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Tom S.

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  1.    Akid reacted to a post in a topic: LSPDFR 0.5.0
  2. Tom S. changed their profile photo
  3.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  4. Happy to hear another version is in the works, there are a few things I would like to see improved upon if at all possible. It would be nice to see the 'Close Nearby Roads' feature expanded a bit further with more options, being able to select which road or roads for example near to you in a menu rather than just block of a whole junction. Often times I've found you have to guess which roads the traffic will turn away from depending where you're located, having markers/blips indicating where on the map would be helpful for the player. Other options like being able to block traffic with your police car and place barriers for scene control (e.g. after a pursuit) would be nice to have to prevent the AI from having a meltdown and running the player or everyone else over. The police AI could also do with some improvements, I've noticed they have a hard time getting around AI traffic without crashing into them and sometimes taking too long to stop as they approach a corner or myself and other units. Maybe this is caused by how fast the pursuits are in LSPDFR, I'm not 100% sure. Lastly, a complaint I have with the backup in this mod is sometimes they often despawn especially if you're in the county. If you're a distance away from the pursuit and there are already other AI units pursuing, I don't think they should despawn that easily. Maybe some feature like 'Backup Persistence' could be useful where units will only despawn till either the suspect gets away or they're caught by AI units/player. Thanks for the regular updates in maintaining this and I look forward to future announcements regarding a LSPDFR 0.5.
  5. I agree, I think the pursuits in LCPDFR for GTA IV felt more realistic in terms of speeds and pits can be done without much effort. I can't recall if the AI was as dumb with LCPDFR though but they definitely weren't as chaotic compared to LSPDFR. (correct me if I'm wrong on this) There is still room for improvement on the police AI as they can take away from the experience sometimes when they crash into vehicles and creating a scene etc as OP has mentioned. I'm not sure if it's just the way the game engine is which seems to make the pursuits a bit arcade-y.
  6. BErad1502 started following Tom S.
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  9. Hello I recently took a break from LSPDFR and decided to return to it. Managed to get two patrols out of this with no issues however I've come across my first plugin crash (not a game crash) while on duty in a stolen vehicle tracker call. The error message in the log seems to be the following: "Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield". I'm not sure if this is related to one of the plugins I have installed or if it's LSPDFR itself and I've made sure everything is up-to-date. See log attached. The plugins I have installed for LSPDFR are: CleanUpTheMess Compulite Custom Pullover ForceACallout RichAmbiance RichsPoliceEnhancements SimpleCallouts StopThePed UltimateBackup Any help to solve this would be appreciated=) RagePluginHook.log
  10. KM964 started following Tom S.
  11. Football6061 started following Tom S.
  12.    ThinBlueLine713 reacted to a post in a topic: Arrest Manager or Stop The Ped
  13. So I've managed to get LML installed and connected to my game without any problems however I'm unable to download the vehicle provided in the guide via mod manager. Am I missing something? The only option I have is the normal download link. Any help getting this working properly would be greatly appreciated=) Thanks
  14. Hi, hope anyone can help me out with this as I feel like I'm wasting my time at this point trying to set this up for LSPDFR. So I keep getting the infamous memory error upon which the returns the following: "Game memory error, please reboot and restart the game'. Never had anything quite like this before the latest V update and using a previous version of gameconfig which worked flawlessly with no issues if I remember right however I feel like I've tried everything to fix this and there's just no avoiding it. I feel like this is solely an issue with GTA V as I've never had any problems with other games or my system in general. My specs: Intel Core i7-5820k CPU 3.30ghz (12 core) 24GB RAM NVIDIA GeForce RTX 2080 (running Windows 10 64 bit, capable of running normal GTA V at 60fps even with a fresh install of LSPDFR, no additional add-ons/plugins) Solutions I've tried: Fresh re-install of GTA V Adding scripts/mods in one by one using very little as I possibly can (LSPDFR 0.4.4, EnhancedVehicleActions 1.6, EasyEngineToggle, ScriptHook, ScriptHookDotNet, PLD) with latest VisualV Updating Nvidia graphics drivers Latest gameconfig from GTA5mods HeapAdjuster from GTA5mods which has been reported to fix memory errors (will try to increase heap size a bit in config to see if this fixes it and report back) I've done a bit of research and found using many add-ons causes this crash however in this case I've only replaced the default vehicles with modified vanilla models so they are relatively low poly. I also followed a guide on YouTube of which there are quite a few that help people get LSPDFR set up and ready to go. If anyone can shine some light on this issue and help me solve these errors it would be greatly appreciated.
  15. Tried this plugin and I love it, definitely has potential. Here are some ideas that I've thought of which may or may not improve quality of life for some so might be worth adding in the ini to enable/disable: Engine toggle? Brake lights on when stopped? Ability to manually lock/auto lock car? Keep up the good work=)
  16. Downloading seems to have been fixed on my end and is back to normal which is good news, not sure if the issue has been solved for others. All I did was wait a few hours.
  17. Hi, so every once in a while I seem to be unable to download anything on this site. I've tried disabling my avast anti virus and re-connecting to the wi-fi but no luck, it just keeps giving me timed out errors. I've also tried closing and re-opening my browser, not sure if this has something to do with the website itself. Any ideas?
  18. I will do my best to see if I can solve this but jesus christ, if that happened on my screen I'd have a seizure looking at that. Does this happen without any mods installed, even on a clean reinstall of GTA V? Updated graphics drivers? Tried changing graphics settings? Simple restart? Meet system requirements? Tried an older version of LSPDFR? These are just some of the things I would most likely try if that happened to me. Let me know if any of these have fixed it and I'll possibly come back with more solutions if not. Good luck.
  19. So I've spent the last week or so getting 0.4.1 (latest version) to work with add-ons and all that fun stuff which I seem to have success with however the only crashes I seem to be getting are related to ambientspawn according to the RPH log. I have attached the log for reference but what frustrates me is the same vehicle it tried to spawn last time worked fine so I don't understand why the next time it spawns the same model I get a crash. I'm using lore-friendly vehicles so they are relatively low poly and I have re-written the agencies to my liking. What's also weird is I can spawn the vehicles fine via trainer without LSPDFR running and have no problems related to the models themselves. The following add-ons I use are: Assorted Callouts ALPRLite SpeedRadarLite ComputerPlus OfficerStatusPlugin Ultimate Backup StopThePed Traffic Policer Interaction+ LSPDFR EUP Settings by Alex Ashfold LSPDFR Jurisdictions by TreadRed The crashes happen with and without these add-ons installed so I would suspect it has something to do with the core LSPDFR mod. If anyone can shine some light and help me out with this it would be much appreciated. Many of the vehicle models I use are from gta5mods and the crash occured when it spawned Hwaycar2 which is the SAHP Vapid Cruiser with IV style vector bar. I'm hoping the next update or patch could include some crash prevention measures so if the mod finds something wrong with the spawn it would abort the task rather than terminate the whole mod because it's difficult to pinpoint the exact cause. I have had a couple of playthroughs these last few days and no major issues with the mod so I would say this is indeed very random. I hope I have explained this as best I can. RagePluginHook.log
  20. An update, after doing some more digging, deleting the sheriff ped models from the dov patch folder seems to have fixed the incorrect badges being displayed and now shows Blaine County. Not sure why it still refuses to use EUP peds.
  21. This has been a headache for me to setup, for some reason the default LSSD ped models spawn at BCSO stations (Paleto Bay & Sandy) even though I have set both stations to BCSO in the stations.xml file (original data). I have RDE & EUP with the eup settings mod installed (outfits/inventories only) as well as TreadRed's RDE agencies xml files so there should be no way for the default ped models to spawn. Looking in the rage hook console while at the Paleto or Sandy stations, it is spawning said models and not the freemode models defined in the agency.xml file which does seem rather odd. The freemode LSSD ped models work correctly as intended at the Davis Sheriff Station however so I have no problem with that. The only temporary solution I could think of is to replace the textures for the default LS sheriff peds with BC ones though there must be something obvious I'm missing. I've also tried disabling the six star response, better chases and arrest warrant scripts from RDE but with no success. Any ideas, solutions and why this is happening would be greatly appreciated as I would like to take full advantage of the RDE mod working alongside LSPDFR correctly. I have attached screenshots showing an example, my custom folder as well as a copy of the rage plugin hook log. I'm running 0.4, not 0.4.1. Example showing BCSO vehicles being spawned but not peds: RagePluginHook.log
  22. This has been on my mind too, since 0.4 came to light I've been having the time of my life with LSPDFR especially with all of the plugins that have been updated. RDE and EUP on top of that with all of the customization makes it an absolute masterpiece. The AI is a huge improvement which makes it more enjoyable for me, can't wait to see what the future holds.
  23. You could probably get away without using arrest manager and use the default 0.4 arrest points with prisoner transport. I found that my frame rate would drop a lot using that plugin but removing it gave a boost in performance, I think Stop the Ped uses similar functions to arrest manager hence why you receive a notification regarding duplicates.
  24. If I remember right, one of the devs mentioned that plans can change all the time when they're working on the next version or if a single line of code is added and it causes issues then this could slow down development. As UnknownBastion pointed out, the only way for the dev team to keep us up to date with what's going on with the mod is through regular updates on the forums. Hope that helps.

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