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NoVertigo

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    I know im late to the game but I just got to say thank you for this. The one thing that bugged me about lsdpfr compared to lcpdfr was the lack of random patrol cars assisting in pursuits. This solves it. Your plugin is great and thank you. I was wondering if you are ever going to continue working on this, if there was a possibility to implement a wanted system with this plugin? For example, the length of time the suspect has evaded the police, another star level raises for the perp, sending in tougher units (I.e Noose, FIB etc) similar to how it worked for the player character? Keep up the good work!
  1. Sam this system sounds incredible. I just posted about this on the suggestion forum to, didnt even know you had this much detail. Really hope it comes to fruition
  2. ​I understand. I also understand about calling for backup manually, but it would be pretty cool to have the system generate the wanted level automatically, makes it feel simulated as if dispatch is noting that the suspect is evading for too long and they call in additional backuo. ​Sounds good. Just have to sit tight and maybe they will introduce that.
  3. My mistake LukeD, I accidently put the wrong log, and I cleared the lcpdfr log. Ill wait to get the error again and post it.
  4. Hey development, I had a suggestion for suspects that are on target for pursuit. It would be pretty cool to apply the notoriety system the same way player obtains in the original game and apply it to a suspect: -If a suspect is to evade capture for a certain period of time, a star is added to their bar. -Lets say for every 20 seconds a suspect evades capture one star is added. For every star added, another police unit is added. 1 star = regular patrol 3 stars=noose 5 stars= police, fbi showup etc.
  5. Had some hiccups while playing recently. The street race callout sometimes ends after accepting the callout and plays the music as if everyone was arrested. The tracker purstuit callout sometimes messes up, when I arrive at the scene of the stole vehicle, the signal strength stays at 0%. Third, the lcpdfr.load error happens often when a tow truck is called Heres the log with the loader error: 2015-04-21 21:06:01 - Error during Tick in script 'LCPDFR_Loader.Loader': System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\LCPD First Response.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at LCPDFR_Loader.Test.LoadFile(String path) at LCPDFR_Loader.Test.LoadAssembly() at LCPDFR_Loader.Loader.Load() at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2015-04-21 21:06:07 - SCRIPTS TERMINATED!
  6. Yes, Ive been using lcpdfr since its RC days. I use Alt+E to call it in, but as willpv explained its something they actually changed in the new release. I was hoping they would give an option to allow AI cops to spawn at an interval of your choosing but it does not follow the maxcopsinpurstuit settings. To each his own I guess..
  7. Thanks for the explanation willpv23. I was wondering if this is something the team is looking into? Maybe add an option in the .ini to alter the traffic density of officers that spawn? It would be nice to have some random officers join again to back you up.
  8. Its not the .ini. I have it at default 5 cars, 20 on foot. Theres something probably with the script causing cops nearby to ignore/not spawn during pursuit.
  9. Excellent mod FinKone! love the mod. Only have one bug so far. Some times after pressing R with the NPC cop on the scene, he will walk away for a bit and then spawn next to the window of the felon. Dont know if its the game or the script. Keep up the good work!
  10. Hey everyone, Im using the latest lcpdfr release 1.1. I have also backup callout 1.20 by kinfone. Ive noticed 2 different problems that have been affecting the game for me at least. I noticed that in pursuits, random NPC cops are not spawning to join pursuit. Some times they do and they do not even show up on radar. If they do spawn they will not join pursuit. The only time they actually show up is if they are manually called for back up in the QAM. How ever in previous releases it wasnt necessary because npc cops would spawn normally to back you up. Road blocks and helicopters are spawning by themselves but the absence of random patrols is a bit of a nuisance The second problem is with your AI partner not following the "Arrest Ped" command. Ive tried several ways of making my partner arrest someone. By either stopping them once with E, nor not stopping them at all and using the QAM, and no luck. The second Ill use either aim+G or alt+G how ever they do not follow the command. Hopefully these problems will be addressed. Thanks again
  11. Yes, this happens alot lol. Thats when I rain NOOSE down on their arse
  12. It happened twice in one playthrough in leftwood/alderney city. The first time a cop pulled over a van, cooperated, and then left. The second time, the officer pulled over the car, walked to the window, and the suspect took off, in which the officer cursed him out and got back in a pursuit started. Im pretty sure there is a way to enhance this by doing some of your own scripting with the tools the lcpdfr team left us with. How ever I would love to have a variable that increased these odds.
  13. Yea. I know in the vanilla game they make stops but they are sort of pre-planed with the same script. How ever in LCPDFR your camera shifts to the pull over generating a random outcome everytime there is a pull over. Its great!
  14. Has any one else noticed random Npc Pullovers? I was just asking cause I witnessed it just recently playing. I dont know if it was added in the new version but I just saw it for the first time in the many years Ive been playing this mod. If it is new, just wanna say its awesome. I randomly saw a cop pullover a car and the suspect took off as the officer walked to the window. Just want to say you guys still out do yourselves with this mod..great work!

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