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DoubleHelix

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Everything posted by DoubleHelix

  1. If anyone is having issues getting RDE running, I've updated my tutorial: https://forums.gta5-mods.com/topic/24634/realism-dispatch-enhanced-3-1-1-on-gta-v-v1-0-1604-1-arena-war-dlc-tutorial-revision-3
  2. Delete enablemocars.asi after you install rde. Install Wov 6.2.1 and try to run the game without Lspdfr. After you have confirmed it running, there are a few other things you need to get it running with lspdfr 0.4. If you want to run rde on lspdfr 0.3.1, then follow this guide: https://forums.gta5-mods.com/topic/22400/realism-dispatch-enhanced-3-1-1-on-gta-v-v1-0-1604-0-arena-war-dlc-tutorial?page=1
  3. @Maxson777 I wrote a tutotial for getting Rde 3.1.1 partially running on the newest update. It allows the vehicles and peds to be used. Six Star Response(how the wanted levels are controlled) hasn't been updated to work yet(so no Juggernauts spawing, etc). Link: https://forums.gta5-mods.com/topic/22400/realism-dispatch-enhanced-3-1-1-on-gta-v-v1-0-1604-0-arena-war-dlc-tutorial/2
  4. It could very well be crashing due to too many streaming resources. The game has a limit of how many peds and vehicles can be active at one time. The limit is raised every dlc update. You may try using Gameconfig.xml for 100+ Add-On Cars v678 to see if it alleviates the issue.There are several numbers that affect limits the game has in that file that need to change when adding new add-on vehicles and peds. If that is not the issue you are having, it very well may be a simple syntax or grammatical error that is being overlooked in combing .meta files. If that does't work, I would suggest making backups and just create a new openiv mods folder as I described earlier.
  5. Glad it worked. I have the edited files I used to do this. I will attach them for others to analysis to get a better understanding. Policeold2 dlc-edit.zip
  6. Currently it's an encrypted file, and thus unreadable at the moment. You can add an entry to one of the DLC carvariations.meta and it will supersede the vanilla one. You can find those in mpchristmas2, mpheist, mpluxe, mpluxe2, etc. They should all contain common/data/carvariations.meta if the update included new vehicles. Just add the new car variation setting as policeold2 after the last vanilla car in car variations.meta.
  7. I hope your using just one .meta file, correct? metas in mpchristmas2. If not, that could be the conflict. My suggestion is to use openiv's mod folder if you are not already. If you are, then temporarily rename mods to _mods. It will keep everything intact, but not let openiv recognize it, thus keeping any prior mods left untouched. After you rename the mods folder, run the game for 5 min, just to see if you have corrupted original files. If all is well then create a new open iv mods folder: mods and just install the files necessary for Bdocks edits. I'm guessing it is a simple error that is being overlooked. This is how I solve things that elude me. Hopefully this can help.
  8. Policeold2 is the North Yankton Crusier. It's siren setting is: <sirenSettings value="5" /> If you are adding Bxbuggs charger(that is what "2014_DODGE_CHARGER_LSSD - V1.2L" showed up as), he replaces police2 (Police Buffalo). It would be <sirenSettings value="1" />. The original file is .ymt and as far as I am aware, uneditable. You must use an add-on carvariation.meta and edit it to fit the application. You willl have to rename the model to policeold2 and add an edited car variations.meta file to Update.rpf->common->data.
  9. I fixed the siren issue on a vanilla vehicle. I used (Car add on dlc template pack for GTA V by Gforce) to do my testing. This gave me a vanilla vehicle that wasn't police enabled to do my testing. The f40 will spawn a vanilla vacca for copyright purposes. I changed the f40 carvariation.meta siren setting to 13. The file is located in Root:(mods) update->x64->dlcpacks->caraddon->dlc.rpf->common->data->carvariations.meta <lightSettings value="0" /> <sirenSettings value="13" /> </Item> There are varies of siren lights from several emergency vehicles that can be used,the wrong siren variable may glitch out the siren bar on desired added vehicle(s). Here are the working siren lights that you should use. <sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="8" /> = This siren lights is used by NYSP Police Roadcruiser. <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. I also messed with <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE</flags> in the vehicles meta file, but it does not effect the siren sound. With the flags removed, I was unable to perform pullovers using LSPDFR. It will affect LSPDFR's ability to recognize it as an actual police vehicle. If enabled, it allows you to perform pull overs. I also changed the handling and audio settings around. The siren version is controlled by siren settings value. The audio must be an emergency vehicle as well. If I changed the audio back to civilian vehicle, I lost the siren audio and gained the car horn and radio. It appears they work as a pair. You must change both for it to work. @Quakex64 I downloaded Bdocks newest update. Are you adding just the vehicles? You must add the edits to the existing .meta changes to the original carvariations.meta and vehicles.meta as well as the other files. You can't simply overwrite the originals, they will be incomplete. If you have any issues, I will try my best to help.
  10. I believe you have the audio hash syntax wrong. It should be: <audioNameHash>Modelname</audioNameHash> , the key being the slash before, not after the text. </audioNameHash> Audio name must be an in game police vehicle. The assigned vehicle you use will tell it ALL sounds to use. That would include engine revs, door ajar, etc. The handling you assign can be different from the audio, if you so choose.
  11. Search for Radiance mod by Bxbuggs123 on gtapolicemods. It gives a replacement for taxi_signs_1 and taxi_signs_2 that are lower opacity to combat the issue.
  12. Try zippy share site: http://www.zippyshare.com/WayneTrain# This should be the complete set.
  13. You are far better off building a pc yourself. I'm not a player of any of the games you listed other than Gta V, so i do not know how well they scale performance wise. As for Gta V performance, Gta V is one of the best pc ports as far as scalability on cheap hardware up to high end builds. There are builds as cheap as ~$350: The catch is they are built, not bought from a store. There are massive savings to be had building it yourself. If your budget is higher get a quad core intel cpu. I would try to go with intel i5 series. The intel i7 are overkill for gaming, unless you plan to do video editing. I would recommend to get a minimum of 8 gb of ram. There are several benchmarks ran that show most games aren't utilizing more anyway. As for graphics cards, I would try to stay with Nvidia Gtx Series. The Gtx 970 is the best value accounting performance vs cost. The Operating system has little effect on gaming, so go with what your comfortable with. Some great reading for seeing what Grand Theft Auto calls for CPU performance wise are: http://www.gamersnexus.net/game-bench/1911-gta-v-cpu-benchmark-4790k-3570k-9590-more . As for Video Cards, take a look at: http://www.gamersnexus.net/game-bench/1905-gta-v-pc-fps-benchmark-graphics-cards . Overall performance and seeing what Gta V takes to run at certain settings is: http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide#grand-theft-auto-v-tessellation . Reading the above articles will give a very good base on what you will need to achieve your settings goal.
  14. From what I've seen, most cars that have dynamic plates in Gta IV use liveries on the cars. The skin is usually transparent to allow carcol.data to work normally with only the plate being on the livery.
  15. A 500 watt power supply would be sufficient. The card calls for a 500 watt unit. The card will only pull ~145 watts. The other wattage is for the cpu, fans, etc. Toms hardware is an excellent site to check for power consumption. If you check power consumption at the wall, the watts will be around 300-350 watts. The 970's are very energy efficient along with Intel's Cpu's. You can't use a smaller psu because it's bad to run a psu at 100% capacity all the time. Its important they stay above 20% load capacity, where they are not being checked for efficiency. This is the reason it is important to pick the right size psu for the application instead of getting a 1200 watt psu and calling it good. I would recommend a 500-650 watt psu. The 650 allows for the option to do an sli 970's setup later. As for your plans to do video rendering the I7 excels at the task. You should look up stats for render times to help make a decision if your time is more valuable or the price difference is worth it to you. Daily video rendering I would choose the I7.
  16. Choosing between the two listed cpu's, I would recommend the I7. My question is do you plan to do video editing? If you have no plans for video editing I would choose the I5 4690 or the unlocked I5 4690k for overclocking. The difference between the i7 and i5 versus performance in gaming isn't worth the higher cost of the i7. The I7 should only be considered for video editing purposes where it will excel with rending times. Even then, if you will not be rendering all that often, the I5 does an excellent job.
  17. I went and played without starting LCPDFR 1.0D. Willpv23 is right about the logs being created even without LCPDFR being started. I just deleted my logs and played without going on duty to see what is created. I am sorry for creating the confusion, I was wrong. I do have some info, when you start it creates 7 files. They are: AdvancedHook.log, AdvancedHookInit.log, asilog.txt, LCPDFR.log, MiniDump.dmp, ScriptHook.log, ScriptHookDotNet.log. I will upload my logs so you can see what you have or are simply missing. Hope this helps.
  18. I have to agree with willpv23, it does appear you have managed to overwrite your advancedhook with an older version.
  19. Have you messed with any of the shaders(GtaIV>commom>Shaders). This would happen if you were to install an enb. Aside from that i took another look at the log you provided. I did notice a few things that need changed. [Log Check] ScriptHookDotNet.log lists one or more errors. You may upload that, if this doesn't work. 2015-02-19 21:26:00 - Error during Tick in script 'LCPDFR_Loader.Loader'. I'm fairly certain this issue is caused because Backup.net.dll is a plugin, not a script. It must be installed GTAIV>LCPDFR>plugins>backup.net.dll. It will cause issues if not in the right place. Traffic load doesn't belong in scripts either, it needs to be in the Root folder(gtaiv.exe). [Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related. Check it after moving the others. If you are still having trouble after that Gtapolicetools script doesn't play nice with LCPDFR 1.0, you luck may vary from what others say. I would remove it until everything is up and running. If this fails to fix the issue. i have a few more ideas. Hopefully we can resolve this.
  20. Try turning down ambientscenariosmax to less than 3 and mutiplier to something like 250. At the moment, you are allowing the game to have unlimited ambient scenarios(ai officers chasing someone on foot). Test that out and let me know the results.
  21. I'm fairly certain you are using an old version of the AdvancedHook.dll. Redownload the manual installation package, and make sure to drag AdvancedHook.dll into the GTA IV/EFLC folder. Let me know if that fixes the issue.
  22. I think your missing the appropriate advancedhook. Was the install a clean install? Was it installed over a former install? If any of the other mods installed have the advancedhook included with them, you need to use the one included with lcpdfr. It will be the most recent version of advancedhook.
  23. The lcpdfr.log will appear after you go on duty to play. It is not created if you just install the files. I don't remember if the crash you have is related to permissions. I think you need to right click>properties>general> uncheck read only for your installation folder.
  24. If you are using an ENB made for Gta IV, you must make a few adjustments for it to work for EFLC. The layout for EFLC is as follows: common>data>visualsettings.dat pc>data>timecycle.dat+ the other timecycle.dat modifiers I believe the issue is you are not copying the files to TBoGT Directory: TBoGT>common>data>visualsettings.dat TBoGT>pc>data>timecycle.dat TLAD>pc>data>timecycle.dat (The TLAD doesn't get the visual file, it references the one in common.) Hopefully that will resolve your issue. Good Luck!!
  25. Are you running Gta IV or EFLC? If you are running EFLC, you must copy the els preset visual setting.dat supplied with CryEnbv3 to : common>data>visualSettings.dat AND TBoGT>common>data>visualSettings.dat.

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