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Atwood16

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Everything posted by Atwood16

    Hype, we've all waited forever it seems for a mod that I'm positive will be perfect, I can't think the team enough that helped create what we see today :)
  1. Atwood16 commented on Gump's gallery image in GTA V Galleries
  2. Atwood16 commented on xDZYx's gallery image in GTA V Galleries
  3. I wasn't around back in 2011, but it to me it seems like it's got progressively worse lately. But it's nice to see the mods are still heavy within the community, cheers :)
  4. I really couldn't be happy to hearing that, because it really has been sad how everyone seems to be acting but I'm glad that some of the community still stands together and helps each other out.
  5. I must say I've been here for a few year's and though I've never contributed anything like models, or scripts or ect. but I hate see to the community up in arms against each other about models and stuff like that. We're supposed to be a community and help each other out and support others, but now it seems to gotten to the point where people only care about them selves and don't really care about releasing models to the public. It's just sad to see that this is where the lspdfr community has went, because it's definitely been my favorite community I've had the chance to be part of.
  6. Any reason why the lod's on the light bar seemed messed up?
  7. I'd suggest trying to pick up a new cpu like a i5 6400 and a gtx 1060 or a rx 480
  8. This mod will do exactly what you're wanting.
  9. I believe I remember seeing that a car very similar would be released
  10. It looks like one of bxbugs123 cvpi's that's not released yet
  11. Any idea why when I use the carcols.ymt I get all grey vehicles and no police lights?
    Defiantly the best lighting mod out right now :)
  12. Hey thanks man, I know you're busy so I appreciate you helping me out
  13. I'm sorry for bothering you again but for the life of me I can't seem to figure this out, So here's my VehicleSirenSetup; <?xml version="1.0" encoding="utf-8"?> <SirenMastery> <!--Siren Mastery by Albo1125. Please review the Siren Mastery documentation for full instructions on how to set this up. There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video. You can add as many VehicleSirenSetups as you want between the <SirenMastery> brackets.--> <VehicleSirenSetup> <VehicleModel>POLICE2</VehicleModel> <Sirens> <Siren1 SirenType="Primary">tmwail</Siren1> <Siren2 SirenType="Secondary">tmyelp</Siren2> <Siren3 SirenType="Secondary">tmphaser</Siren3> <Siren4 SirenType="Secondary">tmuhilo</Siren4> <Siren5 SirenType="Secondary">tmhetro</Siren5> <Siren6 SirenType="Secondary">tmhilo</Siren6> <Siren7 SirenType="Secondary">tmsweep1</Siren7> <Siren8 SirenType="Secondary">tmsweep2</Siren8> <Siren9 SirenType="Horn">tmhorn</Siren9> </Sirens> </VehicleSirenSetup> And my Ragehook Log. [8/22/2016 7:05:12 PM.703] Started new log on 8/22/2016 7:05:12 PM.702 [8/22/2016 7:05:12 PM.703] ==================================================================================================== [8/22/2016 7:05:12 PM.697] Log path: E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\RagePluginHook.log [8/22/2016 7:05:12 PM.704] Log verbosity: Verbose [8/22/2016 7:05:12 PM.705] Initializing input system [8/22/2016 7:05:12 PM.707] Initializing game console [8/22/2016 7:05:12 PM.710] Console key has been set to F4 (key code: 115) [8/22/2016 7:05:12 PM.748] Initializing console variable "ConsoleScrollAmount". [8/22/2016 7:05:12 PM.748] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [8/22/2016 7:05:12 PM.750] Read value: <null> [8/22/2016 7:05:12 PM.750] Initializing console variable "DisableRenderVersionText". [8/22/2016 7:05:12 PM.751] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [8/22/2016 7:05:12 PM.754] Read value: True [8/22/2016 7:05:12 PM.754] Setting value of console variable "DisableRenderVersionText" to stored value. [8/22/2016 7:05:12 PM.754] Initializing console variable "ConsoleKey". [8/22/2016 7:05:12 PM.754] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [8/22/2016 7:05:12 PM.756] Read value: F4 [8/22/2016 7:05:12 PM.756] Setting value of console variable "ConsoleKey" to stored value. [8/22/2016 7:05:12 PM.756] Console key has been set to F4 (key code: 115) [8/22/2016 7:05:12 PM.756] Initializing console variable "PluginTimeoutThreshold". [8/22/2016 7:05:12 PM.756] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [8/22/2016 7:05:12 PM.756] Read value: 10000 [8/22/2016 7:05:12 PM.756] Setting value of console variable "PluginTimeoutThreshold" to stored value. [8/22/2016 7:05:12 PM.757] Initializing console variable "AlwaysShowConsoleOutput". [8/22/2016 7:05:12 PM.757] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [8/22/2016 7:05:12 PM.757] Read value: <null> [8/22/2016 7:05:12 PM.757] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [8/22/2016 7:05:12 PM.757] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [8/22/2016 7:05:12 PM.757] Read value: False [8/22/2016 7:05:12 PM.757] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [8/22/2016 7:05:12 PM.757] Initializing console variable "ShowOnScreenWarnings". [8/22/2016 7:05:12 PM.757] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [8/22/2016 7:05:12 PM.758] Read value: <null> [8/22/2016 7:05:12 PM.758] Console initialized [8/22/2016 7:05:12 PM.758] Initializing forms manager [8/22/2016 7:05:12 PM.759] Version: RAGE Plugin Hook v0.45.1000.9441 PUBLIC ALPHA for Grand Theft Auto V [8/22/2016 7:05:12 PM.763] ================ RAGE Plugin Hook ================ [8/22/2016 7:05:12 PM.766] Command line option -enableCounterMeasuresAgainstOnlineVehicleRemoval is specified; enabling counter measures against removal of online vehicles in singleplayer. [8/22/2016 7:05:12 PM.771] Detected Windows 10 Professional (64-bit) (10.0.10586.0)! [8/22/2016 7:05:12 PM.772] Checking game support [8/22/2016 7:05:12 PM.915] Product name: Grand Theft Auto V [8/22/2016 7:05:12 PM.915] Product version: 1.0.791.2 [8/22/2016 7:05:12 PM.915] Is steam version: True [8/22/2016 7:05:12 PM.916] Initializing DirectX [8/22/2016 7:05:12 PM.917] Initializing Direct3D [8/22/2016 7:05:12 PM.918] Loading C:\WINDOWS\system32\d3d11.dll [8/22/2016 7:05:12 PM.919] Loaded at 0x7FF8002B0000 [8/22/2016 7:05:12 PM.919] D3D11CreateDeviceAndSwapChain at 0x7FF8002CA190 [8/22/2016 7:05:12 PM.919] Creating Direct3D 11 device and swap chain [8/22/2016 7:05:12 PM.931] Attempting feature level 10_1 [8/22/2016 7:05:12 PM.944] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 [8/22/2016 7:05:12 PM.953] Swap Chain created: 0x215913B55F0 [8/22/2016 7:05:12 PM.953] Swap Chain VTable: 0x215913B55F0 [8/22/2016 7:05:12 PM.953] Swap Chain VTable_2: 0x7FF800262D68 [8/22/2016 7:05:12 PM.953] 0x575655033FFC65E9;0x5741564155415441;0xEC8148D9246C8D48 [8/22/2016 7:05:12 PM.953] D3D11Present: 0x7FF8002011A0 [8/22/2016 7:05:12 PM.953] D3D11ResizeBuffers: 0x7FF800219880 [8/22/2016 7:05:12 PM.953] D3D11ResizeTarget: 0x7FF800251CA0 [8/22/2016 7:05:12 PM.954] D3D11SetFullscreenState: 0x7FF8002194F0 [8/22/2016 7:05:12 PM.959] Direct3D initialized [8/22/2016 7:05:12 PM.959] Initialized DirectX [8/22/2016 7:05:12 PM.959] Direct3D watcher thread spawned [8/22/2016 7:05:13 PM.722] Getting device [8/22/2016 7:05:13 PM.722] Retrieved device [8/22/2016 7:05:13 PM.722] Creating wrapper [8/22/2016 7:05:13 PM.772] Wrapper created [8/22/2016 7:05:13 PM.776] Effect created [8/22/2016 7:05:13 PM.777] Creating buffer [8/22/2016 7:05:13 PM.777] Created buffer [8/22/2016 7:05:13 PM.777] Creating blend state [8/22/2016 7:05:13 PM.778] Created blend state [8/22/2016 7:05:13 PM.778] Done with creation [8/22/2016 7:05:13 PM.806] Initializing texture system. [8/22/2016 7:05:13 PM.806] Initializing texture system; phase 1 [8/22/2016 7:05:13 PM.806] Initializing texture system; phase 2 [8/22/2016 7:05:13 PM.811] Initializing texture system; phase 3 [8/22/2016 7:05:13 PM.812] Initializing texture system; phase 4 [8/22/2016 7:05:13 PM.820] Initializing texture system; phase 5 [8/22/2016 7:05:13 PM.820] Initializing texture system; phase 6 [8/22/2016 7:05:13 PM.820] Initializing texture system; phase 7 [8/22/2016 7:05:13 PM.825] Initializing texture system; phase 8 [8/22/2016 7:05:13 PM.826] Initializing texture system; phase 9 [8/22/2016 7:05:13 PM.827] Initializing texture system; phase 10 [8/22/2016 7:05:13 PM.829] Initializing texture system; phase 11 [8/22/2016 7:05:13 PM.829] Initializing texture system; phase 12 [8/22/2016 7:05:13 PM.831] Initializing texture system; phase 13 [8/22/2016 7:05:13 PM.831] Initializing texture system; phase 14 [8/22/2016 7:05:17 PM.960] Direct3D watcher thread ended [8/22/2016 7:05:32 PM.523] LoadingScreenMsg: Initializing game support [8/22/2016 7:05:32 PM.774] Initializing game support [8/22/2016 7:05:33 PM.171] LoadingScreenMsg: Velocity limit removed [8/22/2016 7:05:33 PM.442] Compatibility level: 0 [8/22/2016 7:05:33 PM.442] Supported version detected [8/22/2016 7:05:33 PM.443] ================================================== [8/22/2016 7:05:33 PM.443] LoadingScreenMsg: Patching code [8/22/2016 7:05:33 PM.694] LoadingScreenMsg: Waiting for game initialization [8/22/2016 7:05:33 PM.944] Waiting for game initialization [8/22/2016 7:05:34 PM.045] LoadingScreenMsg: Initializing core [8/22/2016 7:05:34 PM.296] Initializing hook [8/22/2016 7:05:34 PM.296] LoadingScreenMsg: Completing interoperability [8/22/2016 7:05:34 PM.547] Completing interoperability [8/22/2016 7:05:34 PM.548] Initialization code 1. [8/22/2016 7:05:34 PM.548] Initialization code 2. [8/22/2016 7:05:34 PM.548] Initialization code 3. [8/22/2016 7:05:34 PM.554] 1 Address: 0x00007FF6D53C955C [8/22/2016 7:05:34 PM.555] Calling func 1 [8/22/2016 7:05:34 PM.567] 2 Address: 0x00007FF6D5E8C832 [8/22/2016 7:05:34 PM.568] 3 Address: 0x00007FF6D49F5C76 [8/22/2016 7:05:34 PM.590] Address: 0x00007FF6D5E8C7D0 [8/22/2016 7:05:34 PM.591] Unknown var: 0x00007FF6D6D7F590 [8/22/2016 7:05:34 PM.591] Initialization code 4. [8/22/2016 7:05:34 PM.591] Initialization code 5. [8/22/2016 7:05:34 PM.592] Completing interoperability, phase 1 [8/22/2016 7:05:34 PM.592] Completing interoperability, phase 2 [8/22/2016 7:05:34 PM.592] Completing interoperability, phase 3 [8/22/2016 7:05:34 PM.593] Completing interoperability, phase 4 [8/22/2016 7:05:34 PM.593] Completing interoperability, phase 5 [8/22/2016 7:05:34 PM.593] Completing interoperability, phase 6 [8/22/2016 7:05:34 PM.593] Completing interoperability, phase 7 [8/22/2016 7:05:34 PM.594] LoadingScreenMsg: [8/22/2016 7:05:34 PM.844] LoadingScreenMsg: Loading Story Mode [8/22/2016 7:05:47 PM.025] LoadingScreenMsg: Loading and Populating Game World [8/22/2016 7:05:47 PM.276] LoadingScreenMsg: [8/22/2016 7:05:51 PM.274] Initializing console variable "IsDeveloperModeEnabled". [8/22/2016 7:05:51 PM.276] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [8/22/2016 7:05:51 PM.277] Read value: False [8/22/2016 7:05:51 PM.277] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [8/22/2016 7:05:51 PM.278] Initializing console variable "TimeScale". [8/22/2016 7:05:51 PM.278] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [8/22/2016 7:05:51 PM.279] Read value: <null> [8/22/2016 7:05:51 PM.401] [8/22/2016 7:05:51 PM.403] Loading plugin from path: E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [8/22/2016 7:05:52 PM.601] <UNLOADED PLUGIN>: Initializing input system [8/22/2016 7:05:52 PM.603] <UNLOADED PLUGIN>: Initializing game console [8/22/2016 7:05:52 PM.605] <UNLOADED PLUGIN>: Initializing forms manager [8/22/2016 7:05:52 PM.654] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [8/22/2016 7:05:52 PM.656] [8/22/2016 7:05:52 PM.656] Loading plugin from path: E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\Plugins\GTAComesAlive.dll [8/22/2016 7:05:53 PM.890] <UNLOADED PLUGIN>: Initializing input system [8/22/2016 7:05:53 PM.891] <UNLOADED PLUGIN>: Initializing game console [8/22/2016 7:05:53 PM.892] <UNLOADED PLUGIN>: Initializing forms manager [8/22/2016 7:05:53 PM.900] Plugin "GTA Comes Alive!" was loaded from "GTAComesAlive.dll". [8/22/2016 7:05:53 PM.901] [8/22/2016 7:05:53 PM.901] Loading plugin from path: E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [8/22/2016 7:05:55 PM.162] <UNLOADED PLUGIN>: Initializing input system [8/22/2016 7:05:55 PM.163] <UNLOADED PLUGIN>: Initializing game console [8/22/2016 7:05:55 PM.164] <UNLOADED PLUGIN>: Initializing forms manager [8/22/2016 7:05:55 PM.210] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [8/22/2016 7:05:55 PM.210] [8/22/2016 7:05:55 PM.211] Loading plugin from path: E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll [8/22/2016 7:05:56 PM.480] <UNLOADED PLUGIN>: Initializing input system [8/22/2016 7:05:56 PM.481] <UNLOADED PLUGIN>: Initializing game console [8/22/2016 7:05:56 PM.482] <UNLOADED PLUGIN>: Initializing forms manager [8/22/2016 7:05:56 PM.527] Plugin "SirenMastery" was loaded from "SirenMastery.dll". [8/22/2016 7:05:57 PM.097] --------------------------------------------------------------------- [8/22/2016 7:05:57 PM.097] LSPD FIRST RESPONSE [8/22/2016 7:05:57 PM.097] Version 0.3.1 [8/22/2016 7:05:57 PM.097] A G17 Media Modification [8/22/2016 7:05:57 PM.097] - Developed by LMS & Sam [8/22/2016 7:05:57 PM.097] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [8/22/2016 7:05:57 PM.097] © Copyright 2015-2016, G17 Media, www.lspdfr.com [8/22/2016 7:05:57 PM.097] --------------------------------------------------------------------- [8/22/2016 7:05:57 PM.097] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [8/22/2016 7:05:57 PM.097] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com [8/22/2016 7:05:57 PM.140] [8/22/2016 7:05:57 PM.226] E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [8/22/2016 7:05:57 PM.227] E:\Steam\steamapps\common\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [8/22/2016 7:05:57 PM.228] Callouts: 250 [8/22/2016 7:05:57 PM.422] SirenMastery: Loading SirenMastery 1.2.1.0, developed by Albo1125 [8/22/2016 7:05:57 PM.431] SirenMastery: Albo1125.Common verifying update entry for SirenMastery [8/22/2016 7:05:57 PM.556] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery [8/22/2016 7:05:57 PM.563] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45 [8/22/2016 7:05:57 PM.563] SirenMastery: Dependency check for SirenMastery successful: True [8/22/2016 7:05:57 PM.566] SirenMastery: SirenMastery by Albo1125 is not in beta. [8/22/2016 7:05:57 PM.575] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 8/23/2016 8:29:52 AM [8/22/2016 7:05:57 PM.582] SirenMastery: DualSirenModifierButton isn't None. Dual Siren mode for controller disabled. [8/22/2016 7:05:57 PM.800] [TRACE] Thread CopManager #1 initialized [8/22/2016 7:05:57 PM.956] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml [8/22/2016 7:05:57 PM.967] SirenMastery: System.Xml.XmlException: Unexpected end of file has occurred. The following elements are not closed: SirenMastery. Line 21, position 22. [8/22/2016 7:05:57 PM.968] at System.Xml.XmlTextReaderImpl.Throw(Exception e) [8/22/2016 7:05:57 PM.968] at System.Xml.XmlTextReaderImpl.ThrowUnclosedElements() [8/22/2016 7:05:57 PM.968] at System.Xml.XmlTextReaderImpl.ParseElementContent() [8/22/2016 7:05:57 PM.968] at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r) [8/22/2016 7:05:57 PM.969] at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o) [8/22/2016 7:05:57 PM.970] at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) [8/22/2016 7:05:57 PM.971] at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options) [8/22/2016 7:05:57 PM.971] at ?????????????????????????????????????????.?????????????????????????????????????????(String ) [8/22/2016 7:05:57 PM.972] at ?????????????????????????????????????????.????????????????????????????????????????() [8/22/2016 7:05:57 PM.972] SirenMastery: Setting default vehicle siren setups. [8/22/2016 7:05:57 PM.973] SirenMastery: All VehicleSirenSetups: [8/22/2016 7:05:58 PM.046] SirenMastery: Setting UI position to BottomRight [8/22/2016 7:05:58 PM.046] SirenMastery: 2049:736 [8/22/2016 7:05:58 PM.048] SirenMastery: SirenMastery by Albo1125 loaded successfully. [8/22/2016 7:06:00 PM.796] SirenMastery: Drawing Siren Mastery popup message [8/22/2016 7:06:09 PM.541] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully! [8/22/2016 7:06:28 PM.210] GTA Comes Alive!: [GTACA] Checking helper data: Callout (), Pursuit (), Traffic Stop () [8/22/2016 7:07:30 PM.312] SirenMastery: ClosePopup is pressed
  14. Hm sorry for bothering you because apparently I'm dumb I can't seem to figure out how to fix it but here's the issue I can't seem to fix
  15. Hm well I have this now <?xml version="1.0" encoding="utf-8"?> <SirenMastery> <!--Siren Mastery by Albo1125. Please review the Siren Mastery documentation for full instructions on how to set this up. There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video. You can add as many VehicleSirenSetups as you want between the <SirenMastery> brackets.--> <VehicleSirenSetup> <VehicleModel>police</VehicleModel> <Sirens> <Siren1 SirenType="Primary">tmwail</Siren1> <Siren2 SirenType="Secondary">tmyelp</Siren2> <Siren3 SirenType="Secondary">tmphaser</Siren3> <Siren4 SirenType="Secondary">tmUhilo</Siren4> <Siren5 SirenType="Secondary">tmhetro</Siren5> <Siren6 SirenType="Secondary">tmhilo</Siren6> <Siren7 SirenType="Secondary">tmsweep1</Siren7> <Siren8 SirenType="Secondary">tmsweep2</Siren8> <Siren9 SirenType="Horn">tmhorn</Siren9> </Sirens> </VehicleSirenSetup>
  16. Can you take a look at this for me? <VehicleSirenSetup> <VehicleModel>POLICE</VehicleModel> <VehicleModel>POLICE2</VehicleModel> <Sirens> <Siren1 SirenType="Primary">Tmwail</Siren1> <Siren2 SirenType="Secondary">Tmyelp</Siren2> <Siren3 SirenType="Secondary">Tmphaser</Siren3> <Siren4 SirenType="Secondary">TmUhilo</Siren4> <Siren5 SirenType="Secondary">Tmhetro</Siren5> <Siren6 SirenType="Secondary">Tmhilo</Siren6> <Siren7 SirenType="Secondary">Tmsweep1</Siren7> <Siren8 SirenType="Secondary">Tmsweep2</Siren8> <Siren9 SirenType="Horn">Tmhorn</Siren9> </Sirens> </VehicleSirenSetup>
  17. Any reason why it would tell me that it was invalid after I added it to the VehicleSirenSetup?
  18. I can't figure out why this VehicleSirenSetup won't work <VehicleSirenSetup> <VehicleModel>police</VehicleModel> <VehicleModel>police2</VehicleModel> <Sirens> <Siren1 SirenType="Primary">tmwail</Siren1> <Siren2 SirenType="Secondary">tmyelp</Siren2> <Siren3 SirenType="Secondary">tmphaser</Siren3> <Siren4 SirenType="Secondary">tmUhilo</Siren4> <Siren5 SirenType="Secondary">tmhetro</Siren5> <Siren6 SirenType="Secondary">tmhilo</Siren6> <Siren7 SirenType="Secondary">tmsweep1</Siren7> <Siren8 SirenType="Secondary">tmsweep2</Siren8> <Siren9 SirenType="Horn">tmhorn</Siren9> </Sirens> </VehicleSirenSetup>
  19. Atwood16 commented on J T's gallery image in GTA V Galleries
  20. Atwood16 commented on J T's gallery image in GTA V Galleries
  21. I'm not part of this conversation but I really love when I see the community get together like this and help each other out, you're a good person @Thero we need more people like you :)

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