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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

hexdex321

Members Author

42 minutes ago, GreyFox said:

Is there a way to keep hazard lights "steady burn"? (Like Parking lights)?

 

Awesome mod 😎😎😎

 

 

@GreyFox I am working on it, but it is very difficult to implement in RAGE Plugin Hook, so it may take some time, thanks for the suggestion though!

TheGaminWolf

Members

11 hours ago, holexion said:

@XGN ShaynePlayz Sounds cool, thanks for the suggestion! I'll see if I can implement it, and thanks for trying out my mod!

thanks for the reply and the great plugin but I have a suggestion/request if you can implement the toggle engine if you can can you make it so we have to manually start the engine for more realism that would be great 

hexdex321

Members Author

14 hours ago, XGN ShaynePlayz said:

thanks for the reply and the great plugin but I have a suggestion/request if you can implement the toggle engine if you can can you make it so we have to manually start the engine for more realism that would be great 

No problem, I've looked into it and it looks very possible, so please check in later as it may be in the next update if I can implement it!

TheGaminWolf

Members

just downloaded new update and its amazing quick question where you not able to get the toggle engine on/off implemented? 

Cyanotic

Members

4 hours ago, XGN ShaynePlayz said:

just downloaded new update and its amazing quick question where you not able to get the toggle engine on/off implemented? 

There's a mod called BVA that will allow you to do this. 

ManamalReacts

Members

Does the trunk option automatically give you automatic armor as well?

TheGaminWolf

Members

(edited)

5 hours ago, Cyanotic said:

There's a mod called BVA that will allow you to do this. 

yes but im not going to have 2 vehicle control plugins that's just stupid plus BVA isn't as good as its claimed you have to use multiple other plugins to get it to look good like sticky wheels I understand that BVA has that but it would be nice and good to have it in enhanced vehicle actions that already has everything BVA does and more except toggle engine on/off

 

Edited by XGN ShaynePlayz

hexdex321

Members Author

15 hours ago, XGN ShaynePlayz said:

just downloaded new update and its amazing quick question where you not able to get the toggle engine on/off implemented? 

10 hours ago, Cyanotic said:

There's a mod called BVA that will allow you to do this. 

Yeah, I was working on it but for some reason Rage Plugin makes it overly complicated, so it will probably be in the next update, however the preliminary code is actually built in, just not turned on yet as I need to get it working fully first. But don't worry, I'm on it!

 

5 hours ago, XGN ShaynePlayz said:

yes but im not going to have 2 vehicle control plugins that's just stupid plus BVA isn't as good as its claimed you have to use multiple other plugins to get it to look good like sticky wheels I understand that BVA has that but it would be nice and good to have it in enhanced vehicle actions that already has everything BVA does and more except toggle engine on/off

 

Thanks everyone for the support, I will continue updating this mod, and be on the lookout for more enhancements in the future! -holexion

MikMak86

Members

(edited)

So far, for the vehicle inventory, when I hit the minus key, it just stores all my weapons and I then can't get them back.

 

Oh, and the door controls seem to open the passenger side doors when I'm on the rear half of the vehicle and the driver's side when I'm on the front half.

Edited by MikMak86

TheGaminWolf

Members

is there already a feature that keeps the door open in the plugin I haven't found yet or is that something that's not in the plugin yet?

 

hexdex321

Members Author

4 hours ago, XGN ShaynePlayz said:

is there already a feature that keeps the door open in the plugin I haven't found yet or is that something that's not in the plugin yet?

 

Currently you can use the smart door feature to open the driver or passenger door, however I have taken your comment into note, and I'll definitely put this feature in my to-do list. Thanks for trying out my mod!

4 hours ago, MikMak86 said:

So far, for the vehicle inventory, when I hit the minus key, it just stores all my weapons and I then can't get them back.

 

Oh, and the door controls seem to open the passenger side doors when I'm on the rear half of the vehicle and the driver's side when I'm on the front half.

@MikMak86 For the vehicle inventory, it is intended but you're right in that I want to expand the inventory system to actually make it store weapons and such, however that may take a bit of time to be implemented. For the door controls, that's definitely not intended, so I'll see if its something I can fix next update. Thanks for the bug report and the support, I do appreciate the comments so I can further improve this mod.

thisridiculous

Members

yea im having the same door issue, but otherwise a great plugin as ive already mentioned in my review

hexdex321

Members Author

5 hours ago, thisridiculous said:

yea im having the same door issue, but otherwise a great plugin as ive already mentioned in my review

@thisridiculous Thanks for the support! I'm definitely going to take a look into it to see if I'm able to improve the door issue.

Cyanotic

Members

car alarm function doesn't seem to work properly for me. Otherwise loving this mod. 

hexdex321

Members Author

On 11/12/2019 at 1:16 AM, Cyanotic said:

car alarm function doesn't seem to work properly for me. Otherwise loving this mod. 

@Cyanotic Thanks for the report, if I'm not able to fix it in the next update please DM me! Thanks for the support!

Cyanotic

Members

7 hours ago, holexion said:

@Cyanotic Thanks for the report, if I'm not able to fix it in the next update please DM me! Thanks for the support!

Awesome thanks!  It's like it only works if I'm already inside the vehicle. If i hit semicolon it just turns the car alarm on.  Was it supposed to be where I could hit semicolon outside the vehicle and hear the chirp like i SET the car alarm?

hexdex321

Members Author

On 11/14/2019 at 1:06 AM, Cyanotic said:

Awesome thanks!  It's like it only works if I'm already inside the vehicle. If i hit semicolon it just turns the car alarm on.  Was it supposed to be where I could hit semicolon outside the vehicle and hear the chirp like i SET the car alarm?

@Cyanotic Yes, that is what is intended. If you have any suggestions, please tell me though!

Cyanotic

Members

4 hours ago, holexion said:

@Cyanotic Yes, that is what is intended. If you have any suggestions, please tell me though!

I wouldn't know what to suggest. That would be perfect. It just doesn't work if I stand outside the car and try to set the alarm. Nothing happens. If I sit inside the car however, then hit semicolon it freaks out and the car alarm goes off. 

hexdex321

Members Author

Hello everyone, I am working on adding controller support, however it is taking a lot longer than expected, and I am also studying for finals. Thanks for the patience and the support, I promise that an update will be on its way eventually, thanks!

sgtmorris

Members

Suggestion: being able to leave your marker lights on and have your headlights off. Not sure if this is possible. 

Tom S.

Members

Tried this plugin and I love it, definitely has potential. Here are some ideas that I've thought of which may or may not improve quality of life for some so might be worth adding in the ini to enable/disable:

 

Engine toggle?

Brake lights on when stopped?

Ability to manually lock/auto lock car?

 

Keep up the good work=)

hexdex321

Members Author

On 11/29/2019 at 1:42 AM, skyred50 said:

any updates on when you could controller support?

@skyred50 The update is live with controller support! 🎉

 

On 11/26/2019 at 3:51 PM, sgtmorris said:

Suggestion: being able to leave your marker lights on and have your headlights off. Not sure if this is possible. 

@sgtmorris Do you mean having your lightbar on and headlights off? I believe this is already possible in vanilla LSPDFR, please DM me more specifics so I can look into it, thanks for the suggestion though!

 

On 12/6/2019 at 12:47 PM, IdeallyStoddy said:

Tried this plugin and I love it, definitely has potential. Here are some ideas that I've thought of which may or may not improve quality of life for some so might be worth adding in the ini to enable/disable:

 

Engine toggle?

Brake lights on when stopped?

Ability to manually lock/auto lock car?

 

Keep up the good work=)

@IdeallyStoddy Engine toggle has been added in update 1.7, I will definitely look into lock/auto car lock for sure. The brake lights being on when stopped is a lot more tricky since Rage Plugin 1 doesn't implement it in a manner easy to develop. I will definitely look into it, however it appears a new version of Rage Plugin is being released in the future which may make development on this a lot easier, so we'll have to see.

 

Thank you for all the suggestions and the support! -holexion

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