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🚓 JBCallout – Dynamic Callout Pack for LSPDFR 1.0.0

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JBCallout – Dynamic Callout Pack for LSPDFR

JBCallout is an evolving callout pack for LSPDFR focused on dynamic, AI-driven police encounters with high replay value.
Instead of fixed scripts, every scenario is powered by internal behavior systems that react to player actions, distance, weapons, and situational pressure in real time.

JBCallout currently features multiple fully implemented callouts, including Store Robbery, Road Rage Driver and Street Fight, with additional scenarios actively in development.


🔥 Current Callouts

🏪 Store Robbery (Interior-Based)

  • Robberies take place inside real store interiors

  • Suspect and clerk spawn at realistic interior positions

  • Scenes feel alive and believable from the moment you arrive

  • High replay value – no two encounters play out the same

🥊 Street Fight (Dynamic Open-World Encounter)

  • A highly dynamic callout built around spontaneous street violence.

  • Fights break out organically in open-world locations – no scripted feel

  • Multiple suspects spawn early and behave independently

  • Integrated stress & reaction system: suspects escalate, flee, or freeze based on player behavior

  • Visual cues via SignalDirector make tension readable before violence erupts

  • Every encounter evolves differently – from verbal confrontation to full pursuit

  • Extremely high replay value – unpredictable outcomes every time

🚗 Aggressive Road Rage Driver (Dynamic Traffic Encounter)

  • A highly dynamic callout centered around escalating road rage incidents.

  • The suspect initially blends into normal traffic with no obvious threat

  • Aggression escalates dynamically based on player proximity, sirens, or police presence

  • Optional victim vehicle enables realistic road rage scenarios in live traffic

  • Integrated stress & reaction system: suspects may confront, flee, crash out, or pull a weapon

  • Realistic road rage driving behavior including brake checks, cutting off, and side-swiping

  • Encounters can evolve into vehicle pursuits, foot chases, or armed confrontations

  • Extremely high replay value with unpredictable escalation paths every time


🧠 Dynamic Suspect AI

JBCallout introduces a custom dynamic suspect AI system shared across all current and future callouts.

Suspects react dynamically to:

  • Officer distance

  • Weapon state

  • Aiming & sprinting

  • Calm vs. aggressive approach

Emotional states evolve during the encounter:

  • Calm

  • Nervous

  • Aggressive

  • Panicking

Behavior changes naturally based on player actions, timing, and pressure.


📊 Stress & Courage Based Behavior

An internal Stress & Courage system controls suspect decisions:

  • Stress rises and falls dynamically instead of using fixed triggers

  • Different suspect types behave differently:

    • Nervous Junkie (panics easily)

    • Average Criminal

    • Professional (controlled, aggressive under pressure)

  • Random escalation can occur even during calm negotiations

  • No HUD indicators – stress is communicated through movement, reactions, and behavior


🗣️ Advanced Negotiation System

A core system used across all JBCallout scenarios.

  • Multi-stage negotiations
    (command → warning → final ultimatum)

  • Dynamic success chances based on player behavior:

    • Weapon drawn

    • Aiming

    • Sprinting

    • Calm approach

  • Outcomes are never guaranteed

  • Negotiations may succeed, fail, or escalate organically


🚔 Dynamic Outcomes

Each callout can end in multiple ways:

  • Peaceful surrender

  • Foot pursuit

  • Vehicle escape

Results depend on randomized logic combined with player decisions, ensuring strong replayability.


📡 Signal-Based Behavior System (NEW)

JBCallout uses an internal signal-based AI system to translate AI states into visible behavior:

  • Subtle weapon movements

  • Backing away under pressure

  • Sudden aggression

  • Panic escalation

The system is fully modular, allowing new behaviors to be added without modifying existing callouts.


🌍 Full Multi-Language Support

  • Full support for English and German

  • Custom languages can be added via INI files

  • All callout messages use a centralized localization system

  • AI feedback, negotiations, and update notifications are fully localized


🔔 Automatic Update System

  • In-game update notifications

  • Changelog displayed once per version

  • Update behavior configurable via INI

  • Fully multi-language update messages


🛠️ Stability & Quality

  • Fixed multiple entity spawn edge cases

  • Automatic self-healing for invalid ped models

  • Robust state machine for callout flow

  • Clean separation between callout logic and AI systems

  • Extensive debug logging for modders

  • Performance-safe AI update intervals


📌 Requirements

  • GTA V (PC)

  • LSPDFR (latest version)

  • RagePluginHook


🚧 Development Status

JBCallout is actively developed.
Features may change based on community feedback.

A public Discord server is available for:

  • Bug reports

  • Feedback & suggestions

  • Development previews

  • General discussion

Development / Roadmap:
https://trello.com/b/8xm6uwhj/jbcallout

Discord:
https://discord.gg/4bAXrz263q

Edited by SuperPyroManiac

What's New in Version 1.0.0

Released

📝 Changelog – Version 1.0.0

🇺🇸 English

New

  • Added a new dynamic Aggressive Road Rage Driver callout

  • The suspect initially behaves like normal traffic and escalates only after detecting the player

  • Road rage can be triggered by proximity, sirens, or police presence

  • Optional victim vehicle enables realistic road rage scenarios

  • Dynamic escalation paths: confrontation, vehicle pursuit, foot pursuit, or armed resistance

  • Very high replay value due to randomized and unpredictable behavior

  • Versioning system updated to Major.Minor.Patch format

Changed

[Road Rage Driver – AI & Gameplay]

  • Integrated stress-based suspect behavior with increasing aggression

  • Suspect reactions now depend on player distance, siren usage, movement, and weapon status

  • Added realistic road rage driving maneuvers (brake checking, cutting off vehicles, side-swiping)

  • Smooth transition from calm driving to aggressive behavior

  • Route blip now dynamically switches from vehicle tracking to on-foot suspect tracking

Fixed

  • Improved stability during vehicle stops and pursuits

  • Fixed edge cases when the suspect exits and re-enters vehicles

  • General cleanup and safety fixes when ending the callout

Join also my Discord for updates, support, bug reporting, feedback, feature requests and fun :)
https://discord.gg/4bAXrz263q


📝 Changelog – Version 1.0.0

🇩🇪 Deutsch

Neu

  • Neuer dynamischer Aggressive Road Rage Driver-Callout hinzugefügt

  • Der Verdächtige verhält sich zunächst wie normaler Verkehr und eskaliert erst bei Spielererkennung

  • Road Rage wird durch Nähe, Sirene oder Polizeipräsenz ausgelöst

  • Optionales Opfer-Fahrzeug ermöglicht realistische Road-Rage-Szenarien

  • Dynamische Eskalation: Konfrontation, Fahrzeugverfolgung, Fußverfolgung oder bewaffneter Widerstand

  • Sehr hoher Wiederspielwert durch zufällige und unvorhersehbare Abläufe

  • Versionsnummer nun nach Major.Minor.Patch-Systematik

Geändert

[Road Rage Driver – KI & Gameplay]

  • Stressbasiertes Täterverhalten mit zunehmender Aggression integriert

  • Reaktionen abhängig von Distanz, Sirene, Bewegung und Waffenstatus des Spielers

  • Realistische Road-Rage-Fahrmanöver hinzugefügt (Brake-Check, Abschneiden, seitliches Rammen)

  • Fließender Übergang von ruhigem Fahren zu aggressivem Verhalten

  • Routen-Blip wechselt dynamisch vom Fahrzeug auf den Verdächtigen zu Fuß

Behoben

  • Verbesserte Stabilität bei Fahrzeugstopps und Verfolgungen

  • Behobene Randfälle beim Aus- und Wiedereinsteigen des Verdächtigen

  • Allgemeine Cleanup- und Sicherheitsfixes beim Beenden des Einsatzes

https://discord.gg/4bAXrz263q


Short Description

JBCallout Mod with dynmaic Callouts

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

AI used to create description, image, and majority of code.

User Feedback

Recommended Comments

nova2727

Members

Make it more like ready or not with different scenarios like gas stations hold up, home invasion, store holdups, bank heists, train heists where the robbers try stealing money from trains, kidnappings where robbers take people for ransom

JBCallout

Members Author

9 hours ago, nova2727 said:

Make it more like ready or not with different scenarios like gas stations hold up, home invasion, store holdups, bank heists, train heists where the robbers try stealing money from trains, kidnappings where robbers take people for ransom

Nice Idea. I will note it! <3

JBCallout

Members Author

0.0.0.7 goes Live in few Minutes!

Join also my Discord for Bug Reporting and Support and Future Changelogs!

nova2727

Members

I must say this is one if not the best callout packs I’ve used. I love the no one situation will be same outcome. Under pressure to calm to panic I love these different situations where the ped could just flee or just give up. What would be great if you added a menu system for dialogue try to calm the ped down leading to more aggressive situations

JBCallout

Members Author

(edited)

1 minute ago, nova2727 said:

I must say this is one if not the best callout packs I’ve used. I love the no one situation will be same outcome. Under pressure to calm to panic I love these different situations where the ped could just flee or just give up. What would be great if you added a menu system for dialogue try to calm the ped down leading to more aggressive situations

Thank you❤️ Oh yes you say it, the different outcome is very cool but this is only the Start from the AI Reactions.
One possibility: for example, in a fight, everyone might give up, run away, or a mixed group might participate.

Or

Perpetrators react to weapons and types of weapons, whether Tasers or pistols, etc.

But yes a Dialogue System would be cool. I will check the possibilities😊



7 minutes ago, nova2727 said:

I must say this is one if not the best callout packs I’ve used. I love the no one situation will be same outcome. Under pressure to calm to panic I love these different situations where the ped could just flee or just give up. What would be great if you added a menu system for dialogue try to calm the ped down leading to more aggressive situations

And please let me know if the Bug is solved with the double cashier. I test it few times and it was always correct. If not let me know or make Ticket on my Discord.

Thanks

Edited by JBCallout

nova2727

Members

One possibility: for example, in a fight, everyone might give up, run away, or a mixed group might participate.

Or

Perpetrators react to weapons and types of

As a cop the group could turn against you so your backup better be close by lol

JBCallout

Members Author

43 minutes ago, nova2727 said:

One possibility: for example, in a fight, everyone might give up, run away, or a mixed group might participate.

Or

Perpetrators react to weapons and types of

As a cop the group could turn against you so your backup better be close by lol

Yes haha. Sometimes all Persons will get attack you 🤣

JhnDoe

Members

On 2/1/2026 at 9:25 AM, JBCallout said:

Sure yes. More Callouts will come. Right now i will develop Dynamic Suspect Reactions and will maybe test it today and also publish. :)

Add a few Grand theft auto callouts and drug selling. Please and thank you

JBCallout

Members Author

17 minutes ago, JhnDoe said:

Add a few Grand theft auto callouts and drug selling. Please and thank you

Sure yes. I will note it 🙂

Kaariim

Members

Hello , bank robbery pleas , and gang attack, and why not terrorist attack With several individuals shooting at anything that moves – airport, city center, or police station – multiple locations, and individuals who are quite difficult to apprehend, it would be ideal if interventions didn't take two seconds.

JBCallout

Members Author

1 hour ago, Kaariim said:

Hello , bank robbery pleas , and gang attack, and why not terrorist attack With several individuals shooting at anything that moves – airport, city center, or police station – multiple locations, and individuals who are quite difficult to apprehend, it would be ideal if interventions didn't take two seconds.

Good ideas. Thanks for the Input :)

JBCallout

Members Author

2 hours ago, John F Wendell said:

how do i make it not german

Hello go into the JBCallout.ini and look for the Line "Current = de" and change "de" to "en" than it is english

On the last lines there is also a descreption to create your own language 🙂

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