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Callout Response 1.0.3

(5 reviews)

7 Screenshots

Join The server for support! https://discord.gg/hzCP2gjvWp

Callout Response is a backup and response coordination plugin for LSPDFR built around making active scenes feel more believable, more controlled, and more dynamic.

The idea behind this mod is simple: when you are on a callout, backup should feel like an actual response system instead of just a one-button spawn tool. Callout Response gives you both manual and automatic ways to bring in help depending on the situation, while still letting you decide how much control you want over it. When you are handling an active callout, you can open the manual backup menu and request the type of response you need, whether that is standard patrol, SWAT, ambulance, or fire support. On top of that, Callout Response can also automatically dispatch backup based on the type and priority of the incident, helping scenes feel more natural without making everything overly chaotic.

The plugin is built to work with different player setups and supports multiple provider options, including Native LSPDFR, Policing Redefined, and Ultimate Backup. That means you can choose the provider setup that fits your game instead of being locked into one specific way of playing. Callout Response also includes an in-game configuration menu so you can adjust settings without constantly tabbing out to edit files by hand. Response timing, trigger distances, responder limits, notification behavior, and other options can be tuned to fit the kind of gameplay you want. If you like a more controlled and slower-paced patrol experience, you can set it up that way. If you want quicker, more aggressive support, you can do that too.

Another big focus of the mod is cutting down on annoying clutter. Notifications are kept cleaner and more readable, and the system is designed to avoid turning scenes into a wall of spam every time units are requested. The goal is to make the plugin feel like a natural part of patrol gameplay instead of something constantly shouting over everything else.

Priority Response also includes support for priority phrase XML matching, allowing callout text and related information to influence how automatic backup is handled.

Features

  • Manual backup requests during active callouts

  • Automatic backup dispatch based on incident priority

  • Supports Native LSPDFR, Policing Redefined, and Ultimate Backup

  • In-game configuration menu with save and reload options

  • Adjustable responder timing, distance, and limits

  • Cleaner bundled notifications

  • Priority phrase XML support

  • GrammarPolice support

  • Built around improving scene flow and response coordination

Requirements

  • Grand Theft Auto V

  • Rage Plugin Hook

  • LSPDFR

Optional Support

Notes

Callout Response is designed to support different backup providers, but you should only install the provider files that match the plugins you actually use.

https://www.image2url.com/r2/default/videos/1781033954394-ec5a64d4-5a80-4396-8e44-0f96fe39af73.webm

Edited by DeSepticOasis
Small Update!

What's New in Version 1.0.3

Released

CHANGELOG

This release focuses on making callout response feel more intentional, configurable, and immersive while supporting Native LSPDFR, Ultimate Backup, and Policing Redefined-style provider setups.

New Features

  • Added manual backup request support for common response types:

    • Local Patrol

    • State Patrol

    • SWAT

    • Ambulance

    • Fire

    • Coroner-style services

  • Added staged roll-in support for automatic backup responses.

    • Units can stage before entering the callout area.

    • Staging preview circles help show where units are holding.

    • Units can be released through prompt-based or safety-based behavior.

  • Added Prompt Release mode.

    • Patrol/SWAT can be approved before rolling in.

    • EMS, fire, and coroner-style services can be approved separately.

    • Prompts remain active until the player answers.

  • Added Safety Release mode.

    • Patrol/SWAT can roll in automatically.

    • Service units can remain staged until the scene is safer.

    • Includes configurable safety release distance.

  • Added configurable State/Local patrol mix.

    • General patrol response can use a configurable State Patrol percentage.

    • Pursuit response can use a separate State Patrol percentage.

    • Default behavior is balanced for general patrol and more state-heavy for pursuits.

  • Added Global Responder Behavior options.

    • Mimic Lights can apply more broadly to nearby responder vehicles.

    • AI Siren Cycle can apply more broadly to nearby responder vehicles.

    • Includes configurable responder scan radius.

  • Added improved CRConfig support.

    • More settings can be edited in game.

    • Numeric values are easier to tune.

    • Staging, response distance, patrol mix, and responder behavior options are more accessible.

Improvements

  • Improved automatic backup flow during active callouts.

  • Improved staged response behavior so units can be prepared before being released.

  • Improved persistent Y/N prompt behavior.

  • Improved service-unit handling so EMS/fire/coroner-style units do not always rush directly into unsafe scenes.

  • Improved manual backup request flow.

  • Improved provider-aware response handling for Native LSPDFR, Ultimate Backup, and Policing Redefined-style setups.

  • Improved Local Patrol and State Patrol handling for supported providers.

  • Improved response distance handling.

  • Improved default configuration values for general release use.

  • Improved release documentation with a new full-release HTML guide.

Fixes / Cleanup

  • Fixed staged response prompts disappearing before the player selected an option.

  • Fixed staged response preview circles not clearing at the correct stage.

  • Fixed staged response distance values not displaying correctly after custom numeric input.

  • Fixed several CRConfig menu polish issues.

  • Fixed unwanted helper-message behavior where persistent prompt behavior was intended.

  • Fixed several naming, setup, and configuration consistency issues.

  • Removed experimental systems that did not fit the final release direction.

  • Cleaned up the release scope so Callout Response stays focused on response management.

Configuration Notes

  • Prompt Release is recommended for players who want direct control over when staged units roll in.

  • Safety Release is recommended for players who prefer a more automatic flow while keeping service units safer.

  • Staging can be disabled if players do not want staged-response behavior.

  • Global Mimic Lights and AI Siren Cycle can be enabled or disabled from the configuration.

  • State/Local patrol mix can be adjusted for both general patrol and pursuit responses.

  • Callout Response is intended to support up to 24 configured/requested backup units. Values above 24 are unsupported and may cause loading or menu issues.


Short Description

A configurable LSPDFR backup plugin featuring manual response requests, automatic callout-based backup dispatching, provider sup

User Feedback

Recommended Comments

Johnnybot3

Members

grammer police ist playing to nice with this for some reason

jackhoward

Members

I’m having an issue. Iv installed the Mod when I accept a call it says units are responding but no one shows up. It’s set up for ultimate backup I have checked that. I’m sure I’m missing something simple

DeSepticOasis

Members Author

8 hours ago, Johnnyp2k said:

grammer police ist playing to nice with this for some reason

Are you saying the proper phrases?

8 hours ago, jackhoward said:

I’m having an issue. Iv installed the Mod when I accept a call it says units are responding but no one shows up. It’s set up for ultimate backup I have checked that. I’m sure I’m missing something simple

Are you able to recreate this issue and show a video of some sort?

Johnnybot3

Members

grammer police ist playing to nice with this for some reason

5 hours ago, DeSepticOasis said:

Are you saying the proper phrases?

Are you able to recreate this issue and show a video of some sort?

yes im saying it word for word

Johnnybot3

Members

This mod is good on the surface. In some ways, it beats Tactical Response Backup because I’m able to add over 200 phrases without it freaking out or breaking like Tactical Response Backup does.

However, Tactical Response Backup still has an advantage because it allows me to request a specific number of units through Grammar Police. For example, if I say, “I need four units to me,” Tactical Response Backup is able to send that many units through grammar/voice commands. With Priority Backup, I have to do it manually.

I like your mod, and I think it has a lot of potential, but a few core features need to be fixed. I would recommend looking at how Tactical Response Backup handles voice/grammar phrases and unit-count requests, then reworking the grammar phrases so they hook properly.

I’m confident this is not an issue with Grammar Police failing to recognize my phrases. I’ve been playing this game for a long time, and I know how to phrase commands correctly. The mod is promising, but it still needs some work.

In the meantime, I’m going to keep using your mod for the extra phrase support, but I’m definitely still going to use Tactical Response Backup until you release a solid update that can fully beat it out.

jackhoward

Members

21 hours ago, jackhoward said:

I’m having an issue. Iv installed the Mod when I accept a call it says units are responding but no one shows up. It’s set up for ultimate backup I have checked that. I’m sure I’m missing something simple

I can try make a video. It’s strange I accept call it says units will spawn when 255 meters away but no one spawns and there no log in the rage log. And once call finishes it says it’s dismissing units

DeSepticOasis

Members Author

22 hours ago, jackhoward said:

I can try make a video. It’s strange I accept call it says units will spawn when 255 meters away but no one spawns and there no log in the rage log. And once call finishes it says it’s dismissing units

So based on my research after noticing this, it says that for priorites labeled as "NoPriority" as well as any other priority label... I will get that situated in the next update when i decide to push it out. Until then, feel free to add me on discord (@DeSeptic_Oasis) if you have anymore issues so I can address them personally and help you out!

On 4/30/2026 at 11:05 PM, Johnnyp2k said:

This mod is good on the surface. In some ways, it beats Tactical Response Backup because I’m able to add over 200 phrases without it freaking out or breaking like Tactical Response Backup does.

However, Tactical Response Backup still has an advantage because it allows me to request a specific number of units through Grammar Police. For example, if I say, “I need four units to me,” Tactical Response Backup is able to send that many units through grammar/voice commands. With Priority Backup, I have to do it manually.

I like your mod, and I think it has a lot of potential, but a few core features need to be fixed. I would recommend looking at how Tactical Response Backup handles voice/grammar phrases and unit-count requests, then reworking the grammar phrases so they hook properly.

I’m confident this is not an issue with Grammar Police failing to recognize my phrases. I’ve been playing this game for a long time, and I know how to phrase commands correctly. The mod is promising, but it still needs some work.

In the meantime, I’m going to keep using your mod for the extra phrase support, but I’m definitely still going to use Tactical Response Backup until you release a solid update that can fully beat it out.

I will tell you, the only thing i would need to update from your message is just a logic that reads the "amount" with multiple options of "Single, Another" and so on for 2, 3 , 4 ,5 yada yada for the grammar police to pick it up and send that many units properly. So this will be something i look into for future updates.

On 4/30/2026 at 6:10 PM, Johnnyp2k said:

grammer police ist playing to nice with this for some reason

yes im saying it word for word

I have yet to receive any other issues with the way grammar police responds to those commands specifically. Please make sure you have them installed properly and are saying "Send Me / I Need Patrol/Swat/Ambulance/Fire to my location" rather than just asking for "I need backup" as that is not a response I allowed my mod to handle.

Bear82

Members

Thank you for the update. The keyboard layout now works as it should.

DeSepticOasis

Members Author

15 hours ago, Bear82 said:

Thank you for the update. The keyboard layout now works as it should.

AWESOME!, and no problemo

DeSepticOasis

Members Author

2 hours ago, 0pheIia said:

can you add a feature that allows us to call for state backup?

Next Update will have this

Dontae'

Members

Hey would it be possible to add automatic dispatch as well for Fire/EMS, and have custom audio Callsigns for those?

DeSepticOasis

Members Author

10 hours ago, Dontae' said:

Hey would it be possible to add automatic dispatch as well for Fire/EMS, and have custom audio Callsigns for those?

Actively working on that in the next update... this whole mod is getting a full revamp!

0pheIia

Members

On 5/28/2026 at 3:28 AM, DeSepticOasis said:

Next Update will have this

i read your update log but I didn't see the state feature added. Where you able to do it?

DeSepticOasis

Members Author

42 minutes ago, 0pheIia said:

i read your update log but I didn't see the state feature added. Where you able to do it?

WHOOPS! FORGOT THAT ONE! I will get right on it! haha

BJ USA

Members

(edited)

What's the difference?

PromptRelease

SafetyRelease

I'd love some more details about the all of the INI settings. This mod looks really good, especially since it looks like I can pull the call out titles from my call out files, and put them in your profile xml file. Haven't tried it yet. Looking forward to it. Thanks for the hard work!

Update, I found more info in the readme... my bad!

Edited by BJ USA

Mod works fine! However, it crashes when adding more than 24 active units in ini,

DeSepticOasis

Members Author

2 hours ago, Sergeant James Cross said:

Mod works fine! However, it crashes when adding more than 24 active units in ini,

So that is less of a Callout Response issue... and more of a GTA, and to many active backup units with vehicles, and peds and blips issue. If you noticed when not even using the mod, and calling backup... after around 13-15 anyone will start getting performance issues! 24 is the hard limit for backup units... because you shouldn't really need more than maybe 15 for any scene... and that includes a mix of Patrol/SWAT. I put it at 24.... because I like to crash my games on purpose sometimes.... I am a big fan of stress testing

16 hours ago, DeSepticOasis said:

So that is less of a Callout Response issue... and more of a GTA, and to many active backup units with vehicles, and peds and blips issue. If you noticed when not even using the mod, and calling backup... after around 13-15 anyone will start getting performance issues! 24 is the hard limit for backup units... because you shouldn't really need more than maybe 15 for any scene... and that includes a mix of Patrol/SWAT. I put it at 24.... because I like to crash my games on purpose sometimes.... I am a big fan of stress testing

I made a plugin to find out, if 24 is the limit. Game didn't crashed, backup came. I just don't know how to make them be called via UB.

DeSepticOasis

Members Author

8 hours ago, Sergeant James Cross said:

I made a plugin to find out, if 24 is the limit. Game didn't crashed, backup came. I just don't know how to make them be called via UB.

Not even sure what you mean by this....

8 hours ago, Sergeant James Cross said:

I made a plugin to find out, if 24 is the limit. Game didn't crashed, backup came. I just don't know how to make them be called via UB.

what i meant by 24 is the hard limit for backup units is, i set 24 as the hard limit in Callout response lol.... not that it was a hard limit for any backup mod. But depending on the user's system specs, around 15+ starts causing performance issues... though personally i don't see any until like 22 ish

1 hour ago, DeSepticOasis said:

Not even sure what you mean by this...

You said 24 is the limit, I wanted to find out if that's true via other methods. secondly, your plugin sends backup via Ultimate backup, which I find interesting how you managed to do so, I didn't found any UB api for backup

1 hour ago, DeSepticOasis said:

what i meant by 24 is the hard limit for backup units is, i set 24 as the hard limit in Callout response lol.... not that it was a hard limit for any backup mod. But depending on the user's system specs, around 15+ starts causing performance issues... though personally i don't see any until like 22 ish


I see, Well, game can handle more than 24 on my pc, also, why this plugin only sends just one unit...?

Sereous313

Members

Anyway to get backup to show up without a callout running like if i was just on scene and needed an extra unit? I love the mimic lights which is why i wanted this bc it brings units realistically to a code-1 code-2 situation and they keep their lights off after they roll up.

craio2lk

Members

(edited)

4 hours ago, Sergeant James Cross said:

You said 24 is the limit, I wanted to find out if that's true via other methods. secondly, your plugin sends backup via Ultimate backup, which I find interesting how you managed to do so, I didn't found any UB api for backup


I see, Well, game can handle more than 24 on my pc, also, why this plugin only sends just one unit...?

Why do you need more than 24 units? That is super unrealistic, and allowing it is a waste of time. Also, DeSeptic said, "I set 24 as the hard limit in Callout response." But I guess reading is hard nowadays, so I don't blame you, LOL.

Edited by craio2lk

11 hours ago, craio2lk said:

Why do you need more than 24 units? That is super unrealistic, and allowing it is a waste of time. Also, DeSeptic said, "I set 24 as the hard limit in Callout response." But I guess reading is hard nowadays, so I don't blame you, LOL.

Well, I don't really go for realism much, and the more the better :> Yep, reading is like... Extreme sport.

DeSepticOasis

Members Author

22 hours ago, Sergeant James Cross said:

You said 24 is the limit, I wanted to find out if that's true via other methods. secondly, your plugin sends backup via Ultimate backup, which I find interesting how you managed to do so, I didn't found any UB api for backup


I see, Well, game can handle more than 24 on my pc, also, why this plugin only sends just one unit...?

Depends on the callout..... please read the HTML that comes with the download.... it has all of this information within it

21 hours ago, Sereous313 said:

Anyway to get backup to show up without a callout running like if i was just on scene and needed an extra unit? I love the mimic lights which is why i wanted this bc it brings units realistically to a code-1 code-2 situation and they keep their lights off after they roll up.

The whole purpose of the mod was for callouts and such. But i can see if I can get the mimic lights functionality to work on any backup unit separately. But this mod is not a "backup" mod of its own, instead it uses PR/UB's backup (whichever you have installed) So if you want backup on a "scene" you would need to use their menu. THOUGH! i have been thinking of a way to redundicize the "Manual" Backup menu for Callout Response... and see if I can just get the Backup menus from PR/UB to allow the same sort of functionality while keeping the Config menu.

Also! Feel free to join my discord! I am there quite often, but I do work of course. I will say I have a lot of future mods planned!

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