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Piarulli246

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Everything posted by Piarulli246

  1. Piarulli246 commented on Piarulli246's gallery image in GTA IV Galleries
  2. Piarulli246 commented on Piarulli246's gallery image in GTA IV Galleries
  3. Piarulli246 commented on Piarulli246's gallery image in GTA IV Galleries
  4. Piarulli246 commented on Piarulli246's gallery image in GTA IV Galleries
  5. C'mon Robert. I think he is talking about the topic in the forum of all the unlocked parts. If you are looking for this, here it is: '?do=embed' frameborder='0' data-embedContent>>
  6. Piarulli246 posted a gallery image in GTA IV Galleries
  7. Piarulli246 commented on jasonct203's gallery image in GTA IV Galleries
  8. I said I liked the car but was just stating what me and a lot of modders talk about. Also I do release models and I scratch my own things so I don't know what you saying man. Any progress on the vehicle yet?
  9. Piarulli246 commented on CEO's gallery image in GTA IV Galleries
  10. Piarulli246 commented on CEO's gallery image in GTA IV Galleries
  11. You probably just have the plow set to a default material so that is why it is not showing in game. It is very easy to make a material and a texture to use. All you have to do is go into your material editor(which is the red ball thing) and where it shows the big ball, under that should me a paper looking thing with a ball on it> hit that and it should make a new material. Name the material plow interior2. Now you will need to add a texture. It is very easy to make a texture. All you have to do is going into paint and create a new workspace and make the width and height 512x512. Now just color the whole canvas whatever color you want the plow and then export it as a PNG. Now that the texture needs to put into Zmod. Go into the material that you named plow interior2 and you will see 3 dots in a bar> click on that and it will bring up the texture browser. In the texture browser, you need to import you texture so click ass and go to your texture then press OK. That will bring your texture into the material editor. Now you need to click on the 3 dots under your texture and you need to bring the vehicle_generic_smallspecmap from your vehshare. Import that to the texture and then go to edit on the side of the 3 dots where you imported the smallspecmap and click on it. Now you need to go where it says Arg2 on the color line and change it from current to specular and then change under blend operation, modulate to multiply add> then press OK. Now to get that texture onto your plow, you need to select the whole plow in polygon mode and then go into your material editor and go back to the plow interior2 material and press assign to selection and it should work. I don't think I could have stated that better and hope it makes sense. Also you are going to need to do what Someone22 said about making the collisions so the plow doesn't go through walls. Good luck.
  12. You should add more photos and in game ones also. I can't really tell off a one picture.
  13. Never even noticed that, that is really cool.
  14. Wow man, sounds awesome! Can't wait to see how it turns out. Keep us updated and wish you the best of luck.
  15. Are you saying "NJ" as New Jersey? If so I don't know what New Jersey uses.
  16. Piarulli246 commented on a comment on a gallery image in GTA IV Galleries
  17. Yea that's what I thought. Thanks though!
  18. I use a new thing that just came out called Shadow Play. Shadow Play was made by Geforce so I don't know if everyone can use because you might need to have a Geforce GPU. If you want to see the video quality, click on the link in my signature and watch a new video of my cars and you can see how good it is. So if you can use Shadow Play, I would totally recommend it with its awesome features. I used to use Dxtory that was cracked and it was pretty good but the file size after a short video was too big.

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