lightbar for the next Tahoe! Just throwing that out there.

Ragnrok

Members

oooo i wish this had the alloy version of those hubcaps

ISPfan12

Members

another great model!!! it would be awesome to have one with a lightbar. something other than a liberty or arjent would be great lol.

knusperhirsch

Members

I'd like to add this car as an addon, but I don't know how to do it :/

"Go to the necessary vehicles.meta, and change the handling id of the slot your using for the tahoe. Replace the handling id with "baller" or "baller2"

Neither do I know where to find the necessary vehicles.meta nor how to replace the handling id :(

 

14 hours ago, knusperhirsch said:

I'd like to add this car as an addon, but I don't know how to do it :/

"Go to the necessary vehicles.meta, and change the handling id of the slot your using for the tahoe. Replace the handling id with "baller" or "baller2"

Neither do I know where to find the necessary vehicles.meta nor how to replace the handling id :(

 

Hey, here is a pack that might help you:

 

knusperhirsch

Members

6 hours ago, yayatosorus said:

Hey, here is a pack that might help you:

 

Thanks, that helped! :) Now I just gotta find out how to get the blue "Heat" template instead of Kershaw County :p

 

5 hours ago, knusperhirsch said:

Thanks, that helped! :) Now I just gotta find out how to get the blue "Heat" template instead of Kershaw County :p

 

Well, you simply have to change liveries. I'd recommend you to download a trainer, which is if you don't know what it is, a menu that permits you to spawn vehicles, objects and adds a ton of features to the overall game. If you download the trainer linked down below, install it, press F3 and then once you're in the Tahoe, simply go to vehicle options, then to liveries and then you can easily change it.

https://fr.gta5-mods.com/scripts/simple-trainer-for-gtav

If you want to have the Tahoe in that ''Heat'' livery, and you totally hate that Kershaw County livery, the go to OPEN IV, select the Tahoe file that ends by .ytd, then once it is opened, and Open IV is in Edition mode, you go the ''police_sign_'' texture (simply scroll down and you'll find it) and erase the Kershaw County livery (I'd recommend you to export it to some folder in case you want it back for some reason).

 

 

shonole

Members

Really wish it had the brush guard like the other model.  Other than that it's beautiful!

FlaviusCZ

Members

Rambar as an extra would be much appreciated.

knusperhirsch

Members

21 hours ago, yayatosorus said:

Well, you simply have to change liveries. I'd recommend you to download a trainer, which is if you don't know what it is, a menu that permits you to spawn vehicles, objects and adds a ton of features to the overall game. If you download the trainer linked down below, install it, press F3 and then once you're in the Tahoe, simply go to vehicle options, then to liveries and then you can easily change it.

https://fr.gta5-mods.com/scripts/simple-trainer-for-gtav

If you want to have the Tahoe in that ''Heat'' livery, and you totally hate that Kershaw County livery, the go to OPEN IV, select the Tahoe file that ends by .ytd, then once it is opened, and Open IV is in Edition mode, you go the ''police_sign_'' texture (simply scroll down and you'll find it) and erase the Kershaw County livery (I'd recommend you to export it to some folder in case you want it back for some reason).

 

 

Thanks again! :) While I have a trainer, I can't change the liveries with it. So I just deleted the Kershaw County livery as you said and now it's working!

LSPDsanjay

Members

can someone help me car keeps fallin over at the turns, how do i fix the handling lines?

(edited)

15 hours ago, knusperhirsch said:

Thanks again! :) While I have a trainer, I can't change the liveries with it. So I just deleted the Kershaw County livery as you said and now it's working!

You're welcome bud' , though If I may, I really recommend you that trainer, it's by far the best (Just so you don't struggle with other stuff :P). Oh and if you need other help, message me :)

5 hours ago, LSPDsanjay said:

can someone help me car keeps fallin over at the turns, how do i fix the handling lines?

Go in vehicles.meta, export the file, open with notepad, change the handling to BALLER or BALLER2, save it and use that to replace the original vehicles.meta

Edited by yayatosorus

LSPDsanjay

Members

On 7/12/2016 at 9:32 PM, yayatosorus said:

You're welcome bud' , though If I may, I really recommend you that trainer, it's by far the best (Just so you don't struggle with other stuff :P). Oh and if you need other help, message me :)

Go in vehicles.meta, export the file, open with notepad, change the handling to BALLER or BALLER2, save it and use that to replace the original vehicles.meta

after doing that, the i couldnt spawn the car, it kept saying invalid model!!  can u upload yr vehicles.meta or smth pleasee why cant grump do this please helperino

9 hours ago, LSPDsanjay said:

after doing that, the i couldnt spawn the car, it kept saying invalid model!!  can u upload yr vehicles.meta or smth pleasee why cant grump do this please helperino

Here you go

<Item>
      <modelName>tahoe16</modelName>
      <txdName>tahoe16</txdName>
      <handlingId>BALLER</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>fbi2</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        40.000000    
        90.000000    
        180.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

LSPDsanjay

Members

18 hours ago, yayatosorus said:

Here you go

<Item>
      <modelName>tahoe16</modelName>
      <txdName>tahoe16</txdName>
      <handlingId>BALLER</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>fbi2</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        40.000000    
        90.000000    
        180.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

THANKSS

3 hours ago, LSPDsanjay said:

THANKSS

You're welcome man ;)

If you need any help any help, send a message np ;)

Llama

Members

On 7/9/2016 at 1:16 PM, ISPfan12 said:

another great model!!! it would be awesome to have one with a lightbar. something other than a liberty or arjent would be great lol.

YASSSSSS

hawwk

Members

On 2016. 7. 15. at 9:04 AM, yayatosorus said:

 

Can you tell me where is the vehicles.meta at

12 hours ago, hawwk said:

Can you tell me where is the vehicles.meta at

FFS....

[FOR EVERYONE NOOBY OR STUPID]

The vehicles.meta is at

GTA V\mods\update\update.rpf\common\data\levels\gta5\vehicles.meta

If you're having issues for some reason install wise, use this beauty:

 

hawwk

Members

12 hours ago, yayatosorus said:

 

me nooba and also stupid as hell :^))))) thx 

16 hours ago, hawwk said:

me nooba and also stupid as hell :^))))) thx 

Np man ;)

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