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Backup Callout(1.0d + 1.1 LCPDFR Callout) 1.22

(23 reviews)

6 Screenshots

Backup_Img.png

Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.

Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.

Be careful. These felons don't want to go back to jail.

You will find bugs. You might even crash. It will improve over time.

IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.

Do not upload, redistribute, or modify without permission.

Updated 22/MAR/2015

If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.

Installing Tutorial

Recent Update Notes :

  • Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
  • Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
  • Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
  • Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
  • Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
  • Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
  • Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
  • Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
  • Reduced chances of fatal crashes by putting more protection in.

Completed Features:

  • Traffic requests happen map wide, city and highway.
  • 4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
  • Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

Idea pool + planned features

  • Suspect flees on foot
  • Suspect throws drugs on ground (player must collect)
  • Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
  • Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
  • Add spawn points for highway traffic stops (current method needs to grow to handle this)
  • Add non-felon stops, traffic assists for normal infractions
  • To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

KNOWN ISSUES

  • Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
  • Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
  • Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
  • Police Officer Car not despawning, but Officer despawning.
  • Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
  • Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
  • LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
  • Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

What's New in Version 1.22

Released

In 1.22 you're now able to set the ratio at which Felony stops and Normal stops happen.  Its in the BOTTOM OF THE INI FILE.

Read the commented lines above it to understand how to correctly set it.  A fair amount of users have been asking for this, enjoy.

 

This ones in .rar format for everyone that has never heard of 7z... rest easy... :|

User Feedback

Recommended Comments

Schecter004

Members

Okay. I watched the video! Dude, awesome. Hope it works for me.

DaGamerTech

Members

When I place it into the game, top left it shows something about LCPDFR Script Loading Error (somewhat close to that) at beginning of playing. Then LCPDFR doesn't work with Alt+P and nothing happens.

DaGamerTech

Members

Crashs my LCPDFR as soon as the game loads. I installed everything correctly. As soon as I get it working 5/5.

Same thing

FinKone

Members Author

I'm reworking some of these startup issues right now guys.

Schecter004

Members

I'm reworking some of these startup issues right now guys.

dukester25

Members

Havnt recieved a callout yet

Officerparks24

Members

Damn this looks awesome! Much appreciated for the hard work that has already gone into it so far!

FinKone

Members Author

Damn this looks awesome! Much appreciated for the hard work that has already gone into it so far!

Thanks!

Dippa

Members

Fine work you have here FinKone! Being able to backup other officers is a much needed feature to complete the policing process. Will you onday have it so we can call for a unit to assist us during a traffic stop? I've seen people say things can't be done, but then someone comes out of the wood work and prove them wrong. I've learned with LCPDFR Community NOTHING is impossible! Great Job on this!

keyport12

Members

it wont load the call out

FinKone

Members Author

Very true, it is quite picky. I just tried installing it, and i used Winrar to extract the files into my ProgramFiles(x86)/GrandTheftAutoIV/LCPDFR/Plugins, folder. After the game giving me the error several times like i have read in the comments from others about the LCPDFRLoader script, i uninstalled LCPDFR 1.0d twice, using both the manual and automatic, which let me know that it was the callout giving me the issue. I from the beginning, only used the HIGHWAY version. I reinstalled the callout script, and even messed with a few .ini settings to just set it up so that the names responding are different. Such as "NYSP" instead of simply "State Police". After running the game, i no longer recieved the LCPDFRLoader script error, but when i attempt to "startcallout backup" in the console commands, it only begins a callout at random. It doesn't seem to load your callout script, nor does it give me any errors. I played the game for about an hour before it crashed on its own, just like we all know LCPDFR tends to cause. But not once had it recieved it as a callout, whether i forced one or recieved it naturally through the radio. Any suggestions?

SiljeSrlie

Members

This script looks awsome, but unfortantley it doesent look like it works for me.

I get a LCPDFR Loader.net.dll error when trying to start up the game, anyone else getting this and know how to fix it?

Would love to try it out though:-)

DoubleHelix

Members

This script looks awsome, but unfortantley it doesent look like it works for me.

I get a LCPDFR Loader.net.dll error when trying to start up the game, anyone else getting this and know how to fix it?

Would love to try it out though:-)

Make sure to put the script into the Lcpdfr plugins folder, not the scripts folder. I believe that should relieve the issue. This is an awesome script by the way FinKone.

K9Units

Members

game crash with install this to lcpdfr plugins

FinKone

Members Author

game crash with install this to lcpdfr plugins

I'm looking into this - its a situation I cannot get to trigger on my system.

Schecter004

Members

Doesn't work for me. Can't get even a single callout!

FinKone

Members Author

Doesn't work for me. Can't get even a single callout!

Did you try and force it?

EvilJackCarver

Members

Here's a puzzler for ya: The script starts normally, but when my game crashes and the error reporter restarts the game, the script then does not start. I have not had any luck on subsequent crash restarts.

Officerparks24

Members

Here's a puzzler for ya: The script starts normally, but when my game crashes and the error reporter restarts the game, the script then does not start. I have not had any luck on subsequent crash restarts.

Yeah Fin has been working on that and had certainly taken notice. It seems that when you're error reporter logs it, and attempts to restart your game, your backup script either doesn't load, or loads but gets an error (which isn't showing up in the console commands). Even once you are playing the game after it attempts to restore your game, if you use console commands, the callout still has no luck unfortunately.

raca

Members

every backup callout so far has resulted in a game crash...

keyport12

Members

i still cant start the script

Nocheese4u

Members

Hi there, so I'd just let you know that

Schecter004

Members

Did you try and force it?

FinKone

Members Author

Its ok guys.

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