Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

thatmaxplayle

Members Author

(edited)

4 hours ago, tritratratsche said:

Thanks for your Upload!

 

Warning: The download contains an outdated RagenativeUI.dll version. This caused me that some "newer" plugins did not work properly and LSPDFR crashes sometimes. @thatmaxplayle please make sure that all your files you offer for download are up to date. In the long run, this will also lead to a worse gaming experience on your callout.

 

Currently the latest version of RagenativeUI is dated 20/12/2022. This version can be downloaded here -> https://github.com/alexguirre/RAGENativeUI/releases

 

 

 

Warning: patronising and ultimately insulting comment on a long-established callout pack.

 

Your message really was not necessary. A simple “Hi Max, just to let you know - the bundled version of RageNativeUI is outdated, perhaps you want to update it in the next release” is all that was necessary. Quite frankly, to post a random comment of this nature on a pack is quite rude. Some of us have full time day jobs, we don’t develop call-outs for a living. Quite frankly, it brings in 0 money. As such, serves a very low priority in my life. 

 

“Please make sure all your you offer for download are up to date. In the long run, this will also lead to a worse gaming experience on your callout.”

 

This is laughable. I’ve been known in the past to offer the latest downloads in all of my projects/services. This remains true but it is a simple oversight, and your tone is completely unnecessary. 

 

Furthermore, I use the version bundled with the callout on my machine, and it has caused no problems. I haven’t received any issue reports to suggest that it is problematic, either.

 

I will update the dependency in the package WHEN I have time. That said, do not comment on my content in such a rude manor again. I have many years development experience, and to be spoken down to about my content is not something I am willing to take. End of.

 

Edited by thatmaxplayle

tritratratsche

Members

1 hour ago, thatmaxplayle said:

 

Warning: patronising and ultimately insulting comment on a long-established callout pack.

 

Your message really was not necessary. A simple “Hi Max, just to let you know - the bundled version of RageNativeUI is outdated, perhaps you want to update it in the next release” is all that was necessary. Quite frankly, to post a random comment of this nature on a pack is quite rude. Some of us have full time day jobs, we don’t develop call-outs for a living. Quite frankly, it brings in 0 money. As such, serves a very low priority in my life. 

 

“Please make sure all your you offer for download are up to date. In the long run, this will also lead to a worse gaming experience on your callout.”

 

This is laughable. I’ve been known in the past to offer the latest downloads in all of my projects/services. This remains true but it is a simple oversight, and your tone is completely unnecessary. 

 

Furthermore, I use the version bundled with the callout on my machine, and it has caused no problems. I haven’t received any issue reports to suggest that it is problematic, either.

 

I will update the dependency in the package WHEN I have time. That said, do not comment on my content in such a rude manor again. I have many years development experience, and to be spoken down to about my content is not something I am willing to take. End of.

 

A factual reply to my factual comment would have sufficed, like "Thanks for pointing that out, but I couldn't find any error with the outdated RagenativeUI. In a future download, if necessary, I will provide a new version of RagenativeUI".

I'm really sorry that the comment resonated with you the way it did. That was neither my intention nor my intention.

I was merely making a factual point. However, I will refrain from commenting on your callout in the future. Thank you anyway for your feedback.

Chinaboy1995

Members

Hey there! I'd like to ask which keybind is for "requesting backup" menu? I used "X" as backup menu but after two days ago update, it does not work right now. So I'd like to ask  which keybind is for "requesting backup" menu? Thanks a lot!

thatmaxplayle

Members Author

5 hours ago, Chinaboy1995 said:

Hey there! I'd like to ask which keybind is for "requesting backup" menu? I used "X" as backup menu but after two days ago update, it does not work right now. So I'd like to ask  which keybind is for "requesting backup" menu? Thanks a lot!

 

Functionality for requesting backup is provided by the LSPDFR backup menu, or Ultimate Backup if you have it installed, the key for this is B.

 

However, if you're referring to the emergency backup, provided by Section136Callouts, the key for this is O.

Chinaboy1995

Members

(edited)

13 hours ago, thatmaxplayle said:

 

Functionality for requesting backup is provided by the LSPDFR backup menu, or Ultimate Backup if you have it installed, the key for this is B.

 

However, if you're referring to the emergency backup, provided by Section136Callouts, the key for this is O.

Thanks for your comments! And I'd like to ask how to change emergency backup provided by Section136Callouts from O to X? Many Thanks!

Edited by Chinaboy1995

thatmaxplayle

Members Author

Just now, Chinaboy1995 said:

Thanks for you comments! I'd also like to ask how to change emergency backup provided by Section136Callouts from O to X? Many Thanks!


change the bind in mainconfig.xml inside of GTA V > Plugins > LSPDFR > Section136Callouts > mainconfig.xml

Chinaboy1995

Members

10 minutes ago, thatmaxplayle said:


change the bind in mainconfig.xml inside of GTA V > Plugins > LSPDFR > Section136Callouts > mainconfig.xml

I'm going to configure, Thx for your comment again!

thatmaxplayle

Members Author

21 hours ago, Chinaboy1995 said:

I'm going to configure, Thx for your comment again!

You're more than welcome!

STG45

Members

hope the update fixes my crashes when i get one of these callouts,ty so much for all your work

thatmaxplayle

Members Author

On 1/25/2023 at 8:55 PM, nobrakes76 said:

hope the update fixes my crashes when i get one of these callouts,ty so much for all your work


If you’re experiencing issues, be sure to perform the following troubleshooting steps:

 

• Delete your mainconfig.xml file (located in GTA > Plugins > LSPDFR > Section136Callouts)

 

• Restart your game and see if this helps. 

 

• Delete the data folder (the same folder that contains the configuration folder) and reinstall Section136Callouts,  which will reset the plugins data.

 

• Restart your game folder and see if this helps.

 

If you’re experiencing issues, send me a log folder either here or via my Discord Server.

Alex0365

Members

Hey, how I can change keys? 

thatmaxplayle

Members Author

On 2/5/2023 at 7:23 AM, Alex0365 said:

Hey, how I can change keys? 

You can edit the mainconfig.xml file under 

 

Plugins > LSPDFR > Section136Callouts > mainconfig.xml

 

In an upcoming update, you’ll be able to edit them from the Section136Callouts Menu.

Alex0365

Members

21 hours ago, thatmaxplayle said:

You can edit the mainconfig.xml file under 

 

Plugins > LSPDFR > Section136Callouts > mainconfig.xml

 

In an upcoming update, you’ll be able to edit them from the Section136Callouts Menu.

Thanks, great pack 

thatmaxplayle

Members Author

(edited)

So, I thought I would update everybody on the progress of updating the pack. Pictured is the line count for the file of a new callout. Let's just say it's a big one. Already weighing nearly 1500 lines at approximately 40% completion.

 

The pack will be updated soon, but given the influx of new functionaltiy, testing procedures may take some time. Not only is there a new callout in the upcoming update, but a whole army of new Quality of Life fixes to make your experience just that little bit better. Furthermore, the new update will make editing the plugin's configuration a lot easier.

 

The new callout features a rich, multi-possibility story - and given it's ambitious nature, some time will pass before development of this callout is finished. It's 1,500 lines already (of compact, space-saving code) however I am nearing completion of the first major situation. This callout uses a randomised tree of possibilities to structure itself, and is anywhere from somewhat to completely dynamically positioned, depending on the result of the situation tree calculation that is performed at the start of the callout.

 

I've been developing it LIVE on Twitch, on occasion. Of course, I've been utilising time off-camera to do more focused development on the pack, however if you're interested as to how these things work - giving me a follow on https://twitch.tv/thatmaxplayle may be of interest to you.

 

This message is more of a confirmation. New stuff is coming. However, given the ambitious nature of this new content, it'll be a little while (perhaps a couple more weeks) before it is in a position where it can be released.

 

image.png.61f2ee4fd1a67ed1b9c39d921c36a468.png

 

Furthermore:

 

Thank you for 150,000 downloads. That's an incredible amount of people who have come back to the pack, even after a duration of inactivity on my end. Thank you so much for being loyal to the pack, and I hope you enjoy the upcoming updates.

 

Edited by thatmaxplayle

BradV

Members

(edited)

1 hour ago, thatmaxplayle said:

So, I thought I would update everybody on the progress of updating the pack. Pictured is the line count for the file of a new callout. Let's just say it's a big one. Already weighing nearly 1500 lines at approximately 40% completion.

 

The pack will be updated soon, but given the influx of new functionaltiy, testing procedures may take some time. Not only is there a new callout in the upcoming update, but a whole army of new Quality of Life fixes to make your experience just that little bit better. Furthermore, the new update will make editing the plugin's configuration a lot easier.

 

The new callout features a rich, multi-possibility story - and given it's ambitious nature, some time will pass before development of this callout is finished. It's 1,500 lines already (of compact, space-saving code) however I am nearing completion of the first major situation. This callout uses a randomised tree of possibilities to structure itself, and is anywhere from somewhat to completely dynamically positioned, depending on the result of the situation tree calculation that is performed at the start of the callout.

 

I've been developing it LIVE on Twitch, on occasion. Of course, I've been utilising time off-camera to do more focused development on the pack, however if you're interested as to how these things work - giving me a follow on https://twitch.tv/thatmaxplayle may be of interest to you.

 

This message is more of a confirmation. New stuff is coming. However, given the ambitious nature of this new content, it'll be a little while (perhaps a couple more weeks) before it is in a position where it can be released.

 

image.png.61f2ee4fd1a67ed1b9c39d921c36a468.png

 

Furthermore:

 

Thank you for 150,000 downloads. That's an incredible amount of people who have come back to the pack, even after a duration of inactivity on my end. Thank you so much for being loyal to the pack, and I hope you enjoy the upcoming updates.

 

 

 

What really sucks is everytime GTA decided to update, scripts that aren't updated crash. Looking forward to your update.

Edited by BrockV

thatmaxplayle

Members Author

10 hours ago, BrockV said:

 

 

What really sucks is everytime GTA decided to update, scripts that aren't updated crash. Looking forward to your update.


All of the scripting dependencies (e.g LSPDFR, RPH, SHV and RNUI) have been updated following the most recent update. Have you experienced any issues with Section136Callouts since the recent update? If so, I can look at issuing a patch before the new content would otherwise drop. This patch wouldn’t contain the new functionality but would at least fix any issues you’re encountering.

Gelse16

Members

sadly this callout pack causes lspdfr to crash constantly throughout random callouts. can't use this one.

BradV

Members

19 hours ago, thatmaxplayle said:


All of the scripting dependencies (e.g LSPDFR, RPH, SHV and RNUI) have been updated following the most recent update. Have you experienced any issues with Section136Callouts since the recent update? If so, I can look at issuing a patch before the new content would otherwise drop. This patch wouldn’t contain the new functionality but would at least fix any issues you’re encountering.

I don't know if it's your pack, certain call outs crash lspdfr. Last one was a kidnapping, I'm not sure if that's your callout, I just don't accept the call outs after I've seen a crash. Sometimes you can just get wasted in a gang fight, and the game crashes. Sometimes I think my rig just isn't good enough, or my graphics card is lacking memory. I use to be in the 96th percentile for computers now I'm like 75, I need an upgrade lol.

Sometimes I just think I'm a poor modder too, you make a minor mistake, game crashes. You try a DLC pack, but the words are wrong, game crashes. Then you watch instruction videos on youtube, you do exactly what they do, they have no problems. You do it, the game crashes. If you get 2 hours of play time, it's a good day lol. I do really enjoy your pack though.

thatmaxplayle

Members Author

On 2/10/2023 at 4:49 AM, BradV said:

I don't know if it's your pack, certain call outs crash lspdfr. Last one was a kidnapping, I'm not sure if that's your callout, I just don't accept the call outs after I've seen a crash. Sometimes you can just get wasted in a gang fight, and the game crashes. Sometimes I think my rig just isn't good enough, or my graphics card is lacking memory. I use to be in the 96th percentile for computers now I'm like 75, I need an upgrade lol.

Sometimes I just think I'm a poor modder too, you make a minor mistake, game crashes. You try a DLC pack, but the words are wrong, game crashes. Then you watch instruction videos on youtube, you do exactly what they do, they have no problems. You do it, the game crashes. If you get 2 hours of play time, it's a good day lol. I do really enjoy your pack though.

 

I don't have a kidnapping callout, neither do I have a Gang Fight callout... so I think you've got the wrong pack!

On 2/9/2023 at 8:56 PM, Gelse16 said:

sadly this callout pack causes lspdfr to crash constantly throughout random callouts. can't use this one.

 

idk maybe you'd be able to do it if you submitted crash reports, like you're supposed to, including log files and the like?

 

just a thought 🤷‍♂️

Gelse16

Members

11 minutes ago, thatmaxplayle said:

idk maybe you'd be able to do it if you submitted crash reports, like you're supposed to, including log files and the like?

 

just a thought 🤷‍♂️

 

i've been trying it for a long time but no update of this pack changes the random crashes. so i've decided to stop using it.

thatmaxplayle

Members Author

(edited)

1 minute ago, Gelse16 said:

 

i've been trying it for a long time but no update of this pack changes the random crashes. so i've decided to stop using it.

 

So why didn't you just report said crash the first time you encountered it. Don't want to make you feel stupid here, but that probably would've lead it to be fixed.

 

Furthermore: If it's only your game that is crashing with the pack (which it is, reports of regular crashing are indeed very rare), I'd lean to suggest it's your GTA/LSPDFR/RPH configuration that's messing things up. Not my pack.

Edited by thatmaxplayle

Lemurrinio

Members

(edited)

Is it possible to change the 'X' menu key to another key?

Edited by Lemurrinio

thatmaxplayle

Members Author

15 hours ago, Lemurrinio said:

Is it possible to change the 'X' menu key to another key?

 

Yes you absolutely can. Firstly, unload LSPDFR. Once you've done this, find the configuration file at the following location:

 

GTA V > Plugins > LSPDFR > Section136Callouts > mainconfig.xml 

 

(This file is only generated once you've played with Section136Callouts at least once.)

 

Open this file, navigate to the KEYS section, and change the MainMenu key to your desired key. Be sure it's a valid key (a full list is available here

 

Thanks for using the plugin! 

 

thatmaxplayle

Members Author

(edited)

⚠️ System Status

 

I am aware that the automatic update checker inside of Section136Callouts will not work at the current moment. This is due to substantial data loss on the server the plugin retrieves update definition files from. Despite data recovery efforts, the original file structure (and contents) wasn't backed up, and was unretrievable. As such, the server has been restrucuted, improving on it's original layout.

 

For that reason, public release builds of Section136Callouts will be unable to acertain whether they are up to date or not. The upcoming v1.12 update will introduce support for the new update checking format. Based on the client-side code alone, the new method of update checking is much more efficient than the former one.

 

Given the low priority of something like an update checker, and the fact that failed update checks will not crash the plugin (or at least, they shouldn't) - a patch will not be released for the time being to fix this functionality. The next major update, which is coming in the next couple of weeks, will however address this issue.

 

Apologies for any inconvenience or confusion which may have been brought by this issue. I'm aware that you may see some strange update checking related error messages in the bug, and have fixed the issue, but it is not of a sufficient priority to release a dedicated patch for it.

 

The new update will be with you in the next couple of weeks.

 

EDIT: This functionality has been fixed, and will be pushed very shortly.

Edited by thatmaxplayle

thatmaxplayle

Members Author

Just thought I'd drop this in here... as a little hint to one of the many possible situations brought by the new callout.

image.png

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.