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Real Pursuit AI 1.3

(3 reviews)

2 Screenshots

🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀

Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving.

Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.


🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼

This update establishes a massive new structural foundation for future expansion while introducing highly requested features:

  • NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic.

  • Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.

  • Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.

  • Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.


🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊

Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.

  • Stability First: No experimental or high-risk behaviour.

  • Realism Over Spectacle: Grounded police tactics, not arcade chaos.

  • Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.

  • Clean Integration: Designed to work perfectly alongside LSPDFR.

(Note: These principles mirror the design philosophy of Real Traffic AI, ensuring both mods feel cohesive when used together).


⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊

  • Built specifically for long-session stability.

  • Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).

  • Lightweight, script-based, and performance-friendly (no configuration file required).

  • Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.

  • Note: Extremely scripted or heavily modified mod setups may still expose edge cases.


📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊


❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋

Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.

If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:

  • Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.

  • Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.

  • Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.

🚗 UNLOCK EARLY ACCESS PERKS: As a massive thank you, Patreon supporters receive exclusive perks, including early access to upcoming major updates before they release publicly.

Current Early Access Builds:

  • Real Traffic AI V1.8 Beta 1 – Major refinements to how civilian traffic yields, reacts, and flows around your patrol.

If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️

👉 Patreon: https://www.patreon.com/cw/ChristianLineham

(And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)

Edited by SuperPyroManiac

What's New in Version 1.3

Released

📝 𝕍𝟙.𝟛 ℂℍ𝔸ℕ𝔾𝔼𝕃𝕆𝔾: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼

Version 1.3 establishes a massive new structural foundation for future pursuit system expansion, completely overhauling the core architecture while preserving the realism and stability Real Pursuit AI is known for.

ℕ𝔼𝕎 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊

  • Smart Cornering Logic: AI units now dynamically read the suspect's steering and slip angles. They will anticipate sharp turns and brake early ("slow in, fast out") rather than blindly overshooting corners.

  • Under-the-Hood Architecture: Complete code rewrite to handle global states cleaner, dramatically improving long-session stability and preventing "zombie" AI units.

  • Experimental Feature Prep: Built the backend framework for upcoming features like Echelon formations and Ghost Braking (currently disabled by default while in testing).

🧠 ℙ𝕃𝔸𝕐𝔼ℝ 𝕃𝔼𝔸𝔻 𝕄𝕆𝔻𝔼

  • Dynamic Lead Positioning: A brand-new system that allows the player to seamlessly take point and influence pursuit positioning in real time (Toggle via J).

  • Intelligent AI Adaptation: Secondary units now smoothly adapt around your vehicle, dropping back when you push forward.

  • Controlled Reclaim Behaviour: Realistic, smooth transitions when AI units retake the lead.

  • Anti-Flip-Flopping: Heavily reduced state toggling near activation thresholds so the AI doesn't get confused about who is leading.

Player Lead Mode is designed to feel intentional and cooperative — not aggressive or chaotic.

🚦 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 ℂ𝕆𝕄𝕄𝕀𝕋𝕄𝔼ℕ𝕋 𝕊𝕋𝔸𝔹𝕀𝕃𝕀𝕋𝕐

  • Steadier AI Decisions: Significantly reduced rapid decision-switching and aggressive/passive oscillation during active pursuits.

  • Better Close-Range Engagement: Improved AI confidence handling when boxing in or tailing the suspect closely.

  • Smoother High-Speed Pacing: Better long-distance flow without AI units suddenly slamming on their brakes on straightaways.

Pursuits now feel steadier, more controlled, and vastly more realistic.

🚗 ℙ𝕀𝕋 𝕄𝔸ℕ𝕆𝔼𝕌𝕍ℝ𝔼 ℝ𝔼𝔽𝕀ℕ𝔼𝕄𝔼ℕ𝕋𝕊

  • Smarter Alignment Validation: AI now heavily calculates distance and side-by-side angles before even attempting a PIT.

  • New Retry Cooldown: Implemented a strict timer (25 seconds) to prevent unrealistic, arcade-style repeated ramming attempts.

  • Safer Aborts: Improved stability when AI units realise a PIT is unsafe and need to abort the manoeuvre.

PIT logic remains conservative, calculated, and stability-focused.

⚙️ 𝕊ℙ𝔸ℂ𝕀ℕ𝔾 & 𝔽𝕃𝕆𝕎 ℝ𝔼𝔽𝕀ℕ𝔼𝕄𝔼ℕ𝕋𝕊

  • Smoother Spacing: Improved close-range spacing to prevent constant rear-ending.

  • Reduced Brake Overcorrection: AI units no longer brake-check each other heavily in tight formations.

  • Pacing Balance: Smoother speed matching between the Primary unit and Secondary/Support units.

Long pursuits now maintain consistency without erratic pack behaviour.

🐞 𝔹𝕌𝔾 𝔽𝕀𝕏𝔼𝕊

  • Fixed rare cases where the pursuit state could persist permanently after the suspect vehicle was deleted or cleaned up.

  • Fixed the infamous "Infinite Brake" issue where AI cars could get stuck at low speeds.

  • Resolved edge-case lead-state desynchronisation during rapid distance changes.

  • Eliminated rare alignment miscalculations during PIT attempt evaluation.

  • Reduced the likelihood of unintended aggressive acceleration spikes from trailing units.

  • Improved internal state reset reliability when reloading plugins via the console.

🛡️ 𝕊𝕋𝔸𝔹𝕀𝕃𝕀𝕋𝕐 & ℂ𝕆𝕄ℙ𝔸𝕋𝕀𝔹𝕀𝕃𝕀𝕋𝕐

  • Maintains our strict stability-first design philosophy.

  • Zero changes made to vanilla wanted levels, dispatch, or spawning systems.

  • Fully compatible with ScriptHookVDotNet v3.7.0+.

  • Fully compatible with LSPDFR.

PLEASE NOTE: THIS CHANGELOG WAS EDITED AND CORRECTED USING GOOGLE GEMINI AI


Short Description

Real Pursuit AI improves police pursuit driving in Grand Theft Auto V, delivering smoother, more realistic chases by reducing

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI Helped to develop core features

User Feedback

Recommended Comments

Drewster327

Members

Can't open the file, says ZIP file is invalid

Expired

Members

6 minutes ago, Drewster327 said:

Can't open the file, says ZIP file is invalid

Maybe redownload winrar and try again

Chris's Modding

Members Author

14 minutes ago, Drewster327 said:

Can't open the file, says ZIP file is invalid

@Drewster327 redownload the file again and redownload WinRAR :)

Drewster327

Members

39 minutes ago, Chris's Modding said:

@Drewster327 redownload the file again and redownload WinRAR :)

did that same error, tried downloading other files in here as well and they unzip just fine

Chris's Modding

Members Author

2 minutes ago, Drewster327 said:

did that same error, tried downloading other files in here as well and they unzip just fine

I'll create the folder now and try again. Give me like 10 mins and it should work fine

Bear82

Members

Sounds promising. If the cops can now also evade traffic like the pursuer, that would be a big step forward. Is this also part of the script?

Chris's Modding

Members Author

22 minutes ago, Bear82 said:

Sounds promising. If the cops can now also evade traffic like the pursuer, that would be a big step forward. Is this also part of the script?

@Bear82 There is no major feature changes. this release focuses on smoother, more consistent police driving rather than advanced traffic evasion. I will add a lot more to it then what it is now. This is the foundation base if you would like of the script

Drewster327

Members

3 hours ago, Chris's Modding said:

I'll create the folder now and try again. Give me like 10 mins and it should work fine

perfect, it works now, really good addition, no more crazy AI cops plowing into everything lol

Chris's Modding

Members Author

15 minutes ago, Drewster327 said:

perfect, it works now, really good addition, no more crazy AI cops plowing into everything lol

awesome glad it worked this time! :). And thank you for your feedback. More features will be coming in the coming months. I will bring back PIT in the next version which will be a LOT LOT better

nova2727

Members

What the difference between this and real traffic ai . There seems to be many ai made mods recently. Like ai backup. Rapid response ai

Chris's Modding

Members Author

10 minutes ago, nova2727 said:

What the difference between this and real traffic ai . There seems to be many ai made mods recently. Like ai backup. Rapid response ai

Real Traffic AI focuses on main base game like traffic speeds and control and better driving. Real Pursuit AI focuses on Pursuits which stop police during pursuits crashing out and just being total asswipes. Hope that helps :)

impliedstone

Insiders

your back up cant touch the car but neither can you lol

Chris's Modding

Members Author

27 minutes ago, impliedstone said:

your back up cant touch the car but neither can you lol

this is in the known issues. I am working on an update to get this fixed as soon as possible :)

32 minutes ago, impliedstone said:

your back up cant touch the car but neither can you lol

Also the second part this is a bug on my end that I am fixing on, I am working on a hotfix to fix this. Are you using Real Traffic AI by any chance if you are this is a compatibility issue that has been fixed in V1.7 which isnt public yet but will soon

Chris's Modding

Members Author

18 minutes ago, impliedstone said:

yeah i was

an update will soon be available to update compatibility with Real Traffic AI. I'm in the final stages of it

impliedstone

Insiders

so in this new version you can not pit im reading this correct???

Chris's Modding

Members Author

3 hours ago, impliedstone said:

so in this new version you can not pit im reading this correct???

You can pit and make contact but backup won't. I will add this in the next version

Chris's Modding

Members Author

9 minutes ago, impliedstone said:

ok

yep.

BC34

Members

(edited)

anyone else having this issue with the new update where you still can't pit any suspect vehicle as its like pitting a brick wall?

Edited by BC34

Chris's Modding

Members Author

40 minutes ago, BC34 said:

anyone else having this issue with the new update where you still can't pit any suspect vehicle as its like pitting a brick wall?

This is in the known issues of the description. I am working on an update to bring back PIT maneuvers. I am making it much cleaner and realistic unlike GTA vanilla pit maneuvers

JTSBR1

Members

I removed this after a couple hour session where my pursuits were more frustrating than ever.

Chris's Modding

Members Author

5 hours ago, JTSBR1 said:

I removed this after a couple hour session where my pursuits were more frustrating than ever.

What issues was you facing. I will work on the feedback to make this mod better so everyone can enjoy 🙂

fkdmkdz

Members

Came here to say that it's having issues with pursuit spacing logic, but then saw the change lot, and its a game changer!! Keep up the good work and thank you for creating this mod!

@15

15 hours ago, JTSBR1 said:

I removed this after a couple hour session where my pursuits were more frustrating than ever.

Can't come here, say what you want without explanation. How is he suppose to fix issues without knowing what they are??

Igoran

Members

16 hours ago, JTSBR1 said:

I removed this after a couple hour session where my pursuits were more frustrating than ever.

As our friend said above, you need to give at least more details about what's really happening. All feedback is important to help the author improve the mod. Or maybe the problem is you :). I've been playing with this mod since it was released and I've never had any frustration.

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