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Met Police SCO19 Officers 2.0

   (4 reviews)

6 Screenshots

SCO19Officers_zps5559e74a.png

This pack is not to be redistributed without explicit permission, it is also LCPD:FR and BritishModding Group exclusive. Editing textures is allowed for personal use.

Credits for the models go to their authors, I do not claim rights to, or ownership, of them.

These peds have been created, based on a variety of uniform variants used by the Metropolitan Police. As such, they should be taken as a general representation of the actual uniforms used by the Metropolitan Police's SCO19 officers.

Thank-you to Kit for creating his original Armoured Cops peds. The hats are taken from the Rockstar Games FBI ped model.

Alternative Link (If you have issues downloading): https://www.mediafire.com/?4nlr4xtc5qrn5p8

http://youtu.be/L9A78w1t5Bs

Files Included:

  • ComponentPeds Files
  • PedProps Files
  • Screenshots
  • Photos for Comparison
  • Read Me


What's New in Version 2.0

Released

  • Version 2 brings new high quality textures and an updated officer patch.
Textures - CriticalFaction
Models - Kit & Rockstar Games

User Feedback

Recommended Comments

Awesome work Critical. I would like to offer some advice to getting better texture quality. I just found this out myself the other day, you may already know this. I noticed that your textures are between 256 - 512. If you are using GIMP, and you open the image up and then go to Image > Scale Image, put the values at 2048. The texture will look more sharp and you will be able to see and read every detail. Here's an example, I edited yours and this is how it came out:

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Just so you know, the high texture resolutions are going to reduce your performance and stability. I'd personally not increase it above 512x512, the game is not designed to work with bigger resolutions.

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Just so you know, the high texture resolutions are going to reduce your performance and stability. I'd personally not increase it above 512x512, the game is not designed to work with bigger resolutions.
I've never had a problem with what you described. Only time I noticed a dramatic decrease in performance is when I have high poly cars or a high end enb installed. I don't think a higher resolution texture is really gonna decrease performance and stability.
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It all depends on the computer, really. If I were to use a ped with 2048x2048 textures, I'd crash like hell.

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It all depends on the computer, really. If I were to use a ped with 2048x2048 textures, I'd crash like hell.

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