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Backup Callout(1.0d + 1.1 LCPDFR Callout) 1.22

(23 reviews)

6 Screenshots

Backup_Img.png

Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.

Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.

Be careful. These felons don't want to go back to jail.

You will find bugs. You might even crash. It will improve over time.

IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.

Do not upload, redistribute, or modify without permission.

Updated 22/MAR/2015

If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.

Installing Tutorial

Recent Update Notes :

  • Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
  • Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
  • Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
  • Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
  • Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
  • Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
  • Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
  • Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
  • Reduced chances of fatal crashes by putting more protection in.

Completed Features:

  • Traffic requests happen map wide, city and highway.
  • 4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
  • Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

Idea pool + planned features

  • Suspect flees on foot
  • Suspect throws drugs on ground (player must collect)
  • Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
  • Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
  • Add spawn points for highway traffic stops (current method needs to grow to handle this)
  • Add non-felon stops, traffic assists for normal infractions
  • To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

KNOWN ISSUES

  • Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
  • Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
  • Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
  • Police Officer Car not despawning, but Officer despawning.
  • Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
  • Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
  • LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
  • Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

What's New in Version 1.22

Released

In 1.22 you're now able to set the ratio at which Felony stops and Normal stops happen.  Its in the BOTTOM OF THE INI FILE.

Read the commented lines above it to understand how to correctly set it.  A fair amount of users have been asking for this, enjoy.

 

This ones in .rar format for everyone that has never heard of 7z... rest easy... :|

User Feedback

Recommended Comments

DaWoodz

Members

I have a slight problem with your mod, I hope you can help resolve. Taser only works if I take advanced hook int.asi out directory on to my desktop

randomdigits

Members

I forgot to ask the other day, is the script now all islands or is the map with the highlighted areas reflecting the current coverage?

FinKone

Members Author

Patch notes 1.19 = no new spawns added. :( Ran short of time. The picture uploaded is still current coverage.

MongoJr

Members

GREAT, great idea for callouts. This is what this game needs I think, some more realistic callouts for those that don't want big shoot-em-up gunfights all the time. I've installed into the plugins folder, started the game and forced a callout. It works, except that when I show up, the officer's car is there, the suspect is sitting in their vehicle, but the primary officer is nowhere to be found. As such you can't really progress from there. Tried forcing a second callout without ending the first but LCPDFR threw an error and stopped running. Game did not crash however.

MongoJr

Members

Ok I lied, I had to try one more time. Forced the callout again, same location (Oneida Ave, down by the fair by the beach). Worked 100%! Very cool. Really going to enjoy this add-on to the game.

FinKone

Members Author

Ok I lied, I had to try one more time. Forced the callout again, same location (Oneida Ave, down by the fair by the beach). Worked 100%! Very cool. Really going to enjoy this add-on to the game.

Hi MongoJr - don't worry, I'm working on the next version which is a good bit safer, in the mean time - check into your ELS.ini and increase the range_AI if its below 300 (if you have not), this can create issues if its low.

KURLAKINS

Members

Where excatly is els_range_pi and els_range_ai? Other than that, I love this callout mod, my favorite one yet. Keep up the good work and hopefully you can do this mod when GTA V comes out and they have SAPFR. Good work

FinKone

Members Author

Where excatly is els_range_pi and els_range_ai? Other than that, I love this callout mod, my favorite one yet. Keep up the good work and hopefully you can do this mod when GTA V comes out and they have SAPFR. Good work

Look in your main directory for GTA IV and you'll see "ELS.ini", open that with something like Notepad++, scroll all the way to the bottom, you'll see "Els_Range_Ai", and "Els_Range_Pl", most people only need to increase the range of Els_Range_Ai to around 450, 500.

Schnuupi

Members

i cannot get any backup callouts! I forced it, i ran reloadscripts i tried it all, but it only does lcpdfr ones D:

J.J Designs

Members

1.08

love it finally this add's a little more realism just one thing i dont like is that i have to keep on typing (startcallout backup) all the time is there any way this can change so that call keep coming in every now and then i dont use lcpdfr call out and this is good and may add some call out to assist domestic and so

FinKone

Members Author

The call will come using LCPDFRs' callout manager.

shanprasad

Members

As of lately, I keep getting static callouts, ones where the officer ONLY writes a ticket and the perp is on his way. I used to get calls where the man would exit his vehicle or try and drive off but it hasn't been happening.

FinKone

Members Author

Well I've added more vector3s for it to sort - and it might have just gotten a bit to large for your setup, that -might- be causing the crash... however, this script doesn't run until the callout manager calls it... so it shouldn't crash you for driving around when its not running...

SergeantWilliam

Members

I seem to have a problem with downloading this everytime I try and download it on another computer I still have a problem where the files wont extract into the LCPDFR plugin file.

FinKone

Members Author

I seem to have a problem with downloading this everytime I try and download it on another computer I still have a problem where the files wont extract into the LCPDFR plugin file.

Are you using 7z?

Firearm2112

Members

I seem to have a problem when accepting a callout from this mod. I will be driving to the crime scene and all of a sudden a random ambulance will show up and my game will crash. What to do?

FinKone

Members Author

I seem to have a problem when accepting a callout from this mod. I will be driving to the crime scene and all of a sudden a random ambulance will show up and my game will crash. What to do?

Firearm2112

Members

I'm certainly not spawning a ambulance, or killing anyone...

Just tried this again in my game. It seems as whenever I get close the the callout location, LCPDFR throws an error and my game crashes. The ambulance was just a strange coincidence.

Franz

Members

How i can give an orders my partner? Whats key? Thank you

FinKone

Members Author

Just tried this again in my game. It seems as whenever I get close the the callout location, LCPDFR throws an error and my game crashes. The ambulance was just a strange coincidence.

EvilJackCarver

Members

How i can give an orders my partner? Whats key? Thank you

Try the QAM (left thumbstick or Caps Lock by default)

OfficerSquare

Members

I put it into my 'Scripts' folder. Strangly, it won't work. Any suggestions, Fin?

EvilJackCarver

Members

I put it into my 'Scripts' folder. Strangly, it won't work. Any suggestions, Fin?

Try .../LCPDFR/Plugins/

FinKone

Members Author

Try .../LCPDFR/Plugins/

Ty for the help lately.

roygator14

Members

Great Job!

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